STAR WARS™ Battlefront™ II Guide

Heavy Class 101 for STAR WARS™ Battlefront™ II

Heavy Class 101

Overview

The Heavy class is one of the four trooper classes. The Heavy trooper can take out hordes of enemies when positioned well, but is less mobile.

Opening

⋆ Before you go berserker on me for not recommending your favorite abilities or boost cards, please do know that this is only my opinion and it will differ from yours.

⋆ I am an amateur and this was made just for sharing my knowledge and helping new players improve their gameplay. If you would like to make an recommendation or suggestion, do it in the comments like a gentleman.

Overview

⋆ The Heavy class has the highest health of all four soldier classes, allowing it to absorb and deal immense damage at the cost of having decreased mobility. This class has 200 health points, high durability, low mobility, and is equipped with powerful blasters and shields. A majority of their blasters take longer to vent.

⋆ Like all units, the Heavy’s class level is determined by the experience earned and time played in game with the class. Star Cards for the Heavy class can be unlocked through Skill Points, one of which is earned each time the class is leveled up. Their unique Ability Card is Defender, which gives Battle Points when taking damage. The Heavy class uses heavy blasters that are unlocked by completing their respective milestones.

⋆ The Heavy has three unique default abilities. One of them is Combat Shield. When activated, the Heavy will deploy a shield in front of their upper body. The shield will protect the Heavy from incoming frontal blaster bolts from the waist up, but will still leave the sides and rear of the Heavy exposed blaster fire. This ability differs from the Personal Shield in that the Heavy is allowed to fire their primary weapon while using the shield. However, when activated the shield will slow mobility and remove the ability to aim down sight as long as the shield is up. The Combat Shield can be upgraded by a Boost Card.

⋆ Sentry is another of the Heavy’s three default abilities. When activated, the Heavy equips a Z-6 rotary blaster cannon, allowing players to deal a large amount of damage quickly. Explosive damage reduction is also momentarily granted for the player and nearby allies. The ability does limit the Heavy’s mobility, so players should think carefully when using Sentry. This ability is effective at a variety of ranges and can be utilized well both in the open and in narrow choke points.

Milestone Weapons

DC-15LE

“Main battle rifle of the Clone Army that can be modified for longer range engagements or offer ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀devastating explosive damage.”


⋆ The DC-15LE is a powerful close-range threat whose versatility allows it to function on both offensive and defensive fronts. Respectable power allows it to consistently damage and break through opposing teams, and its access to the coveted Exploding Shot bypasses a more defensive approach, capable of holding objectives without use of the Heavy Sentry.

⋆ When paired with the Combat Shield, the DC-15LE is one of the most effective counters to the likes of the Blurgg-1120, allowing it to break through some of the Heavy class’s greatest weaknesses – by effectively countering them. Its poor range is almost completely remedied when paired with its latter weapon modification, with its explosivity not only maximizing power – but also reducing its spread and adding splash damage, allowing it to retain its power even at range and further its defensive potency – albeit giving sacrifice to its attacking front.

⋆ It comes with three type of modifications:

  • Reduced Recoil: by removing its recoil almost entirely, the DC-15LE becomes much easier to use, removing the necessity to work against its recoil patterns. This weapon modification goes hand in hand with the DC-15LE, working well at all ranges and in all situations.
  • Improved Zoom: this adds optics to the DC-15LE, allowing the player to see distant enemies clearer. Despite having its uses, this weapon modification has no imprint on gunplay or its actual statistics, but if the Exploding Shot is of no use, it is helpful.
  • Exploding Shot: in reducing its rate of fire, the DC-15LE becomes substantially more accurate and powerful, allowing it to become more potent at range. However, its ranged potency and augmented damage are still difficult to pass up, unless offensive support is more inclined. Also, note that the player can damage themselves by shooting walls close to them – so always ensure your shots are inclined with the enemy, not a wall that may be providing cover.
FWMB-10K

⠀⠀⠀⠀⠀⠀“First Order heavy blaster with medium rate of fire and high damage output.”


⋆ The FWMB-10K blaster supports a very impressive damage profile and range capacity compared to the other heavy blasters, allowing it to reliably gun down enemy infantry in a matter of seconds at mid range and inflict noticeable damage at longer ranges as well.

⋆ This makes the FWMB-10K very dangerous at mid range as its high damage allows it to reliably dispatch most opponents with only a limited amount of hits needed for it to score a kill. The FWMB-10K’s good range capacity also grants it the ability the more reliably engage targets at longer ranges as well, in the hands of an accurate player, it can even be used to challenge a sniper, forcing them to duck into cover.

