People Playground Guide

How To Create A One-Way Joint for People Playground

How To Create A One-Way Joint

Overview

(Y’know, like an arm or a leg!)This guide will allow you to view a world of limb-replacement possibilities, most of which involve *NOT using bandages instead of rigid cables because rigid cables *ARE GREAT, I AM NOT BEING THREATENED BY A STINK BUG, DON’T HELP.

Heya pals and friendos, the battery’s here!

(IGNORE IF YOU HAVEN’T SEEN THIS GUIDE BEFORE)

so
the
1.14
beta(s) (and full update)
came

Aaaannnndd pin has invalidated all my work.

It acts as a perfect joint (no X pattern!)
It’s easy to use (yeah!)
It’s versatile (is it really?)
It stops connected objects from colliding (WAIT WHAT)
You can use it to connect things to the background and they’ll still rotate (COOL)
It’s (come back later to finish)

Now, the perfect joint is just a pin, a wire, and a couple bandages. The only bad thing I’ve found about the pin is that you can’t easily use it with rigid cables.

SO LONG, I’M GONNA GO POST A BUNCHA GORSES HAHAHHAHAHAHAHHA

Why use this?

If you haven’t already clicked away from this guide, you must be asking yourself, “But why would I use complicated wire-based joints if I could just use ol’ reliable rigid cables?”

The answer is:
R I G I D C A B L E S A R E A L I E

Oh, also because these are one-way joints, which allow- wait i already typed out the next section… u h

One-way joints allow you to simply and easily make replacements for broken elbows/knees that won’t bend backwards at the slightest hint of force, usually also having some built-in protection for the side it’s meant to bend towards.

How to use this?

You can use these joints by simply:

– Remembering to edit in a part telling the viewers to DISABLE the COLLISION of at least one of the ARM PARTS, but only if it’s NOT HUMAN

– Creating an “X” shape between the parts you want to connect with two wires. This will act as a double joint that gives it more flexibility and adaptability and super ability and ability ability

– Connecting the two pieces with another wire on the side you want to bend inwards (This will also stop the other side from bending inwards too much)

– Adding in your bandages/rigid cable on the side you want to bend outwards (Depends on personal preference)

– Adjusting the rigid cable until it bends to a point you like (ONLY IF YOU USED THE RIGID CABLE)

When to use this?

You should use this when you accidentally break a leg/arm off of a person that was very important to you

You should use this when you want to create a humanoid robot

What to use this on?

Everything

Why are rigid cables so bad?

Because They

Are very buggy
Are very annoying
Aren’t very tolerant when it comes to their length
Automatically reset their length when moved in pause mode and because wires borrow some of their code, wires also have this property.
Are one of the only proper options for a rotating connection
ect.

What issues does this have?

If all of a human’s walking joints are replaced with these, they cannot walk properly.

I said NOT walking properly

See? Much bette- I mean worse, much worse!

Why are you reading this?

Seriously, you should now know enough to do it on your own.
If you still have any questions, put them in the comments.

Now with that done, back to Gorseposting!

…wait is the mic still on-

An alternate design

So I found a design that *might* be better

– Create the “X” joint as shown before
– Connect a rigid cable between the point of the first segment farthest from the joint to the point on the other segment closest to the joint (on the side you don’t want to bend inwards)
– Do it again but the other way around
– Boom an arm

– Basically same design shown at the start of the guide but minus the extra wire and you replace the bandages/rigid cable with a rigid cable going from the “shoulder” to the part closest to the joint on the other arm segment and another rigid cable going from the “wrist” to (once again) the part closest to the joint on the previous arm segment

Don’t understand? Look at the image below.

Results:

SteamSolo.com