Hades Guide

Hades Boons Guide for Hades

Hades Boons Guide

Overview

I will be giving some informations about the boons you will encounter as playing the game!

Before Starting

Before getting help from this guide please note that this guide is outdated and is not updated yet!!

I will try to update it and include other boons (Bouldy Boon, Daedalus Hammer Boons, Chthonic Companion Summons, Etc.) as i play and experience the updated features more. Thank you in advance for your patience.

About Boons

Boons are upgrades given by the olympian gods. They can be obtained as rewards for clearing a room marked with the respective god’s symbol OR purchased for 150 Obols from Charon’s shop

Boons only last for the duration of a run so they will disappear when Zagreus dies and goes back to the House of Hades.

Attack, Special, Cast, Dash, and Call abilities cannot be affected by multiple gods at the same time. For example, you cannot have both Passion Dash (Aphrodite’s dash ability) and Blade Dash (Ares’ dash ability) but gods may sometimes offer to exchange one Boon for another.
Exchanges increase the level and rarity of the boon by one stage.
There is no other limits on how many other boons Zagreus can have at one time.

There are 5 rarities of boons avaible, which are Classic, Rare, Epic, Heroic and Legendary.

Heroic rarity is available through exchanging an Epic-rarity boon, choosing Ambrosia Delight from Eurydice, or from cultivating boons with Rare Crop from Demeter.

Boons that are rewarded from Erebus encounters, mini-boss encounters or bought at a higher price from Charon are more likely to have higher rarities.

Trial of the Gods

A Trial is denoted by a pair of boons along with a skull marker.. Two boons are offered and the playes/ Zagreus must choose one. The spurned god grows displeased and summons waves of armored enemies. The enemies are regular enemies but they gain a bonus effect based on the displeased god’s powers.
After completing the Trial, the spurned god forgives Zagreus and offers their boon.

Bonus effects/attacks of Gods:
  • Aphrodite: Periodically summons a ring of circles around enemies which deal damage.
  • Athena: Periodically grants shields to enemies which last for 2 to 3 seconds and deals pulsating damage.
  • Ares: Periodically spawns two slow moving circles from where enemy stands, which inflict damage rapidly.
  • Artemis: Periodically spawns fast moving circles which explode randomly, dealing damage.
  • Demeter: Periodically spawns a gradually enlarging circle from where enemy stands, that deals damage.
  • Dionysus: Periodically and randomly spawns large circles that explode, dealing damage.
  • Poseidon: Enemies coast around the room on waves, inflciting knockback
  • Zeus: Periodically spawns circles randomly which call lightning strikes, dealing damage.

Status Effects

Status Effects are conditions which affect enemies or the player. These can be debuffs, but can come as buffs.

Buffs

Increased Damage
It is granted by a couple boons, abilities or aspects in the game. This buff is signified by pulsing electricity around Zagreus, and will increase the damage Zagreus does (depending on the source of the effect.)

Increased Move Speed
It is granted by Hermes boons. and is signified by a movement trailing effect coming from Zagreus.

Shielded
Some boons offer shields which protect the shielded from incoming damage, making them invulnerable. Voidstones can provide shields to enemies near them(Charmed Voidstones can provides shields to Zagreus too.), and bosses gain shields while they are transferring between phases.

Debuffs

Punished
Enemies inflicted with 2 different Status Curses are Punished. Punished enemies and are vulnerable to extra damage from the Privileged Status upgrade in the Mirror of Night. (The Punished debuff is lost if the enemy does not maintain 2 Status Curses.)

Charmed
Some Aphrodite boons inflict Charmed on enemies. Charmed causes those enemies to attack other enemies, and deal no damage to Zagreus while charmed. While Bosses can be charmed, the charm lasts for a significantly shorter duration than on a normal enemy.

Stun
Stuns prevent an enemy inflicted with them from moving or attacking, interrupting their previous action. Some boons can inflict brief stuns. Most weapon attacks and some specials inflict small duration stuns which interrupt enemy attacks and movements. Wall Slams and Traps also inflict stuns on enemies. Some attacks in the game can also stun Zagreus. Bosses cannot be stunned.

Petrified
Petrified is a debuff inflicted by Gorgon and Megagorgon projectiles. It prevents inflicted enemies from moving or attacking until they break free. Zagreus can deflect the projectiles with Athena’s boons to enemies to petrify them, except for armoured mini-bosses. He can also be inflicted with Petrified, and can break free by rapidly dashing or attacking. Using Companion Fidi also lets him petrify enemies except for mini-bosses with armours and bosses.

Styx Poison
Styx Poison is a debuff which deals damage over time to Zagreus or enemies it is inflicted on, as well as inflict a green tint around the edges of the screen. Poison is inflicted by traps in the Temple of Styx, pools created by Gigantic Vermin, and darts thrown by Satyr Cultists. Poison stacks, allowing it to deal increased damage over time, but stacks eventually wear off. Stacks can be immediately cleansed by using a Curing Pool in a Styx chamber, which grants brief immunity to the effect. Poison can only be applied to enemies by deflecting Satyr Cultist darts at them, and will deal 5 times the damage it deals Zagreus.

Status Curse

Status Curses are a variety of temporary effects inflicted under certain circumstances. Each Olympian god (with the exception of Hermes) has at least one boon capable of inflicting a Status Curse on enemies.

Weak (Aphrodite): For at least 3 Seconds, victim deals at least 50% less damage.

Ruptured (Poseidon): For 3 Seconds, victim takes rapid damage every 0.2 seconds while moving.

Hangover (Dionysus): For 4 Seconds, victim takes damage every 0.5 seconds. Effect can stack up to 5 times by default.

Marked (Artemis): For 2.5 Seconds, victim has a higher chance of taking Critical damage from any attack.

Jolted (Zeus): Victim’s next attack self-inflicts lightning damage that harms itself and nearby foes.

Exposed (Athena): For 5 Seconds, victim takes more damage when struck from behind.

Doom (Ares): After at least 1 Second, victim takes a burst of damage.

Chill (Demeter): Victim is slowed by 4%. Effect can stack up to 10 times.

Aphrodite Boons

Aphrodite gives boons that inflict Weak and Charmed on opponents, as well as improve survivability.

Weak:For at least 3 Seconds, victim deals at least 50% less damage.

