Overview
This guide is completely reworked, and values are taken out from coding.The origin author was Verkade.This guide is more accurate than any other (probably stolen) guides which were posted at different locations and platforms.You find the original guide over here:https://docs.google.com/document/d/1tBKy41_wNecil1clXIR0x3oxSXpsJyt5V9iTb3dB5a0/edit
TLDR – Quick Hints
TLDR – Quick Hints
Unlock tier 2 and tier 3 equipment as soon as possible. They benefit all heroes, making them much better than tier 1 equipment. Also you gain effect from tier 2 and tier 3 equipment even when you don’t have that hero in your party. It’s a permanent and best investment for your void crystals.
Don’t bother with HP or armor in this game unless you need to progress further in trees or unlock tier 2 and tier 3 equipment.
Enchant rings 1-3 levels higher than wrists and relics. Enchant wrists and relics 2-4 levels higher than tier 1 equipment.
Level tier 2 and tier 3 equipment equally over many heroes. So make all rings level 3, then continue making them all level 4. Same for wrists and relics.
You don’t actually enchant the equipment itself, you enchant the slot. Meaning when you get a higher rarity later on in the game, the enchantment level will carry over to the upgraded equipment.
Ignore seals unless they are for a weapon of a hero that you’re using, or they are for wrists, relics or rings.
Raining gold, raining gold and… uhm… more raining gold! It’s all about the gold!
Farm at a stage where most of your heroes can kill enemies with a single blow!
Save up gems for level 120, that’s when you unlock Dragon Blood and you can buy them in the store.
Save inventory items and scrolls until you are level 30. Then sell them at the Exotic Merchant. Only keep some speed up / gold items for quest. For best value, only use Pouches of Gold and Buckets of Gold for your daily mission.
Do as many map missions as you possibly can. Time them wisely. Short on time? Do short missions first, and just before you leave, start the longer missions.
The cost of the first guardian evolution is 300 Strange Dust. So save up 300 Strange Dust before your guardian hits level 10.
Best time to use your gold items is when the sum of all your heroes’ damage is higher than the wave’s HP.
Do NOT use Prestige Tokens / Epic Prestige when you have a very high multiplier. It’s better to use them when it takes a full day to get a low multiplier then double that multiplier. The reason for this is the token works essentially as another x2 multiplier regardless of how big your prestige is. Therefore, using this on a x500 multiplier is wasted.
If there’s any information that you wish to view in terms of formulas, or in depth mechanics of the game you can find the wiki at this link: [link]
Attributes
Attributes
There are 3 attributes in this game. Attack, Health and Armor.
Attack: This attribute is always good. You can’t do without it. The faster you kill, the more gold you earn, means more firestones. Also bosses have a timer, so you need to have a high enough attack to kill a boss within 60 seconds.
Health: Good for a balanced build. However after testing, I suggest ignoring health. [See “Builds” section]
Armor: TOTALLY WORTHLESS. [See “My Game Experience” section]
There are several reasons to raise armor and HP. Equipment, enchanting chestplate and boots to get the power requirement for unlocking tier 2 and tier 3 equipment. Or inside research, to push further in the research tree or unlock new trees.
Heroes
Heroes
As of version 4.0.5 there are a total of 14 heroes in the game. Every hero has their own equipment and abilities. Base attributes vary a little bit between every hero but they are neglectable. If you notice a big difference between heroes, it’s most likely because they have better tier 1 equipment, or the leader is boosted more than the team or the other way around. Also there are upgrades and researches that boosts certain heroes but not others.
There are 3 hero “specializations” in this game. Damage, Tank and Healer. They sort of tell what kind of hero it is, and what their abilities are. Healer has an added bonus, they heal and do damage.
There are 3 hero resources in this game. Rage, Energy and Mana.
Rage goes up only by being attacked or when you attack yourself. The pool is small at 100 points.
Energy goes up by 9 points per second. The pool is also small at 100 points, so very quickly you are fully charged. Energy heroes also work with a combo point system. So you have to charge up by using the first ability. And the second and third ability perform better with more combo points.
Mana goes up slowly. Only 3 points per second. The pool is very big at 600 points. Allowing you to use a lot more abilities before you have spent all your mana.
There are 3 hero attack styles. Melee, Ranged and Spellcaster. They don’t mean much at all, but there are researches and upgrades that only boost either melee heroes, ranged heroes or spellcaster heroes.
