Overview
A walkthrough of the entire game. Includes Mission Modes and the requirements for the A Ranks.
Introduction
Welcome to Sonic and SEGA All Stars Racing! Here, various characters from SEGA video games duke it out on a race around many tracks!
This walkthrough is here to provide everything you need to know about the game, whether it’s your first time playing or you have played it, but don’t remember much about it!
Characters
There are 20 characters to play as in this game, you start with 8, but you need Sega Miles to unlock the other 12.
STARTERS:
Sonic the Hedgehog
Game of origin: Sonic the Hedgehog (1991)
Vehicle: Speed Star
The world’s fastest hedgehog, Sonic is known for performing Spin Attacks on Dr. Eggman’s badniks to free the trapped animals. His other attacks include the Spin Dash, which really sends him for a roll. He has an inability to swim, but this doesn’t stop him from going after Eggman to stop his nefarious schemes. His buddy, Miles “Tails” Prower, teams up with him on his many adventures to take the mad scientist down.
For this competition, Tails built Sonic a car, the Speed Star, to make it a fair competition because nobody can beat him on foot. This vehicle has average speed and handling, but has high acceleration and an excellent turbo-boost.
His All-Star move is Super Sonic, allowing him to charge ahead at high speeds and knocking aside any racers that get in his way.
Miles “Tails” Prower
Game of origin: Sonic the Hedgehog 2 (1992)
Vehicle: Tornado Racer
This two-tailed fox is Sonic’s good friend and a super-smart individual. He is seen all over the place flying with his two tails. In his spare time, Tails likes to create planes, cars, and all sorts of mechanisms.
Tails’ vehicle, the Tornado Racer, has average speed and turbo-boosting, but has high acceleration and handling.
His All-Star move is the Tails Tornado. Once activated, Tails whips up a tornado that pulls him ahead at high speeds and sends whoever gets in its path for a spin.
Amy Rose
Game of origin: Sonic the Hedgehog CD (1993)
Vehicle: Pink Cabriolet
Amy is a hedgehog who is always going after Sonic due to her deep love for him. She is also pure-hearted, positive, but slightly erratic. When angered, she goes after her foes and introduces them to her Piko-Piko Hammer.
In competitions, Amy isn’t afraid of a little action with her car, the Pink Cabriolet. The vehicle has above average speed, handling, and turbo-boosting, but great acceleration.
Her All-Star move is the Piko Hammer. With it, Amy pulls out a giant Piko-Piko Hammer and flattens anyone within range.
Dr. Ivo “Eggman” Robotnik
Game of origin: Sonic the Hedgehog (1991)
Vehicle: Egg Monster
Dr. Eggman, a mad scientist and Sonic’s arch-enemy, enjoys whipping up schemes that put South Island in danger and orders his robots to carry out his schemes. He dreams of creating Eggman Land and will be more than glad to stop anyone who tries to prevent him from carrying out his dream.
Eggman’s vehicle, the Egg Monster, has excellent speed, great turbo-boosting, but his handling is below average and acceleration is poor.
His All-Star move is called Missile Madness. When activated, Eggman’s vehicle turns into a miniature Egg Mobile and fires a barrage of missiles at the racers ahead of him.
Shadow the Hedgehog
Game of origin: Sonic Adventure 2 (2001)
Vehicle: Dark Rider
Crafted by Eggman’s grandfather as “The Ultimate Life Form”, Shadow initally had a hatred for Sonic, but the two hedgehogs have patched things up and formed a friendly rivalry. Shadow’s attacks are very similar to Sonic’s attacks. However, unlike Sonic, Shadow has Chaos Control, which allows him to manipulate time and space.
Shadow’s vehicle, the Dark Rider, has below average speed and average turbo-boosting, but its acceleration and handling are great.
His All-Star move is Super Shadow. Unlike Super Sonic, Shadow throws Chaos Spears that send out mini shockwaves the moment they hit the ground, damaging any racers nearby.
AiAi
Game of origin: Super Monkey Ball (2001)
Vehicle: Blazing Banana
AiAi, the banana-loving hero of Jungle Island, is often saving his home and his wife MeeMee from Dr. Bad-Boon, a crazed scientist who has the hots for her. In his spare time, AiAi enjoys eating bananas, spending time with his family, play games, and live a laid-back life.
His vehicle, the Blazing Banana, has average speed and handling, but good acceleration and turbo-boosting.
AiAi’s All-Star move is Super Monkey Roll. With it, he hops into a Monkey Ball and calls MeeMee, Baby, and GonGon to come and bowl over the other racers.
Billy Hatcher
Game of origin: Billy Hatcher and the Giant Egg (2003)
Vehicle: Racing Rooster
Billy Hatcher is a boy from the human world that was called by the Chicken King of Morning Land to save them from the Crows. After donning the legendary rooster suit, Billy and his friends set out on an adventure to prevent an eternal night.
