Metro 2033 Redux Guide

Free weapon / Military Ammo saving guide - Survivor Hardcore - Redux for Metro 2033 Redux

Free weapon / Military Ammo saving guide – Survivor Hardcore – Redux

Overview

This guide will help you save as much military ammo as you can for survivor hardcore in Redux. Picking up the best free weapons available and selling as much as you can in the shops.For Ranger mode, have in mind that you will only be able to carry two weapons at a time instead of three

Introduction

This guide will help you pick up the best free weapons available in the metro world so that you can sell them at the shops for the highest price, and save as much military ammo as possible for the latter parts of the game, as I have seen this info is missing in all metro guides I have checked so far. It is made with Survivor Hardcore mode in mind (ranger or not). Redux version.

I will in general only mention weapons that are available to be picked up directly from the environment and will only mention weapons dropped by fallen enemies as an exception and if the enemies are easy to knock out stealthily without raising an alarm. As a general rule the weapons from the environment are usually much better in terms of add-ons and sell-able price that the weapons dropped by enemies anyway.

Before each weapon the selling price in ranger hardcore is shown between brackets, the first number is the base weapon price, followed by accessories. For example the basic duplet sells for 9 bullets, and the stock for 7 bullets, so a duplet with stock is marked as [9+7]

For a more comprehensive guide about weapon mods and selling prices check out:
[link]

Opening all safes in the game is also very important for saving up a nice amount of military ammo, for that purpose I recommend to follow the the steam guide below: [link]

Notes for ranger survival hardcore mode:

have in mind that you will only be able to carry two weapons at a time, instead of three. I have marked with an R the weapons that I keep on ranger over the other one.

  • – : I dont pick that weapon in ranger mode
  • R- : I pick that weapon but drop if for another one at some point
  • R+ : I pick that weapon and keep it till the next shop

Also as one tends to use stealth and barely any ammo except on mutants in this mode, I usally sell some ammo at the shops too. Here is a list of the max ammo one can carry in this mode, and how much I usually sell/keep.

Max ammo:

  • Revolver: 42 (keep ~15)
  • Shotgun: 60 (keep ~25)
  • Bearings: 45 (keep ~20)
  • Arrows: 16 (keep 8) there is a glitch at least in survival ranger hardcore, if you are carrying a hellsing any time you load a game (even restarting a checkpoint), any ammo not loaded in the weapon will disappear, so I recommend keeping only 8, the ammo that the weapon can hold.
  • AK: 180 (sell all: I do not use any rifle ammo weapon till the end,and by then refill is free and im using military grade ammo anyway)
  • Health: (sell all -1)
  • Grenades: (sell all)
  • Filters: 15′ (do not buy if over 11′)

Hunter / Exhibition / Chase

You will get the [8] Revolver, [10] B*stard and [8+8] Duplet with stock in each one of these chapters, part of the story and not missable. On ranger mode you will lose the B*stard as you get the duplet

Riga

Sell all of your weapons at the shop, keep only the basic revolver. Ignore the woman if you want to keep your bullets…

Lost tunnels

  • [16] Tikhar in a side tunnel right at the start of the level
  • R [9+7+4] Duplet with Stock & ergonomic grip by the end of the bridge on a corpse downstairs
  • R [8+8] Revolver with an extended barrel found in a corpse at the bridge and at the very end of the tunnels (exchange for your basic revolver)

    Note: If you are playing on Ranger (so you only have 2 weapon slots), and you want to play the challenge shooting gallery room in Market (costs 10 ammo but gives you around 40 ammo if you complete it) I recommend you keep the Duplet and the revolver, as the challenge is easiest to beat with the revolver

Market

Before selling anything, play the challenge shooting gallery room past the vendors with the revolver (you have to pay 10 ammo but will earn around 40)
Sell all your weapons again, keep only the basic revolver (sell all attachments)

Dead city

  • R- [9+7+2] Duplet with stock and laser sight on corpse on second building [18]
  • R- [16+4] Tikhar with reflex sight in a stash in second building (after jumping into elevator)
  • – [8+7] Revolver with stock on corpse in third building (exchange for basic revolver)
  • R+ [32] Hellsing in a stash before meeting bourbon again. Must go on some lower area then walk up through a thin wooden planck. (exchange for Tikhar)

Dry

Note: There is a Kalash behind you at the start of the level, that Bourbon leaves as a reward. However, I dont pick this weapon up.

  • – [9+13+7+2] – 4-barreled Duplet with stock andlaser sight. Next to the bandit smoking hookah in the crate maze. If you are going for non killing/engaging, ignore this and get the shambler instead.(exchange for current duplet)
  • R- [13+4] Shambler (Uboinik) in the cages containing dead Nosalises in the second part of the station. Only pick up if you did not take the 4-barreled duplet. (exchange for 2-barreled duplet, it is one bullet cheaper when selling, but personally I think it is a better weapon and prefer to take it)

Cursed

  • R+ (8+7+4+8) – Revolver with stock and grip and extended barrel in a corpse at the back of the right tunnel (exchange for current revolver)

