Warhammer 40,000: Mechanicus Guide

A Basic Guide to Augmentations for Warhammer 40,000: Mechanicus

A Basic Guide to Augmentations

Overview

A very brief summary of the different augmentations you can unlock by going down the various Disciplines.

Explorator

Head Augment: +2 Max HP, +1 Physical Armour
Torso Augment: +3 Max HP, +1 Physical Armour
Leg Augment: +2 Max HP, +3m Move
Arm Augment: +1 Physical Damage dealt

Secutor

Head Augment: +2 Max HP, +1 Energy Armour
Torso Augment: +4 Max HP
Leg Augment: +3 Max HP, +1m Move
Arm Augment: +2 Max HP, +20% Critical Hit Chance

Tech-Auxilium

Head Augment: +2 Energy Armour
Torso Augment: +4 Max HP, +1 Physical Armour
Leg Augment: +2 Max HP, +2m Move
Arm Augment: +1 Max HP, +20% Critical Hit Chance

Lexmechanic

Head Augment: +1 Physical Armour, +1 Energy Armour
Torso Augment: +4 Max HP
Leg Augment: +2 Max HP, +2m Move
Arm Augment: +2 Max HP, +20% Dodge Chance

Enginseer

Head Augment: +1 Physical Armour
Torso Augment: +3 Max HP, +1 Energy Armour
Leg Augment: +2 Max HP, +1 Energy Armour
Arm Augment: +2 Max HP

Dominus

Head Augment: +2 Max HP, +1 Energy Armour
Torso Augment: +3 Max HP, +1 Energy Armour
Leg Augment: +3 Max HP, +3m Move
Arm Augment: +1 Energy Damage dealt

Xenarite (Courtesy of Paugs)

Head Augment: +2 Max HP, +1 Physical Armour
Torso Augment: +5 Max HP
Leg Augment: +20% Critical Chance, +2m move
Arm Augment: +3 Max HP

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