His vehicle is the Racing Rooster. It is very similar to Amy’s stats.
Billy’s All-Star move is the Egg Rodeo. His car turns into a giant egg and steamrolls anyone who gets in his way.
Amigo
Game of origin: Samba de Amigo (1998)
Vehicle: Sun Buggy
This monkey just loves partying and doesn’t go anywhere without his maracas. His sister, Amiga, and a few of their friends party non-stop on Carnival Island.
His vehicle is the Sun Buggy. It is a maraca-shaped vehicle that has below average speed, great acceleration, perfect handling, and a low turbo-boost.
Amigo’s All-Star move, Samba de Party, allows the monkey to break out into a dance craze. Any kart he touches gets behind his kart to form a conga line. Once the All-Star move ends, anyone involved in the conga line will disembark as well as take damage.
Unlockable Characters
To play as any of these characters, you need to collect Sega Miles.
Big the Cat
Game of origin: Sonic Adventure (1998)
Vehicle: Green Hopper
Miles required: 7,500
Big is a fat, purple, long-eared cat that is laid-back, easy-going and despite his superhuman strength, he is very gentle. Originating from the hit Sega Dreamcast game Sonic Adventure, this feline enjoys fishing in his spare time and hanging out with his frog buddy Froggy, an amphibian he met one night in the Mystic Ruins that suddenly grew a tail after ingesting a Chaos Emerald.
Big’s vehicle, the Green Hopper, has above average speed and turbo-boosting, poor acceleration, and horrible handling. One thing to note is that the bike takes a little longer to charge a turbo-boost unlike most vehicles. However, should you manage to get a Level 3 Drift, you’ll be flying down the tracks in no time.
Big’s All-Star move is Giant Froggy. With it, he calls Froggy and said frog turns into a giant that hops along the track, flattening any racers that get in his way.
Knuckles the Echidna
Game of origin: Sonic the Hedgehog 3 (1994)
Vehicle: Land Breaker
Miles required: 7,500
Knuckles is the guardian of the Master Emerald found on Angel Island, which is its source of power to float in the sky. The last of the echidnas, Knuckles gets his name from his fists, allowing him to plow through rocks and allows him to dig underground and climb walls. Knuckles’ dreadlocks allow him to glide in the air for a short time.
Knuckles’ vehicle, the Land Breaker, is an ATV-styled vehicle that has below average speed and poor turbo-boost, but has high acceleration and excellent handling.
Knuckles’ All-Star move is Emerald Power. With it, the Master Emerald flies over his head and gives him the ability to create earthquakes with his right hand, which shakes down foes ahead of him. A fully-charged fist can make opponents in front of him flip over.
Ulala
Game of origin: Space Channel 5 (1999)
Vehicle: Astro Glider
Miles required: 12,500
Ulala is a top reporter for Space Channel 5 and is an orphan of a spaceship crash where she lost both of her parents. She was rescued by a SC5 reporter and later became the station’s top reporter after 10 years. Ulala is famous for saving humans from the Morolians, a race of aliens that forced them to dance to their will.
Her vehicle, the Astro Glider, is similar to Tails’ Tornado Racer. It doesn’t touch the ground. It has average speed and turbo-boosting, but has good acceleration and handling.
Ulala’s All-Star move, Tension Blast, has her standing on the head of the Astro Glider shooting projectiles at the other racers to slow them down, as well as making everyone in the race dance.
Beat
Game of origin: Jet Set Radio (2000)
Vehicle: De La Custom GGs
Miles required: 12,500
Beat is a delinquent who fled from his home town to join many gangs in the fictional town of Tokyo-to. He later became a member of the GGs by impressing the “rudies” Gum and Tab with his skating and graffiti skills. He spends his time participating in turf wars with rival gangs by ending their tags. He and his friends are often on the run from Captain Onishima and his S.W.A.T. team.
Beat’s vehicle, De La Custom GGs, is a car that has been heavily modified to be a street racer, complete with amplifiers, a bass system, and neon under-lights. It has above average speed and acceleration, average handling, and a good turbo-boost.
Beat’s All-Star move is called Tag Jamming. When activated, Beat hops out of his car and starts skating through the tracks. When he sprays other racers, their screen is temporarily obscured with artwork from Jet Set Radio.
Zobio and Zobiko
Game of origin: The House of the Dead EX (2009)
Vehicle: Hotrod of Horror
Miles required: 13,500
Zobio and Zobiko are two zombies who fell in love with each other. Zobio was a prison guard who broke Zobiko out of prison after she was thrown in by a mad doctor.
They drive the Hotrod of Horror, an armor-plated turbo-charged car. It has great speed and excellent turbo-boost, but has mediocre acceleration and poor handling.
