Overview
A Guide to all bosses normal abilities with a few tips to help you out.
Author Note
Guide was last edited for patch 1.03
This is a guide for the bosses mechanics, with a few tips and tricks to help you with each one, this isn’t a class guide or specific party guide as specific compositions arn’t necessary for the normal difficulty. If you have anything you would like to add or see anything i missed please let me know.
Slowly adding more bosses as I have time.
Count Winkus
Count Winkus is both the tutorial boss and the first boss you should run into. He can be done solo or with a group of players, neither a tank or a healer required although in running a group running a healer is always nice. *SPOILER* Tutorial Winkus has one extra ability which he uses once, when he runs out of hp the first time, in which he spawns a clone and locks your main character from all actions. Kill the clone with the two fire mages to free your character again. *SPOILER*
Winkus’ first ability is Lightning Surge he turns to face a direction and channels the spell, at the end of the cast he dsahes in the direction he is facing dealing damage to everyone in his path and leaving a trail of orbs in his wake that deal damage if you walk into them.
Arcane Lightning Barrage is Winkus’s second ability, he shoots out a stream of projectiles (2-6) at a player. Winkus only casts Arcane Lightning Barrage after landing from Lightning Surge. *Interruptible
The third ability you should run into is Ultimate: Lightning Destruction. When Winkus reaches 100% mana he Lightning Surges to the middle of the room, turns invulnerable and casts this spell. It summons lightning strikes for the duration of the channel centered on a player, indicated by large purple circles. At the end of the channel he will leap into the air and slam the ground dealing ~6000 damage to everything on the map. (Make sure your guard is up for this!)
His fourth ability is Shield Generators. After a brief channel he summons two shield generators that move around the map and can be killed. As long as the shield generators are alive Winkus can not be damaged. He only casts this when he is in the middle of the room. If available in your party this should be the interrupt priority. *Interruptible
Winkus’ fifth ability is Lightning Strike. Winkus moves to the center of the room and begins channeling lightning at random characters placing a purple indicator under them and lighting striking that spot a few moments after. I don’t recommend interrupting this skill as he will cast shield generators immediately after. *Interruptible
And lastly his final ability is Summon Arcane Constructs. This ability summons five monsters that run after a player and hit them with melee attacks, they have extremely low hp. (This skill is rather uncommon on the normal difficulty, and had problems getting him to do it to get a gif.) *Interruptible
Tips:
As stated above, if you or your party are running a character who can interrupt i would save it for summon shield generators.
Always make sure you have your Guard available for the last hit of his ultimate ability.
Arcane constructs have very low hp characters with AoE can kill them all almost instantly.
For experienced players trying to get a faster time on normal, you can get an energy sap scroll and use it on him to delay his first ultimate, as he will cast Lightning Strike instead of his ultimate.
Fujin the Wind Demon
The game suggests 2-3 heroes for Fujin, but he is doable just fine solo and does not require either a tank or a healer, though a healer can help in many cases if you aren’t perfect at avoiding mechanics. Fujin is the second boss i suggest you undertake if you are new at the game as he doesn’t require any special team composition.
If you are close to an edge Fujins’ knock backs can knock you off the platform instantly killing you.
Fujins’ first ability is Suffering Winds which causes a blast of wind at a players location that leaves a vortex of wind at the location for a few seconds dealing minor damage and slowing the player briefly. The first tick is unavoidable but the damage is negligible.
Tornado Wave is Fujins’ second ability. Fujin starts channeling tornadoes in the direction he is facing, tornadoes knock back and damage anyone they hit. *Interruptible
Fujins’ ultimate ability is Wind Chant. When Fujin reaches 100% mana he turns invincible and teleports to the center of the map for the duration of the channel. A spiral of tornadoes will come from the edges of the map inwards towards Fujin, when the tornadoes reach him, they fire away from the center of the map. Two spirals will happen and then a third set of tornadoes will come in a circle towards Fujin with small gaps between them.
Summon Tornadoes is Fujins’ fourth ability. Three tornadoes are summoned that move about randomly while damaging and knocking back anyone who touches them.
Destruction Palm is Fujins’ last ability. A grey swirl appears under a player and after a brief delay a wind blast falls and destroys that part of the map for the duration of the fight. If you get hit by this ability you fall down into the water and instantly die. Fujins’ other knock back abilities can knock you into the holes instantly killing you.
Due to the size the gifs would be for the other abilities I can’t post them TLDR: avoid these
Gravenous the Brute
TBD
Balazar the Necromancer
TBD
Dead Boss Machine
TBD
Twin Frost Elementals
TBD
Ji’loch the Imprisoned
TBD
Madrona The Dragon Matriarch
TBD
Arimas, One Eyed Horror
TBD
Quebrach the Spirit Oak Mother
TBD