Overview
This guide will cover some/if not all. Weapon information and about building!Check this guide for more!———————————————–Guide Contents.1.1-Weapons1.2-Building(s)/Modules1.3-Tips & Tricks1.4-Workshop collection1.5-Suggestions/Ideas/Help)———————————————-More to come![IF YOU WANT TO HELP AND/OR IMPROVE THIS GUIDE PLEASE ADD ME ON STEAM,YOU WILL GET ABOUT FULL ACCESS TO THE GUIDE [NOTE] DO NOT DELETE/DO/MAKE THE GUIDE WORSE!]——————————————————————————————————————————————
Weapons
Rams are used to increase the damage inflicted when ramming, as well as reduce or eliminate incoming damage from the ram. When ramming you have to hit with the ram, which can be tricky, especially if the enemy is aware of your tactic. Also note that the rams are considerably heavy, so it is best to make a small and slim ship capable of moving quite quickly
(Pictures coming sometime)
Good against : All
Good: Negates damage from ramming
Bad: Hard to use on land ships
____________________________________________________________________________
Quite simply, a room with a manned rifle in it. These have a fantastic rate of fire, a somewhat big arc of fire and are good against exposed enemy crew. While they do good damage against wood it might take sometime to get through stone and heavier armor/plating.
Good against:Wood/simple steel
Good: Simple, cheap, and effective
Bad against: Stone + Heavier steel
Bad: No real power, and most armor can shrug it off
____________________________________________________________________________
Your basic armament, cannons can deal good damage against the more medium armors, but take up a bit more space and have a somewhat lower rate of fire.
The Heavy cannon is SUPER DUPER effective against all kind of armor. However it must be noted that they are considerably heavier and have an even slower rate of fire.
Good against: Wood/Stone/Steel.
Good: Range
Bad: Slow rate of fire
____________________________________________________________________________
These stations are simply a must have in your buildings, they are for shooting up at flying targets made of wood/stone.
Also useful in your low altitude ships for defence against bombers or high altitude craft.
Good against: Wood/Stone
Good: Can shoot straight up, and damages simple steel
Bad: Can only engage units that are above it
____________________________________________________________________________
Flamethrowers are quite effective against wooden targets, and also quite scary, however do take a considerable amount fo time to chew through the enemy.
Grenades are small and simple, with a interesting area of attack. Notably they also take a while to reach thier target proving to be difficult and might take sometime to get through the enemy hull.
Good Against: Wood, immobile targets
Good: Simple, small, and cost effective
Bad Against: Stone + Steel
Bad: Limited range
____________________________________________________________________________
Imagine yourself with a heavy blaster from star wars,which works with coal…
While it may have a small radius and huge, i highly reccommend this for snipers and quick flankers to deal huge damage. Be warned it chews through coal
Good against: Armors that cannot take piercing damage (stone/steel etc)
Good: Large damage, and long range
Bad Against: Wood
Bad: Uses a lot of resources and really big
____________________________________________________________________________
Bombs are great on high flying ships and are used to deal massive damage to buildings and low ships!
Good Against: Wood/Stone
Good: Attacks directly under, great damage
Bad Against: Heavy Steel armor
Bad: Can be dodged, most units on or near the ground have heavy armor
____________________________________________________________________________
Gattling guns are extremely fast firing weapons that are great against personel/massed infantry!
Good Against: People,wood
Good: Chews through anything not tied down, massive piercing damage
Bad Against: Stone
Bad: Also chews through ammo
____________________________________________________________________________
-Deck Guns
While unprotected these cannons have a large range of firing, more rate of fire.
Good against: Wood/Stone
Good: Great arc, rof, and doesnt chew through ammo still
Bad: Not protected, at all
–
Vertical/Dorsal turrets
Very much like the heavy cannons with a +180 degree arc going up/down but be warned, you can not build lower than where these are.
Good against:Stone/Steel(Wood)
Good: Great cannons, great arc, great damage
Bad: Slower rate of fire, odd placement, as well as hinders further construction
(MODDED GUNS)
God Sniper rifle – DEUS VULT! (Op against everything)
[link]
*More to come
Buildings/Modules
This section will cover some of/if not all modules and buildings which you can have in your airship.
Most important are
- Resources: Coal/Ammo
- Lift: Suspendium Chamber
- Movement: Engine/Propeller
- Great Armor
Step 1. Do a design on paper and/or think is it going to small or bigger.
Step 2. Start off with a coal supply continue to suspendium chambers and engines.
Step 3. Build water stations near your coal areas, as these tend to catch fire.
Step 4. Add quarters for your crew and add bride/cockpit to command your ship.
Step 5. Get some supply hatches for your ship.
Step 6. Get ammo storages with additional water systems (these explode when ignited)
Step 7. Weapons! Make sure they are close to ammo as it affects reload time
—————————————————————
Finishing the building/structure ship etc..
Step 6.Add armor (This will mostly affect your surivivablity and mobility, so be careful what you choose)
Step 7. Add Decorations, name plates, etc.
Step 8. Paint your ship
Step 9. (If you havent already) Name your ship
Step 10. Test it against some of your own designs
Step 11. (Optional): Upload it to workshop!
Step 12. Enjoy!
——————————————————————–
(W.I.P) If anybody is eager to help please add me on steam :)!
Modules:
Engine 1#
Engine 2#
Tips & Tricks
- Remember to have marines in your ship to defend/attack the enemy ships!
- Do not forget to take evasive action!
- Remember to add a few flak cannons onto top of your ship/Building!
- Play Conquest(Campaign) to get smarter, it’s really tough!
- You Can Ram the enemy ship to destroy its modules/buildings or even pin it to the terrain (Same goes for buildings)!
- Always put firepoints near you coal and ammo! These will catch on fire when damaged enough, and can destroy your entire ship if you do not have fire points or fire extinguishers.
*-Request for more in the comments section-*
Workshop Collection
This is the biggest collection out there,please get it if you want really good ships and other stuff!
I really recommend it even to newbies and veterans.
I really recommend getting this collection and all its ships and they’re really good too!
Please mind taking a minute to get it!
(NOW CREATING MODS :> )
[link]
The End (Suggestions, ideas, help)
Thank’s for reading the guide!
If you liked the guide please like it and/or give it 5 stars :D!
————————————————————————–
If you have any ideas, suggestions
or/and want to help just add me on steam
/make a comment!
——————————————————————————
*-Thank’s david stark for making this game!-*
Also dont forget to subscribe to the collection!
[link]