Their All-Star move is called Run-A-Way Love. When Zobio consumes a potion, he turns into a giant with Zobiko riding piggyback. He slams the ground to produce a shockwave that damages nearby racers.
Unlockable Characters (Part 2)
B.D. Joe
Game of origin: Crazy Taxi (1999)
Vehicle: Crazy Taxi
Miles required: 13,500
B.D. Joe is an-always friendly and cheerful man and taxi driver who enjoys making others smile with his bright personality. He enjoys pleasing others to the best of this ability and makes himself happy while doing so.
His vehicle, the Crazy Taxi, is based on his vehicle from the game of the same name. It shares similar stats with Beat’s De La Custom GGs.
B.D. Joe’s All-Star move is the Crazy Boost. When activated, a taxi customer hitches a ride with B.D. Joe, allowing him to blast through the tracks at high speed, with the speed increasing even further by using an extremely powerful turbo-boost. It can also barrel through opponents without stopping.
Jacky Bryant and Akira Yuki
Game of origin: Virtua Fighter (1993)
Vehicle: Red Lightning
Miles required: 18,500
Jacky Bryant is a skilled racecar driver and martial arts master. After a serious racing accident, Jacky spent two years recovering from his injuries. However, during that time period, he learned that a mysterious group caused his crash as well as kidnapping his sister Sarah. To this day, he is still searching for the truth.
Akira, Jacky’s passenger, is the winner of the second World Fighting Tournament. He perfects his skills and trains endlessly at Yuki Budokan, where he is the master.
They drive Jacky’s muscle car, the Red Lightning. It shares similar stats with Zobio and Zobiko’s Hotrod of Horror.
Their All-Star move is called Virtua Fight. Once activated, Akira jumps out of the car and hits Jacky’s car with a kick, sending it flying down the track at high speeds.
Ryo Hazuki
Game of origin: Shenmue (1999)
Vehicle: Naoyuki’s Motorcycle
Miles required: 18,500
Ryo Hazuki, a high-school dropout, embarked on a journey to find Lan Di, the person who killed his father. He is a skilled martial arts master driven by revenge to go after his father’s killer and seeks the Dragon Mirror.
Ryo’s vehicle is Naoyuki’s motorcycle, a vehicle he borrowed from his close friend Naoyuki Ito. It shares similar stats with Shadow’s vehicle, the Dark Rider.
His All-Star move is Working Man. When activated, Ryo hops into a forklift that flips opponents over who come in contact with him. In console versions, when Ryo uses his All-Star move while riding the forklift, there are no changes.
ChuChu Pilots (Chuih, Chupea, Chubei, Chubach)
Game of origin: ChuChu Rocket! (1999)
Vehicle: ChuChu Rocket
Miles required: 25,500
The ChuChu Pilots are four space mice who herd several space mice called the ChuChus to their rockets to escape a race of space cats called the KapuKapus. Chuih is the commander of the blue rocket, Chupea is the commander of the red rocket, Chubei is the commander of the green rocket, and Chubach is the commander of the yellow rocket.
They drive a ChuChu Rocket, a four-seat rocket which is based on the game of the same name. Its stats are similar to Jacky and Akira’s Red Lightning, but their turbo-boost is good.
Their All-Star move is called Cat-Walker. The mice pilots all hop on top of a giant KapuKapu that races down the track to snack on the other racers.
Mobo and Robo
Game of origin: Bonanza Bros. (1990)
Vehicle: Get-a-Way Wagon
Miles required: 25,500
Mobo and Robo Bonanza are two infamous burglars known for stealing from banks, mansions, casinos, mints, art galleries, and anywhere there’s treasure. Their stealthy nature allows them to get away with all of the goods in their blimp.
They drive the Get-a-Way Wagon. It shares similar stats to Amy’s Pink Cabriolet.
Their All-Star move is the Blimp Strike. When activated, Robo pulls a lever in his car that launches Mobo to a blimp where it goes to the racers ahead of the Bonanza Bros. to drop bombs on the track that damage the other players.
Alex Kidd
Game of origin: Alex Kidd in Miracle World (1986)
Vehicle: Sukopako Motorcycle
Miles required: 32,500
Alex Kidd is from the planet Aries where he studies Shellcore and enjoys participating in a game of Jan-Ken-Pon (Rock, Paper, Scissors). He is the son of King Thunder and twin brother of Prince Eagle.
Alex’s vehicle, the Sukopako Motorcycle, has below average speed, excellent acceleration, great handling, and poor turbo-boosting.
Alex’s All-Star move has him riding his Peticopter. It allows him to shoot projectiles at other racers while he glides along the track.
Opa-Opa
Game of origin: Fantasy Zone (1985)
Vehicle: Himself
Miles required: 32,500
Opa-Opa is a spacecraft and defender of his home planet the Fantasy Zone, where it is under attack by Menon, a rival planet that sets out to steal currency from the other planets.
