Overview
This guide gives covers MEL scripting in Maya LT, and how it can be used to simplify complex or repetitive tasks in Maya LT to make an artist’s day to day work easier.
Part 1: Creating a Per-Vertex Instancing Tool
In this video, we cover the basics of MEL in Maya LT. We also show how to create a shelf script which can help you create instances of an objects on a set of selected vertices.
Files Used: [link]
Part 2: Creating a Per-Face Instancing Tool
In Part 2, we show how to work with vectors and matrices in MEL to align object instances to the normals of a set of selected faces.
Files Used: [link]
Part 3: Custom NURBS Curve Controllers
In Part 3, we look at how to write a shelf script in MEL to combine curves into a single selectable object. We also show how to connect attributes in both the Node Editor and with MEL.
File Used: [link]