Most favorable hero leaders are Solaine (the 3rd hero) and Blaze (the 7th hero).
Solaine’s first ability deals 2000% damage. Great for melting through 3-star bosses. Second ability freezes the target, increases the damage of all sources by 80%. Third ability shoots 30 ice bolts to random enemies on the field, each dealing 250% damage. Great for killing waves quickly.
Blaze’s first ability deals 3000% damage. Second ability increases critical chance and damage, which isn’t that great. But the third ability, it deals 100% damage to ALL enemies instantly on the field, every second for 5 seconds. With this you can kill 5-6 waves in 5-6 seconds.
Party
Party
Your party can only contain 5 heroes at a time. So eventually you have to choose which heroes you want to use, and which ones you don’t. There are researches and upgrades that only boost a certain type of heroes. You want to limit the amount of research and upgrades you need to level up, yet boost the most heroes while doing it. Currently the best strategy is focusing on a mana spellcaster hero party. Out of the first 8 heroes, 4 of them use mana and they are also spell casters. So eventually you get a party that contains Solaine, Benedictus, Blaze and Luana. Also considering that Solaine and Blaze are the most favorable leaders in the game, I don’t see this setup change anytime soon.
Builds
Builds
There are 3 builds in this game.
Balanced build: You make sure to have enough HP on your heroes so they can survive a few hits from enemies, while at the same time your heroes kill them with a single blow. Doing this requires you to level up anything attack and health related. With this build you can farm up at a normal pace after a prestige. Kill speed with 4 balanced heroes is about 65-70 kills per minute.
Guardian build: You let the guardian do all the work for you. This requires a clicker (which is allowed). You only have to level up anything attack related. This means wrists, relics and all main attributes too, as they benefit guardians too. Guardian build only works temporarily as heroes can and will be more buffed throughout the game. Out of the 3 builds, guardian build is the quickest way to farm up after a prestige. Even more so when using the dragon. When the guardian is much stronger than the heroes, to the point where heroes don’t do any damage at all. You basically get no to very little gold using gold items.
Glass cannon build: You only focus on attack. Your heroes don’t have any health or armor. Your heroes die when they get hit, but they kill the enemies too. As you only have to focus on attack and not on HP, attack is higher compared to a balanced build, allowing you to farm higher stages. After a prestige, when you farm up, the first 85-90% of the stages will go at a normal pace. The last 10-15% of stages will be painfully slow, that’s when the heroes starts dying. Kill speed with 4 glass cannon heroes is about 30-35 kills per minute. You also get a ton of gold using gold items, as HP or heroes alive does not affect the rewards of gold items. It only uses DPS to calculate the reward.
Going full ♥♥♥♥♥♥ build: You only focus on armor, and ignore the rest. [joke]
I’ve tested the kill speed in 2 situations, both stages my 4 (mana spellcaster) heroes kill the enemies with a single blow, but one stage my heroes survive (aka balanced build) and the other stage my heroes keep on dying (aka glass cannon build). I found that the balanced build does about 65-70 kills per minute, and the glass cannon build does about 30-35 kills per minute. This means you only need to collect 2.3 times as much gold per kill on a glass cannon build to make it worth it. Which means you only need to farm 4 stages higher.
Now that this has been tested, it might actually be possible and beneficial to do a glass cannon build early on the game. All you have to do is farm 4 stages higher. This means you need to have 81 times more attack than HP. Can easily be achieved. Since you will be saving void crystals by not having to level up shoulders, with those saved crystals, you can increase the level of your wrists by 1. With 5 heroes, that result in 32 times more attack already. Do this the same for weapon vs chestplate, and that’s another 2 times more attack. All you need is 1.5 times more attack somewhere else. Exotic Merchant or Research. Too easy.
Stages and Farming
Stages & Farming
Every stage that you go up will grant you 25% more gold while the enemies get at least 50% stronger. The last number goes up gradually and caps out at 200% at stage 200. After stage 200, enemies get 200% stronger, so you see their HP and damage triple every stage you go up.
Since enemies’ health increases by a lot while their worth only increases by a small amount, it’s better to farm at a stage where you quickly kill your enemies. Try finding a stage where most of your heroes kill enemies with one single blow. If you use a balanced build, you don’t need a full team that can kill all enemies with a single blow, because with 5 heroes, that attack every 2 seconds, it’s very likely that 2 heroes attack the same enemy. Resulting in wasted attacks. So having 3 capable heroes is more than enough, as it reduces the overall chance of 2 heroes attacking the same enemy. With a glass cannon build, try to aim for at least 4 heroes capable of killing enemies with a single blow. Since the heroes spend most of the time dead, the attack interval is like 10 seconds, which means it’s less likely 2 heroes will attack at the same time and so less likely wasted attacks occur.
