Overview
I’ve found a few solutions that should help resolve issues on headsets higher resolution than those available at release such as the Index (and variations on WMR).
Outside Game Area
The simplest solution for me seems to be the following:
- Sit in the center of your defined play space (standing seems to make it worse, the default camera is already way higher than it should be).
- Look down towards your legs.
- Hit the back button on your xbox controller (Yes, a traditional controller works best here)
- Look up again and see if the game has adjusted to your height.
This seems to work every time for me, but if you are still having issues I’d recommend getting into a chapter first via the menu. In-game seems to be more generous with the play space.
Distracting graphical errors in peripheral vision
After a significant amount of tinkering, I believe I’ve got a more widespread solution to this issue.
- Navigate to the following directory in windows explorer:
%AppData%PsychonautsInTheRhombusOfRuinSavedConfigWindowsNoEditor
- Open “Engine.ini” in a text editor such as notepad and add the following lines:
[SystemSettings] vr.HiddenAreaMask=0
the file should look like this:
[Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=../../../Engine/Plugins/Wwise/Content [SteamVR.Settings] WindowMirrorMode=1 [SystemSettings] vr.HiddenAreaMask=0 - Launch the game and see if the issue persists! If you find any scenes this doesn’t work in, let me know in the comments and I’ll go hunting for alternative commands.
BeforeAfterPrevious Fix
This one has a WMR specific fix that you can apply to the MixedRealityVRDriver.
- Navigate to your steamappscommonMixedRealityVRDriverresourcessettings folder in your steam library.
- Open default.vrsettings in a text editor.
- In the NoInterEyeRotation section, copy the line for any default games and specify PsychonautsInTheRhombusOfRuin.exe as the executable. That section should now look like the following:
“NoInterEyeRotation” : { “DOOMVFRx64.exe” : true, “PsychonautsInTheRhombusOfRuin.exe” : true }
The above changes greatly improved the situation for me. I replayed around half the game and only noticed overlap in a few scenes. As a side note, I’d guess that IPD may also play a part in how well this works for you, a fix from the developers would still be best!
Edit: This might work for some, but it seems that later headsets still have issues. My current advice is to set your IPD as wide as you are comfortable with on your headset. Small IPD values seem to make the issue much more obvious.