BLOCKPOST Guide

> Weapon Stats < for BLOCKPOST

> Weapon Stats <

Overview

This guide is being updated, as long as players are interested in updating it. Because this guide, it isn’t really a guide, it is a data base. A wiki. Made by small amount amount of people to help everyone.That is why, this guide is a community project.If you have new data for it, or you have a suggestion, please leave a comment, or send a friend request. (You can find more information in “Additional information”). My discord it – EvilPasta#0864, you can send me pictures in discord too>>> If you are looking for specific weapon – use search (Ctrl+F) <<<

Additional information

  • Any headshot deals doubled (x2) damage.
  • Armor protects you from any hit, but only once. Because of that armor is good against snipers, but not enemies with high firerate. BUT, sniper rifles usually have more penetration power, so they will deal more damage when hitting an armored player, than any other weapon.
  • Right now steam version doesn’t have daily reward system. That means that you cant get most of weapons without paying real money. <Free steam accounts are very limited>
  • In this guide Ammo means total ammo you have.
  • DISTANCE STAT MAKES NO SENSE

> If you want to support me – you could help me by sending your screenshots of weapons I need (Stats of a weapon, compared to block scopes just like I did them) in *.png format (I recommend using Lightshot[app.prntscr.com])

Special thanks to ZeNiuEngainah and Kocmu4eskuy!

> Also i would be even happier if you donated me some items (even useless mp5k, or cheap level case)
3 players already did this! (Solid, Annie’s Bear, Kebabel)

Add to your favorites for easier access!
That’s what me and my friends did after all :

Sub Machine Gun

Best at close range, useless on medium and longer. They are very good against Snipers at close range.

KRISS Vector

How to get: Available at start

Damage
14
Firerate
92%
Ammo/Clip
150/30
Distance
38%
Accuracy
52%
Recoil
50%
Mobility
block+5%

MAC-10

How to get: Level Case – Common
(Community Market page)

Damage
14
Firerate
91%
Ammo/Clip
150/30
Distance
38%
Accuracy
45%
Recoil
60%
Mobility
block+6%

MP5K

How to get: Level Case – Common
(Community Market page)

Damage
13
Firerate
90%
Ammo/Clip
120/15
Distance
38%
Accuracy
48%
Recoil
50%
Mobility
block+6%

MP7

How to get: Level Case – Common
(Community Market page)

Damage
14
Firerate
89%
Ammo/Clip
150/30
Distance
42%
Accuracy
55%
Recoil
40%
Mobility
block+5%

P90

How to get: Level Case – Common
(Community Market page)

Damage
16
Firerate
90%
Ammo/Clip
200/50
Distance
39%
Accuracy
50%
Recoil
60%
Mobility
block+2%

Bizon

How to get: Starter case #1 – Common
(Community Market page)

Damage
16
Firerate
90%
Ammo/Clip
256/64
Distance
41%
Accuracy
55%
Recoil
50%
Mobility
block+2%

Berretta MX4

How to get: Starter case #1 – Common
(Community Market page)

Damage
17
Firerate
92%
Ammo/Clip
120/20
Distance
44%
Accuracy
55%
Recoil
50%
Mobility
block+4%

MP40

How to get: WWII Case – Common
(Community Market page)

Damage
16
Firerate
90%
Ammo/Clip
160/32
Distance
50%
Accuracy
61%
Recoil
50%
Mobility
block+0%

PPS

How to get: WWII Case 2 – Common
(Community Market page)

Damage
18
Firerate
90%
Ammo/Clip
175/35
Distance
52%
Accuracy
65%
Recoil
60%
Mobility
block+6%

Micro Uzi

How to get: Craft Case #1 – Common
(Community Market page)

Damage
13
Firerate
90%
Ammo/Clip
125/25
Distance
36%
Accuracy
42%
Recoil
60%
Mobility
block+7%

UMP

How to get: Craft Case #1 – Common
(Community Market page)

Damage
16
Firerate
91%
Ammo/Clip
125/25
Distance
42%
Accuracy
52%
Recoil
50%
Mobility
block+5%

Sub Machine Gun (Part 2)

MP5

How to get: Winter Case – Common
(Community Market page)

Damage
14
Firerate
90%
Ammo/Clip
150/30
Distance
41%
Accuracy
50%
Recoil
40%
Mobility
block+5%

MP5SD

How to get: Craft Case #2 – Common
(Community Market page)

Damage
14
Firerate
91%
Ammo/Clip
150/30
Distance
41%
Accuracy
50%
Recoil
40%
Mobility
block+5%

STEN

How to get: WWII Case – Common
(Community Market page)

Damage
15
Firerate
90%
Ammo/Clip
160/32
Distance
45%
Accuracy
60%
Recoil
60%
Mobility
block+2%

Kedr

How to get: Russian Case – Common
(Community Market page)

Damage
15
Firerate
91%
Ammo/Clip
150/30
Distance
39%
Accuracy
48%
Recoil
50%
Mobility
block+4%