Opa-Opa has similar stats to Alex Kidd’s Sukopako Motorcycle.
His All-Star move is Fantasy Thorn. When activated, Opa-Opa is given one of three choices from the shop.
The Quad Missiles allow Opa-Opa to fire four missiles at once that target racers ahead of him.
The Rocket Engine attaches a nitro booster to the top of Opa-Opa’s head that allows him to boost ahead at great speeds.
The Ultra Bomb allows Opa-Opa to fire a blue rocket that has a wide explosion radius.
Game Modes
GRAND PRIX:
Availability: Single Player
In this mode, much like most kart racers, you compete across four tracks to get the most points as you can in one go. Unlike most kart racers, if you aren’t satisfied with your performance on the current track, you are given the option to start the race over.
When you complete a track, you receive points based on your current placement:
- 1st: 10 points
- 2nd: 8 points
- 3rd: 6 points
- 4th: 4 points
- 5th: 3 points
- 6th: 2 points
- 7th: 1 point
- 8th: No points.
Whoever has the most points at the end of the Grand Prix is the winner. To unlock more cups, you must finish within the top 3.
SINGLE RACE:
Availability: Single Player, Multiplayer
This mode lets you race on the track of your choice as well as using it to accumulate Sega Miles to unlock more tracks. You are given the option to choose how many laps you want to race, the AI difficulty level, and whether or not you want to race with powerups.
In multiplayer, the player who has the highest rank amongst those racing, regardless of whether they finished in 1st or not, wins the round.
TIME TRIALS:
Availability: Single Player
In this mode, you pick the track of your choice and see if you can beat your previous best time. If you or your friends have created licenses in this game, you can see what their best time is and choose to race them.
MISSIONS:
Availability: Single Player
This mode features modified tracks where players have to clear certain objectives before time runs out. More information on the missions in this mode will come later.
BATTLE:
Availability: Multiplayer
This mode plays like the traditional Last Man Standing element seen in most multiplayer video games. All 4 players start with the K.O. Glove, which can be changed into a different item with the Item Monitors scrambled throughout the arenas.
CAPTURE THE CHAO:
Availability: Multiplayer
In the same vein as Steal the Bacon, players must race across arenas to pick up Chao balloons and take them to the specified destinations before the other players can stop them. Whoever has the most points at the end of the round wins.
GRAB:
Availability: Multiplayer
In this mode, Chaos Emeralds appear around the arenas for the player to collect and increase their score. However, the more Chaos Emeralds a player collects, the slower they will go, making it easier for other players to hit them.
If a player is hit, they will lose all of the Chaos Emeralds they have in possession. Whoever has the most points at the end wins.
KING OF THE HILL:
Availability: Multiplayer
In this mode, players compete to park in a sector to gain points for waiting while other players try to snag control and knock each other out of the sector. Overtime, the sector will change positions, prompting players to remain alert and go after it.
KNOCKOUT:
Availability: Single Player (Mission Mode only), Multiplayer
In this mode, players race to stay ahead of the competition. Any racer in last place will be out until one racer remains. During this time, they cannot do anything to slow down the other racers. Much like Battle, the last one standing wins.
Challenges
Challenges are secret requirements that require players to clear a certain objective before being rewarded with them.
- True Blue: Get a total of 50,000 Sega Miles.
- Amber de Amigo: Get a total of 100,000 Sega Miles.
- Red Out: Get a total of 150,000 Sega Miles.
- Virtual Bronze: Get a total of 300,000 Sega Miles.
- Captain Silver: Get a total of 500,000 Sega Miles.
- Golden Acts: Get a total of 750,000 Sega Miles.
- Now There Are No Limits!: Win your first GP.
- Welcome to the Next Level!: Come in 1st on every track within a GP.
- To be this good takes AGES!: Win all GPs in any difficulty setting.
- Fighters Megamix: Bump into an opponent while using every characters’ All-Star Move. Projectiles don’t count.
- Time Stalker: Set a Personal Best on any Time Trial course.
- Clock Work: Set a Personal Best on all Time Trial courses.
- Shadow Dancing: Beat a Staff Ghost on any Time Trial course.
- Ghost Master: Beat all Staff Ghosts on all Time Trial courses.
- Mega Driver: Get a Triple A rank on any mission.
- Crazy Box: Clear every mission.
- Magical Sound Shower: Race to every piece of music in the game.
- Top of the Class: Get all Triple A ranks on every mission.
- Lucky Dime: Buy at least one item from the Shopping menu.
- High Roller: Unlock all Racers, Courses, and Music from the Shopping Menu.
- Classic Collection: Win a race as all 20 characters.
- SEGA World: Race on all 24 courses in any mode.
- Power Drift: Drift for 15 seconds.
