Killing Floor Guide

Hell on Earth - Solo - All Maps for Killing Floor

Hell on Earth – Solo – All Maps

Overview

It can be difficult at times to find a good team for HoE so I’ve listed each map that can be completed solo using the Support perk (level 6).The weapons I used were the shotgun and the AA12.The advantage of a team game is you have backup, you don’t have that backup in solo so one mistake and the game can be over very quickly, this guide should help to minimise those mistakes without having to learn all the combo techniques, controlled killing or zed priority that comes with playing other perks and you’ll hopefully get some new achievements on the way.These techniques will work for all difficulties but I have only listed Hell on Earth in this guide.KFO (Objective Mode) requires different tactics per objective which is why it’s not listed as part of this guide. See below for another guide that explains this game mode.

Abusement Park

This area is just in front of spawn, use the yellow tickets on the floor to get an idea where to stand.

You must keep checking behind during each wave, the majority of the zeds will approach from the front and the Husk is a major problem due to his range, if you are pushed back check behind firstly as you can find yourself surrounded very quickly.

For the Patriarch, I used a new spot, this is just to the right of spawn.

Place 2 pipe bombs just in front of you and wait for him to hit them, hit him with the AA12 as soon as he does.

Aperture

Weld the door to your left and stand in this position.

You must not move too far right from this position as the zeds will spawn behind the cubes to your left. Be careful of the Husk as his fireballs will do some serious damage, side step left to avoid them.

If the welded door is attacked it should hold for the entire wave. Use pipe bombs for the Fleshpounds if you need them.

For the Patriarch, place 2 pipe bombs approximately 15m in front of where you were standing and hit him with the AA12 as soon as he hits the pipe bombs.

Bedlam

This position is on the balcony near the ramp.

Weld the double door to your left, it will be attacked early so listen for it breaking, clear as necessary.

The majority of the zeds will approach from the front but the Husks are a real problem due to their range so side step behind the pillar until they are close enough to kill. Use pipe bombs for the Fleshpounds if needed.

For the Patriarch, this area is behind the double door that you welded, place 2 pipe bombs behind the door and close it, hit him with the AA12 as soon he hits the pipe bombs.

Biohazard

Weld all the doors in this area, except the door to the right in front and stand on top of the sofa.

The elevated position avoids the Husks fireballs but be aware of the shotgun power, you will fall off.

You can use pipe bombs in wave 10 if needed but you should have plenty of grenades and the AA12 to deal with the Fleshpounds, you could have 3 spawn so watch for any Scrakes following.

Be careful of the trader distance on some waves and remember to check the welded doors before you start a new wave.

For the Patriarch, place 2 pipe bombs close to the filing cabinets and wait around the corner, hit him with the AA12 as soon as he hits the pipe bombs.

Biotics Lab

Weld every door near spawn and stand in this position.

Remember to check them before the next wave starts, if they are attacked you should have no problem dealing with anything that comes through them.

Remember not to move too far forward or too far back from this position as the zeds can spawn very close if you do. You can use pipe bombs in wave 10 for the Fleshpounds but they aren’t needed as you will have the AA12 and plenty of grenades.

For the Patriarch, place 2 pipe bombs close to where you start and wait around the corner, hit him with the AA12 as soon as he hits the pipe bombs, if he runs to heal and he’s close by, chase him for a nice easy kill.

Clandestine

Start from this position.

You will be attacked from the right side and the front, you are close to a ledge so be careful of the shotgun recoil if you crouch as you will fall off. You can walk in a full square from this position, drop down onto the stairs below you and follow it round to get back to the same spot. If you do take this route be careful of the zeds as they will spawn very close to you as you make your way around.

You could also kite around the map to finish each wave, the map is so big you’ll have plenty of exits to take. You can use pipe bombs in wave 10 for the Fleshpounds but they will be wasted on the trash zeds so I’d advise shotgun only, remember to break line of sight if two of them spawn close to your starting point. Try and single one out to avoid raging both at once with the shotgun penetration.

I found this map very hard as the map has so many areas that are open.

For the Patriarch use the trader spot and hide behind a wall to avoid his line of sight, 2 pipe bombs and the AA12 is all you will need to finish him off, if he runs to heal try chasing him for a nice easy kill.

The HoE achievement will also be given if you complete a short game.

