Overview
A very brief summary of the different augmentations you can unlock by going down the various Disciplines.
Explorator
Head Augment: +2 Max HP, +1 Physical Armour
Torso Augment: +3 Max HP, +1 Physical Armour
Leg Augment: +2 Max HP, +3m Move
Arm Augment: +1 Physical Damage dealt
Secutor
Head Augment: +2 Max HP, +1 Energy Armour
Torso Augment: +4 Max HP
Leg Augment: +3 Max HP, +1m Move
Arm Augment: +2 Max HP, +20% Critical Hit Chance
Tech-Auxilium
Head Augment: +2 Energy Armour
Torso Augment: +4 Max HP, +1 Physical Armour
Leg Augment: +2 Max HP, +2m Move
Arm Augment: +1 Max HP, +20% Critical Hit Chance
Lexmechanic
Head Augment: +1 Physical Armour, +1 Energy Armour
Torso Augment: +4 Max HP
Leg Augment: +2 Max HP, +2m Move
Arm Augment: +2 Max HP, +20% Dodge Chance
Enginseer
Head Augment: +1 Physical Armour
Torso Augment: +3 Max HP, +1 Energy Armour
Leg Augment: +2 Max HP, +1 Energy Armour
Arm Augment: +2 Max HP
Dominus
Head Augment: +2 Max HP, +1 Energy Armour
Torso Augment: +3 Max HP, +1 Energy Armour
Leg Augment: +3 Max HP, +3m Move
Arm Augment: +1 Energy Damage dealt
Xenarite (Courtesy of Paugs)
Head Augment: +2 Max HP, +1 Physical Armour
Torso Augment: +5 Max HP
Leg Augment: +20% Critical Chance, +2m move
Arm Augment: +3 Max HP