Alien: Isolation Guide

Alien: Isolation maps for Alien: Isolation

Alien: Isolation maps

Overview

Alien: Isolation – Campaign, Survivor mode, Salvage mode and The Nostromo maps.- Loot markers, door requirements etc.- All Nostromo logs.- All ID tags.

Salvage mode maps

Safe Haven

Lost Contact

Survivor mode maps

The Basement

Corporate Lockdown

Trauma

The Trigger

Crew Expendable map

The Nostromo

Last Survivor map

The Nostromo

Campaign maps

The Torrens

Sevastopol Spaceflight Terminal

Lorentz Systech Spire

Seegson Communications

Sevastopol Scimed Tower

San Cristolbal Medical Facility

Seegson Synthetics

Gemini Exoplant Solutions

Project KG348

Solomons Habitation Tower

Apollo Core

Engineering

The Anesidora

Station Maintenance

Nostromo logs

01.

Sevastopol Spaceflight Terminal: Arrivals and Departures, Security, Freight Shipping

[i.imgur.com]
02.

Lorentz Systech Tower: Upper Level, Lower Level, Lobby And Technical

[i.imgur.com]
03.

Lorentz Systech Tower: Upper Level, Lower Level, Lobby And Technical

[i.imgur.com]
04.

Seegson Communications: Observation Deck, Monitoring Rooms, Central Communications

[i.imgur.com]
05.

Sevastopol Scimed Tower: Transit Station, Maintenance Deck

[i.imgur.com]
06.

San Cristolbal Medical Facility: Primary Care Floor, Maintenance And Morgue

[i.imgur.com]
07.

Seegson Synthetics: Synthetic Storage, Facility Observation

[i.imgur.com]
08.

Gemini Exoplant Solutions: Manufacture and Distrubution, Upper Floor

[i.imgur.com]
09.

Solomons Habitation Tower: Habitation Decks, Upper Transit

[i.imgur.com]
10.

Engineering: Maintenance Deck

[i.imgur.com]

Other map guides

Check out these other Alien: Isolation map guides:

|iG| Vertigo – made this Sevastopol transit overview:
[link]

MetroS.T.A.L.K.E.R – has merged all locations into one large map:
[link]

APPENDIX

THIS MAP GUIDE IS NOW CONSIDERED DONE!

– Unless some critical flaws are reported – Or should we all have the privilege of getting spoiled once more by Creative Assembly – I would, of course – be unable to resist the temptation of making yet another map!

Tech stuff:
GIMP – The GNU Image Manipulation Program – was used for all image handling.
Campaign, Crew Expendable and Last Survivor -maps, was made from pure screen dumps, maticously puzzled together, and cleansed of any unnecessary interference.
Salvage– and Survivor -mode maps, was all drawn from scratch by hand, on top of a blank background screen dump. The same goes for all the map legends, icons etc.

Hope you find them useful, and thanks for all the positive feedback.

/AD

SteamSolo.com