Penal

How to get: Russian Case 2 – Common
(Community Market page)

Damage
18
Firerate
90%
Ammo/Clip
150/30
Distance
42%
Accuracy
52%
Recoil
50%
Mobility
block+4%

Veresk

How to get: Russian Case 2 – Common
(Community Market page)

Damage
24
Firerate
91%
Ammo/Clip
150/30
Distance
44%
Accuracy
60%
Recoil
40%
Mobility
block+5%

Ruger MP9

How to get: Craft Case #3 – Common
(Community Market page)

Damage
14
Firerate
90%
Ammo/Clip
128/32
Distance
39%
Accuracy
48%
Recoil
60%
Mobility
block+5%

TMP

How to get: NY Gift Case – Common
(Community Market page)

Damage
14
Firerate
91%
Ammo/Clip
150/30
Distance
39%
Accuracy
48%
Recoil
50%
Mobility
block+5%

Uzi

How to get: NY Gift Case – Common
(Community Market page)

Damage
14
Firerate
90%
Ammo/Clip
160/40
Distance
38%
Accuracy
45%
Recoil
60%
Mobility
block+5%

PPSH

How to get: WWII Case – Common
(Community Market page)

Damage
14
Firerate
92%
Ammo/Clip
284/71
Distance
50%
Accuracy
65%
Recoil
70%
Mobility
block-1%

Thompson

How to get: WWII Case – Common
(Community Market page)

Damage
18
Firerate
91%
Ammo/Clip
150/30
Distance
44%
Accuracy
55%
Recoil
70%
Mobility
block-1%

Sub Machine Gun (Part 3)

Mini Uzi

How to get: 2020 Case – Common
(Community Market page)

Damage
13
Firerate
90%
Ammo/Clip
128/32
Distance
38%
Accuracy
42%
Recoil
50%
Mobility
block+6%

Thompson Tactical

How to get: Future Case – Common
(Community Market page)

Damage
19
Firerate
91%
Ammo/Clip
250/50
Distance
46%
Accuracy
60%
Recoil
60%
Mobility
block-2%

Light Machine Gun

RPK

How to get: Russian Case 2 – Uncommon
(Community Market page)

Damage
23
Firerate
91%
Ammo/Clip
340/40
Distance
53%
Accuracy
48%
Recoil
70%
Mobility
block-5%

MG 42

How to get: WWII Case 2 – Rare
(Community Market page)

Damage
18
Firerate
92%
Overheat
41 shots
Cooldown
5 seconds
Ammo/Clip
300/100
Distance
49%
Accuracy
42%
Recoil
80%
Mobility
block-11%

M249 SAW

How to get: 2020 Case – Uncommon
(Community Market page)

Damage
20
Firerate
91%
Ammo/Clip
300/100
Distance
53%
Accuracy
50%
Recoil
70%
Mobility
block-7%

Assault Rifle

Jack of all trades you say, huh? Usefull at close range, good at medium, and could be used at long ranges.

Groza

★★★☆☆
How to get: Level Case – Uncommon
(Community Market page)

Damage
20
Firerate
91%
Ammo/Clip
120/20
Distance
44%
Accuracy
55%
Recoil
50%
Mobility
block+2%

XM8

★★★★☆
How to get: Level Case – Uncommon
(Community Market page)

Damage
20
Firerate
91%
Ammo/Clip
150/30
Distance
55%
Accuracy
60%
Recoil
40%
Mobility
block+1%

Daewoo K1

★★☆☆☆
How to get: Starter case #1 – Uncommon
(Community Market page)

Damage
19
Firerate
90%
Ammo/Clip
120/20
Distance
50%
Accuracy
60%
Recoil
50%
Mobility
block+0%

AK-47

★★★★★ [High damage]
How to get: Starter Case #1 – Rare
(Community Market page)

Damage
25
Firerate
90% (1 shot every ~0.11s)
Ammo/Clip
150/30
Distance
50%
Accuracy
55%
Recoil
60%
Mobility
block+0%

QBZ 95

★★★★☆
How to get: Starter Case #2 – Uncommon
(Community Market page)

Damage
20
Firerate
90%
Ammo/Clip
150/30
Distance
55%
Accuracy
58%
Recoil
50%
Mobility
block+1%

M4A1

★★★★★ [High accuracy]
How to get: Starter Case #2 – Rare
(Community Market page)

Damage
22
Firerate
90%
Ammo/Clip
150/30
Distance
50%
Accuracy
72%
Recoil
60%
Mobility
block+0%

G36C

★★★★☆
How to get: Rifle Case – Common
(Community Market page)

Damage
20
Firerate
90%
Ammo/Clip
150/30
Distance
52%
Accuracy
60%
Recoil
50%
Mobility
block+1%

Berretta Rx4

★★★☆☆
How to get: Rifle Case – Common
(Community Market page)

Damage
20
Firerate
91%
Ammo/Clip
120/20
Distance
55%
Accuracy
65%
Recoil
60%
Mobility
block+1%

