Ballistic Overkill Guide

Using/Creating mods in Ballistic Overkill for Ballistic Overkill

Using/Creating mods in Ballistic Overkill

Overview

Interesting stuff… and modding time

Required Tools/Files

AssetStudio – will be needed to view BO files without unpacking

UABE – is used to edit resources.assets BO

Remove [space] from mega link

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UnreleasedSkins RAW
  • mega.nz[space]/folder/qxMw1A5R#ftjN5FwmKK4NIaq7fpyGdA

Sights textures
  • mega.nz[space]/folder/n0UCEarC#OkuA_rTPw9nPLhmYth8OKw

Holographic sight textures
  • mega.nz[space]/folder/roFQyAiA#vVqOibPCt-McWzu4hZvSGg

Outline files
  • mega.nz[space]/file/6lFEDayZ#2wQQpVCGdx2CXrMA5jfHoOmfLGa-RMk-58MRwo5R8kA

Weapon names in game files [Very Long].txt
  • mega.nz[space]/file/esUmWA6K#n89dnAGdgeu1twLNYw7n75485YYAEd0YQTbAlmlxNwk

    Use “Notepad++” to search for what you need

Capture points Texture
(contains original “.psd” from sunnsquare_mall source files)
  • mega.nz[space]/folder/m4dxXazI#BWw3adMgERsIhGyvfNjOxA

Uncompressed map files* (Only For Windows)
  • mega.[space]nz/file/7lMFhKoD#E36bON5LLIEcVIsJ1bygsSbitGDmBBrljMRyUszkXk0

*For my custom version of Sunnsquare_mall and Overchead
using this is not required

*I noticed a reduction in loading time, but requires more disk space
[Old HDD 7200rpm]

New – No HUD (modular)

[link]
[link]

Remove [space] from mega link

mega.[space]nz/folder/Gw10DCxY#L7zV7XdZE5C6sVY7pgtFNA

  • During installation select main BO folder
    SteamsteamappscommonBallistic

  • You can delete unnecessary .bak0000 files

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Modules that are responsible for:
  • hud_class

    character health + perks

  • hud_score

    points bar/time

  • hud_weapon

    everything about weapons

  • hud_screen_indicators

  • hud_screen_indicators 1

    this version contains only disabled point_indicators

  • hud_crosshair
  • hud_kill_list
  • hud_map

Normal lighting without fancy light effect

mega.nz[space]/file/i59kUSKT#iXO3I4esuNiPeZzLdAcEj3Qti-aPv0WyKnY2xikU6Gw

  • You need to replace the file in “BallisticBallisticOverkill_Data”
HIGH:

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LOW:

UnreleasedSkins [currently in BO files]

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Currently, this only applies to available weapons
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  • lr2000_principal
  • aw96_victoria
  • carver18_venom
  • ssg69_heirloom
  • sgs12_nocturne
  • dirk_spitfire

  • Other

  • Venom

    – Venom

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  • dagger_gold
  • carver18_greydeath

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  • KE6_US
  • KE6_brasil
  • KE6_canadian
  • KE6_french
  • KE6_malaysia
  • KE6_philippines
  • KE6_russian
  • KE6_turkish
  • ke6_UK
  • ke6_mexico
  • Bandit

    – Bandit

  • Marauder

    – Marauder

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  • 72 hex skins
  • 72 neon skins

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  • 4 dragon skins
  • 5 automata skins
  • 10 haunted skins
  • Dragon

    – Dragon

  • Automata

    – Automata

  • Haunted

    – Haunted

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some weapons use the same texture
there are many more ok combinations
this is one of many examples
[also in released skins]

Automata : Serpent – Hydra
Spitfire : Dirk – Oni
Almost all carver18 weapons[venom,greydeath]

Sights

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“Type” Texture

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  • g63 – Widower
  • tempest – Strife, Whisper
  • sb01 – Ironveil, Drone, Warden, Magistrate
  • wsc11 – Hunter, Curator
  • ke6 – Marauder
  • plm66_heavy – Firebrand
  • nmad – Demon
  • lamgs_v3 – Hornet
  • kagx_recon – Judge
  • interdic – Interdiction
  • ghost – Ghost
  • d50 – Deadeye

Holographic sight

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“Type” Texture

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  • sight_1 – Rattlesnake, One Shot, Coyote[mini Shotgun], Buzzsaw, Redemptor
  • sight_2 – Brauiser, Agitator, Stalker, Blackguard
  • sight_3 – Oni, Commando
  • sight_4 [and _8] – Prybar, Ranger, Coyote, Stalker[grenade launcher]
  • sight_5 – Twister
  • sight_6 – Devil, Heavy Matal
  • sight_7 – Bandit, Tempest, Phantom, Maelstrom
  • sight_9 – Viper
  • sight_10 – Serpent, Jackhammer
  • sight_11 – Piledriver
  • sight_12 – Haunter

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sight_7 is also used in most sights + is responsible for it:

