Overview
An overview of the new Tons of Guns arsenal, plus any miscellaneous changes to existing weapons.
Tech Tree
Flak
This Anti-air weapon is great for clearing the skies of enemy projectiles. As well as the ability to auto-fire, the range can also be set manually to take out hidden weapons, such as clearing mortar pits.
Pros
- Great Anti-Air
- Auto-defence
- Timed-fuse air burst
- Great Anti-Mortar emplacement
Cons
- Fragile
- Easily baited
- Tall
*Requires Armoury
Shotgun
Upgraded from the Flak, the Shotgun is great for punishing the enemy for building weapons in the open. Primarily an offensive weapon, it lacks the auto-fire feature of the Flak, but the spread of projectiles can be dictated by the distance the cursor is from the weapon in the fire arc, meaning it is great for defending attacks from above, in a pinch.
Pros
- Variable projectile spread
- Great multi-target destruction
- Offensive and defensive capabilities
Cons
- Fragile
- Tall
*Requires Armoury & Upgrade Centre
EMP
Releasing an electromagnetic pulse on impact, this weapon can disable enemy tech, halting resource production, paralysing weapons and stalling bconstruction. Great for powering down troublesome weapons or interrupting building of the enemy base.
Pros
- Disables enemy tech
- Velocity acceleration
Cons
- Tall
- Destruction disables local tech
*Requires Armoury
Rocket
Exchanging the subtleties of the EMP for pure destructive power, the Rocket launcher releases two explosive projectiles, doubling the chance of impact. Grouped up, a salvo of rockets can turn the tide of a battle.
Pros
- Multiple projectiles
- Devastating en masse
Cons
- Tall
*Requires Armoury & Upgrade Centre
20mm Cannon
Coming in at around half the price of the classic cannon, the 20mm fires a burst of destructive shells, great for taking out multiple enemy targets and softening up the oppositions fort. Use in a battery, it’s effects can be devastating, while staggering fire from multiple 20mm means the enemy recieves a seemingly unending stream of projectiles.
Pros
- Attritional burst fire
- Projectile spread destroys multiple weapons & structure
Cons
- Large
- Destruction causes splash damage
*Requires Munitions Plant
Firebeam
The Factory has been repurposed in Tons of Guns. With the classic Cannon now being built in the Munitions Plant, the Factory now produces not only the classic Plasma Laser, but also the new Firebeam. This incendiary weapon can be used to bypass enemy armour and ignite anything that lies behind it. It can also be used to set fire to projectiles, increasing their potency and granting them incendiary qualities while shortening their lifespan. Skillful use means that it can be used to defend from enemy weapons, including cannons, or igniting friendly projectiles shortly before impact for increased firey carnage!
Pros
- Penetrates Armour
- Causes widespread fire
- Ignites and powers up friendly projectiles
- Destroys enemy projectiles
Cons
- Large
- Destruction causes huge fire
- Requires care to avoid igniting incoming projectiles just before impact.
*Requires Factory
Miscellaneous Updates
Various balance and stat edits have been made to the classic weapons, tech and commanders. They include:
- Warhead: Takes two hits. First hit causes dark smoke and erratic flight path
- Laser: Destruction causes splash damage
- Cannon: Projectile can be destroyed by two rockets or a few swarm missiles
- Swarm Missiles: Incendiary increased to a radius to ignite background bracing, even when hitting armour
- Flaming Projectiles: ~25% damage or splash damage bonus
- Reactor: Damage taken from fire reduced to 50% (Tons of Guns)
- Armourdillo: Can see enemy armour and shields during active
- Eagle Eye: Explosive shotgun rounds (Tons of Guns)
- Warthog: 20mm damage increase (Tons of Guns)
- Firebird: Flak, Shotgun, and 20mm Cannon are incendiary. Firebeam is longer & wider (Tons of Guns)
- Firebird: Active mortars, cannons, missiles ignores armour
- Fast Build Mod: Reduces material build/scrap times