Crash

This area is just to the right of spawn, through the curtain. Weld the door behind you up the stairs and the double door to your right and stand in this position.

This position is ideal for the shotgun as the zeds will group together as they come around the corner, the Scrakes and Fleshpounds are not a problem as you’ll have plenty of time to reload.

The welded door behind should hold for the entire wave as the majority of zeds will approach from the front. Remember to check the welded doors before you start a new wave.

For the Patriarch, place 2 pipe bombs just in front of where you were standing and wait around the corner with the welded double door behind you, hit him with the AA12 as soon he hits the pipe bombs.

Departed

Weld the door to your right and stand in this position.

Everything will approach from the front, be careful of the Husk and the Siren.

Use pipe bombs for the Fleshpounds if needed and try and leave 1 zed before the wave finishes as the trader is quite a distance on some waves.

For the Patriarch, place 2 pipe bombs inside the room close to the door and hide around the corner, hit him with the AA12 as soon as he hits the pipe bombs.

Evil Santa’s Lair

The camp spot is just behind spawn, turn around and you’ll see a large container with prezzies inside.

Stand just beside it on the right side.

Everything will approach from the front and the Crawlers and Stalkers are a major issue as they will be on you in seconds so either crouch to kill a lot or switch to the AA12 to clear. You could also buy a Handcannon for the crawlers. Side step to avoid the Husks fireballs. Try and leave 1 zed before you finish the wave as the trader is some distance away on certain waves.

You can use pipe bombs for the Fleshpounds but they will be wasted on Clots/Gorefasts so grenades are much better to use.

For the Patriarch, place 2 pipe bombs at the entrance near the double gates and hit him with the AA12 as soon as he hits the pipe bombs.

Farm

Weld the door behind you and stand in this position.

If the door is attacked it should hold for the entire wave. Remember to check it again before you start a new wave.

Shoot your way out with around 20 zeds left as the trader is some distance away on certain waves.

For the Patriarch, place 2 pipe bombs inside the alcove and wait around the corner, hit him with the AA12 as soon as he hits the pipe bombs.

Remember to stay away from the windows.

Filth’s Cross

This position was suggested by another player so I thought I’d try it, weld both sets of double doors behind you and stand in this position.

Everything will approach from the front until the later waves, the doors will hold until the wave is complete, remember to check them before you start a new wave.

Very easy camp spot and 3 Fleshpounds could also spawn in wave 10, you’ll have plenty of time to reload. Make sure you leave at least 1 zed before you finish the wave as the trader is far away on some waves.

For the Patriarch, I used my old camp spot, weld the double doors behind you and place 2 pipe bombs around the corner, hit him with the AA12 as soon as he hits the pipe bombs.

He could approach from either side so be ready to change sides if he does, you will take a hit if he can’t get away to heal.

Forgotten

Use spawn as a starting point, you will have to kite around the map to complete each wave.

You have several spawn points around spawn so you can get overrun very quickly, keep checking behind during each wave and kite the remaining zeds.

For the Patriarch, place 1 pipe bomb either side of any wall near the trader and stay out of sight, hit him with the AA12 as soon as he hits a pipe bomb.

The HoE achievement will also be given if you complete a short game.

Foundry

Weld the door behind you on the top floor and stand in this position.

The majority of the zeds will approach from the front, pipe bombs are not needed for the Fleshpounds as you will have plenty of grenades and the AA12. Note that you might also get 3 Fleshpounds on this map in the last wave.

Be careful of the trader distance on some waves.

For the Patriarch, place 2 pipe bombs near the corner where you were standing and wait for him to hit them, if he runs to heal he could run towards you so be aware of that.

Fright Yard

Go to the far right at the back of the yard and weld the double doors on your right and stand in this position.

You will be attacked from 3 sides, the unwelded door, the left side and every so often from the right side.

Check your surroundings before you take on a Fleshpound.

The welded door will be attacked but not until the later waves, if the door does break use that as your escape route.

Be careful of the trader distance on some waves.

For the Patriarch, place 2 pipe bombs the other side of the door and close it, he could spawn on your right and will be able to see you through the broken windows so crouch near the wall to avoid his line of sight, as soon as he hits the pipe bombs hit him with the AA12.

The HoE achievement will also be given if you complete a short game.

Hell

This area is just right of spawn, weld the door to your right to avoid the Husks fireballs from that side.

