Sid Meier’s Civilization® VI Guide

How To Make a Map Mod for Sid Meier's Civilization VI

How To Make a Map Mod

Overview

A step by step guide to creating a mod for uploading a Civ VI map to the Steam Workshop

Before You Begin

First you will need to download and install the Civ VI SDK (and Assets) from Steam → Tools.

Create Your Map

Use the in-game World Builder (by choosing World Builder from the main menu) to make a map. Alternatively you can program a map script (a .lua).

If it isn’t already, you can enable the World Builder by editing AppOptions.txt and set

EnableWorldBuilder 1

Create A Mod Project

1. From ModBuddy create a new project using the “Empty Mod” template and give it a Name.
Fill out details like Title, Description and Authors in the next panel.
2. Delete the .artdef
3. Add a “Maps” folder. Right-click on the Project and choose Add → Folder.
4. Edit project properties by right-clicking on the project.
In the ModInfo panel enter additional details such as the version number and teaser.
5. Copy your map to the maps folder
6. Add a “FrontEnd Action” of type “AddMap” (or “AddWorldBuilderMap” if you want your map to be a World Builder template). Add a File to the front end action selecting the map file.
7. Add map Custom Properties for “Name”, “Description” and “Group” = “StandardMaps”;

Build

Save and build the map mod from the Build menu.

(Optional) Upload to Steam

When you are ready to share your map mod, from the Tools menu select Launch Steam Uploader. Follow the instructions, choosing your .modinfo from your local Mods folder.

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