SCAR L

★★★☆☆
How to get: Rifle Case – Common
(Community Market page)

Damage
19
Firerate
90%
Ammo/Clip
150/30
Distance
49%
Accuracy
65%
Recoil
50%
Mobility
block+1%

LR-300

★★★★★ [High accuracy]
How to get: Rifle Case – Uncommon
(Community Market page)

Damage
22
Firerate
91%
Ammo/Clip
120/20
Distance
58%
Accuracy
68%
Recoil
50%
Mobility
block+1%

Assault Rifle (Part 2)

Magpul PDR

★★★☆☆
How to get: Rifle Case – Uncommon
(Community Market page)

Damage
18
Firerate
90%
Ammo/Clip
150/30
Distance
42%
Accuracy
54%
Recoil
50%
Mobility
block+4%

AEK-971

★★★★★ [High damage]
How to get: Rifle Case – Rare
(Community Market page)

Damage
25
Firerate
90%
Ammo/Clip
150/30
Distance
53%
Accuracy
62%
Recoil
50%
Mobility
block-1%

Galil

★★★★★ [High ammo]
How to get: Craft Case #1 – Rare
(Community Market page)

Damage
20
Firerate
90%
Ammo/Clip
140/35
Distance
50%
Accuracy
55%
Recoil
50%
Mobility
block-1%

SIG 552

★★★★☆
How to get: Craft Case #2 – Common
(Community Market page)

Damage
21
Firerate
90%
Ammo/Clip
150/30
Distance
53%
Accuracy
55%
Recoil
60%
Mobility
block+0%

G3

★★★☆☆
How to get: Craft Case #3 – Common
(Community Market page)

Damage
24
Firerate
90%
Ammo/Clip
120/20
Distance
60%
Accuracy
60%
Recoil
60%
Mobility
block-1%

StG 44

★★★★★
How to get: WWII Case 2 – Common
(Community Market page)

Damage
22
Firerate
89%
Ammo/Clip
150/30
Distance
52%
Accuracy
65%
Recoil
70%
Mobility
block-1%

A-91

★★★★☆
How to get: Russian Case – Common
(Community Market page)

Damage
21
Firerate
90%
Ammo/Clip
150/30
Distance
52%
Accuracy
56%
Recoil
50%
Mobility
block-1%

AKSU

★★★★☆
How to get: Russian Case 2 – Common
(Community Market page)

Damage
22
Firerate
90%
Ammo/Clip
150/30
Distance
44%
Accuracy
52
Recoil
50%
Mobility
block+2%

VSK-94

How to get: Russian Case – Rare
(Community Market page)

Damage
24
Firerate
92%
Ammo/Clip
120/20
Distance
64%
Accuracy
75%
Recoil
60%
Mobility
block+2%

AS VAL

★★★★★ [High damage]
How to get: Russian Case 2 – Rare
(Community Market page)

Damage
27
Firerate
91%
Ammo/Clip
100/20
Distance
56%
Accuracy
65%
Recoil
50%
Mobility
block+2%

SA80

★★★★☆
How to get: Winter Case – Common
(Community Market page)

Damage
20
Firerate
91%
Ammo/Clip
150/30
Distance
56%
Accuracy
58%
Recoil
50%
Mobility
block+0%

Assault Rifle (Part 3)

TAR-21

★★★★☆
How to get: Winter Case – Common
(Community Market page)

Damage
21
Firerate
91%
Ammo/Clip
150/30
Distance
55%
Accuracy
61%
Recoil
50%
Mobility
block+1%

M16

★★★★★ [High accuracy]
How to get: Winter Case – Common
(Community Market page)

Damage
22
Firerate
89%
Ammo/Clip
125/25
Distance
60%
Accuracy
70%
Recoil
60%
Mobility
block+2%

Famas

★★★★☆
How to get: NY Gift Case – Common
(Community Market page)

Damage
20
Firerate
91%
Ammo/Clip
150/25
Distance
53%
Accuracy
60%
Recoil
50%
Mobility
block+1%

AUG

★★★★★ [High accuracy]
How to get: 2020 Case – Common
(Community Market page)

Damage
21
Firerate
91%
Ammo/Clip
120/30
Distance
60%
Accuracy
70%
Recoil
50%
Mobility
block-1%

AN-94

★★★★★
How to get: 2020 Case – Common
(Community Market page)

Damage
26
Firerate
90%
Ammo/Clip
150/30
Distance
55%
Accuracy
61%
Recoil
50%
Mobility
block+1%

DAEWOO K2

#####
How to get: 2020 Case – Common
(Community Market page)

Damage
22
Firerate
91%
Ammo/Clip
150/30
Distance
55%
Accuracy
64%
Recoil
50%
Mobility
block-3%

AK Alfa

★★★★★
How to get: Future Case – Uncommon
(Community Market page)

Damage
27
Firerate
91%
Ammo/Clip
185/30
Distance
52%
Accuracy
58%
Recoil
60%
Mobility
block-2%

AK-12 Gold

★★★★★
How to get: unobtainable
(Community Market page)

