Sid Meier’s Civilization® VI Guide

Civ Rev - Civ 6 Country Conversion for Sid Meier's Civilization VI

Civ Rev – Civ 6 Country Conversion

Overview

In this guide I converted several unique countries from the very popular Civilization Revolution to Civilization 6. I only converted countries that had a country from Civilization 6 but with a different leader.

Intro

In this guide I converted several unique countries from the very popular Civilization Revolution to Civilization 6. I only converted countries that had the same country as Civilization 6 but had a different leader. I made this conversion so eventually I or someone would make a mod that adds Civilization Revolution countries to Civilization 6.

Note: All these countries have bonuses that are somewhat related to their Civ Rev comparison. I slightly edited some of them that would be far to overpowered or under powered. Also unique units in Civ Rev were not very Unique. Only a few had unique traits so I changed that here to make it more dynamic.

Converted Countries

England(Elizabeth I):

Leader Trait: All Naval Combat units receive +3 strength, Hills provide +1 production
Unique Unit: Long Bow | Replaces Archer | +5 melee strength, +3 combat strength when defending |

Japan(Tokugawa Ieyasu):

Leader Trait: Coast tiles provide +1 food, All produced melee units start with a free promotion
Unique Unit: Ashigaru Pikemen | Replaces Pikemen | +3 melee strength, +5 Combat Strength when fighting weaker units

Aztec(Montezuma II):

Leader Trait: Units heal 20 points when defeating an enemy unit, Temples provide +3 science
Unique Unit: Jaquar Warrior | Replaces Swordsmen | -5 combat strength, +15 combat strength when attacking, When it kills an enemy unit it produces a builder, Costs no maintenance |

China(Mao Zedong):

Leader Trait: Libraries, Universities and Reasearch Labs provide housing equal to half there science output, Constructing these buildings is half cost
Unique Unit: None

Rome(Julius Caesar):

Leader Trait: Roads are automatically one level more advanced, Traders are half cost, Wonders provide +3 amenities
Unique Unit: Cataphract | Unique | Unlocked from Horse Back Riding | 36 melee strength, 3 movement, +5 combat strength against melee units, 2 maintenance |

France(Napoleon):

Leader Trait: All ranged units get +1 sight and +5 ranged strength, All melee units get +1 movement and +3 combat strength
Unique Unit: Howitzer | Replaces Cannon | +5 melee strength, +10 combat strength when attacking defensible districts |

Spain(Queen Isabella):

Leader Trait: All naval units get +1 movement, Sea tiles provide +1 production
Unique Unit: None

Germany(Otto von Bismarck):

Leader Trait: Upgrading any unit costs 75% less gold, Encampments and there district buildings are half cost
Unique Unit: Panzer Tank | Replaces Tank | +3 combat strength, +1 movement when in enemy territory, +5 combat strength against district defences |

Russia(Catherine the Great):

Leader Trait: City’s territories have +2 sight, Plains tiles provide +1 food, Spies are half cost
Unique Unit: None

America(Abraham Lincoln):

Leader Trait: Cities excert double loyalty pressure onto free cities, Factories provide +3 production
Unique Unit: Sherman Tank | Replaces Tank | +1 combat strength, +5 combat strength in owners territory, +10 combat strength in non-owners friendly territory |

Summary

So what do you think? Are these countries really over or under powered? Do you think these are a good match to the originals? Write in the comments below.

I am currently making the mod with these Civilization Revolution countries. I don’t know how to invite people if you want to join the creation of the mod so if you want to join tell me also how to invite someone in the comments.

SteamSolo.com