Dungeonland Guide

Class Strategy guide for Dungeonland

Class Strategy guide

Overview

How to combine Perk, Potion and Class effects to maximize your healing and damage. Impress your friends!

Intro

Not to be confused with the game’s element combos*!

Here I provied a list of useful combinations of perks and potion effects with certain classes of each character. Combinations you can do yourself or together with friends, allowing you to be better at keeping your allies alive or killing enemies quicker.

The typical format for these combinations will go as follows.

Ice(Class) + Holy Ray(Perk) + Bodyguards(Potion) = Description of combination’s effect

(Class) obviously being the specialization class for that particular character.
(Perk) means the immediately preceding title is a perk. This can be an attack perk, defense, perk, or character specific perk.
(Potion) is the label for a potion effect for that character.

If you see something not listed that you have found, comment with it!

*Element combos come from any ranged attack passing through -any- elemental field. Whether it’s the mage’s fire or ice walls, a red sheep’s fire circle. Even shooting through a green sheep’s healing circle causes extra damage to enemies.

Warrior Combos

Defender + Charge(Potion) = Q to knock enemies back, follow up with Charge for heavy damage.

Mage Combos

Ray of Awesome + Any Ally attempting to ‘Get Up!’ a fallen Ally = Invulnerable Revival (Your teammates will thank you!)

Fire/Ice Mage’s Magic wall + Rogue attacks = Mage’s Q ability to set up a element wall, Empowering any of Rogue’s ranged attacks flying through it. (Does not work for Electric Mage)

Holy Ray(Mage Perk) + Defibrillator(Potion) = More Reliable Healing and instant AOE revival.

Buffer(Mage Perk) + Gunner Rogue = Heavy damage output for Gunner.

Ice Mage = Critical(Perk) = Enemies killed by Ice Magic criticals turn to ice blocks. Ice blocks serve as decoys to draw enemy fire.

Rogue Combos

Archer + Healer(Perk) = Healer Archer. (Spam fully charged shots) No longer 100% reliable as of v1.0.6060

Backstabber(Perk) + Shadow Run(Potion) = Small team heal for every backstab, major heals with potion use on an enemy cluster.

Gunner + Cruel(Perk) = High Damage Gunner.

Gunner + Violent(Perk) + Shadow Run(Potion) + Backpack(Perk, Optional) = Auto-kill enemy packs, Finish them with high-damage gunshot.

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