Charmed:Charmed causes those enemies to attack other enemies, and deal no damage to Zagreus while charmed. While Bosses can be charmed, the charm lasts for a significantly shorter duration than on a normal enemy.

Boon
Description
Rarity
Heartbreak Strike
Your Attack deals more damage and inflicts Weak.
(Weak Duration: 3 Sec.)
Common: Attack Damage: +50%
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: Multiplier: 2.3–2.5
Heartbreak Flourish
Your Special deals more damage and inflicts Weak.
(Weak Duration: 3 Sec.)
Common: Special Damage: +80%
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: Multiplier: 2.3–2.5
Crush Shot
Your Cast is a wide, short-range blast that inflicts Weak.
(Weak Duration: 3 Sec.)
(Range: 300)
Common: Cast Damage: 90
Rare: Cast Damage: 99
Epic: Cast Damage: 108
Heroic: Cast Damage: 117
Passion Dash
Your Dash inflicts damage where you end up, inflicting Weak.
(Weak Duration: 3 Sec.)
(Damage Radius: 180)
Common: Dash Damage: 20
Rare: Dash Damage: 24
Epic: Dash Damage: 28
Heroic: Dash Damage: 32
Empty Inside
Your Weak effects have a longer duration.
Common: Weak Duration: +5 sec.
Rare: Weak Duration: +7.5 sec.
Epic: Weak Duration: +10 sec.
Heroic: Weak Duration: +12.5 sec.
Dying Lament
When foes are slain, they damage nearby foes and inflict Weak.
(Damage Radius: 200)
Common: Death Blast Damage: 40
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: Multiplier: 2.3–2.5
Wave of Despair
After you take damage, damage nearby foes and inflict Weak.
(Damage Radius: 700)
Common: Revenge Damage: 20–25
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: Multiplier: 2.3–2.5
Different League
Resist some damage from nearby foes’ attacks.
(Proximity Threshold: 400)
Common: Reduced Damage from Foes: 10%
Rare: Reduced Damage from Foes: 12%
Epic: Reduced Damage from Foes: 15%
Heroic: Reduced Damage from Foes: 17%
Sweet Surrender
Weak-afflicted foes are also more susceptible to damage.
Common: Damage vs. Weak: +10%
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 2.0–2.5
Heroic: Multiplier: 2.5–2.7
Broken Resolve
Your Weak effects are more potent.
(This boon cannot be upgraded via Poms)
Common: Weak Damage Reduction: +10%
Rare: Weak Damage Reduction: +12%
Epic: Weak Damage Reduction: +15%
Heroic: Weak Damage Reduction: +17%
Life Affirmation
Any Health chamber rewards are worth more.
Common: Reward Value: +30%
Rare: Multiplier: +56%
Epic: Multiplier: +82%
Heroic: Multiplier: +108%
Aphrodite’s Aid
Your Call fires a seeking projectile that inflicts Charm.
The charm projectile pierces foes.
Common: Charm Duration: 5 Sec.
Rare: Charm Duration: 6 Sec.
Epic: Charm Duration: ?? Sec.
Heroic: Charm Duration: ?? Sec.

Legendary Boon: Unhealthy Fixation

Your Weak effects also have a 15% chance to Charm foes.
Charm Duration: 4 Sec.

Boon
Required Boons
Unhealthy Fixation
Sweet Surrender or Empty Inside
Sweet Surrender
Heartbreak Strike, Heartbreak Flourish, Crush Shot or Passion Dash
Empty Inside
Heartbreak Strike, Heartbreak Flourish, Crush Shot or Passion Dash

Ares Boons

Ares gives boons that inflict Doom, create Blade Rifts, or increase the damage of your attacks.

Doom: After at least 1 Second, victim takes a burst of damage.

He is one of my main preferences, i try to go after him as possible because:
1- He is handsome as heck
2- Blade Dash is the SH*T, JUST TAKE IT AND LIVE YOUR LIFE MAAN

Boon
Description
Rarity
Curse of Agony
Your Attack inflicts Doom.
(Curse Delay: 1.1 Sec.)
Common: Curse Damage: 50
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: Multiplier: 2.3–2.5
Curse of Pain
Your Special inflicts Doom.
(Curse Delay: 1.1 Sec.)
Common: Curse Damage: 70
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: Multiplier: 2.3–2.5
Slicing Shot
Your Cast sends a Blade Rift hurling ahead.
(Duration: 4 Sec.)
(Damage Interval: 0.1 Sec.)
(Damage Radius: 150)
(Speed: 250)
Common: Rift Damage per Hit: 10
Rare: Rift Damage per Hit: 11
Epic: Rift Damage per Hit: 13
Heroic: Rift Damage per Hit: 14
Blade Dash
Your Dash creates a Blade Rift where you started.
(Duration: 0.7 Sec.)
(Damage Interval: 0.1 Sec.)
(Damage Radius: 150)
Common: Rift Damage per Hit: 5
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: Multiplier: 2.3–2.5
Urge to Kill
Your Attack and Cast deal more damage.
Common: Attack and Cast Damage: +8%
Rare: Attack and Cast Damage: +10%
Epic: Attack and Cast Damage: +12%
Heroic: N/A
Curse of Vengeance
After you take damage, inflict Doom on surrounding foes.
(Effect Radius: 450)
(Curse Delay: 1.1 Sec.)
Common: Revenge Damage: 90
Rare: Multiplier: 1.3–1.5
Epic: Revenge Damage: 108
Heroic: N/A
Black Metal
Your Blade Rift powers deal damage in a wider area.
Common: Bonus Area of Effect: +20%
Rare: Bonus Area of Effect: +22%
Epic: Bonus Area of Effect: +24%
Heroic: N/A
Engulfing Vortex
Your Blade Rift effects last longer and pull foes in.
This boon cannot be upgraded via Poms.
Common: Rift Duration: +0.2 Sec.
Rare: Rift Duration: +0.3 Sec.
Epic: Rift Duration: +0.4 Sec.
Heroic: Rift Duration: +0.5 Sec.
Dire Misfortune
Your Doom effects deal more damage when applied multiple times.
Common: Bonus Damage per Curse: 5
Rare: Bonus Damage per Curse: 7
Epic: Bonus Damage per Curse: 10
Heroic: N/A
Battle Rage
After slaying a foe, your next Attack or Special deals more damage.
This boon cannot be upgraded via Poms.
Common: Damage Bonus: +100%
Rare: Damage Bonus: +130%
Epic: Damage Bonus: +199%
Heroic: N/A
Impending Doom
Your Doom effects deal more damage, after +0.5 Sec.
Common: Bonus Doom Damage: +60%
Rare: Damage Bonus: +76%
Epic: Damage Bonus: +92%
Heroic: N/A
Ares’ Aid
Your Call turns you into an Invulnerable Blade Rift for 2.5 Sec.
(Wrath Cost: 50)
(Max Gauge Bonus 15 Sec)
Common: Rift Damage per Hit: 15
Rare: Rift Damage per Hit: 18
Epic: Rift Damage per Hit: 21
Heroic: Rift Damage per Hit: 24