Be careful of the trader distance on some waves. You have plenty of time to reload and pipe bombs are not needed for the Fleshpounds.

For the Patriarch, place 2 pipe bombs on the top of the mound in front of you and hit him with the AA12 when he hits them, very easy map.

The HoE achievement will also be given if you complete a short game.

Hellride

Use this doorway to get to the camp spot, turn left and weld the door at the top of the ramp.

Stand in this position with the welded door behind you.

The door will be attacked but the zeds are grouped together as they approach so the wave will be almost over if they break through.

Use pipe bombs for the Fleshpounds if needed but you’ll have plenty of time to reload.

For the Patriarch, use 2 pipe bombs where the trader is and hit him with the AA12 as soon as he hits the pipe bombs.

The HoE achievement will also be given if you complete a short game.

Hillbilly Horror

Use this building as a camping spot.

Weld the door behind you and stand in this position, try and keep the refrigerator on your right as close as possible and the welded door will not be attacked.

Everything will approach from the front and because the door is narrow the zeds will get stuck from time to time, gives you chance to heal or reload.

For the Patriarch, you have a number of spots that work on this map but I decided to try the same room I was camping in, place 2 pipe bombs outside the door and close it, crouch as he approaches, hit him with the AA12 as soon as he hits the pipe bombs.

The HoE achievement will also be given if you complete a short game.

Hospital Horrors

This area is on the first floor near the trader, weld the double doors behind you and stand in this position.

Stand in the doorway to see what is coming towards you, if you get pushed back into this room it becomes very busy very quickly, in the later waves try and hit the Fleshpounds before they get near the door but do not leave the room.

Be careful of the trader distance on some waves.

For the Patriarch, place 1 pipe bomb outside the door on either side and wait inside the room, use grenades when you hear him approaching to do him extra damage, hit him with the AA12 as soon he hits a pipe bomb.

Icebreaker

Walk towards the top of the ship until you’re on the right staircase.

If you don’t move too far forward everything will approach from the front, the Gorefasts are very dangerous as they can run up the stairs and slash at you within a second or two. The dead body on your left spawns a handcannon quite often, take it and sell it.

Use pipe bombs for the Fleshpounds if you need them.

Try and leave 1 zed alive before you complete the wave as the trader is a long way away on some waves.

For the Patriarch, this area is at the back of the ship near the trader, place 2 pipe bombs near the top of the stairs and hit him with the AA12 as soon as he hits the pipe bombs.

Ice Cave

From the spawn area, weld the double doors behind you and use this position as a starting point.

The welded door will be attacked very early and you will not be able to hold this position for long as you’re surrounded by spawn points, kite the remaining zeds around the map, be especially careful of Sirens in the tunnels and only reload the AA12 when you are clear of that area.

For the Patriarch, go to the throne room, this area is up the steep slope near the trader, place 1 pipe bomb either side of this area and wait out of sight, hit him with the AA12 as soon as he hits the pipe bomb.

The HoE achievement will also be given if you complete a short game.

Manor

You can use the front of the cave for the majority of the zeds.

You must keep checking behind during each wave, they will approach from behind in the very early waves so always keep checking your back, it’s an easy spot to hold so you should have no problems.

For the Patriarch I used a new spot, it’s in the lower basement area.

Weld one door so he can approach easily from one side then place 2 pipe bombs around the corner and hit him with the AA12 as soon he hits them.

An alternative spot suggested by another player – Thanks Mugger

I wanted to offer a suggested spot for KF-Manor, instead of inside the cave.
Standing on the second floor of the manor:
[link]
Ammo will spawn right beside you sometimes:
[link]
And for the boss, I used the closet underneath the camping spot:
[link]
[link]

Moonbase

Head towards control room B and weld the door behind you and stand in this position.

The door will be attacked often so be prepared to kite the remaining zeds once it breaks.

The Crawlers and Stalkers have a spawn point on your left so you will get a lot of these zeds during the game.

The most important thing to remember is firing and jumping, because of the zero gravity if you’re airborne and open fire you lose control of your player so I’d advise against jumping and firing, the Husks fireballs can also send you into the air and are especially dangerous if you are taking on a Fleshpound.

For the Patriarch, use 2 pipe bombs just in front of where you start and wait near the stairs, hit him with the AA12 as soon as he hits the pipe bombs.

