Red Faction Guerrilla Steam Edition Guide

[Tool] Mod Manager! for Red Faction: Guerrilla Steam Edition

[Tool] Mod Manager!

Overview

This Tool manages RFG Mods for you. No need to fiddle around with the game’s datafiles anymore! Just click on “Activate Mods” and the ModManager will do all the modification work!Mods for the ModManager only contain the values that were actually changed by the mod, which allows the use of different mods, without them blocking each other.Mods need to be in a special format to be supported by the ModManager. The included mods are good examples on how mods should be built up. More infos for mod creators will come soon.

Re-Mars-Ter Mod Fixer

The Re-Mars-tered Edition features numerous improvements both visually and behind the scene.
The file structure has been cleaned up, resulting in problems with Modloader created mods.

Previously, you’d get to your misc.vpp_pc by navigating to your install location, and going to:
buildpccache
This has now been changed to (simply):
data
A tool to assist in these conversions can be found here – ModFixer – Modloader XML structure converter for Red Faction Guerrilla Re-Mars-tered[www.nexusmods.com]

On top of that, right now the ability for the launcher to automatically rename table.vpp_pc has broken.
table.vpp_pc acts as a check for validity as far as we know, and the easiest solution was to rename it (as the mod loader originally did), which causes crashes in MP but not SP.
All you gotta do is rename table.vpp_pc to something else in your data folder and your SP mods will work.
That, or the alternative is patching the table.vpp_pc, which few mod authors (I do in a few of mine) bother with, since we aren’t positive how mods work in MP.
It is said that users with a matching mod setup can see each other’s lobbies.

Additionally, the launch button lo longer works. Launch through steam like normal.

Download Information

You can obtain the updated Mod Manager created by HazardX (And uploaded by me) Here[www.factionfiles.com] .
while your at it, you might want to take a look at some of the mods available under the Mod Manager Compatible Mods Section[www.factionfiles.com].
If you are interested in creating Mod Manager Compatible Mods, follow the guide below.
[link]

Installation


Read this before continuing!
First make sure that you removed all mods you’ve installed previously without the ModManager! This is very important because the ModManager will backup the wrong files if you do not restore the original ones first!

Extract the ModManager.exe and Gibbed.Volition.dll files to a directory of your choice (Download Link Below). You can put them into your RFG installation folder if you wish to. (Recommended)
Wherever you put these files, the “mods” subdirectory HAS to be extracted to your RFG installation folder.

Is the Mod Manager crashing on startup?
Make sure you have .Net Framework 3.5 installed.

How to Use

The Mod Manager is very easy to use (Thank you HazardX!) so this should be a quick and easy section.

On first launch you will be prompted to select your RFG Location (C:Program Files (x86)SteamsteamappscommonRed Faction Guerrilla by default) if not, simply click the “…” square on the right of the “Game Folder” Field.

Once this is done you are now free to mess about with your mods!

Simply tick the box next to the mod you want to activate, and configure it using the drop down boxes if the mod has any.

Next, press “Activate Mods” and launch the game!

IMPROTANT NOTE: DO NOT install a game patch for RFG while mods are activated! This could seriously mess up your game installation and might require a reinstallation of the game. Click on “Restore Original Files” in the ModManager prior to installing any game patches!

A note on the Vehicle Selector:
Walkers start spawning when you complete the first dust mission with the walker.

Included Mods & How to add new Mods

The following mods are included by default:
Please note that some of these are quite old and will not function correctly (Safehouse has problems, Player Character Settings as well. Please report any problems and I will attempt to fix them in my other guide!).

  • Explosive Pistol Bullets (based on tutorial from obliviousonion)
  • Free Upgrades
  • Safehouse Vehicle Selector
  • Singleplayer Reconstructor (by Gibbed)
  • Wrecking Crew Maps for Multiplayer (by NBtX)
  • Freeroam Mode (no story missions, all zones and safehouses unlocked at start)
  • God Mode
  • Increased Reconstructor Range
  • No Startup Logo
  • Player Character Settings
  • SP Building collapse
  • Stronger Remote Charges
  • Unlimited Ammo

Adding mods (Yay!)

Mods that use the Mod Manager format use a very easy to understand method for adding new mods. It goes like this:

Modder creates mod in ModInfo.xml
Modder creates folder named whatever he wants, and puts the ModInfo.xml in that folder
Modder Zips up the folder and releases it to the public.

All you need to do is extract the folder – Making sure theres a ModInfo.xml in the root folder after extraction, and throw the whole folder into your mods folder (Default is “C:Program Files (x86)SteamsteamappscommonRed Faction Guerrillamods”)!

User created mods

This section is designed to show off some of the most popular mods created using the [Mod] Template for the guides section of this game hub.

If you would like to get a Mod release included, simply post in comments or add me.

[link]
SteamSolo.com