Legendary Boon: Vicious Cycle

Your Blade Rift effects deal more damage for each consecutive hit.
Damage Increase per Hit: 1

Boon
Required Boons
Vicious Cycle
Black Metal or Engulfing Vortex
Black Metal
Slicing Shot, Blade Dash, or Ares’ Aid
Engulfing Vortex
Slicing Shot, Blade Dash, or Ares’ Aid

Artemis Boons

Artemis gives boons that grant Critical hits and improve Cast abilities.

If you are going with Heart-Seeking Bow, she truly is a life savior. I’ve beaten up Megaera in my first try thanks to Artemis lol.

Boon
Description
Rarity
Deadly Strike
Your Attack is stronger, with +10% chance to deal Critical damage.
Common: Attack Damage: +20%
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: Multiplier: 2.3–2.5
Deadly Flourish
Your Special is stronger, with +20% chance to deal Critical Damage.
Common: Special Damage: +40%
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: Multiplier: 2.3–2.5
True Shot
Your Cast seeks foes, with a 10% chance to deal Critical damage.
Not blocked by shield-bearing foes
Common: Cast Damage: 70
Rare: Cast Damage: 84
Epic: Cast Damage: 98
Heroic: Cast Damage: 112
Hunter Dash
Your Dash-Strike deals more damage.
Common: Dash Attack Damage: +50%
Rare: Dash Attack Damage: +75%
Epic: Dash Attack Damage: +100%
Heroic: Dash Attack Damage: +150%
Support Fire
After you hit with an Attack, Cast or Special, fire a seeking arrow.
Common: Projectile Damage: 15
Rare: Projectile Damage: 19
Epic: Projectile Damage: 24
Heroic: Projectile Damage: 26
Clean Kill
Your Critical effects deal even more damage.
Common: Critical Damage: +15%
Rare: Critical Damage: +22%
Epic: Critical Damage: +30%
Heroic: Critical Damage: +37%
Exit Wounds
Your foes take damage when your aast ammo stuck in them is dislodged.
Not offered if you have Slicing Shot, Trippy Shot, or Crystal Beam.
Common: Dislodge Damage: 100
Rare: Dislodge Damage: 120
Epic: Dislodge Damage: 140
Heroic: Dislodge Damage: 160
Pressure Points
Any damage you deal has a chance to be Critical.
Common: Bonus Critical Chance: +3%
Rare: Bonus Critical Chance: +4%
Epic: Bonus Critical Chance: +5%
Heroic: Bonus Critical Chance: +6%
Dual Shot
Your Cast fires a second projectile, though it has reduced damage.
Common: Secondary Shot Damage: 25%
Rare: Secondary Shot Damage: 35%
Epic: Secondary Shot Damage: 45%
Heroic: Secondary Shot Damage: 50%
Hide Breaker
Your Critical effects deal even more damage to Armor.
Common: Critical Damage Bonus vs. Armor: 200%
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 2.0–2.5
Heroic: Multiplier: 2.5–2.7
Hunter Instinct
Your God Gauge charges faster when you deal Critical damage.
Common: Faster Gauge Gain on Critical: +25%
Rare: Faster Gauge Gain on Critical: +30%
Epic: Faster Gauge Gain on Critical: +35%
Heroic: Faster Gauge Gain on Critical: +40%
Hunter’s Mask
After you deal Critical damage to a foe, a foe near it is Marked.
‘Marked’ effect expires after taking Critical damage.
(Range: 1200)
Common: Bonus Crit Chance: +30%
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: N/A
Artemis’s Aid
Your Call fires a seeking arrow with +35% Critical chance.
Not blocked by shield-bearing foes.
(Costs 1/5th of the God Gauge per use (while other Gods’ Aids cost 1/4th))
(Max Gauge Bonus – Arrows Fired : 10)
Common: Arrow Damage: 100
Rare: Base Damage: 110
Epic: Base Damage: 120
Heroic: Base Damage: 130

Legendary Boon: Fully Loaded

Gain extra Cast Ammo for your Cast.
Max Ammo: +3 Cast Ammo

Boon
Required Boons
Fully Loaded
Quick Reload, Exit Wounds, or Dual Shot
Exit Wounds
True Shot, Quick Reload, or Dual Shot
Dual Shot
Deadly Strike, Deadly Flourish, Hunter Dash, True Shot or Artemis’ Aid

Athena Boons

Athena gives boons that allow abilities to Deflect projectiles and improve various defensive options.

In the first attempts her boons are pretty useful but once you manage to reach Elysium, i don’t really recommend going after her boons if there is any other choice.
Since floors slowly become more and more easier and quicker to clear, her protection is not really necessary except for boss battles and even in the best battles her boons are not the best. ;v; And also it is better to prefer her to become displeased during God Trials it is waaaay easier to deal with in my experience.

If she offers Sure Footing and you are as clumsy as me accept that without a secong thought tho, it is the absolute best.