Damage
26
Firerate
91%
Ammo/Clip
160/32
Distance
55%
Accuracy
52%
Recoil
60%
Mobility
block-1%

HK416

★★★★★
How to get: unobtainable
(Community Market page)

Damage
22
Firerate
91%
Ammo/Clip
150/30
Distance
55%
Accuracy
68%
Recoil
40%
Mobility
block+1%

KAC PDW

★★★★★
How to get: unobtainable
(Community Market page)

Damage
20
Firerate
91%
Ammo/Clip
150/30
Distance
53%
Accuracy
66%
Recoil
40%
Mobility
block+2%

Fedorov

★★★★★
How to get: unobtainable
(Community Market page)

Damage
27
Firerate
85%
Ammo/Clip
125/25
Distance
56%
Accuracy
66%
Recoil
60%
Mobility
block-2%

Assault Rifle (Part 4)

AK-15

★★★★★
How to get: unobtainable – Reach level 3 during the beta test of the original, vk version of Blockpost
(Community Market page)

Damage
23
Firerate
91%
Ammo/Clip
150/30
Distance
53%
Accuracy
65%
Recoil
60%
Mobility
block+0%

AKS74

#####
How to get: unobtainable – VK Exclusive – Task reward 1000 kills
(Community Market page)

Damage
24
Firerate
89%
Ammo/Clip
180/30
Distance
47%
Accuracy
52%
Recoil
50%
Mobility
block-3%

DMR and Sniper Rifles

Requires skill at short range, very usefull at long and extremely long distances

SL8

How to get: Recruit Case
(Community Market page)

Damage
32
Firerate
80%
Ammo/Clip
60/10
Distance
80%
Accuracy
84%
Recoil
40%
Mobility
block-2%

Mk 14 EBR

How to get: Recruit Case
(Community Market page)

Damage
35
Firerate
81%
Ammo/Clip
70/10
Distance
66%
Accuracy
80%
Recoil
60%
Mobility
block-1%

M21

How to get: Recruit Case
(Community Market page)

Damage
34
Firerate
51%
Ammo/Clip
100/20
Distance
75%
Accuracy
85%
Recoil
70%
Mobility
block-2%

Steyr Scout

How to get: Level case – Rare
(Community Market page)

Damage
50
Firerate
30% (1 shot every ~0.65s)(Bolt action!)
Ammo/Clip
80/10
Distance
88%
Accuracy
95%
Recoil
60%
Mobility
block+1%

SVD

How to get: Level case – Rare
(Community Market page)

Damage
35
Firerate
50% (1 shot every ~0.48s)
Ammo/Clip
70/10
Distance
75%
Accuracy
80%
Recoil
70%
Mobility
block-2%

SR-25

How to get: Sniper Case – Common
(Community Market page)

Damage
31
Firerate
82%
Ammo/Clip
70/10
Distance
75%
Accuracy
82%
Recoil
60%
Mobility
block-1%

SVU

How to get: Sniper Case – Common
(Community Market page)

Damage
31
Firerate
81%
Ammo/Clip
70/10
Distance
72%
Accuracy
78%
Recoil
70%
Mobility
block-1%

QBU-88

How to get: Sniper Case – Common
(Community Market page)

Damage
33
Firerate
81%
Ammo/Clip
80/10
Distance
74%
Accuracy
80%
Recoil
70%
Mobility
block+0%

M24

How to get: Sniper Case – Rare
(Community Market page)

Damage
50
Firerate
5%
Ammo/Clip
30/5
Distance
92%
Accuracy
98%
Recoil
70%
Mobility
block-1%

Lee-Enfield

How to get: WWII Case – Common
(Community Market page)

Damage
40
Firerate
62%
Ammo/Clip
60/10
Distance
88%
Accuracy
92%
Recoil
70%
Mobility
block-1%

Mosin Rifle

How to get: WWII Case – Uncommon
(Community Market page)

Damage
45
Firerate
58%
Ammo/Clip
45/5
Distance
100%
Accuracy
98%
Recoil
70%
Mobility
block-3%

DMR and Sniper Rifles (Part 2)

M1A1 Paratrooper

How to get: WWII Case 2 – Uncommon
(Community Market page)

Damage
36
Firerate
88%
Ammo/Clip
75/15
Distance
67%
Accuracy
80%
Recoil
60%
Mobility
block+2%

Vyhlop

How to get: Russian Case 2 – Rare
(Community Market page)

Damage
52
Firerate
60%
Ammo/Clip
30/5
Distance
92%
Accuracy
92%
Recoil
80%
Mobility
block-4%

Vintorez

How to get: Craft Case #2 – Rare
(Community Market page)

Damage
35
Firerate
91%
Ammo/Clip
100/10
Distance
72%
Accuracy
85%
Recoil
60%
Mobility
block+2%

L96A1

How to get: Craft Case #3 – Rare
(Community Market page)

Damage
50
Firerate
1%
Ammo/Clip
60/10
Distance
88%
Accuracy
95%
Recoil
80%
Mobility
block-4%