The HoE achievement will also be given if you complete a short game.

Mountain Pass

Weld the door behind you and stand in this position.

If the door behind is broken shoot your way out and kite the remaining zeds, very easy camp spot and the only problem is the trader distance from this position on certain waves.

For the Patriarch, place 2 pipe bombs behind the door in front and close it, hit him with the AA12 as soon as he hits the pipe bombs.

Offices

Weld the door on the ground floor and stand in this position.

Don’t move too far back or too far forward from this position or the zeds will spawn inside the broken wall area on your right. The majority of the zeds will approach from the front, however, the door behind will be attacked early. It should hold for the entire wave unless you have a Scrake or Fleshpound behind the door so listen for it breaking.

I placed 1 pipe bomb behind the door in wave 10 incase a Fleshpound spawned there.

For the Patriarch, place 2 pipe bombs where you were standing and wait inside the broken wall area, hit him with the AA12 as soon as he hits the pipe bombs.

Siren’s Belch

I tried a few spots on this map but the spawn area seems to be the better spot for a long game. Weld the door to your left and stand in this position.

You’ll have a good view of everything approaching but be careful of the Husk, retreat alongside the truck when you get pushed back. DO NOT go up the stairs as you’ll be overrun. The door wll be attacked so listen for it breaking then retreat alongside the truck to clear.

For the Fleshpounds/Scrakes, retreat alongside the truck again and hit them with lots of zeds behind them, ideal shotgun penetration for a Fleshpound and Scrake combo if they appear in a group and you need time to reload.

Be careful of the trader distance on some waves as you might need to get back to weld the door.

For the Patriarch, I used the attic area above the trader.

Place 2 pipe bombs outside the entrance and hit him with the AA12 as soon as he hits the pipe bombs.

The HoE achievement will also be given if you complete a short game.

Steamland

Go to the far edge of the map and stand in this position.

Everything will approach from the front due to pathing issues with the zeds, the only real threat are the Sirens and Husks.

Be careful of the trader distance on some waves. You’ll also find lots of ammo and weapons on this map, sell the weapons to buy armour early if you need it.

For the Patriarch, place 2 pipe bombs near the ramp and wait around the corner where you’ve been standing, hit him with the AA12 as soon as he hits the pipe bombs, you will take a hit if he can’t get away to heal.

The HoE achievement will also be given if you complete a short game.

Stronghold

Make your way to this position and weld the door behind you.

Because of the position of the stairs the zeds will walk away from you before they walk towards you, they will also get stuck from time to time, use this time to reload or heal.

The door behind you will be attacked in certain waves so listen for it breaking and clear or kite as necessary.

This is very important: The trader distance is far away on certain waves so leave 1 zed alive if possible, you’ll have to judge if you can make it back in time if the door needs welding, get it wrong and the wave will be over as you’ll be overrun quickly.

Pipe bombs are not needed for the Fleshpounds as you’ll have plenty of grenades and the AA12 when they start to appear.

For the Patriarch, you can use the same spot and he will approach from the stairs, use 2 pipe bombs at the foot of the stairs and finish him off with the AA12 when he’s healed.

The HoE achievement will also be given if you complete a short game.

Suburbia

Weld the door behind you and stand in this position.

The door will be attacked early so listen for it breaking. Crawlers will jump through the hole in the wall on the left throughout the game.

Be careful of the trader distance on some waves and remember to check the welded door before you start a new wave.

Use pipe bombs for the Fleshpounds if needed.

For the Patriarch, place 2 pipe bombs just outside the doorway and wait inside the room, hit him with the AA12 as soon as he hits the pipe bombs.

Thrills and Chills

The camp spot is left of spawn, follow the stairs around and you’ll eventually see the Stag statue, the camp spot is inside the building behind it.

Weld the double doors behind you and the smaller door to your left and use this area.

This is very important: If you move too far back the double doors behind you will be attacked, if you move too far forward then crawlers/stalkers will drop from the roof area on your right side (near the trader door), getting the perfect spot is hard as you clear the waves but you’ll have plenty of time to reload inside the building, just be aware that if any of the doors blow you’ll need to make a run for it as you’ll be overrun quickly.

Try not to use grenades as you’ll only weaken the doors. You won’t need pipe bombs for the Fleshpounds as you’ll have plenty of time to reload.