Boon
Description
Rarity
Divine Strike
Your Attack is stronger, and can Deflect.
Common: Attack Damage: +40%
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: Multiplier: 2.3–2.5
Divine Flourish
Your Special is stronger, and can Deflect.
Common: Special Damage: +60%
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: Multiplier: 2.3–2.5 Special Damage: +169%
Phalanx Shot
Your Cast damages foes in a small area, and can Deflect.
(Damage Radius: 250)
Common: Cast Damage: 85
Rare: Cast Damage: 102
Epic: Cast Damage: 119
Heroic: Cast Damage: 136
Divine Dash
Your Dash deals damage and can Deflect.
Common: Dash Damage: 15
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: Multiplier: 2.3–2.5
Brilliant Riposte
When you Deflect attacks, they deal more damage.
Common: Deflect Damage: +20%
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 2.0–2.5
Heroic: N/A
Sure Footing
Resist damage from Traps.
Allows the player to walk in Asphodel’s lava without taking damage for a short amount of time.
Does not protect against puddles of lava created by fireballs.
Common: Reduced Trap Damage: 40%
Rare: Reduced Trap Damage: 50%
Epic: Reduced Trap Damage: 60%
Heroic: N/A
Bronze Skin
Resist damage from foes’ attacks.
Common: Reduced Damage from Foes: 5%–10%
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: N/A
Holy Shield
After you take damage, damage nearby foes and briefly Deflect.
(Damage Radius: 225)
Common: Revenge Damage: 30
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: N/A
Deathless Stand
Death Defiance makes you Impervious longer. Replenish 1 charge now.
(It is Consumable)
Common: Effect Duration: +2 Sec.
Rare: Effect Duration: +2.5 Sec.
Epic: Effect Duration: +3 Sec.
Heroic: N/A
Last Stand
Death Defiance restores more Health than usual. Replenish 1 charge now.
(It is Consumable)
Common: Improved Restoration: +10%
Rare: Improved Restoration: +15%
Epic: Improved Restoration: +20%
Heroic: N/A
Blinding Flash
Your attacks that Deflect also make foes Exposed for 5 Sec.
Common: Bonus Backstab Damage: +50%
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: N/A
Proud Bearing
You begin each Encounter with your God Gauge partly full.
Common: Starting Gauge: 20%
Rare: Starting Gauge: 25%
Epic: Starting Gauge: 30%
Heroic: N/A
Athena’s Aid
Your Call briefly makes you Invulnerable and Deflect all attacks.
Common:Effect Duration: 1 Sec.
Max Gauge Bonus: x10 Duration
Rare:Effect Duration: 1.2 Sec.
Epic:Effect Duration: 1.4 Sec.
Heroic:Effect Duration: 1.6 Sec.

Legendary Boon: Divine Protection

You have a barrier that negates incoming damage.
Barrier Cooldown: 20 Sec.

Boon
Required Boons
Divine Protection
Brilliant Riposte
Brilliant Riposte
Divine Strike, Divine Flourish, Divine Dash or Holy Shield

Demeter Boons

Demeter boons mostly revolve around Chill.

And daamn Chill is such an OP ability oof ;; But i always accidentally hit Sisyphus or Patroclus with my Mistral Dash it kinda hurts to do that lol

Boon
Description
Rarity
Frost Strike
Your Attack is stronger and inflicts Chill.
Common: Attack damage: +40%
Rare: Multiplier: 1.3x-1.5x
Epic: Multiplier: 1.8x-2.0x
Heroic: Multiplier: 2.3x-2.5x
Frost Flourish
Your Special is stronger and inflicts Chill.
Common: Special damage: +60%
Rare: Multiplier: 1.3x-1.5x
Epic: Multiplier: 1.8x-2.0x
Heroic: Multiplier: 2.3x-2.5x
Crystal Beam
Your Cast drops a crystal that fires a beam straight ahead for 5 sec.
Common: Cast Damage: 8 (every 0.2 sec)
Rare: Cast Damage: 9 (every 0.2 sec)
Epic: Cast Damage: 10 (every 0.2 sec)
Heroic: Cast Damage: 11 (every 0.2 sec)
Mistral Dash
Your Dash shoots a gust ahead that inflicts Chill.
Gust travels in the same direction you are facing.
(Range: 300)
Common: Gust Damage: 10
Rare: Gust Damage: 15
Epic: Gust Damage: 20
Heroic: Gust Damage: 25
Rare Crop
Your Boons become Common, then gain Rarity every 3 Encounter(s).
Common: Random boons affected: 1
Rare: Random boons affected: 2
Epic: Random boons affected: 3
Heroic: Random boons affected: 4
Ravenous Will
While you have no Cast Ammo, take 10% less damage and deal more.
Common: Damage bonus: +10%
Rare: Damage bonus: +20%
Epic: Damage bonus: +30%
Heroic: Damage bonus: +40%
Nourished Soul
Any Health effects are more potent. Restore +30% now.
Common: Improved Restoration: 30%
Rare: Improved Restoration: 32.5%
Epic: Improved Restoration: 35.%
Heroic: Improved Restoration: 37.5%
Snow Burst
Whenever you Cast, damage nearby foes and inflict Chill.
Common: Damage: 40
Rare: Damage: 50
Epic: Damage: 60
Heroic: Damage: 70
Arctic Blast
Applying 10 stacks of Chill causes a blast, clearing the effect.
Common: Damage: 100
Rare: Damage: 120
Epic: Damage: 140
Heroic: Damage: 160
Killing Freeze
Applying Chill to all enemies causes them to Slow and Decay.
Common: Slow 10%, Decay Damage: 20 (every 0.5 sec)
Rare: Slow 15%, Decay Damage: 30 (every 0.5 sec)
Epic: Slow 20%, Decay Damage: 40 (every 0.5 sec)
Heroic: Slow 25%, Decay Damage: 50 (every 0.5 sec)

Legendary Boon: Winter Harvest

Chill-affected foes shatter at 10% hp, inflicting Chill nearby.
Shatter Area Damage: 50

Boon
Required Boons
Winter Harvest
Killing Freeze or Arctic Blast
Killing Freeze
Frost Strike, Frost Flourish, Mistral Dash, or Demeter’s Aid
Arctic Blast
Frost Strike, Frost Flourish, Mistral Dash, or Demeter’s Aid

Dionysus Boons

Dionysus’ boons are mostly based on Hangover, which deals continuous damage to afflicted enemies every half second. Hangover can be stacked onto an enemy up to a base amount of 5 times, and stacks wear off one at a time after 4 seconds.