SV-98

How to get: NY Gift Case – Uncommon
(Community Market page)

Damage
50
Firerate
1%
Ammo/Clip
50/10
Distance
88%
Accuracy
92%
Recoil
70%
Mobility
block-5%

SKS

How to get: Russian Case – Uncommon
(Community Market page)

Damage
35
Firerate
79%
Ammo/Clip
70/10
Distance
74%
Accuracy
82%
Recoil
80%
Mobility
block-1%

Mauser 98k

How to get: WWII Case – Common
(Community Market page)

Damage
42
Firerate
60%
Ammo/Clip
45/5
Distance
91%
Accuracy
98%
Recoil
60%
Mobility
block+0%

M1 Garand

How to get: WWII Case – Uncommon
(Community Market page)

Damage
38
Firerate
80%
Ammo/Clip
56/8
Distance
75%
Accuracy
85%
Recoil
80%
Mobility
block+1%

SVT

How to get: WWII Case 2 – Uncommon
(Community Market page)

Damage
38
Firerate
88%
Ammo/Clip
60/10
Distance
72%
Accuracy
85%
Recoil
70%
Mobility
block-2%

PSG1

How to get: Winter Case – Uncommon
(Community Market page)

Damage
33
Firerate
79%
Ammo/Clip
50/10
Distance
80%
Accuracy
85%
Recoil
70%
Mobility
block-2%

DMR and Sniper Rifles (Part 3)

GOL-Sniper

How to get: Winter Case – Rare
(Community Market page)

Damage
52
Firerate
1%
Ammo/Clip
20/5
Distance
91%
Accuracy
95%
Recoil
80%
Mobility
block-4%

MSG90

How to get: 2020 Case – Common
(Community Market page)

Damage
38
Firerate
81%
Ammo/Clip
100/20
Distance
75%
Accuracy
82%
Recoil
60%
Mobility
block-4%

PGM Hecate II

How to get: 2020 Case – Rare
(Community Market page)

Damage
55
Firerate
18%
Ammo/Clip
28/7
Distance
94%
Accuracy
92%
Recoil
90%
Mobility
block-5%

Savage 10BA

How to get: Future Case – Uncommon
(Community Market page)

Damage
46
Firerate
1%
Ammo/Clip
60/10
Distance
88%
Accuracy
96%
Recoil
60%
Mobility
block-7%

SV-98M

How to get: Future Case – Rare
(Community Market page)

Damage
52
Firerate
1%
Ammo/Clip
55/11
Distance
95%
Accuracy
90%
Recoil
90%
Mobility
block-5%

Barrett M82

How to get: unobtainable
(Community Market page)

Damage
60
Firerate
1%
Ammo/Clip
35/5
Distance
100%
Accuracy
95%
Recoil
100%
Mobility
block-6%

Shotgun

Overpowered at close range, yet useless at medium and longer.

Serbu Super-Shorty

How to get: Level Case – Common
(Community Market page)

Damage
20×6
Firerate
78%
Ammo/Clip
53/5
Distance
25%
Accuracy
30%
Recoil
70%
Mobility
block+0%

Saiga-12

How to get: Russian Case – Uncommon
(Community Market page)

Damage
20×5
Firerate
80%
Ammo/Clip
64/8
Distance
31%
Accuracy
38%
Recoil
60%
Mobility
block-1%

Kel-Tec KSG

How to get: Winter Case – Uncommon
(Community Market page)

Damage
14×5
Firerate
86%
Ammo/Clip
52/12
Distance
30%
Accuracy
40%
Recoil
60%
Mobility
block+0%

SPAS-12

How to get: Winter Case – Common
(Community Market page)

Damage
18x#
Firerate
85%
Ammo/Clip
32/8
Distance
31%
Accuracy
35%
Recoil
70%
Mobility
block-2%

AA-12

How to get: 2020 Case – Uncommon
(Community Market page)

Damage
13×5
Firerate
79%
Ammo/Clip
100/20
Distance
30%
Accuracy
36%
Recoil
40%
Mobility
block+1%

Holy Shotgun

How to get: Halloween Case #2 – Uncommon
(Community Market page)

Damage
15×5
Firerate
87%
Ammo/Clip
60/12
Distance
24%
Accuracy
30%
Recoil
80%
Mobility
block-6%

Not A Flamethrower

How to get: Future Case – Common
(Community Market page)

Damage
10
Firerate
93%
Ammo/Clip
300/100
Distance
25%
Accuracy
50%
Recoil
50%
Mobility
block-5%

MAG-7

How to get: unobtainable
(Community Market page)

Damage
15×6
Firerate
62%
Ammo/Clip
20/5
Distance
30%
Accuracy
32%
Recoil
80%
Mobility
block-1%

Secondary

Plan B or situational. Pistols and secondry smgs may be used by snipers to be more effective at close range, and heavy pistols with smgs and shotguns to remain effective at longer ranges.