- Turbo: Perform 20 Turbo-Boosts on a single lap in any event.
- Triple Trouble: Perform 3 Tricks in mid-air and land safely.
- Gaining Ground: Get a Boost Start in any event.
- Wheels of Fire: Boost Start three races in a row.
- Rolling Start: Complete the Test Drive option in the Settings menu.
- Road Rampage: Hit three opponents with your All-Star Move.
- After Burner: Hit three opponents with a Triple weapon.
- Up ‘N’ Down: Hit a racer with a manually-directed item.
- Streets of Rage: Run an opponent off the track without using a Weapon or a Power-Up.
- Wonder Boy: Win a race in reverse.
- Altered Beast: Win while using an All-Star Move.
- Last Survivor: Finish the first lap of a race in last, then go on to win the race.
- Super Hang-On: Win a race while finishing every lap in 1st place.
- Project Rub: Complete any Racing event without crashing into another racer or the walls.
- Enduro Racer: Play a total of 100 events in any mode.
- Ultimate Collection: Clear all 45 challenges.
HIDDEN CHALLENGES:
- Sonic Unleashed: Take out Eggman with Sonic’s All-Star Move.
- Feel the Magic: Whack Sonic with Amy’s All-Star Move.
- Top Skater: In Shibuya Downtown, perform three tricks with Beat and make the landing.
- Giant Egg: Flatten a Crow using Billy Hatcher’s All-Star Move.
- Working Man: Hit Jacky and Akira with Ryo’s All-Star Move.
- The Chariot: Defeat 100 Zombies across the Curien Mansion series of tracks with Zobio and Zobiko’s All-Star Move.
- Cat Mania: Use the ChuChu’s All-Star move on Big.
Tracks
The tracks in the game are all based on locations from several Sega-themed video games.
SONIC THE HEDGEHOG:
Locations used: Seaside Hill, Casino Park, Final Fortress
“Seaside Hill is a tranquil, oceanic coastal area. The Landscape is made up of a calm ocean, long beaches, green grass and iconic checkerboard rock faces, with a large stone temple dominating the view. Expect to loop the loop, and watch out for the bumper hazards! The inhabitants of Seaside Hill are mechanical crabs, which will try to hinder you.” ~in-game description of Seaside Hill.
The tracks that use Seaside Hill as its theme are Whale Lagoon and Lost Palace.
Whale Lagoon is the first track of the Chao Cup and the first track in the game overall. Players start at a double fork in the road that leads to a spiraling wooden bridge that leads them across a grassy plateau to the first Shuttle Loop of the game. After said shuttle loop, players turn right through a small grassy canyon, then turn right to the start.
The only shortcut in this map involves players jumping off the edge of the second set of roads that allow them to glide over the water to the spiraling bridge. If they do that too soon, they’ll land in the water.
Lost Palace is the third track of the Horror Cup and the fifteenth track overall.
Items
When you’re driving across the tracks, you’ll come across item monitors that will give you a random item.
- Mega Horn: Lets loose a soundwave that damages nearby opponents.
- Speed Shoes: Gives the user a temporary boost of speed and allows them to barrel through opponents and course obstacles. It comes in a triple variant and gives the user the length of three separate Speed Shoes.
- Confusing Star: Launches a star that, upon contact, flips the victim’s screen upside down as well as them spinning out.
- Manual Rocket: A rocket that homes in on opponents both in front of and behind the user. Its triple variant attacks three drivers.
- Energy Shield: A barrier that shields the player from one attack. It disappears immediately if the player uses another item.
- Mine: A cone-shaped bomb that is used to slow down oncoming opponents or blow up on their own after a period of time. The triple variant places all three Mines perpendicular to the front of the player’s vehicle.
- K.O. Glove: A spring-activated boxing glove that bounces off the walls to take down unsuspecting drivers. Its triple variant can be fired in three different angles, the middle one going straight and the other two at 30 degrees.
- Pocket Rainbow: A trap that, when deployed, leaves a rainbow in its wake. Anyone who hits the rainbow will have their views temporary obstructed.
- Giant Rocket: A remote-controlled rocket that flies down the middle of the track, damaging racers in the path. When you press the item button, it will detonate, spinning out any racers caught in the blast radius.
- Bowling Bomb: A bomb that bowls along the track and explode when a player comes in contact or on their own after a while. Comes in a triple variant.
All-Star Items and Moves
Each character has a special move called All-Star Moves. They are powerful items that help a racer get back into the game.
Mission Mode
Mission Mode is a mode exclusive to Single-Player mode. Here, you play as various characters to complete certain objectives. For these missions, you must have an A rank or higher to unlock the next few missions. The mission types are in parentheses.
MISSION 1: Sonic Crush! (Rival Race)
Character used: Amy
Rival: Sonic
Track: Whale Lagoon
In this first mission, your job is to get as far ahead of Sonic as you can before he reaches the goal.
