Overview
Quick-reference guide on how to handle prisoner and staff need in Prison Architect.Current Version 1.6
Introduction
Quick-reference guide on how to handle prisoner and staff need in Prison Architect.
This great looking artwork was created by Morten Elgaard Pedersen.
Version info:
- 07. May 2016 | Version 1.0 | First draft
- 09. May 2016 | Version 1.1 | Counter information added
- 17. May 2016 | Version 1.2 | Minor corrections
- 18. May 2016 | Version 1.3 | Need information added
- 24. May 2016 | Version 1.4 | Added links to the Notes section
- 18. July 2016 | Version 1.5 | Added picture balloons to all Needs
- 07. February 2017 | Version 1.6 | Added Staff Needs section
How to handle Prisoner Need
This is the overview of prisoners’ needs and how to counter them. Remember meeting the need makes prisoners happy and less aggressive.
Prisoners will try to ‘complete’ their various needs even if there is no items/rooms designated for them to do so, for example a prisoner with a strong need to empty his bladder will start urinating on the ground if no toilet is available, or if a prisoner is forced to stay somewhere, e.g. shower or yard, same goes for bowels.
Needs can be met by providing the prisoners with suitable equipment for that need.
* Not all prisoners have the drug or alchohol need. It can be minimized but not removed if the prisoner complete the alcoholics group therapy or pharmaceutical treatment of drug addiction program.
** Not all prisoners have the spirituality or literacy need.
Staff Needs
Your security staff now have needs, in much the same way as prisoners. This is optional, and can be enabled when creating a new prison, or enabled from Extras -> Map Settings.
You must take care of your staff needs, or else your staff will begin to perform their duties badly.
The staff members affected in this update are:
- Guards
- Armed Guards
- Dog Handlers
- Snipers
These staff will have a semi random mixture of the following needs. Each need is similar to its prisoner counterpart, but also slightly different.
Food
Rest
If you do not take care of your staff they will become “pissed off”, and begin to perform their jobs badly:
- Sauntering around slowly when doing jobs.
- Less effective at searching for contraband.
- Less likely to actively look for trouble, more likely to turn a blind eye.
- Unwilling to put themselves in danger eg confronting gang members.
- In extreme cases, staff will take bribes in order to look the other way when searching for contraband.
Staff break times
- You can now specify how much break time to grant your staff. Go to Reports -> Policy.
- You can choose how long each break is, and how many breaks per day are taken.
- Staff on break will immediately begin attending to their needs. Nb. Staff will always finish their current job before starting their break.
Notes
Hope this will give you the overview you need.
Please refer to my other guides to read more related to Prison Architect.
[link] [link] Thanks to Morten Pedersen for his great artwork and to Chris Delay, Mark Morris and the Introversion development team for giving us Prison Architect.
Also thanks to dragoncry and Bloonsmine for corrections and contributions to this guide.
Stay safe and thank you for reading…….