Beretta 92

How to get: Available at start

Damage
15
Firerate
90%
Ammo/Clip
60/15
Distance
39%
Accuracy
75%
Recoil
50%
Mobility
block+7%

Colt 1911

How to get: Level Case – Common
(Community Market page)

Damage
20
Firerate
88%
Ammo/Clip
49/7
Distance
41%
Accuracy
70%
Recoil
60%
Mobility
block+7%

Glock 17

How to get: Craft Case #2 – Uncommon
(Community Market page)

Damage
18
Firerate
90%
Ammo/Clip
68/17
Distance
38%
Accuracy
75%
Recoil
40%
Mobility
block+9%

Desert Eagle

How to get: Craft Case #3 – Uncommon
(Community Market page)

*High Recoil*

Damage
40
Firerate
89%
Ammo/Clip
56/7
Distance
75%
Accuracy
75%
Recoil
70%
Mobility
block+6%

PB

How to get: Pistol Case – Common
(Community Market page)

Damage
14
Firerate
88%
Ammo/Clip
48/8
Distance
39%
Accuracy
66%
Recoil
50%
Mobility
block+10%

Five-seveN

How to get: Pistol Case – Common
(Community Market page)

Damage
16
Firerate
89%
Ammo/Clip
100/20
Distance
38%
Accuracy
68%
Recoil
40%
Mobility
block+6%

Ruger MK II

How to get: Pistol Case – Common
(Community Market page)

*High Recoil*

Damage
32
Firerate
87%
Ammo/Clip
50/10
Distance
50%
Accuracy
72%
Recoil
40%
Mobility
block+13%

Secondary (Part 2)

Grach

How to get: Russian Case – Common
(Community Market page)

Damage
18
Firerate
89%
Ammo/Clip
90/18
Distance
46%
Accuracy
72%
Recoil
50%
Mobility
block+9%

Browning Hi-Power

How to get: WWII Case – Common
(Community Market page)

Damage
20
Firerate
90%
Ammo/Clip
65/13
Distance
42%
Accuracy
75%
Recoil
60%
Mobility
block+5%

Model 10

How to get: WWII Case – Common
(Community Market page)

Damage
18
Firerate
90%
Ammo/Clip
36/6
Distance
53%
Accuracy
70%
Recoil
40%
Mobility
block+9%

TT

How to get: WWII Case – Common
(Community Market page)

Damage
18
Firerate
90%
Ammo/Clip
48/8
Distance
39%
Accuracy
70%
Recoil
50%
Mobility
block+9%

Mauser C96

How to get: WWII Case – Rare
(Community Market page)

*High Recoil*

Damage
40
Firerate
90%
Ammo/Clip
50/10
Distance
75%
Accuracy
78%
Recoil
60%
Mobility
block+4%

Luger P08

How to get: WWII Case 2 – Rare
(Community Market page)

Damage
38
Firerate
89%
Ammo/Clip
48/8
Distance
74%
Accuracy
80%
Recoil
60%
Mobility
block+2%

RSH-12

How to get: Russian Case 2 – Uncommon
(Community Market page)

Damage
46
Firerate
50%
Ammo/Clip
30/5
Distance
75%
Accuracy
75%
Recoil
70%
Mobility
block+5%

USP

How to get: Craft Case #2 – Uncommon
(Community Market page)

Damage
16
Firerate
90%
Ammo/Clip
75/15
Distance
39%
Accuracy
72%
Recoil
40%
Mobility
block+7%

Makarov

How to get: NY Gift Case – Common
(Community Market page)

Damage
18
Firerate
90%
Ammo/Clip
56/8
Distance
38%
Accuracy
68%
Recoil
40%
Mobility
block+9%

Colt Anaconda

How to get: Winter Case – Common
(Community Market page)

Damage
50
Firerate
10%
Ammo/Clip
24/6
Distance
78%
Accuracy
78%
Recoil
80%
Mobility
block+6%

Secondary (Part 3)

PL-15

How to get: Steel Case
(Community Market page)

Damage
17
Firerate
90%
Ammo/Clip
84/14
Distance
44%
Accuracy
75%
Recoil
40%
Mobility
block+9%

Browning M1906

How to get: Steel Case
(Community Market page)

Damage
14
Firerate
89%
Ammo/Clip
36/6
Distance
33%
Accuracy
60%
Recoil
30%
Mobility
block+10%

R8

How to get: 2020 Case – Common
(Community Market page)

Damage
44
Firerate
84%
Ammo/Clip
40/8
Distance
71%
Accuracy
76%
Recoil
70%
Mobility
block+5%

Maxim 9

How to get: Future Case – Common
(Community Market page)

Damage
20
Firerate
91%
Ammo/Clip
85/17
Distance
41%
Accuracy
68%
Recoil
50%
Mobility
block+9%

Hudson H9

How to get: Future Case – Common
(Community Market page)

Damage
18
Firerate
90%
Ammo/Clip
75/15
Distance
43%
Accuracy
75%
Recoil
60%
Mobility
block+9%

Podbyrin

How to get: Halloween Case #2 – Common
(Community Market page)

