Overview
List of ammo AP/ DMG Rifles DMRs SMGs MGs Pistols
Rifles
Since Crit chance is displayed in game you have to consider that too. Use this list as a compliment
There are basically 3 types of rounds on 5.56mm guns as I write this
there are slight differences on fire rate and dmg due to ammo types
but this is not Displayed in game. I opened the config files and made a list
M16
M4
MK18
As you can see SOST rounds seems to be highly OP.
However there are some major crit chance difference between the other two rounds,
but the ingame chart make it seem negligible.
I recommend the devs to display the charts in numerical values,
so the players can see the difference
and Buffing the other types of rounds
There are only 1 type of 7mm ammo for each guns at the current point.
MK17c
MK17CQC
7.62 seems to have the same AP as 5.56mm. This seems to be out of balance (IMO)
SMGs
Ha ! the nazi rounds! let’s see how they preform.
Mp5ASMG
+ audibleSoundRadius=”50″ this is basically half of other main guns
a tiny bit more AP in CQC
what’s the point of FMJ if JHP it has no lower AP??? Are they even sub sonic? I suggest the devs fix this.
Mp5SDSMG
+ audibleSoundRadius=”2.5″: now that’s silent
+ audibleSoundRadius=”5.5″: double the sound radius for what? 1 extra Dmg?
The obvious winner
DMRs
There are only 1 type of 7mm ammo for each guns at the current point.
MK17 LB
only difference between STD/C ver seems to be damage drop. AP&ROF seems identical.
M14EBR
Low impact force for a 7.62
M110A1
My personal favorite DMR rifle. Decent ACC, good impact, high DMG
MK20SSR
Identical Stats to M110A1 Decent ACC, good impact, high DMG, but can’t handle close threats.
squad DM rifle
Pro tip, don’t use it. I won’t even bother listing the stats
MGs
Pistols
1911 Pistol
Brownings finest.
not bad at instakilli’n tangos on a pinch but .1 sec slower to pull out then the fastest ones.
If you can take the risk go for it. Mind the low AP though
changeInTime=”800″
G22
Do you want more mag size, faster transition, but still want the 1911’s fire power?
you greedy bastard.
changeInTime=”750″ 0.05 sec slower compared to the fastest.
Actually this is kinda hard to recommend.
hollow point 9mm has higher DMG & faster transition, if you choose the right guns.
same as SMG rounds
M1152 FMJ and M1153 JHP rounds are shared for all handguns at the moment
G19X Pistol
changeInTime=”700″ fastest change time in all pistols. If you want a fast backup, this is it
M17/M18 Pistol
basically the same stats for CQC for these two .
M18 changeInTime=”700″ fastest change time in all pistols.
Just don’t bother M17, its slow to change, and basically has the same stats for CQC
M9 Pistol
It’s just meh…
M9 SUP Pistol
+audibleSoundRadius=”7″, audibleSoundRadius=”3.5″ when using subsonic rounds , still 1 louder than Mp5 SD with same rounds but you must use subsonic in order to use this.
++changeInTime=”1100″ slowest change time in all the sidearms. never use this as a backup. use this to start quiet, change to main, then go boom.
PLZ Tell me if updates changes the stats
I’ll try to keep this as relevant as possible,
thumps up will greatly increase my morale .
thx for reading this
P.S. I’ve made a small mod fixing the issues I had while composing this. [link]
To install, just drag and drop the data folder into SteamsteamappscommonDoorKickers2 dir.
- What this mod does
I’ve added Lv3 armour on veteran,Executioner,Suicide Bomber enemies. and balanced some AP values for 5.56mm,7.62mm and 9mm ammo by barrel length & ammo types. I’ve also increased the pistol change speed for smaller compact ones. This will make your run a bit more challenging and realistic as you won’t have a fix it all ammo type for every mission.
There is a changelog in the folder if you are more interested.