When you are going offline, you may be able to farm a few stages higher than your heroes can handle offline. This is due to your overall party DPS. If your party DPS is higher than the waves total HP, you can farm this stage offline. This is due to your parties HP stat not being taken into effect while you are offline.
Map Missions
Map Missions
This feature of the game is very important. Here you can collect a lot of resources which you need in the game. Strange Dust for your guardians. Scrolls, which can be used or sold at the exotic merchant. Chests for equipment, items and void crystals. Later additional missions are unlocked, giving you Epic Chests (level 70), Dragon Blood (level 120) and Legendary Chests (level 140). Every mission will reward you with some honor, and after level 65 you start earning emblems too. Honor raises your attributes, but more importantly it allows you to rank up. Giving you more squads and more missions to do. It is very important to do as many missions as you can possibly do.
Some hints: When you are short on time, try to do the shorter missions first, and just before you leave, start the longer missions. Also for Monster Missions (level 70) and Naval Missions (level 140), they take 7 hours on average. Don’t do them right when you see them. Do normal missions first, complete most or all of them, then you probably have a few hours left. That’s when you start a Monster Mission. While the mission is in progress, it will carry over to the next map.
Monster and Naval missions appear on a specific chance, Monster missions will show up 1 in every 3 cycles, meaning the longest you can go without one would be 4 cycles. Naval missions will show up 1 in every 4 cycles, this time meaning you could go a maximum of 6 cycles.
Your map mission cycles do not “skip” while you are offline. Therefore if you close the game with 30 minutes until your missions refresh – those will be the missions that will appear. Meaning if you time things correctly, you will never “skip” a cycle with a Monster or Naval mission.
Magic Quarter & Guardians
Magic Quarter & Guardian
Your guardian shoots whenever you click. But it does more than that. It also provides your heroes with an aura. There are 2 guardians in the game right now, an Angel and a Dragon. The Angel is what you start out with, it deals damage to enemies one at a time, and it provides your heroes with an ‘all attributes’ aura. You have to make the Angel level 10, then you can evolve it. Evolving cost 300 dust for the first time. After you evolved the Angel once, you unlock the Dragon. The Dragon shoots ALL enemies on the field. The main target receives 100% damage, the other enemies receive 50% splash damage. The Dragon provides you with a gold bonus aura. Both auras are active at the same time. So in a way you have to level up both the Angel and the Dragon, however the Dragon takes priority as the gold bonus is better than all attributes. Guardians can be made 5 stars, and then leveled up to 10 again. Evolution costs can be found here: [link]
Equipment & Gear
Equipment / Gear
You get equipment out of chests, most of which you get from doing map missions. You either get new equipment, an upgrade or you get a duplicate. Whenever you get a duplicate, you receive void crystals which you can use on enchanting. The amount of void crystals you get is determined by the tier and rarity of the equipment.
There are multiple tiers of equipment. It is very important that you unlock tier 2 and tier 3 equipment as soon as possible. They are much more powerful than tier 1 equipment. As tier 2 and tier 3 equipment provide attribute bonuses to ALL heroes, even when you don’t use the hero in your party.
List of items:
Weapon – Increase attack on equipped hero
Chestplate – Increase health on equipped hero
Boots – Increase armor on equipped hero
Wrist – Increase attack on ALL heroes
Shoulder – Increase health on ALL heroes
Belt – Increase armor on ALL heroes
Ring – Increase gold bonus
Relic – Increase ALL attributes on ALL heroes
There are also various rarities. Common, Uncommon, Rare, Epic, Legendary and Mythic. In most games, we often wait till we get good quality equipment before we enchant it. But in this game it doesn’t matter because we don’t enchant the equipment, but we enchant the slot. Meaning if we get a common equipment, we enchant it twice, then we get the same equipment but rare, it will be level 2 still.
The rarity of the equipment will do 2 things. Every rarity gives the equipment 3 times as much bonus. Also it allows you to enchant it 2 levels higher. A common equipment can only be enchanted 2 times. Uncommon 4 times. Etc.