Damage
42
Firerate
88%
Ammo/Clip
48/8
Distance
64%
Accuracy
65%
Recoil
70%
Mobility
block+3%

Musket

How to get: Halloween Case #2 – Common
(Community Market page)

Damage
55
Firerate
55%
Ammo/Clip
9/1
Distance
59%
Accuracy
60%
Recoil
70%
Mobility
block+6%

Cobra Derringer

How to get: Halloween Case #2 – Common
(Community Market page)

Damage
25
Firerate
85%
Ammo/Clip
18/2
Distance
31%
Accuracy
60%
Recoil
40%
Mobility
block+9%

Secondary (SMG)

TEC-9

How to get: Starter Case #2 – Common
(Community Market page)

Damage
12
Firerate
89%
Firing mode
Full-Auto
Ammo/Clip
120/20
Distance
38%
Accuracy
50%
Recoil
50%
Mobility
block+6%

Šcorpion vz. 61

(Scorpion)
How to get: Starter Case #2 – Common
(Community Market page)

Damage
14
Firerate
91%
Firing mode
Full-Auto
Ammo/Clip
120/20
Distance
38%
Accuracy
45%
Recoil
60%
Mobility
block+6%

CZ 75-Auto

How to get: Pistol Case – Uncommon
(Community Market page)

Damage
14
Firerate
90%
Firing mode
Full-Auto
Ammo/Clip
80/16
Distance
41%
Accuracy
53%
Recoil
50%
Mobility
block+6%

Stechkin

How to get: Pistol Case – Rare
(Community Market page)

Damage
24
Firerate
88%
Firing mode
Full-Auto
Ammo/Clip
100/20
Distance
44%
Accuracy
72%
Recoil
50%
Mobility
block+10%

Glock 18

How to get: Steel Case
(Community Market page)

Damage
15
Firerate
90%
Firing mode
Full-Auto
Ammo/Clip
114/19
Distance
33%
Accuracy
55%
Recoil
60%
Mobility
block+9%

Beretta 93R

How to get: Steel Case
(Community Market page)

Damage
16
Firerate
65%
Firing mode
3 bullet burst
Ammo/Clip
120/20
Distance
35%
Accuracy
60%
Recoil
60%
Mobility
block+6%

Stechkin Gold

How to get: unobtainable
(Community Market page)

Damage
24
Firerate
88%
Firing mode
Full-Auto
Ammo/Clip
110/22
Distance
50%
Accuracy
76%
Recoil
40%
Mobility
block+5%

Secondary (Shotgun)

Sawed Off

How to get: unobtainable – VK Exclusive – Task reward 250 kills
(Community Market page)

Damage
30×5
Firerate
91%
Ammo/Clip
18/2
Distance
19%
Accuracy
25%
Recoil
80%
Mobility
block-6%

Melee

Shovel is the best melee weapon. Never underestimate shovel.
YOU UNDERESTIMATE MY POWERAnakin Skywalker

Shovel

How to get: Available at start

Damage
50
Firerate
80%
Distance
3%
Mobility
Block+8%

Kukri

How to get: unobtainable – Skillcap Case
(Community Market page)

Damage
60
Firerate
75%
Distance
3%
Mobility
Block+6%

Katana

How to get: unobtainable – Skillcap Case
(Community Market page)

Damage
75
Firerate
50%
Distance
3%
Mobility
Block+3%

Karambit (Gold)

How to get: unobtainable – Skillcap Case
(Community Market page)

Damage
65
Firerate
80%
Distance
3%
Mobility
Block+9%

Victorinox

How to get: Razor Case
(Community Market page)

Damage
50
Firerate
83%
Distance
3%
Mobility
Block+13%

Say

How to get: Razor Case
(Community Market page)

Damage
65%
Firerate
75%
Distance
3%
Mobility
Block+6%

Kama

How to get: Razor Case
(Community Market page)

Damage
70%
Firerate
70%
Distance
3%
Mobility
Block+6%

Gut

How to get: Razor Case
(Community Market page)

Damage
55
Firerate
82%
Distance
3%
Mobility
Block+10%

Falchion

How to get: Razor Case
(Community Market page)

Damage
60
Firerate
83%
Distance
3%
Mobility
Block+13%

Cleaver

How to get: Razor Case
(Community Market page)

Damage
60
Firerate
64%
Distance
3%
Mobility
Block+6%

Shadow Dagger

How to get: Razor Case
(Community Market page)

Damage
60
Firerate
84%
Distance
3%
Mobility
Block+7%

6×4

How to get: Razor Case
(Community Market page)

Damage
60
Firerate
82%
Distance
3%
Mobility
Block+10%

Karambit

How to get: Halloween Case
(Community Market page)

Damage
60
Firerate
82%
Distance
3%
Mobility
Block+13%

Bayonet

How to get: Halloween Case
(Community Market page)

Damage
55
Firerate
81%
Distance
3%
Mobility
Block+13%

Machete

How to get: Halloween Case
(Community Market page)