⋆ However, the FWMB-10K has it’s downsides; namely, a mediocre cooling capacity and a very slow rate of fire. This makes it inherently weaker at close range combat as even though it can kill an opponent in just a couple of shots, any missed shots will drastically slow down the weapon’s killing speed as follow-up shots come at a steady, yet slow pace.

⋆ It comes with three type of modifications:

  • Auto Cooling which allows barrel vent system to immediately cool down when the trigger is released.
  • Night Vision which digital scope capable of revealing enemy troops even in the darkest of environments.
  • Ion Shot gives a player an increased damage to vehicles, turrets, and shields; decreased damage to infantry and heroes.
TL-50

⠀⠀⠀⠀“The TL-50 Heavy Repeater was manufactured for Imperial special forces, capable of ⠀⠀⠀⠀⠀⠀delivering a storm of blaster bolts, as well as a devastating concussion blast.”

⋆ The TL-50 is a fully-automatic primary weapon.

⋆ The TL-50 is the last blaster unlocked for use by the Heavy class. The blaster has high damage output, but high spread as well, making it ineffective at longer ranges. Its secondary fire mode can be used via an unlockable modification. A modified version of this weapon is used as the primary weapon of Imperial hero Iden Versio.

⋆ It comes with three type of modifications:

  • Improved Cooling that greatly increases the time the blaster can be fired before requiring to be cooled down
  • Reduced Spread which extended barrel allowing greater precision during sustained fire
  • Secondary Fire which replaces zoom in with a concussion blast.
T-21

⠀⠀“The T-21 is a robust heavy blaster that delivers massive damage at long ranges. Its only ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀drawback is its slow rate of fire and lack of optics.

⋆ The T-21 is a very powerful weapon that retains its high damage even in very high ranges, especially with the Burst modification. Comparing it with the Specialist weapons, its damage is almost equal with the IQA-11.

⋆ Its only known tradeoff is its slow rate of fire, and in the case of having the Improved Handling modification active, its range drawback. Unless you have the Burst modification, the T-21 won’t do you any good in short distances, for it has very slow rate of fire; in closer-ranged fights, it is better to equip the other Heavy weapons, like the TL-50 or DC-15LE.

⋆ Scoring headshots will be a surefire way to dispatch enemies from a far distance very quickly. It takes 3 shots to eliminate an enemy, 1 with the Burst modification.

⋆ It comes with three type of modifications:

  • Improved Zoom which allows scope to have increased magnification,
  • Improved Handling which modifies barrel that allows the blaster to be fired with less recoil and dispersion at the expense of reduced damage output,
  • Burst Mode which fires three shots per burst, increasing damage per shot from 65 to 150, increases to 195 if paired with Improved Handling, however it does change rate-of-fire from 180 RPM to 66 BPM (bursts per minute).

Boost cards (Top 3)

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Expert Weapons Handling

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   ”Your weapon cooling success states are longer.”


⋆ Expert Weapons Handling excels in fast-paced combat situations and long firefights because it allows the player to fire their blaster without the worry of it overheating for much longer periods of time. It can also be very good in situations that require large amounts of damage to be dealt at once, making it an optimal card for going up against the Enforcer or Aerial classes.

⋆ In addition, some of the Specialist’s primary weapons are known to overheat quickly and as such this card can come in handy for Specialists looking to get exceptional killstreaks.
⠀⠀⠀⠀
⠀⠀⠀⠀
⠀⠀⠀⠀

Survivalist

⠀⠀⠀⠀⠀⠀⠀⠀⠀   ”As an Orphan, you were raised by the Wookiee Survivalists on Kashyyyk,
⠀⠀where you learned to revel in combat and quickly get back into the fight even after the most ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀serious of injuries.”


⋆ Your health regeneration delay is shorter than normal.

⋆ Once this Star Card reaches its max level, you gain increased survivability in combat since you gain the ability to recover health by killing opponents and if the situation brings you close to death, retreating behind cover to regenerate your health is more beneficial since the greatly reduced Health regeneration delay allows you to recover faster and get back into combat quicker, allowing you to keep up pressure on your enemies.⠀⠀⠀⠀


⠀⠀⠀⠀⠀⠀

Resourceful

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   ”All of your abilities have shorter recharge times.”


⋆ Resourceful is great for players who prefer both a run-and-gun play style and those fond of securing tightly guarded objectives.

