Istrolid Guide

Good Ships, Strategies and Procedures for Istrolid

Good Ships, Strategies and Procedures

Overview

This guide analyses all available parts, evaluates them and gives a detailed overview of how to assemble a good and strong fleet. Beginning at the basics I show you how to build your own fleet systematically and how to apply some basic strategies that will make you a strong opponent! Also I supply you with 11 calculated, tested and optimized ships that you can use in your battles!As a physicist I just had to crumble up the numbers and run some mathematical and statistical analyzes in order to determine what parts to use in what way and how to fight on the battle field.NOTE: This guide is an excerpt of the complete Tutorial on http://www.tecthor.com/Istrolid !!! Go over there to look at the complete and constantly updated version.

The Istrolid Tutorial

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(I don’t want to keep the guide updated in two places…)
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Video Guides

Lean back and enjoy:

E01 Basics And How To Build Good Ships In Istrolid

Planned Episodes:

E02 – Will be available soon
+ Blueprints of 11 calculated, tested and optimized ships (The TecThor-Fleet)
+ Strategies and Procedures to handle any situation

E03 – Planned
+ Semi-Automatic Battles using the AI
+ New/Optimized Strategies

A. In this Tutorial:
  • Analysis and evaluation of ALL available ship parts!
  • How to systematically build good and well balanced ships/fleets
  • 11 Blue Prints of calculated, tested and optimized ships!
  • Strategies and procedures to deal with any situation
  • Video on this Tutorial including the application of strategies and tons of helpful Tips&Tricks

B. Table Of Content

1. Basic Knowledge

…1.1 Ship Classes
…1.2 The Battle Field, Income And Hotkeys
…1.3 The Unit Assembly
…1.4 Available Ship Parts and Single-Part-Evaluation
……1.4.1 Turret Mounts
……1.4.2 Turrets / Weapon Systems
……1.4.3 Energy Supply
……1.4.4 Thrust Units
……1.4.5 Wings
……1.4.6 Shields & Cloaking
……1.4.7 Armor

2. How To Build Good Ships

…2.1 Combining Parts To A Good Ship
……2.1.1 Overall Stats
……2.1.2 Energy Management
……2.1.4 Weapon System and Boost Analysis
……2.1.5 Class Ratios – How good does your ship fit into its class?
……2.1.6 Process to build a good ship
…2.2 Systematically Build Up Your Fleet and Know Your Ships
…2.3 Ninja-Copy Enemy Ships and Analyze Them

3. The TecThor-Fleet

…3.1 Drones
…3.2 Figther
…3.3 Destroyer
…3.4 Support
…3.5 Bombs & Rockets

4. Strategies And Procedures

…4.1 Straight March
…4.2 Heavy Ship Cluster
…4.3 Sneaky Instant Win
…4.4 Fighter’s Fight
…4.5 Sub-Strategies and Emergency Protocols
……4.4.1 Planting Bombs
……4.4.2 Force to Action
……4.4.3 Drone Swarms
……4.4.4 Decoys
……4.4.5 Destroyer Down
……4.4.6 All Fighters down
……4.4.7 Can’t beat that ship
……4.4.8 You keep loosing although you know the strategies

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1. Basic Knowledge [Excerpt]

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(I don’t want to keep the guide updated in two places…)
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1.1 Ship Classes

All ships can be divided in 5 classes (which of course is just a definition and the borders are blurry. But this will make it easier to talk about ships)

1.2 The Battle Field, Income And Hotkeys
  • There are always 8 conquer positions on the battle field
  • Your basis generates 10$ per second and each position that is controlled by you generates 1$ per second
  • You have 2000$ starting money – spending this money wrong will for sure cost you the victory!
  • Use the hotkeys! They are very useful features that you should learn to use
  • Stopping units = ‘x’
  • Command units to follow = ‘f’ and then click on unit to follow. The follow function also works on enemy ships
  • With Ctrl + NUMBER (1-0) you can group ships. By pressing the number you quick select the groups
  • Double click on a unit to select all units of the same type

1.3 The Unit Assembly
  • Assemble your units the way you want to!
  • But: Evaluate your creation using the statistics on the right side. They are VERY important!
  • Therefore I give you detailed information on the statistics in section 2

1.4 Available Ship Parts and Single-Part-Evaluation
  • I analyzed all available ship parts of Istrolid in a ‘first round’.
  • This still has optimization potential but it will give you a solid first overview of which parts are good and why
  • For the evaluation I calculated what you get for your money and rated the parts in comparison to each other by using the points table from the picture below
  • Note: Less Points = good / Many Points = bad
  • Also: Using money as the reference might not be optimal but it points into the right direction.
  • The Evaluations are based on the x/$ ratios, my experience with the parts and some extra calculations that I did on the side (I won’t bore you with that :-))

1.4.1 Turret Mounts

Notes

  • If you have a unit with big turning speed then DON’T use the 360° mount but the 90° or even 30°
  • Slow turners use 180°-360° but use 360° only if really necessary (for example: anti-missile and short range weapons)

1.4.2 Turrets / Weapon Systems

Notes

  • If you don’t want to spend tons of time deciding which weapon to use, then you should prefer the green weapons!

… end of excerpt!

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(I don’t want to keep the guide updated in two places…)
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If you like the content please don’t forget to vote this guide up on steam! 😉
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