A RANK REQUIREMENTS:
A: Pass Sonic
AA: Be 250 or more feet away from Sonic
AAA: Be 500 or more feet away from Sonic
—-
MISSION 2: Mardi Gras! (Drift)
Character used: Amigo
Track: Sunshine Tour
As Amigo, you must drift to the end of the mission in 55 seconds. This is a good mission to practice your drifting. You gain stars for the longer you drift.
A RANK REQUIREMENTS:
A: Drift for 20 seconds.
AA: Drift for 25 seconds.
AAA: Drift for 30 seconds.
—-
MISSION 3: Fight to the Finish! (Knockout)
Character used: Knuckles
Rivals: AiAi, B.D. Joe, Big, Amy, Tails, Amigo
Track: Icicle Valley
In a Knockout mission, you must stay ahead of the competition before your rivals catch up to you. While doing so, anyone who is in last place after time is up is out for the rest of the race.
A RANK REQUIREMENTS:
A: 3rd place.
AA: 2nd place.
AAA: 1st place.
—-
MISSION 4: Treasure Island! (Collect)
Character used: Sonic
Track: Seaside Arena
In Seaside Square, numerous rings are out there for Sonic to collect. Get as many Rings as you can in one minute to clear the mission. You get a star for every two rings you collect.
A RANK REQUIREMENTS:
A: Collect some of the rings.
AA: Collect a lot of the rings.
AAA: Collect most of the rings.
—-
MISSION 5: White Knuckle Ride! (Race)
Character used: Shadow
Rivals: Alex Kidd, AiAi, Amigo, Opa-Opa, Big, Ryo
As Shadow, you must complete two laps on Outer Forest as fast as you can.
A RANK REQUIREMENTS:
A: 3rd place.
AA: 2nd place.
AAA: 1st place.
—-
MISSION 6: Hedgehog Target Practice! (Hit Contest)
Character used: Dr. Eggman
Eggman decides to hold a target practice in Turbine Loop to sharpen his skills. He must drive into the Item Monitors to get three K.O. Gloves and use them to hit the targets. If Eggman drives into a target, it will not count as a hit.
A RANK REQUIREMENTS:
A: Destroy 10 targets.
AA: Destroy 12 targets.
AAA: Destroy 15 targets.
—-
MISSION 7: Graffiti Speed Star! (Boost)
Character used: Beat
The objective in this mission is to complete one lap on Shibuya Downtown while boosting. The longer the boost, the more stars you earn.
A RANK REQUIREMENTS:
A: Boost for 17 seconds.
AA: Boost for 18 seconds.
AAA: Boost for 20 seconds.
—-
MISSION 8: Seaside Cup (Grand Prix)
Character used: Sonic
This mission is a mini-cup of all three Seaside Hill-themed tracks (Whale Lagoon, Lost Palace, and Ocean Ruin) in the game. You are tasked to finish within the top 3 of this mini GP.
A RANK REQUIREMENTS:
A: 3rd place
AA: 2nd place
AAA: 1st place
—-
MISSION 9: Egg-stremely Simple! (Time Gates)
Character used: Billy Hatcher
Track: Icicle Valley
Before you begin, here’s a tip: In Time Gate missions, only go through the green gates as they give you more time. Going through red gates will not only subtract time, but they will also remove the stars you’ve accumulated.
Thankfully, there are no red gates in this mission, but the shortcut has been blocked off.
—-
MISSION 10: Race Your Bets! (Race)
Character: Alex Kidd
Track: Roulette Road
Rivals: Tails, Ulala, and ChuChus.
As Alex Kidd, you are tasked with completing 2 laps on Roulette Road and finish within the top 3.
A RANK REQUIREMENTS:
A: 3rd place
AA: 2nd place
AAA: 1st place
—-
MISSION 11: Jet Set Slide! (Drift)
Character: Beat
Track: Shibuya Downtown
Similar to mission 7, you are tasked with drifting along Shibuya Downtown’s roads as Beat. When you get to the branching paths, take the one in the middle to avoid losing drift time, as you don’t get stars while in mid-air.
A RANK REQUIREMENTS:
A: Drift for 17 seconds
AA: Drift for 18 seconds
AAA: Drift for 20 seconds
—-
MISSION 12: Egg-citing Times! (Hit Contest)
Character: Billy Hatcher
Track: Rampart Road
Rampart Road is overrun with Crows. When the mission begins, Billy will immediately activate his All-Star Move called Egg Rodeo. While it’s in effect, run over as many Crows as you can before Billy reaches the Goal line.
