Verde Station Guide

Verde Station Achievement Hints & Tips for Verde Station

Verde Station Achievement Hints & Tips

Overview

A Quick guide to help anybody wanting to gain 100% achievement completion in verde station.This guide is a hints and tips guide only and is NOT another achievement walkthrough……

What is Verde Station

Description provided by developer Duelboot on Steam:
“Verde Station is a first-person story/experience game set on a space station. During your year long solo mission you begin to question the world around you. The game reacts in subtle ways to how you play. On a year long solo mission aboard Verde Station, you will test your wits, question everything, and strain to keep your sanity. Welcome to solitude.
“It is highly recommended that if you like games that aim to surprise you and keep you questioning what’s happening, do not read much about the game.The less you know the better experience you’ll have. You can only play it for the first time once.”

My view
Even though there is no weapon system (at the moment) and no clear goal (apart from terminal maintenance and trying to find out who,what,why your there) this game still feels very interesting its still in early access but still shows real potential when it comes to a new creative look at a first person space station exploration game? The game feels short when playing for the first time but playing a second the game kinda makes you feel as though you want to look everywhere and research/search everything there’s more than what meets the eye with verde station will be interesting to see what the developer has installed for his next update 🙂 Will the ship coming to Verde Station ever dock?

Please share a like if this guide helped you in anyway 🙂 Thank You & Good Luck

Achievements

Achievement Hint

Beat the game ————————————– Easy One (In-Game)
Everyone Needs A Little ————————– (check comments below) (code?)
you’re not supposed to be here —————– Somewhere Dark (In-Game)
Burn it down —————————————- Well known newish TV show (code)
Know thyself —————————————– Gamer Tag (code)
C:VS400Steam>dirMAIN ———————- Main Directory (code)
Start Fresh ——————————————- Reboot (code)
User Preference ———————————– whats your favourite colour (choice of 3?) (code)
8888888888888888 —————————— Sixteen Numbers (code)
Nice catch ——————————————- Something Breakable (In-Game)
Holy cheater ————————————— well known cheat (code)
Barry Allen —————————————— who is Barry Allen?????? (code)

The main clue for this is 9 out of the 12 are CODES and must be entered into the MAIN admin terminal with .cmd NOTE that some of the codes do work in game on other terminals but to be 100% use the main terminal when starting the game the rest will be found playing in-game.
1 will need to be researched outside of the game, you will find your answer there

unfortunately I’m not sure how i unlocked “everyone needs alittle” achievement ill research and update when i know 🙂 check comments below,
everyone needs alittle could be everyone needs alittle help so with that try to use the info command which brings up in game info im not 100% but worth a go 🙂

Commands & passwords

.cmd command list

dir.cmd
reboot.cmd
info.cmd
YellowOS.cmd
PurpleOS.cmd
SysAdmin.cmd
RedOS.cmd
HCF.cmd
AmberOS.cmd
GreenOS.cmd
BlueOS.cmd
????????.cmd [hidden]
???????.cmd [hidden]
restart.cmd
format.cmd

password to both doors are the same also keep in mind .cmds are case sensitive
and not all terminals take all commands i got most of my achievements from the 1 terminal….

Info on HCF

A little history/info about halt catch fire,something i found personally interesting 🙂

Halt and Catch Fire, known by the assembly mnemonic HCF, refers to several computer machine code instructions that cause a computer’s CPU to cease meaningful operation. The expression “catch fire” is intended as a joke; the CPU does not literally catch fire, but it does stop functioning. It is also occasionally referred to as “SDI” for “Self Destruct Immediate”.

In early CPUs

In a computer’s assembly language, mnemonics are used that are directly equivalent to machine code instructions. The mnemonics are frequently three letters long, such as ADD, CMP (to compare two numbers), and JMP (jump to a different location in the program). The HCF instruction was originally a fictitious assembly language instruction, said to be under development at IBM for use in their System/360 computers, along with many other amusing TLAs like XPR (Execute Programmer) and CAI (Corrupt Accounting Information). The S/360 instruction set already included numerous non-obvious mnemonics like ZAP (Zero and Add Packed), EDMK (EDit and MarK), TRT (TRanslate and Test), and Read Backward (an I/O channel command), and programmers began creating similarly cryptic, but fictitious, instructions in a humorous vein.

One apocryphal story about the HCF instruction goes back to the late 1960s, when computers used magnetic core memory. The story goes that in order to speed up the core memory on their next model the engineers increased the read/write currents in the very fine wires that were threaded through the cores. This worked fine when the computer was executing normal programs, since memory accesses were spread throughout memory. However, the HALT instruction was implemented as a “Jump to self”. This meant that the same core memory location was repeatedly accessed, and the very fine wires became so hot that they started to smoke — hence the instruction was labeled “Halt and Catch Fire”.

In modern CPUs

CPU designers sometimes incorporate one or more undocumented machine code instructions for testing purposes[citation needed]. These instructions are not intended to be executed during normal operation of the CPU and when they are actually executed by a program, they often have unusual side-effects.

The old “Halt and Catch Fire” instruction and HCF mnemonic are sometimes appropriated by users who discover these instructions as a humorous way of expressing that the unintended execution of such an instruction causes the system to fail to perform its normal functions.

Floppy Disk

Through out the game I came across 6 floppy’s iv tried looking for more but can’t seem to find any if you have had more luck in finding more please share 🙂


To read any of the floppy’s you can only view in the lounge room
while holding your floppy XD walk upto the terminal as close as possible and look right of the keyboard by this time it should snatch from your view and place into drive


then press usually number 6 to read

In Game Videos

First Video is a quick play through didn’t cover all topics within the game but you will find a few hints to achievements 🙂

SteamSolo.com