He is my #1 preference, i already love him sooo much as a character but his boons also are amazing. I definetely dig his aid and Trippy Shot

Boon
Description
Rarity
Blight Strike
Your Attack inflicts Hangover.
Common: Blight Damage: 4
Rare: Blight Damage: 5
Epic: Blight Damage: 6
Heroic: Blight Damage: 7
Blight Flourish
Your Special inflicts Hangover.
Common: Blight Damage: 5
Rare: Blight Damage: 6
Epic: Blight Damage: 7
Heroic: Blight Damage: 8
Nasty Dash
Your Dash inflicts foes near you with Hangover.
Common: Blight Damage: 2
Rare: Blight Damage: 3
Epic: Blight Damage: 4
Heroic: Blight Damage: 5
Trippy Shot
Your Cast lobs a projectile that bursts into Festive Fog.
Common: Blast Damage: 100
Rare: Blast Damage: 120
Epic: Blast Damage: 140
Heroic: Blast Damage: 160
Numbing Sensation
Your Hangover effects also make foes move slower.
(Slow Duration: 4 Sec.)
Common: Speed Reduction: 10–15%
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 2.0–2.5
Heroic: N/A
Peer Pressure
Hangover-afflicted foes contaminate other nearby foes every 4 Sec.
Common: Blight Damage: 2
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 2.0–2.5
Heroic: N/A
High Tolerance
Take less damage while standing in Festive Fog.
Common: Damage Resistance: 10–15%
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 2.0–2.5
Heroic: N/A
After Party
If your Health is low after Encounters, restore to the threshold.
Life Threshold value reduced by Grim Inevitability.
This boon cannot be upgraded via poms.
Heroic Rarity only obtainable with Ambrosia Delight.
Common: Life Threshold: ~20%
Rare: Life Threshold: 38%
Epic: Life Threshold: 45%
Heroic: Life Threshold: 60%
Positive Outlook
Take less damage while at 40% Health or below.
Common: Damage Resistance: 10%
Rare: Damage Resistance: 15%
Epic: Damage Resistance: 20%
Heroic: N/A
Bad Influence
Deal more damage while 3 foes are Hangover-afflicted.
Common: Bonus Damage: 50%
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: N/A
Premium Vintage
Gain Health when you pick up Nectar. Receive 1 Nectar now.
Common: Life Gain: 20
Rare: Life Gain: 25
Epic: Life Gain: 30
Heroic: N/A
Dionysus’ Aid
Your Call inflicts Hangover to foes all around you for 1.5 Sec.
Common: Blight Damage: 10
Max Gauge Bonus: 12 Sec. Duration
Rare: Blight Damage: 12
Epic: Blight Damage: 14
Heroic: Blight Damage 16

Legendary Boon: Black Out

Hangover-afflicted foes take bonus damage in Festive Fog.
Haze Combo Damage: 100%

Boon
Required Boons
Black Out
Peer Pressure, Numbing Sensation, Bad Influence, Blight Strike, Blight Flourish, or Dionysus’ Aid
OR
Trippy Shot or High Tolerance
High Tolerance
Trippy Shot
Bad Influence
Nasty Dash, Blight Strike, Blight Flourish or Dionysus’ Aid
Numbing Sensation
Nasty Dash, Blight Strike, Blight Flourish or Dionysus’ Aid
Peer Pressure
Nasty Dash, Blight Strike or Blight Flourish
(He Literally begs to give a Legendary boon lol)

Poseidon Boons

Many of Poseidon’s boons apply Knockback to your abilities. Knockback causes an ability to push an enemy an additional distance away from Zagreus, in the direction they were attacked from.

His boons also include a Status Curse called Ruptured, which deals damage to enemies when they move. Area bosses have immunity against Knockback, but will be affected by Rupture damage.

Though his Aid is not the easiest to use, it really helps with Wall Slams, Trap Kills, Lava Kills and such!!
Also if you have beaten the game and you are working on the relationships-codex and/or decorations Poseidon is the best choice because of Ocean’s Bounty boon, it really helps collecting Gemstones aaand you can trade them for Nectars afterwards >:3

Boon
Description
Rarity
Tempest Strike
Your Attack deals more damage and knocks foes away.
Common: Attack Damage: +30%
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: Multiplier: 2.3–2.5
Tempest Flourish
Your Special deals more damage and knocks foes away.
Common: Special Damage: +70%
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: Multiplier: 2.3–2.5
Flood Shot
Your Cast damages foes in an area and knocks them away.
(Damage Radius: 500)
(Impact Velocity: 2500)
Common: Cast Damage: 60
Rare: Cast Damage: 72
Epic: Cast Damage: 84
Heroic: Cast Damage: 96
Tidal Dash
Your Dash damages foes in an area and knocks them away.
(Damage Radius: 300)
(Impact Velocity: 2500)
(Sometimes stuns foes on impact.)
Common: Dash Damage: 35
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: Multiplier: 2.3–2.5
Typhoon’s Fury
You deal more damage when slamming foes into barriers.
Common: Slam Damage: +100%
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: N/A
Breaking Wave
Slamming foes into walls or corners creates a watery blast in the area.
Common: Stun Duration: 100
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 2.0–2.5
Heroic: N/A
Razor Shoals
Using knock-away effects also Rupture foes.
Common: Rupture Damage: 5% every 0.2 Sec.
Rare: Rupture Damage: 7.5%
Epic: Rupture Damage: 10%
Heroic: N/A
Ocean’s Bounty
Any Gemstone, Darkness or Obols chamber rewards are worth more.
Common: Reward Bonus: +50%
Rare: Reward Bonus: +55%
Epic: Reward Bonus: +60%
Heroic: N/A
Sunken Treasure
Gain an assortment of Gemstone, Darkness, Obols and Health.
It is Consumable.
Common: Obols Awarded: 50–70
Health Awarded: 1–3 items
Darkness Awarded: 50-100
Chance of Nectar: 10%
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 2.0–2.2
Heroic: N/A
Boiling Point
Your God Gauge charges faster when you take damage.
Common: Faster Gauge Gain When Hit: +40%
Rare: Faster Gauge Gain When Hit: 75%
Epic: Faster Gauge Gain When Hit: 100%
Heroic: N/A
Posiedon’s Aid
Your Call makes you surge into foes while Impervious for 1.2 Sec.
(Max Gauge Bonus: 7.2 Sec. Duration)
(Impact Velocity: 3500)
Common: Impact Damage: 250
Rare: Impact Damage: 300
Epic: Impact Damage: 350
Heroic: Impact Damage: 400

Legendary Boon: Second Wave

Your knock-away effects shove foes a second time after the first.
Second Knockback Delay: 0.7 Sec.

Boon
Required Boons
Second Wave
Breaking Wave, Razor Shoals or Typhoon’s Fury
Breaking Wave
Tempest Strike, Tempest Flourish, Flood Shot, Tidal Dash or Poseidon’s Aid
Razor Shoals
Tempest Strike, Tempest Flourish, Flood Shot, Tidal Dash or Poseidon’s Aid
Typhoon’s Fury
Tempest Strike, Tempest Flourish, Flood Shot, Tidal Dash or Poseidon’s Aid

Zeus Boons

Zeus boons mostly revolve around chain-lightning and lightning bolt effects and they inflict Jolted.

Jolted: Victim’s next attack self-inflicts lightning damage that harms itself and nearby foes.

When i first fought Theseus, he asked for Zeus’ help and i was so shocked/mad lol.
Though i don’t encounter him so often the Jolted effect really helps with Trials so go for him if he is avaible and you are after the Trial rewards.

Boon
Description
Rarity
Lightning Strike
Your Attack emits chain-lightning when you damage a foe.
(Bounces: 4)
(Bounce Range: 520)
(Deals reduced damage per bounce.)
Common: Lightning Damage: 10
Rare: Lightning Damage: 12
Epic: Lightning Damage: 15
Heroic: Lightning Damage: 18
Thunder Flourish
Your Special causes a lightning bolt to strike nearby foes.
(Damage Radius: 200)
Common: Lightning Damage: 30
Rare: Lightning Damage: 37.5
Epic: Lightning Damage: 40
Heroic: Lightning Damage: 60
Electric Shot
Your Cast is a burst of chain-lightning that bounces between foes.
(Bounces: 5)
(Bounce Range: 720)
Common: Cast Damage: 60
Rare: Cast Damage: 75
Epic: Multiplier: 90
Heroic: Multiplier: 105
Thunder Dash
Your Dash causes a lightning bolt to strike nearby foes.
(Range: 500)
(Damage Radius: 200)
Common: Lightning Damage: 18
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: Multiplier: 2.3–2.5
Heaven’s Vengeance
After you take damage, your foe is struck by lightning.
(Damage Radius: 120)
Common: Revenge Damage: 80
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: N/A
Storm Lightning
Your chain-lightning effects bounce more times before expiring.
(Electric Shot gains 3, 6 or 9 jumps from this boon instead.)
Common: Lightning Bounces: +2
Rare: Multiplier: +4
Epic: Multiplier: +6
Heroic: N/A
Hight Voltage
Your lightning bolt effects deal damage in a larger area.
Common: Bolt Area of Effect: +60%
Rare: Multiplier: +72%
Epic: Multiplier: +84%
Heroic: N/A
Double Strike
Your lightning bolt effects have a chance to strike twice.
Common: Strike Chance: 25%
Rare: Multiplier: 30%
Epic: Multiplier: 35%
Heroic: N/A
Static Discharge
Your lightning effects also make foes Jolted.
Common: Jolt Damage: 50–60
Rare: Multiplier: 1.3–1.5
Epic: Multiplier: 1.8–2.0
Heroic: N/A
Clouded Judgement
Your God Gauge charges faster when you deal or take damage.
Common: Faster Wrath Gain: +15%
Rare: Multiplier: +38%
Epic: Multiplier: +61%
Heroic: N/A
Billowing Strenght
After using Call, you deal more damage for 15 Sec.
Common: Bonus Damage: +-%
Rare: Bonus Damage: +-%
Epic: Bonus Damage: +24%
Heroic: N/A
Zeus’ Aid
Your Call makes lightning strike nearby foes repeatedly for 1.5 Sec.
(Max Gauge Bonus: 9 Sec. Duration)
Common: Lightning Damage: 60
Rare: Lightning Damage: 72
Epic: Lightning Damage: 84
Heroic: Lightning Damage: 96

Legendary Boon: Splitting Bolt

All your lightning effects create an additional burst.
Lightning Damage: 40
The additional burst is a slow moving spark.
Spark Speed: 500
Bounces: 5
Bounce Range: 520

Boon
Required Boons
Splitting Bolt
Storm Lightning, High Voltage, or Double Strike
Double Strike
Thunder Flourish, Zeus’ Aid, or Thunder Dash
High Voltage
Thunder Flourish, Zeus’ Aid, or Thunder Dash
Storm Lightning
Lightning Strike, or Electric Shot

Hermes Boons

Boons from Hermes function quite different than other Olympians. None of his boons occupy one of the five main slots, as they are designed to be mixed with and support other gods’ boons. Also, none of Hermes’ boons can be upgraded with a Pom of Power.

Also he does not have a Call/Aid boon and he never appears in Trial of Gods

To be honest i’m not a huge fan of Hermes nor his boons, but Quick Reload and Greater Call really helps during boss fights, it helps me deal with Minotaur faster most of the times.

Swift Strike
Your Attack is +X% faster.
(Heroic Rarity only obtainable with Ambrosia Delight.)
Common: Attack Speed: +12-13%
Rare: Attack Speed: +21%
Epic: Attack Speed: +30%
Heroic: Attack Speed: +39%
Swift Flourish
Your Special is +X% faster.
(Heroic Rarity only obtainable with Ambrosia Delight.)
Common: Special Speed: +12-13%
Rare: Special Speed: +21%
Epic: Special Speed: +30%
Heroic: Special Speed: +39%
Rapid Cast
Your Cast is +X% faster and fully automatic.
Common: Cast Speed: +20%
Rare: Cast Speed: +60%
Epic: Cast Speed: +88%
Heroic: Cast Speed: +96%
Drift Dash
After you Dash, gain +100% move speed for X Sec.
Common: Duration: 0.6 sec.
Rare: Duration: 0.75 sec.
Epic: Duration: 0.9 sec.
Heroic: N/A
Greater Haste
You move X% faster.
Common: Movement Speed: +20%
Rare: Movement Speed: +30%
Epic: Movement Speed: +40%
Heroic: Movement Speed: +44%
Quick Recovery
After you take damage, quickly Dash to recover up to X% Health lost.
(Heroic Rarity only obtainable with Ambrosia Delight.)
Common: 20%
Rare: 30%
Epic: 40%
Heroic: 50%
Greater Envasion
You have +X% chance to Dodge.
(Heroic Rarity only obtainable with Ambrosia Delight.)
Common: Dodge Chance: +15%
Rare: Dodge Chance: +20%
Epic: Dodge Chance: +25%
Heroic: Dodge Chance: +30%
Greatest Reflect
You can Dash +X more time(s) in a row.
Common: Extra Dashes: +1
Rare: Extra Dashes: +2
Epic: Extra Dashes: +3
Heroic: Extra Dashes: +4
Second Wind
After using Call, gain Dodge chance and move speed for 6 Sec.
Common: Bonus Dodge Chance & Move Speed: +30%
Rare: Bonus Dodge Chance & Move Speed: +38%
Epic: Bonus Dodge Chance & Move Speed: +48%
Heroic: N/A
Quick Reload
Foes drop Cast Ammo stuck in them faster.
Not offered if you have Slicing Shot, Trippy Shot, or Crystal Beam.
Rare: Drop Time: 6.67 Sec

Legendary Boon: Greater Recall

Your Cast Ammo automatically return to you.

Boon
Required Boons
Greater Recall
Any other Hermes boon except Quick Reload

Chaos Boons

Chaos’s boons function differently from the Olympian gods’ boons. They come in two halves: a Curse and a Blessing, which are randomly selected.

The Curse negatively affects Zagreus for a given number of encounters, at which point it permanently transforms into the Blessing for the remainder of the run. The rarity of the overall boon only affects the Blessing.

A boon’s name depends on which effects were randomly chosen, with the first half being the Curse and the second half the Blessing (Caustic Favor, Abyssal Grasp etc.).

Unlike other boons, you can get the same Blessing more than once in a run and the effects stack additively. Their boons cannot be upgraded with Pom of Power.

Their boons are not the best because of the curses but they are the most interesting and fun ones in my opinion! Heath penalty to encounter them is a bit of a problem but it simply can be fixed with their keepsake so definetely give it a try.

Curses

Boon
Description
Pauper’s
For the next 2–4 encounters, you cannot earn Obols.
Slippery
For the next 2–4 encounters, you cannot collect Cast Ammo for 10-15 seconds.
Caustic
For the next 2–4 encounters, slain foes toss an Inferno-Bomb at you.
Enshrouded
For the next 4–5 chambers, chamber reward previews are hidden.
Excruciating
For the next 2–4 encounters, you suffer +20%-50% damage.
Abssal
For the next 2–4 encounters, you suffer +200%-500% damage from traps.
Atrophic
For the next 2–4 encounters, your Life Total is reduced by 25-49 Health.
Will not appear if you have less than 50 total health.
Slothful
For the next 2–4 encounters, you have -23%–60% move speed.
Roiling
For the next 2–4 encounters, you face +30% more foes.
Maimed
For the next 2–4 encounters, each time you Attack, suffer -1–5 Health
Flayed
For the next 2–4 encounters, each time you Special, suffer -1–5 Health.
Addled
For the next 2–4 encounters, each time you Cast, suffer -1–5 Health.
Blessings

Boon
Description
Rarity
Strike
Afterward, your Attack deals +X% damage.
Common: Attack Damage: 15%–25%
Rare: Multiplier 1.1–1.5
Epic: Multiplier 1.6–2.0
Flourish
Afterward, your Special deals +X% damage.
Common: Special Damage: 20%–35%
Rare: Multiplier 1.1–1.5
Epic: Multiplier 1.6–2.0
Shot
Afterward, your Cast deals +X% damage.
Common: Cast Damage: 15%–25%
Rare: Multiplier 1.1–1.5
Epic: Multiplier 1.6–2.0
Lunge
Afterward, your Dash Attack deals +X% damage.
Common: Dash Attack Damage: 20%–35%
Rare: Multiplier 1.1–1.5
Epic: Multiplier 1.6–2.0
Grasp
Afterward, gain +X Cast Ammo.
Common: Cast Ammo +1
Rare: Cast Ammo +2
Epic: Cast Ammo +3y
Soul
Afterward, gain +X Health to your Life Total.
Common: Max Health: 15–20
Rare: Multiplier 1.1–1.5
Epic: Multiplier 1.6–2.0
Favor
Afterward, Boons have +X% chance to be Rare or better.
Common: Rare Chance: 11%–20%
Rare: Multiplier 1.1–1.5
Epic: Multiplier 1.6–2.0
Affluence
Afterward, any Obols you find is worth +X%.
Common: Coin Value: 15%–30%
Rare: Multiplier 1.1–1.5
Epic: Multiplier 1.6–2.0
Eclipse
Afterward, any Darkness you find is worth +X%.
Common: Darkness Value: 20%–40%
Rare: Multiplier 1.1–1.5
Epic: Multiplier 1.6–2.0
Defiance
Afterward, gain +1 Death Defiance (until you use it up).
Not affected by rarity.

Duo Boons

Gods and Goddesses
Boon
Definition
Required Boons
Aphrodite and Ares
Curse of Longing
Your Doom effects continuously strike Weak foes.
Damage reduced with each successive hit
(Successive Hit Damage: 25%)
Aphrodite: Heartbreak Strike, Heartbreak Flourish, Crush Shot, or Passion Dash

Ares: Curse of Agony or Curse of Pain

Aphrodite and Dionysus
Low Tolerance
Your Blight Wine effects stack even more times against Weak foes.
(Bonus Blight Stacks: 3)
Aphrodite: Heartbreak Strike, Heartbreak Flourish, Crush Shot, or Passion Dash

Dionysus: Drunken Strike, Drunken Flourish, or Drunken Dash

Aphrodite and Artemis
Heart Rend
Your Critical effects deal even more damage to Weak foes.
(Bonus Critical Damage vs. Weak: +50%)
Aphrodite: Heartbreak Strike, Heartbreak Flourish, Crush Shot, or Passion Dash

Artemis: Deadly Strike or Deadly Flourish

Aphrodite and Athena
Spent Spirit
Your foes’ ranged-attack projectiles are slower.
(Foe Projectile Speed Reduced: 30%)
Aphrodite: Heartbreak Strike, Heartbreak Flourish, Crush Shot, Passion Dash or Aphrodite’s Aid

Athena: Divine Strike, Divine Flourish, Phalanx Shot, Divine Dash, or Athena’s Aid

Aphrodite and Poseidon
Sweet Nectar
Any Poms of Power you find are more effective.
(Bonus LV. from Poms: +1)
Aphrodite: Heartbreak Strike, Heartbreak Flourish, Crush Shot, Passion Dash or Aphrodite’s Aid

Poseidon: Tempest Strike, Tempest Flourish, Flood Shot, Tidal Dash, or Poseidon’s Aid

Ares and Artemis
Hunting Blades
Your Cast creates a faster Blade Rift that seeks the nearest foe.
(Seek Duration: 4,4 Sec.)
Artemis: Deadly Strike, Deadly Flourish, Hunter Dash or Artemis’ Aid

Ares: Slicing Shot

Ares and Athena
Merciful End
Your attacks that can Deflect immediately activate Doom effects.
(Doom Combo Damage: 90)
Athena: Divine Strike, Divine Flourish, or Divine Dash

Ares: Curse of Agony or Curse of Pain

Ares and Zeus
Vengeful Mood
All of your Revenge attacks occur without taking damage.
(Auto-Revenge Rate: 3.5 Sec.)
At least one Revenge boon from any god.

Zeus: Lightning Strike, Thunder Flourish, Electric Shot, Thunder Dash, Zeus’s Aid or Heaven’s Vengeance

Ares: Curse of Agony, Curse of Pain, Slicing Shot, Blade Dash, Ares’ Aid or Curse of Vengeance

Artemis and Athena
Deadly Reversal
After you Deflect, briefly gain +20% chance to deal Critical damage.
(Critical Duration: 2 Sec.)
Artemis: Deadly Strike, Deadly Flourish, True Shot, Hunter Dash or Artemis’ Aid

Athena: Divine Strike, Divine Flourish, or Divine Dash

Artemis and Demeter
Crystal Clarity
Your Cast is stronger and tracks foes more effectively.
(Beam Damage: +10%)
Artemis: Deadly Strike, Hunter Dash or Artemis’ Aid

Demeter: Crystal Beam

Artemis and Zeus
Lightning Rod
Your collectible Cast Ammo strike nearby foes with lightning every 1.5 Sec.
(Lightning Damage: 100)
Artemis: Deadly Strike, Deadly Flourish, True Shot, Hunter Dash, or Artemis’ Aid

Zeus: Lightning Strike, Thunder Flourish, Thunder Dash, Electric Shot or Zeus’ Aid

Athena and Zeus
Lightning Phalanx
Your Phalanx Shot Cast bounces between nearby foes.
(Max Bounces: 5)
Zeus: Lightning Strike, Thunder Flourish, Electric Shot, Thunder Dash, or Zeus’ Aid

Athena: Phalanx Shot

Demeter and Dionysus
Ice Wine
After a brief delay your Cast bursts and damages nearby foes.
(Burst Damage: 50%)
Demeter: Frost Strike, Frost Flourish, Mistral Dash or Demeter’s Aid

Dionysus: Trippy Shot

Demeter and Poseidon
Blizzard Shot
Your Cast moves slowly, piercing foes and firing shards around it.
(Shard Damage: 40)
Demeter: Frost Strike, Frost Flourish, Mistral Dash, or Snow Burst

Poseidon: Flood Shot

Demeter and Zeus
Cold Fusion
Jolted status does not expire on your enemies’ attacks.
(Jolted duration: 10 Sec.)
Demeter: Frost Strike, Frost Flourish, Mistral Dash, or Demeter’s Aid

Zeus: Static Discharge

Dionysus and Poseidon
Exclusive Access
Any Boons you find have superior effects.
(Minimum Boon Rarity: Epic)
RDionysus: Blight Strike, Blight Flourish, Trippy Shot, Nasty Dash, or Dionysus’ Aid

Poseidon: Tempest Strike, Tempest Flourish, Flood Shot, Tidal Dash, or Poseidon’s Aid

Dionysus and Zeus
Scintillating Feast
Your Festive Fog effects also deal lightning damage periodically.
(Lightning Damage: 80)
Dionysus: Trippy Shot or High Tolerance

Zeus: Lightning Strike, Thunder Flourish, Electric Shot, Thunder Dash or Zeus’ Aid

Poseidon and Zeus
Sea Storm
Your knock-away effects also cause foes to be struck by lightning.
(Lightning Damage 40)
Poseidon: Tempest Strike, Tempest Flourish, Flood Shot, or Tidal Dash

Zeus: Lightning Strike, Thunder Flourish, Electric Shot, or Thunder Dash

Sisyphus Boons

Sisyphus is a former king sentenced to an eternity of punishment within Tartarus for attempting to cheat death and his punishment is to roll a boulder up a steep hill. ;w ;

Zagreus can sometimes encounter Sisyphus taking a break from boulder-pushing in Tartarus.
When encountered, Sisyphus will offer a choice between Health, Darkness or Obols.
He can only appear once during each escape attempt.

He can be found in floors marked with the exclamation mark.

Though he gives a random amount of Health, Darkness and Obol, according to my experience he usually gives a number between 30-70 of whatever you choose.

Eurydice and Patroclus Boons

Eurydice

Eurydice is a deceased oak nymph and the former wife of the musician Orpheus.
She has her own private corner in Asphodel, snd she can be found in island marked with an exclamation mark. During her encounters she softly sings ”Good Riddance” and it is the most important boon to my soul lol.

Since she spends all of her time cooking, she offers you 3 desserts and asks for you to choose one of them, she is the best!

Items Offered:

Ambrosia Delight: Up to 2 random Boons of yours are upgraded to the next Rarity.

Pom Porridge: Up to 4 random Boons of yours gain +1 Lv.

Refreshing Nectar: The next 3 Boons you find have upgraded Rarity.

Patroclus

Patroclus was a warrior in the Achaean army during the Trojan War, and was Achilles’ life-long companion and romantic partner. When you give Achilles the 6th ambrosia bottle, he tells Zagreus that his heart belongs to someone else, so yeah Patroclus is that someone else hehe.
He currently resides in Elysium and once again can be found at chambers marked with an exclamation mark.
During your encounters he offers you 3 items similar to items that can be found in the Well of Charon but with better qualities and asks for you to choose one of them.

Items Offered:

Kiss of Styx Premium: Replenish all uses of Death Defiance.

HydraLite Gold: For the next 5 chambers, you restore 30% Health when you enter the chamber.

Cyclops Jerky Select: Your Attack deals 60% more damage for the next 10 encounters.

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