A RANK REQUIREMENTS:
A: Flatten 24 Crows
AA: Flatten 30 Crows
AAA: Flatten 35 Crows
—-
MISSION 13: Emerald Snatcher! (Collect)
Character: Dr. Eggman
Track: Whale Lagoon
Dr. Eggman’s dream of getting every Chaos Emerald has finally come true! As a bonus, there are plenty of Rings that he has to collect in addition to the Chaos Emeralds. Rack up as many Rings as you can, and get all seven Chaos Emeralds!
A RANK REQUIREMENTS:
A: Collect 4 Chaos Emeralds and some Rings
AA: Collect 6 Chaos Emeralds and most of the Rings
AAA: Collect all 7 Chaos Emeralds and a lot of the Rings
—-
MISSION 14: Beat the Dealer! (Rival Race)
Character used: Tails
Rival: Sonic
Track: Roulette Road
Tails wants to prove to Sonic that he can be just as fast as him in a car. Similarly to Sonic Crush!, your objective is to reach the Goal before Sonic does. However, this time around, Sonic much more aware of his surroundings, and you’ll have to use your skills to get far ahead of him.
A RANK REQUIREMENTS:
A: Pass Sonic
AA: Be 250 or more feet away from Sonic
AAA: Be 500 or more feet away from Sonic
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MISSION 15: Fiesta Food Dodge! (Avoid)
Character used: Big the Cat
Track: Sunshine Tour
It’s time for a party and Big surely wants to go. However, there’s a huge problem: The track is littered with cooking pots. Your job is to reach the goal without bumping into a cooking pot.
A RANK REQUIREMENTS:
AAA: Don’t break a single pot.
AA: Break 1 pot.
A: Break 2 pots.
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MISSION 16: Blizzard Cup (Grand Prix)
Character used: Billy Hatcher
This is another mini-Grand Prix mission, but this time, you’re racing across three tracks from Billy Hatcher and the Giant Egg as the eponymous protagonist.
A RANK REQUIREMENTS:
A: 3rd place
AA: 2nd place
AAA: 1st place
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MISSION 17: Fiesta Clean-Up Crew! (Hit Contest)
Character used: Big the Cat
Track: Sunshine Tour
With the festivities out of the way, the party has officially begun. Instead of washing the pots, Big wants to smash them! This mission is played similarly to Mission 15, except that you get rewarded for breaking the pots instead of avoiding them.
A RANK REQUIREMENTS:
A: Break some pots
AA: Break a lot of pots
AAA: Break many pots
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MISSION 18: Jet Set Race! (Knockout)
Character used: Beat
Rivals: Ulala, Ryo, Zobio and Zobiko, Sonic, Shadow, Alex Kidd
Track: Rokkaku Hill
Welcome to the second Knockout mission! This time around, there are more obstacles to slow you down. Take care not to get held up by these obstacles, and use items to move your way to be the last one standing!
A RANK REQUIREMENTS:
A: 3rd place.
AA: 2nd place.
AAA: 1st place.
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MISSION 19: Nitro Nights! (Boost)
Character used: Zobio & Zobiko
Track: Outer Forest
Whoever said that zombies were slow will be eating their words when Zobio & Zobiko come to play! In this mission, your job is to reach the finish line while maintaining a steady boost.
A RANK REQUIREMENTS:
A: Boost for a while
AA: Boost for a long while
AAA: Boost for an even longer while
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MISSION 20: Seafood Dinner! (Hit Contest)
Character used: Sonic
Track: Lost Palace
Uh-oh. There’s a Crabmeat infestation going on at Lost Palace, and Sonic has been called there to clear it out. Using infinite K.O. Gloves, your job is to take down any Crabmeats that are on the course. There are also Item Capsules that turn your K.O. Glove into a single-use Manual Rocket that hits a Crabmeat no matter where it is.
A RANK REQUIREMENTS:
A: 18 Crabmeats.
AA: 20 Crabmeats.
AAA: 24 Crabmeats.
Mission Mode – Part 2
MISSION 21: Egg-Ceptional! (Race)
Character used: Alex Kidd
Rivals: Big the Cat, Shadow the Hedgehog, Ryo Hazuki
Track: Rampart Road
Alex Kidd is hitting the streets again with his trusty vehicle! In this mission, your job is to beat Big, Shadow, and Ryo to the finish line within 2 laps. One other noteworthy thing about this mission is that all of the characters involved ride bikes.
A RANK REQUIREMENTS:
A: 3rd place.
AA: 2nd place.
AAA: 1st place.
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MISSION 22: Monkey Capsules, I Love ‘Em!
Character used: Ryo Hazuki
Track: Treetops
The monkeys of Monkey Island have challenged Ryo Hazuki to drive through their course while touching the green gates! In this mission, your objective is to reach the finish line while keeping the timer going. New to this mission are red timer gates which not only subtract time, but also lose the stars you’ve accumulated for the next ranking.