⋆ The card allows for quicker recharge times for abilities such as grenades and Sentry, which can be particularly useful for clearing out choke points.

Ability cards (Top 3)

Improved Combat Shield

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   ”An improved version of the Combat Shield”


⋆ It features additional health and quicker recharge.

⋆ A small force field that allows its user to shoot with their main weapon and slowly move forward. Some weapons can still hurt you (e.g. a flamethrower, melee attacks), body parts that aren’t protected by it can be damaged as usual. Always remember to crouch – your legs are very vulnerable to enemy fire. Has a specific amount of durability. A very good ability


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Barrage

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   ”Regenerate your health while this ability is active.”


⋆ The Barrage Star Card gives the player the ability to pull out a grenade launcher in combat. Once fired, three grenades are fired out and stay on the ground for a few seconds, before exploding and dealing a large amount of damage to nearby enemies.

⋆ The only time the Barrage can’t hurt is depending on the distance. If up close, the player will die, but if a distance is present, the damage will greatly reduce.

⠀⠀⠀

Improved Impact Grenade

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   ”More powerful version of the Impact Grenade”


⋆ It is a more powerful version of the Impact Grenade, featuring a larger blast radius and shorter recharge time.

⋆ Explodes upon a contact with a surface/object/enemy. Deals less damage than, e.g. a Thermal Detonator but its effectiveness is higher. Especially useful when you overheat your weapon while fighting at a short distance.

Builds (Top 3)

Tank Build

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   ”Focused on survivability and an aggressive playstyle”

⋆ If you like going for a kill streaks or you find yourself unable to survive, this build is for you. This will allow you to get up in people face and quickly deal damage. Try getting in 1 vs. 1 fights and you will win almost any fight. Almost.

  • Bodyguard: It only activates at critical health which is 30% or less. For the Heavy that’s 60 health and everyone else it’s 45. I’m not sure what the damage reduction that you receive is, but when you’re that low on health even a 50% reduction won’t do much to help save your life. It will not be granting Explosive damage reduction anymore. The Bodyguard Star Card has been redesigned to give normal damage reduction while you are at critical health (below 30%).

    ⠀⠀After recent changes, the card has become inferior option for some, meaning you might want ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀to experiment with something different in this slot.

  • Survivalist: Lets you quickly get back into the fight even after the most serious of injuries. Your health regeneration delay is shorter than normal.
  • Improved Combat Shield: Gives an improved version of the Combat Shield featuring additional health and quicker recharge.
Objective Build

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   ”Focuses on playing the objective”

⋆ For those who love playing the objective and helping in any way your team to win.

  • Resourceful: Gives all of your abilities a shorter recharge times. The card allows for quicker recharge times for abilities such as grenades and Sentry, which can be particularly useful for clearing out choke points.
  • Barrage: Fires multiple small grenades or Ion Turret which is a turret armed with ionized rockets that are highly effective against vehicles and other gadgets.
  • Bodyguard: It only activates at critical health which is 30% or less. For the Heavy that’s 60 health and everyone else it’s 45. I’m not sure what the damage reduction that you receive is, but when you’re that low on health even a 50% reduction won’t do much to help save your life. It will not be granting Explosive damage reduction anymore. The Bodyguard Star Card has been redesigned to give normal damage reduction while you are at critical health (below 30%).

    ⠀⠀After recent changes, the card has become inferior option for some, meaning you might want ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀to experiment with something different in this slot.


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Battlepoint Build

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   ”Focuses on earning battlepoints as fast as possible”

⋆ If you are trying to get first to a certain vehicle or heroes, or even save points until the end of the game when the match is at it’s peaking point.

  • Bounty Hunter: Gain Battle Points at an increased rate.
  • Defender: Gives you a small amount of score for each hit that you take.
  • Barrage: Fires multiple small grenades or Ion Turret: which is a turret armed with ionized rockets that are highly effective against vehicles and other gadgets.

Ending

⋆ I strongly encourage you to try every ability, weapon and boost cars for yourself. Not only will you enjoy the variety that is presented, but also have fun while doing so. Finally, by experimenting with different loadouts you will find out for yourself the most effective one that suits your playstyle and ultimately the loadout that will become your favorite.

⋆ I hope this guide helped you in choosing your starting loadout. The goal was to give you basic guidelines and knowledge to create your own. I made sure it looked organized, simple and  easy to read and understand. Don’t forget to have fun!

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