Armory

Sell all your weapons once more, keep only the basic revolver

Frontline

  • R- [8+5] – Revolver with silencer at the beginning of tunnel
  • R- [16+6+2] – Tikhar with infra red sight and laser sight – in passage under bridge
  • – [9+7+5+4+2] at the far back of the Red side and down the right-hand stairs, there’s a B*stard that has a stock, laster sight, heat sink, silencer, and 2x scope (thx to “Johnny B Good”)
  • – [9+13+7] – Four barreled duplet on a corpse as soon as you reach the bottom of the tunnel where you need to put your mask on
  • – [9+7+4] – B*stard with stock, heat sink and reflex sight – in the final part on a room at the top of the train cars
  • – The last guard on the final tunnel before entering the last room has a nicely upgraded AK47
  • R+ [13+4+7] – Shambler with reflex sight and extended barrel on a table in the last room of the level patrolled by two guards (also the guard patrolling the train cars at the end of the level has one, where the safe and key are). On ranger leave the revolver. While for non-ranger mode, the duplet gives more cash for the weapon (29 vs. 24) I prefer to keep the shambler for the nosalis and lurker fights on defense rather than the duplet

Trolley

  • – [16+6+2] Tikhar with infra red sight and laser sight – in room to the left right after trolley part.Pick up if you missed the Tikhar in frontline

Depot

  • R- [8+8+7+6] – Revolver with stock, grip, ir sight and barrel – in wagon after trolley part (leave b*stard. In ranger, leave tikhar, keep the shotgun for the nosalis fight on the next chapter)

Defence

  • R+ [32] Hellsing after the fight with the Nosalises, during the lurker section, next to the corpse with two safes next to him. You must go up some stairs, and then turning right across a small bridge.

Note: Depending on how youwill want to continue after polis, there are two main options to take.
If you will want to not sell your shambler and hellsing at polis, I recommend keeping the shambler and the hellsing here, and sell only the hellsing at defence (you will get another one at black station), this way, you can have a shotgun at the lurker section and you will keep the extended barrer for increased damage and range, which comes in handy and is expensive to buy later.

If you dont care for the shambler and just want the highest profit at defence, then take he hellsing and the revolver, you will have to finish the lurker section with the child just with a revolver with scope and without laser sight…

When you reach the shop at the very end of the level, sell the hellsing and the revolver parts, or if you opted for the shambler, i would recommend exchanging the IR scope for a reflex sight and adding a laser too, although this can also be done at polis.

NOTE 2: (thx to @tezer2d)
From the shops at the end of the level, you may backtrack, loot some guns, and sell again.
Some quick options:
– Immidiately after climbing down you can find an AK-47
– Going back into the sewers you can find a Shambler
– Backtracing even further into the sewers you can find a key, even further back there is a locked safe containing a revolver with stock and scope
– Next to the locked safe is a duplet

Outpost

  • R- [32] Hellsing – on a corpse on the ice ridge at the end of the cave (start of level)
  • – [16+6] Tikhar with infra red sight – on boxes next to fire on top of the cave
  • R+? [13+4] Shambler with reflex sight – on a bandit on the hut in the surface (only if you are not carrying the shambler with extended barrel)

Black station

  • – [30+?] VSV with silencer(I prefer not to get it and keep the Tikhar for the Demons on Alley, but leave it here for completion)
  • R+ [32+6] – Hellsing with IR scope- in a metro wagon (exchange for current Hellsing)

I would recommend not to get rid of the Shambler, as this is the last time you will be able to get your hands on one (Polis does not sell it), and personally I prefer it to the Bigun and Absatz, and like having it for the rest of the game until I get the flamethrower

Polis

This is the last point of the game where you can sell weapons for military ammo (and second to last place to buy weapons)

Personally, in this shop I do not sell anything and even buy upgrades for hellsing and shambler, as there are barely any more free weapons in the game until church, save a couple of normal AK’s in Alley. In any case, we have already saved quite a few ammo up to this point, so don’t be afraid, live a little.

I opt to keep Shambler (with extended barrel, reflex sight and laser), Hellsing (with IR scope, valve and laser) and Tikhar (except ranger)

This is the only time in the game where I spend money at the shops instead of just selling. Due to my choice of weapons for the rest of the game, I sell all my grenades except the sticky ones for librarians, all my revolver and AK ammo, buy some shotgun and tikhar/hellbreath ammo, and replenish filters, as outpost consumes a lot and there is another surface section coming.
On top of that as said before I upgrade my hellsing and shambler.

Alley/Depository/Archives

Nothing worth mentioning here

Church

Load up for free.
My choices:
R+ Fully upgraded Hellbreath (aka volt driver)
– Fully upgraded Revolver / AK-2012
R- Fully upgraded Shambler (kept since Frontline/Outpost)

Dark Star / Cave

Make sure to have your shotgun in the first or third slot before leaving Church, as your second slot weapon will be replaced by the Flamethrower in the first part of the chapter.

  • R- Flamethrower (dont use during first attack)

During the first attack, I prefer to use the shotgun, and save flamethrower ammo.
Then drop the shotgun, and keep Hellbreath, Flamethrower and Revolver/AK-2012 (except ranger)
Use the flamethrower for the remaining of the nosalises attacks
Use revolver/AK2012 for the arachnids (if ranger use hellbrath/flamethrower)

D6

  • R+ AK2012 – after train breaks through door – Pick up if you did not have one yet and leave either revolver or flamethrower

From this point on, I use Hellbreath on the Amoeba pods on the walls, and AK-2012 with military ammo on everything else

Tower

At this point you should simply be using the AK-2012 with military grade rounds anyway, but…
There is a Shambler with reflex sight and extended barrel on a corpse as soon as you get on the move. Pick it up if your flamethrower is low (or if you just feel like it).

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