Overview
Thought i’d show you all how to cheat by modding the game files (*for those who don’t know, but are maybe into that but don’t wanna download ♥♥♥♥*, here you go!) -“give a man a cheat and he’ll cheat for a day, give the means and teach a man *how* to cheat, and he’ll know how and be able to do the cheats for his whole entire life”
how to change the skill points you get during trait selection
1st you use notepad *or* notepad++ (I don’t care which you use)
2nd go to C:program filesSteamsteamappscommonNEO Scavengerdata (This is the default location of steam) ((or wherever you have the game files which contain the .exe))
3rd the file that you want to use for this is called “gamevars.xml”
4th in said file find this:
<table name=”gamevars”>
<column name=”strName”>nSkillPoints</column>
<column name=”strType”>int</column>
<column name=”strValue”>14 or 15</column>
5th change that double digit number to any number you want
how to change the player action/movement points
1st go to C:program filesSteamsteamappscommonNEO Scavengerdata (or wherever your game files that contain the .exe
2nd the file you need is called “creatures.xml”
3rd find this:
<table name=”creatures”>
<column name=”id”>23</column>
<column name=”strName”>Player</column>
<column name=”strNamePublic”>Player</column>
<column name=”strNotes”>Base player stats</column>
<column name=”strImg”>Person.png</column>
<column name=”vEncounterIDs”></column>
<column name=”nMovesPerTurn”>15</column>
<column name=”nTreasureID”>3</column>
<column name=”nFaction”>0</column>
<column name=”vAttackModes”>1</column>
<column name=”vBaseConditions”>151=1,210=1,210=1,223=1,224=1,225=1,412=1,420=1,819=1,820=1,821=1,822=1</column>
<column name=”nCorpseID”>402</column>
<column name=”vActivities”>ignored for players</column>
4th change the 15 in this: <column name=”nMovesPerTurn”>15</column> to whatever you want (keep in mind the gui only goes up to 99)
how to change the money value of an item, itself
1st go to the data folder (same folder in use during the guide) ((in the game files which contain the .exe))
2nd find the “itemtypes.xml”
3rd find this: <column name=”fMonetaryValue”>50</column>
4th change the the number after “fMonetaryValue” to have a cost of an item to whatever you want
how to change the durability of items, itself
1st go back to the same “itemtypes.xml” previously mentioned and that you were just in
2nd these are what you want to change (1 is a yes, an item uses condition/durability, a 0 is a no that it doesn’t.)
<column name=”fDurability”>1</column>
<column name=”fDegradePerHour”>0</column>
<column name=”fEquipDegradePerHour”>0</column>
<column name=”fDegradePerUse”>0</column>
what the four column’s mean:
fdurability is: “will the item use condition? yes? (1) or no? (0)”
fDegradePerHour is: “will the item use condition per hour in your inventory? yes? (1) or no? (0)”
fEquipDegradePerHour is: “will the item use condition per hour when you equip it? yes? (1) or no? (0)”
fDegradePerUse is: “will the item use condition when you use it? yes? (1) or no? (0)”