Damage
70
Firerate
60%
Distance
3%
Mobility
Block+6%

Melee (Part 2)

Strider

How to get: Halloween Case
(Community Market page)

Damage
50
Firerate
82%
Distance
3%
Mobility
Block+9%

Tomahawk

How to get: Halloween Case
(Community Market page)

Damage
75
Firerate
65%
Distance
3%
Mobility
Block+3%

Balisong

How to get: Steel Case
(Community Market page)

Damage
55
Firerate
83%
Distance
3%
Mobility
Block+13%

Extractor

How to get: Steel Case
(Community Market page)

Damage
55
Firerate
84%
Distance
3%
Mobility
Block+13%

Stilet

How to get: Steel Case
(Community Market page)

Damage
65
Firerate
80%
Distance
3%
Mobility
Block+9%

Bowie

How to get: Steel Case
(Community Market page)

Damage
70
Firerate
78%
Distance
3%
Mobility
Block+6%

Night Slasher

How to get: Halloween Case #2
(Community Market page)

Damage
60
Firerate
83%
Distance
3%
Mobility
Block+9%

Scimitar

How to get: Halloween Case #2
(Community Market page)

Damage
70
Firerate
52%
Distance
3%
Mobility
Block+0%

Vendetta

How to get: Halloween Case #2
(Community Market page)

Damage
65
Firerate
83%
Distance
3%
Mobility
Block+13%

Hatchet

How to get: unobtainable
(Community Market page)

Damage
60
Firerate
80%
Distance
3%
Mobility
Block+10%

Sapper Shovel

How to get: unobtainable
(Community Market page)

Damage
51
Firerate
80%
Distance
3%
Mobility
Block+7%

Kitchen Knife

How to get: unobtainable – VK Exclusive – Task reward 100 kills
(Community Market page)

Damage
60
Firerate
72%
Distance
3%
Mobility
block+6%

Brass Knuckles

How to get: unobtainable – VK Exclusive – Task reward 250 kills
(Community Market page)

Damage
55
Firerate
85%
Distance
3%
Mobility
block+3%

Equipment

Share these cookies with your friends! Or enemies!

BP Ammo
Description
Functionality
Replenishes Ammo for you and for your teammates (1 clip every 2 seconds)
Duration
10 seconds (5 ticks)
Cooldown
25 seconds

BP Medkit
Description
Functionality
Heales you and your teammates (5hp every 1 second)
Duration
20 seconds(20 ticks)
Cooldown
25 seconds

BP Armor
Description
Functionality
Gives you protection from 1 hit
1st hit damage reduction
Depends on enemy’s weapon penetration
Cooldown
One per life

BP Grenade
Description
Functionality
Throws grenade
Damage
100 / 50 / 25
Damage distance
0-1 / 2-6 / 7-12
Destruction radius
2 (3x3x3)
Cooldown
25 seconds

Scopes

Chose wisely.

Sightmark

Compatible with: SMG | Assault Rifle | DMR
Level requirement: 2

Tasco

Compatible with: SMG | Assault Rifle | DMR
Level requirement: 4

EOTech

Compatible with: SMG | Assault Rifle | DMR
Level requirement: 6

ACOG

Compatible with: SMG | Assault Rifle | DMR
Level requirement: 10

PU

Compatible with: Some DMR (old rifles)
Level requirement: 1

M7

Compatible with: DMR only
Level requirement: 20

RMR

Compatible with: Pistol
Level requirement: 2

MARS

Compatible with: Pistol
Level requirement: 5

PKA

Compatible with: Desert Eagle, Podbyrin, Colt Anaconda and R8
Level requirement: 10

Ballistic

Compatible with: Sniper Rifle
Level requirement: 1 or 5

PSO

Compatible with: Sniper Rifle
Level requirement: 1 or 5

PM

Compatible with: Sniper Rifle
Level requirement: 10

Barska

Compatible with: Sniper Rifle
Level requirement: 15

Thanks for your support <3

As I said before, your support is vital for our guide. You, fellow players, and especially you, reader, whoever you are, all of you made creation of this guide possible. Once again, I want to say thanks to everyone, you are the best! ^-^

Special thanks to ZeNiuEngainah and Kocmu4eskuy!

And everyone who helped me:

//Distance stat notes

Serbu Super Shorty – “Distance 25” – 28 blocks max
KRISS Vector – “Distance 38” – 200 block confirmed hit (KRISS VECTOR CAN’T EVEN SHOOT ACCURATE ENOUGH TO BE EFFECTIVE, BUT BULLETS REACH THE TARGET ANYWAY)
(I remember I was testing it long ago with a second player. I could hit the enemy at a distance over 250 blocks)

WHAT IS THIS STAT EVEN DOING

>ZeNiuEngainah:
Look, in normal maps 4v4 8v8 zombie gun race etc, the bullets hit the objetive, it does not matter if it is 20 meters or 250 meters, in large maps 24v24 the bullet is a physical object, its like in Battlefield, you need aim higer than you target

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