A RANK REQUIREMENTS:
A: Pass through some gates
AA: Pass through most of the gates
AAA: Reach the finish line
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MISSION 23: Sky Pirate! (Battle Race)
Character used: Bonanza Brothers
Rivals: Amigo, Sonic, Amy, B.D. Joe, Shadow, Ryo, AiAi
Track: Jump Parade
Mobo and Robo aren’t doing so well in the race, so they have to resort to cheating in order to win. Using their All-Star Move, your job is to hit the others with bombs as many times as you can before Robo reaches the finish line.
A RANK REQUIREMENTS:
A: 27 hits.
AA: 34 hits.
AAA: 41 hits.
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MISSION 24: Tokyo-To Cup (Grand Prix)
Character used: Beat
Tracks: Shibuya Downtown, Rokkaku Hill, Highway Zero
There’s another trophy up for grabs. As Beat, you are tasked with blazing through the streets of Tokyo-To and must finish within the top 3 after all of the Jet Set Radio tracks.
A RANK REQUIREMENTS:
A: 3rd place.
AA: 2nd place.
AAA: 1st place.
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MISSION 25: Egg-Straordinary! (Battle Race)
Character used: Amy
Rival: Billy
Track: Rampart Road
Billy Hatcher has flown the coop and Amy must stop him before he gets away! Using the K.O. Glove, your job is to hit Billy Hatcher to make him lose his lives (as indicated by the fruit oscillating around him) before he reaches the finish line.
A RANK REQUIREMENTS:
A: Hit Billy Hatcher four times.
AA: Hit Billy Hatcher five times.
AAA: Eliminate Billy Hatcher.
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MISSION 26: Spooky Speedway! (Drift)
Character used: Sonic
Track: Sewer Scrapes
Sonic must maneuver his way through the dark, creepy sewers of Curien Mansion while drifting his Speed Star. Unlike the other Drift missions, you are given less time to drift due to Sewer Scrapes having multiple turns one after.
A RANK REQUIREMENTS:
A: Drift for a while.
AA: Drift for longer.
AAA: Drift for even longer.
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MISSION 27: Maraca Madness! (Knockout)
Character used: Dr. Eggman
Rivals: Amy, Sonic, ChuChus, Billy Hatcher, Knuckles, Alex Kidd, Opa-Opa
Track: Jump Parade
Uh-oh. Looks like the party’s over. Someone didn’t invite Eggman and now he wants to come and claim Jump Town as his own.
Like the other Knockout missions, your job is to stay ahead of the others to avoid being eliminated.
A RANK REQUIREMENTS:
A: 3rd place.
AA: 2nd place.
AAA: 1st place.
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MISSION 28: Banana Bonus! (Collect)
Character used: AiAI
Track: Treetops
Looks like AiAi’s dream has come true. Treetops is littered with bananas and AiAi couldn’t be happier. Your job is to pick up the bananas and get to the goal before time runs out.
A RANK REQUIREMENTS:
A: Collect some of the bananas.
AA: Collect a lot of the bananas.
AAA: Collect many of the bananas.
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MISSION 29: Water Slide! (Time Gates)
Character used: Tails
Track: Ocean Ruin
Tails is on a time crunch here. He wants to get to the water slide to see all of the underwater life before time runs out. As with Mission 22, there are red time gates that will take time off and every star you got for the next rank is lost.
You’ll have to be fast if you want to complete this mission because you start off with 12 seconds.
A RANK REQUIREMENTS:
A: Pass through some green gates
AA: Pass through more green gates
AAA: Reach the goal without touching a red gate
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MISSION 30: Fare Game! (Rival Race)
Character used: B.D. Joe
Rival: Beat
Track: Rokkaku Hill
Beat and B.D. Joe are two known speed demons, but B.D. Joe wants to show Beat who the true ruler of the streets are. Your job is to get to the goal before Beat does while maintaining a good distance from him.
A RANK REQUIREMENTS:
A: Pass Beat
AA: Be more than 250 feet from Beat.
AAA: Be more than 500 feet from Beat.
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MISSION 31: Chu Chu Avenue! (Hit Contest)
Character used: ChuChus
Track: Dark Arsenal
It’s feeding time for the KapuKapu, but this time, it has decided to spare the ChuChus and go after the robots instead. When the mission begins, the ChuChus will immediately use their All-Star Move, and your job is to “eat” the Egg Pawns and other robots while the big cat careens down the tracks.
A RANK REQUIREMENTS:
A: 28 robots
AA: 35 robots
AAA: 42 robots
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MISSION 32: Carnival Cup (Grand Prix)
Character used: Amigo
Tracks: Sunshine Tour, Jump Parade, Rocky Coaster
It’s time for Mardi Gras! Help Amigo keep the spirit alive by racing through all three tracks from the Samba de Amigo series and finishing within the top 3!
A RANK REQUIREMENTS:
A: 3rd place.
AA: 2nd place.
AAA: 1st place.
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