Sid Meier’s Civilization® VI Guide

Start Biases - Updated for Gathering Storm for Sid Meier's Civilization VI

Start Biases – Updated for Gathering Storm

Overview

A list of all civilization start biases, as taken from the game files.

Gathering Storm Start Biases

Start biases are taken from the game’s xml files.

Low numbers mean higher priority, e.g. Tier 1 River bias is more likely to get you a river than Tier 3.

All Civs not listed do not have start biases.

Australia
Tier 3 Coast
Tier 5 Horses/Cattle/Sheep

Brazil
Tier 2 Jungle

Canada
Tier 1 Tundra/Tundra Hills
Tier 5 Snow/Snow Hills

Egypt
Tier 2 Floodplains
Tier 5 River

England
Tier 3 Coast
Tier 5 Coal/Iron

Greece
Tier 3 Grassland Hills/Plains Hills/Desert Hills/Tundra Hills

Hungary
Tier 3 River
Tier 5 Geothermal Fissure

Inca
Tier 3 Grassland Mountain/Plains Mountain/Desert Mountain
Tier 5 Tundra Mountain/Snow Mountain

Indonesia
Tier 2 Coast

Khmer
Tier 3 River

Korea
Tier 3 Grassland Hills/Plains Hills/Desert Hills/Tundra Hills

Kongo
Tier 2 Woods/Rainforest

Mali
Tier 2 Desert/Desert Hills
Tier 5 Copper/Diamonds/Salt/Jade/Silver/Mercury/Iron/Niter/Coal/Aluminium

Mapuche
Tier 3 Grassland Mountain/Plains Mountain/Desert Mountain/Tundra Mountain

Mongolia
Tier 2 Horses

Netherlands
Tier 2 River
Tier 4 Coast

Norway
Tier 3 Coast
Tier 5 Forest

Nubia
Tier 1 Desert/Desert Hills
Tier 5 Copper/Diamonds/Salt/Jade/Silver/Mercury/Iron/Niter/Coal/Aluminium/Uranium

Phoenicia
Tier 2 Coast

Russia
Tier 3 Tundra/Tundra Hills

Scythia
Tier 2 Horses
Tier 5 Grassland/Plains

Spain
Tier 3 Coast

Sumeria
Tier 3 River

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