Hegemony Rome: The Rise of Caesar Guide

Console Commands for Hegemony Rome: The Rise of Caesar for Hegemony Rome: The Rise of Caesar

Console Commands for Hegemony Rome: The Rise of Caesar

Overview

I have gathered information from a discussion for this guide, this should be all of them.This is most of the console commands found out so far.NOTE: I will edit this along the way.

Symbols and Signs

  • # = Insert number you want
  • upgrade# = Insert upgrade and level you want (e.x. medic1, hunter2)
  • BrigadeNameHere = Insert unit name to spawn (e.x. romanlegionbrigade, slavebrigade)

Brigade Unit Names

NOTE: More are still trying to be found out.

  • slavebrigade
  • romanlegionbrigade
  • workerbrigade
  • britonskirmisherbrigade
  • britoncavalrybrigade
  • britonjavelineerbrigade
  • britonspearmenbrigade
  • britonslingerbrigade
  • britonskirmisherbrigade
  • scorpionbrigade

Console Commands


Press F2 to bring up console

  • getplayerfaction():givegold(#) – gives a certain number of gold
  • getselected():capture() – flips selected object to player faction
  • getselected():giveresource(“supplies”, #) – gives a certain number of food to a selected settlement
  • getselected():giveresource(“wood”, #) – gives a certain number of wood to a selected settlement
  • getselected():giveresource(“recruits”, #) – gives a certain number of recruits to a selected settlement
  • getselected():giveupgrade(“upgrade#”) – gives selected brigade upgrade level #
  • getselected():givexp(#) – gives selected brigade a certain number of xp
  • getselected():addunits(#) – adds a number of units to brigade; can go above maximum for brigade
  • brigadehere(“BrigadeNameHere”) – creates a brigade where the cursor is
  • getselected():setfaction(getplayerfaction()) – sets a settlement or brigade’s native faction to the player faction
  • commands(“key”) – tells you every script command with “key” in its name

Known Problems and Crashes

  • Reported by Trophy
    If you restart and load your game your gold balance will be recalculated automatically. This feels somehow like a cheat prevention. How it works:

    Step 1) Start/Load your game = NULL gold income/balance.
    Step 2) Subtraction of all gold costs for troops and building upgrades = MINUS balance
    Step 3) Addition of gold income from mines and so on = REAL balance

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