Overview
Starting perks, Skill Trees, Attributes, and Psyker Powers for all of the different subclasses.
Overview
On Perks: Each subclass appears to start with a unique perk that can only be obtained by that class. Then while playing through the game you will unlock other perks you can enable. You will end up with 3 active perk slots total.
Unlocked perks are available between all of your classes. So it can be advantageous to level up one character a decent amount before moving to alts. Attribute points and skill categories from achievements are also shared across all characters on an account.
On Weapons: Subclass seems to unlock the different weapons at a slghtly different rate, but you should end up with all of them by rank 20 out of 50 regardless.
So starting perk seems to be the only real deciding factor in your pick.
Best ranged starting subclasses are probably Tactical for Crusader, and Sniper for Assassin. Utilizing the stutter step (start moving in a direction then activate an attack to continue moving in that direction between shots without any further input) for a constant 20% dmg boost.
Heavy gunner will depend on how much it caps at, but still relies on there being enough fodder around to get the bonus, which isn’t always the case.
I haven’t played with Psyker enough to have a strong opinion, none of the talents are particuarly standouts so probably better off choosing by the starting powers and levels they unlock at.
The +20% dmg at max heat on empyreanist looks good, but you typically do not want to be at max heat due to the negative effects spawning everywhere.
Crusader
Attributes
- Warfare – +Melee/Ranged Dmg Tree.
- Toughness – +HP/Suppression Tree.
- Virtue – +Focus +Suppression Dmg Tree.
Assault
- Initial Perk: Rabble Slayer – +20% melee damage while surrounded by 3 or more enemies.
- Attributes: 2,3,1
- Initial Skill Trees Unlocked: Close Combat, Support, Hit Point, Defense
Tactical
- Initial Perk: Run and Gun – +20% ranged damage when moving, lasts 2s after stop.
- Attributes: 2,2,2
- Initial Skill Trees Unlocked: Ranged Combat, Single DPS, Support, Movement
Heavy Gunner
- Initial Perk: Exalted Crusader – +5% dmg per kill, 5s duration.
- Attributes: 3,2,1
- Initial Skill Trees Unlocked: Ranged Combat, Area of Effects, Support, Defense
Weapons
Melee
- Chainsword
- Power Axe
- Greataxe
- Power Sword
- Stormshield
- Eviscerator
- Power Hammer
- Thunderhammer
Pistol
- Auto Pistol
- Laspistol
- Plasma Pistol
- Bolt Pistol
- Inferno Pistol
- Grav Pistol
Rifle
- Autogun
- Lasgun
- Shotgun
- Plasma Gun
- Grenade Launcher
- Boltgun
- Melta Gun
- Grav Gun
Heavy
- Heavy Flamer
- Heavy Bolter
- Plasma Cannon
- Multimelta
Assassin
Attributes
- Accuracy – +Melee/Ranged dmg Tree.
- Survival – +HP/Suppression +Dodge chance Tree.
- Bloodlust – +Adrenaline +Crit Chance Tree.
Infiltrator
- Initial Perk: Evasive Ambush – +3 dodge for every surprise kill for 10 seconds
- Attributes: 3,2,1
- Initial Skill Trees Unlocked: Close Combat, Support, hitpoint, Defense
Sniper
- Initial Perk: Run and Gun – +20% ranged damage when moving, lasts 2s after stop.
- Attributes: 4,1,1
- Initial Skill Trees Unlocked: Ranged Combat, Single DPS, Aimed Shots, Movement
Eradicator
- Initial Perk: Tactical Mastery – Swapping weapons reduces skill cooldown by 50% and reloads ammo.
- Attributes: 2,1,3
- Initial Skill Trees Unlocked: Ranged Combat, Area Effects, Criticals, Defense
Weapons
Melee
- Death Cult Blades
- Assassin Power Sword
- Chainsword
- Arc Blade
- Carthean Sword
- Null Rod
- Arc Sword
Pistol
- Auto Pistol
- Laspistol
- Plasma Pistol
- Inferno Pistol
- Grav Pistol
Rifle
- Autogun
- Lasgun
- Shotgun
- Plasma Gun
- Boltgun
- Melta Gun
- Grav Gun
Sniper
- Sniper Rifle
- Longlas Rifle
- Needler Sniper Rifle
- Exitus Rifle
Psyker
Attributes
- Force – +Dmg Tree.
- Resilience – +Hp/Suppression Tree +Warp Resistence Tree.
- Psy Focus – +Max warp heat + crit severity Tree.
Empyreanist
- Initial Perk: Mind Rift – +20% dmg at max warp heat
- Attributes: 2,1,3
- Initial Skill Trees Unlocked: Ranged Combat, Area Effects, Psychic Debuffs, Psychic Combat
Aetherwalker
- Initial Perk: Anointment – +10% damage for every buff effect on the character.
- Attributes: 2,3,1
- Initial Skill Trees Unlocked: Close Combat, Hit Point, Psychic Debuffs, Psychic Combat
Scryer
- Initial Perk: Blood Driven – +20 movement speed for every kill for 5 seconds, non-stacking.
- Attributes: 4,1,1
- Initial Skill Trees Unlocked: Ranged Combat, Single DPS, Psychic Combat, Movement
Weapons
Melee
- Force Staff
- Force Rod
- Warp Rod
- Force Sword
- Biomantic Sword
- Pyrokinetic Staff
- Aether Blade
- Telekinetic Rod
- Wyrdvane Staff
Pistol
- Auto Pistol
- Laspistol
- Plasma Pistol
- Bolt Pistol
- Inferno Pistol
- Grav Pistol
Psyker Powers
Biomancy:
Pyromancy:
Divination:
Telekinesis: