TerraTech Guide

Terratech Tank Making 101 for TerraTech

Terratech Tank Making 101

Overview

The details of how to make and use a automated AI gun on your tech, it also makes nice decor!

Basic Turning

Wheel Turning: Alot more reliable and stable but heavier and bigger.

[WheelTurning]

Ball Turning: Requiring flight block’s for turning, being alot more smaller and light, this is probbably best for air craft’s [Ref: AirTurret], This turning tho suffers in unstability being bounced back when shot, it also suffers from some “physics” issue, its likely sometimes the turret will pop out when the main body has a sudden jolt or the turret is pushed out.

[AirTurret]

[BallTurning]

Weaponizing Turret’s

Wheel Turret: Its always a good idea to have a big enough tech to hide the main body of the tech. For example putting the body and gun in a shell on the main tech or making it one huge turret head. Its best to have gyro’s or good weight distributed in this turret to keep it from struggling to turn, or have it fall forward.

[WheelTurret1]

Ball Turret:This tech is way to movey to be put in a casing, its best to keep it out having the turret protect its self, the benefit of this type is that it can be attached upside down and sideways alot more easily [Ref: AirTurret, WallTurret], Keeping it stable can be a problem using alot of gyro’s or putting less recoil based weapons on it can really help.

[WallTurret]

[BallTurret1]

Slot Turret: A thing i didnt mention in turning is “Slot turrets” Idle turrets that slide in a slot of a tech the most smallest of all, its simple get a cab, put a block under it, put it in a hole, this suffers from some limit’s (Foe:Struggling to put the turret in a tech and no turning) but make up in it for simpleness.

[SlotTurret1]

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