Every level of enchantment provides the equipment with 2 times as much bonus and the cost goes up by 100% for the next level, only 50% after level 8. It’s better to level up equipment equally. Level up 1 tier 2+ equipment, 2 times, you pay 60 + 120 void crystals. You get a 4x bonus. If you level up 2 tier 2+ equipment, 1 time, you pay 60 + 60 void crystals for the same 4x bonus.
It is advised to have your rings 1-3 levels higher than your relics and wrists. And keep tier 1 equipment 2-4 levels lower than your relics.
Also every equipment has a power rating, and you have a total power rating. But this means absolutely nothing. You can have a level 12 Mythic weapon on 1 hero. This will give something like 96.000.000 power, but all you did is make 1 hero strong. He has gained 2^12 = x4096 attack from enchantments and since it’s 2 rarities higher than epic, that means 3^2 = x9. So 9 x 4096 = 36,864x attack on this hero alone. But you could also enchant 4 epic wrists to level 4. You will get 2^16 = 65,536x attack on ALL heroes. The power of these 4 wrists? Only 260.000.
Iteams & Scrolls
Items & Scrolls
You get items through chests and scrolls through missions. I classify them in 2 types, buff and speed up (aka gold) items. Buff items are those that will power up your heroes or guardian for just a few minutes. Speed up items are those gold items, like gold pouches, buckets, crates and piles.
Buff items are only good when you come across a 3-star boss. With these items it will become easier to defeat the boss. However if defeating the boss is pointless, like you don’t unlock a new hero with it, then I suggest not using any buff item on that particular boss. Just gather enough strength naturally to beat him. Any excess buff items should be sold at the Exotic Merchant. After all, permanent upgrades are better than temporarily buffs.
Speed up items can be good, often used for meteorites. They are also used to complete the daily quest, using 4 pouches or buckets (40-140 coins) to obtain 3 scrolls (240 coins). Resulting in a profit. They can also be used to obtain firestones more quickly, but it’s like a drug. Once you start using them, you have to keep using them to feel like you’re progressing further. Once you hit a prestige wall, like it takes 12 hours of normal gameplay to get a 2x multiplier on your firestones, you can start using gold items to lower it down. But this does nothing to push that wall further. Which means next run you have to use these items again, or else it’s going to take 16 hours to get a 2x multiplier. Overall I think it’s best not to rely on gold items, and just sell them at the Exotic Merchant. This gives you permanent upgrades, which will push that ‘wall’ further, allowing you to get a 2x multiplier in a shorter amount of time.
Speed up items are not affected by Midas Touch. However speed up items are affected by anything that increases your DPS. This is also why speed up items work very well on glass cannon builds. DPS counter does not take into account the survivability of the heroes, or even the state of heroes (dead or alive). All it means is their attack, and how fast they attack per second. So when you increase speed through a scroll, DPS goes up. Increase attack/damage, and DPS goes up.
Seals
Seals
You get Seals from Epic or Legendary chests at a 1 in 10 chance for a legendary, and 1 in 15 chance for Mythic (from legendary chests only). There are 2 types of seals. Legendary Seals and Mythic Seals. These seals allow you to upgrade equipment to Legendary or Mythic rarity. To upgrade to Legendary rarity, you will need a level 6 epic equipment + Legendary Seal for that specific equipment. For Mythic, you need a level 9 legendary equipment + Mythic Seal for that specific equipment.
Just because you get a seal, doesn’t mean you have to actually use it. Most of the time you get a seal for a tier 1 equipment. You can ignore them. Not only is there a good chance that the hero will be replaced one day, so you waste void crystals by making the equipment level 6. But also tier 2+ equipment is so much more important, you will have to raise all of them to level 6 before it’s more cost efficient to make a tier 1 equipment legendary.
Prestige
Prestige
You will earn firestones through Prestige. Firestones give you a gold bonus, and allows you to buy Fire Tokens for research. First time you should prestige at around 100 firestones. After that you get automatically a popup to prestige whenever you have a 2x multiplier. This means that the amount of firestones that you have doubles when you prestige. The newly ‘collected’ firestones will be added on top of the old firestones. But you don’t have to prestige at 2x multiplier. You can wait longer and get a higher multiplier. Do remember that you have to collect 6 times as much gold to double the amount of newly collected firestones. So it’s better to do shorter runs than longer runs. But stay at least an hour at your farm stage.