(dots)

Scope without black background

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1280×500

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1280×720


Invisible Arms

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“Type” Mesh

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DLC

  • berserker_veteran_arms
  • grenadier_zombie_arms
  • marksman_zombie_arms
  • shadow_ninja_arms
  • tank_elite_arms
  • vanguard_elite_arms
  • vanguard_spec_ops_arms

DLC/Original

  • marksman_default_arms
  • grenadier_default_arms
  • vanguard_woman_arms
  • wraith_default_arms
  • wraith_woman_arms

Original

  • berserker_default_arms
  • berserker_woman_arms
  • grenadier_woman_arms
  • marksman_woman_arms
  • mfa_arms
  • tank_default_arms
  • tank_woman_arms

Custom Outline Colors


Custom colors for capture points

Magma, Neon – Skins with 2 textures

Hardly anyone knows but,
Skins like magma, neon use 2 textures:


Emission texture only works at medium or high settings.

“magma” – Patch ID : 2923
“magma_emission” – Patch ID : 2842

“neon” – Patch ID : 2226
“neon_emission” – Patch ID : 2355

My attempt to use emission textures based on magma

1.

2.
[link]

“Sunnsquare Mall Closed” instead of the normal day version

This way it replaces the daytime version of Sunnsquare Mall
so you can play this map regardless of server

Big “how to do”/Instruction – UABE

1.Opening the resources.assets file
  • File > Open > SteamsteamappscommonBallisticBallisticOverkill_Dataresources.assets

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2.Searching for files is a bit tricky,
because you need to enter the full name of what you are looking for
  • View > Search by name

Pay attention to “Type”
some files have the same name but have different “Type”

example:
scope_e.mesh
scope_e.material

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3.Search by Patch ID
  • View > Go to assets >

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4.Outline Color

In outline_teammate/enemy.txt
You are looking for:

Choose the color you are interested in and move the values ​​below “_Color”

” 0.” before value is required

In GIMP there are 2 settings in the color palette
0..100
and
0..255

a value from “0..100” corresponds to 1:1 for outline color

Import:
outline_teammate/enemy.Material> import dump> outline_teammate/enemy.txt

  • outline_teammate – Patch ID 220
  • outline_enemy – Patch ID 218

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Values Limit – Loss of color:

to avoid color loss don’t exceed

  • below 0.10
  • above 0.99

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You can change the outline thickness:

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5.Custom colors for capture points

Unlike resources.assets
the changes will only work on the selected map, and you need to edit each map file

You can use ready-made “Capture points Texture”

  • Regular versions “cp_wall/floor” occurs when the point is not capture

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Preparation:

Download “Uncompressed map files”

Unpack and replace in
BallisticBallisticOverkill_DataStreamingAssets

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Edition on the example of Sunnsquare Mall:

File > Open > BallisticBallisticOverkill_DataStreamingAssetsmap_sunnsquare_mallWin >

sunnsquare_mall.mapbundle > Info > Find *cp_floor/cp_wall > Follow step 10.

* _MFA = Blue
* _SMOKES = Red

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Saving a .mapbundle:

When you swap the textures according to point 10, click > Ok > File > Save > check point 11. >

save as “sunnsquare_mall.mapbundle”

Edited .mapbundle replace in BallisticBallisticOverkill_DataStreamingAssetsmap_sunnsquare_mallWin

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5.1.Custom colors for capture points

For (cp_floor and cp_wall) there is an animation for static textures:

View post on imgur.com

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On the example of high resolution star texture:

if you want to create something interesting, be sure to check what the animations look like

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You can delete “cp_wall” :

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6.Invisible arms
    To get the effect of “invisible arms”, remove the .mesh file with UABE[example below]

Deleted .mesh cannot be added again
so if you want to have arms in the game again you must have new resources.assets file

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7.Scope without black background

Remove:

+
aim_distort
PatchID 3070

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10.Texture Swap

Choose a texture > Plugin > Edit > Load* > Ok > Normal (Multithread) > Ok
[*select the file you want to add]

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11.Saving modified resources.assets

You cannot overwrite an open file,
so save the modified resources.assets somewhere other than the original file

after saving, close UABE and replace resources.assets in
SteamsteamappscommonBallisticBallisticOverkill_Data

Media

No Hud Test:

[link]
[link]

Old BO build
[link]
Custom skins:

[link]
[link]
[link]

Invisible Arms:

Inspiration:

Final results:

Final Information

  • These are only visual changes, it is not possible for another player to see the skins/changes you are using
  • If you have any problems after modifying, try
    Ballistic Overkill> Properties> Verify integrity of games files

Moding time…

[link]

We’ve decided to end our official support for Ballistic Overkill, but will keep the game alive for our engaged community. Starting January 31 2020, we’ll shut down our servers, Ballistic Protocols and online rankings. You’ll still be able to play with your friends through the community servers, and the game will remain available on Steam.

SteamSolo.com