Be very careful of the trader distance on some waves as you might need to get back and weld 2 doors before the wave starts and if they’ve blown in the previous wave this will take more time.

Be aware of the Husks fireballs as he can see you through the small openings on the left side of the building.

For the Patriarch, DO NOT stand in the middle of the building, he can see you as he approaches. Stand near the trader door with 2 pipe bombs near the small doorway and hit him with the AA12 as soon as he hits the pipe bombs. You will take a hit if he can’t get away to heal.

The HoE achievement will also be given if you complete a short game.

Transit

Make your way to this position, it’s quite easy to spot, look for the room with the hole in the floor near the trader on the first floor.

Everything will approach from the front door and as it’s narrow the zeds will get stuck from time to time, have the door facing outwards as it stops the zeds building up inside the room as the door will be easier to enter.

Be careful of the trader distance on some waves and make sure you know how to get back, I got lost twice 😛

You can use pipe bombs for the Fleshpounds if you want but everything will spawn close to you, if you rage 2 Fleshpounds then that can cause problems inside the room so I’d suggest just the AA12 and grenades, try not to throw too many or the door will blow up.

For the Patriarch, place 1 pipe bomb either side of the door and use the same room you’ve camped in, he will spawn quite close so be ready for him.

If you see him spawn outside the room use grenades to weaken him a little.

The HoE achievement will also be given if you complete a short game.

Waterworks

Use this position to camp.

Everything will approach from the front, the door can be welded if you want but the only real problem are Husks and Sirens.

Be careful of the trader distance on some waves and watch for siren bombs (3-4 sirens in a group) if you make your way to the trader early.

For the Patriarch, place 2 pipe bombs opposite where you’ve been standing and close the door, hit him with the AA12 as soon as he hits the pipe bombs.

West London

Go inside the church and weld the far door near the trader, it will be attacked in the later waves but the door should hold for the entire wave. Remember to check it before you start a new wave.

Stand in this position on the overturned bench.

The bench gives a little height so you should avoid the Husks fireballs. The majority of zeds will approach from the door in front. You can use a pipe bomb in wave 10 if you want but grenades and the AA12 will be enough to kill both Fleshpounds.

You have a window to your left, be aware of any zeds coming through that window, you won’t get many but they can spawn in that area.

For the Patriarch, place 2 pipe bombs inside the doorway and close it. Hit him with the AA12 as soon as he hits the pipe bombs. You will take a hit if he can’t get away to heal.

Wyre

Use this entrance to get to the camp spot.

Weld the door leading into this room and stand at the top of the stairs.

Everything should approach from the stairs and with the shotgun penetration it’s an ideal camp spot for Support.

You won’t need pipe bombs for the Fleshpounds even if you rage two as both can be killed very quickly at the foot of the stairs. Scrakes are also easy to kill.

You have a weapon/armour spawn point behind you in the small room, check that for any armour that might spawn.

Note: Other players have said this spot is hard to hold so if you’re struggling try camping at the foot of the stairs instead of at the top.

For the Patriarch, use 2 pipe bombs at the foot of the stairs and wait at the top just out of sight, hit him with the AA12 as soon as he hits the pipe bombs.

KFO Game Mode

I’ve not covered this game mode in this guide as it requires different tactics per objective but you’ll find a great guide for this game mode here if you want to try it out:

[link]

Thanks to Swenor and Cichy for letting me use their guide as an example.

Final Note

Solo is much easier than a full team but it will be good practice for when you do play a coop game, you’ll get to know the maps, the spawn points and you’ll feel more confident with your weapons.

You’ll also find that some of these spots work well in a full team.

Hell on Earth can be completed solo with other perks too so if you complete the map with Support, try other perks and see how you do.

Have fun and thanks for taking the time to check out my guide 😀

For those that like big numbers, a total of 18,764 zeds were harmed in the making of this guide.

Special Thanks

This guide has been completely redone from an outdated post I made on the old Steam forums in 2011.

Thanks to the following people for feedback and suggestions from that post and comments made here:

Aceflanker
Aray39
Swenor – KFO Guide
Cichy – KFO Guide
Lordy Blacky – Handcannon on ESL
Sneakypete
Solarmech
DarkFalz
Egg_Chen
Hal859
Mugger – Alternative spot on Manor
Gravity Boom (for posting my guide on their blog which until recently I was unaware of)

[link]
SteamSolo.com