You will also run into prestige walls as I call them. When you don’t get any gold bonus through other features in the game, eventually the time it takes to do a 2x prestige will take longer and longer. Can be 8 hours or longer before you start seeing a 2x multiplier. This will greatly slow down stage and character level progression of course. To fix this you have to find ways to increase your gold bonus. This can be achieved by making your heroes stronger, allowing you to farm higher stages (x1.25 gold per stage). Obtaining new rings will help greatly. Enchanting rings. Level up or evolve the dragon. Research or upgrade Gold Bonus or Prestigious.
It’s best to use Prestige Tokens when you have reached one of these walls. That is when you get the most out of the prestige tokens. It may sound weird, you might think they are better used when you have a very high multiplier, but that’s wrong as they only work as an effective x2 multiplier (your bonus is x2 larger than the previous).
Eternal Magic
Eternal Magic
Here you can convert firestones and gold into fire tokens. These fire tokens will be used in firestone research at the library. Best to convert just before you prestige, so you don’t accidentally consume all your firestones. I suggest you to not spend more than 5% of your firestones
Character Level & Talents
Character Level & Talents
You will earn experience when you earn firestones (means gold too). Everytime the total earned firestones goes up by 10x, you have earned about 3000 EXP. Your character level will unlock certain features in this game. Exotic Merchant at level 30. Emblems and 3rd tab inside Exotic Merchant at level 65. Monster Missions at level 70. Alchemist, Dragon Missions and Dragon Blood at level 120. Transmuting at level 130. Naval Missions at level 140.
Everytime you level up you gain 1 talent point. With it you can level up some basic and special things. Attributes are pretty basic, as you can increase attributes many different ways. This is why you should not increase attributes with talent points. In order the best talents to focus are: Day Watch, Night Watch, Leader – Auto Abilities, Party – Auto Abilities, Mysterious Rock, Expeditioner, Librarian. Afterwards you can fill in the rest as you wish (ignoring dodge until last).
Tavern
Tavern
When you unlock Tavern at level 15, you will start earning beer. Beer drops from the enemies every 28.8 seconds which result in 3000 beers per day. When you have collected 1500 beers, you can convert it into 5 Game Tokens and you can use them to play a game of cards. 6 cards will be presented in front of you and you can select 1 of them. It doesn’t really matter which one you select as rewards are pre-generated, but it gives the player the sensation there is something behind every card and that you might get lucky when you choose the right card. Anyway, when you have selected a card, there are various rewards you can get. The amount of items you get depends on character level, rank and/or luck level. You can see the amount of items you can get when clicking the “Info”-button at the upper left corner at the Luck Level UI.
From tavern you can obtain Golden Keys, these will be used to upgrade your Artifacts, and will almost never be used for purchasing Amulets except a select few. In the amulets section I will say which amulets are worth purchasing, but overall your golden keys are going to be used to upgrade your artifacts mainly.
There are 3 main parts inside this feature of the game. Elements and artifacts, Sacred Cards and Luck Level.
To view the full reward list here is the wiki link: [link]
Artefacts & Elements
Artifacts and Elements
When you have collected all the elements, you will receive an artifact. There is about a 1.2% chance of obtaining an element and 0.05% chance to get an artifact directly. This means it takes approximately 40 days to receive an artifact through elements.
Artifacts greatly improve your game. They have 6 various improvements.
Raining Gold, Firestone Effect (multiplicative) or All Attributes
Basic attributes such as damage, health or armor.
Group of heroes based on what resource (rage, energy, mana) they use
Generation rate of the same resource.
Certain specialization (tank, damage, healer)
Guardian damage, leadership, team bonus or hero-damage.
Full list of artifacts can be found here:
[link]
Sacred Cards
Sacred Cards
Most of the cards you select will reward you with sacred cards. The amount of sacred cards you will get depends on your luck level. Your luck level will slightly increase the amount of sacred cards you will get.
There are sacred cards for every hero, every guardian and pretty much every attribute in the game. You first have to collect the cards, they will start out as level 1. At level 1 you get a bonus already, and all the bonuses, including that of Firestone Effect, is multiplicative. When the bar fills up, the card levels up, and the bonus increases multiplicatively. So if level 1 gives +30% (x1.3), the next level gives +69% (1.3×1.3 => x1.69).
Luck Levels
Luck Levels
Every card that you choose gives you a reward, and based on the reward and the amount, you will earn luck. Something like Meteorites, Exotic Coins or Emblems give a very low amount of luck, usually less than 100. But things like Honor or Scrolls, you can earn many hundreds, even thousands of luck.
When you earn enough luck, you will level up. When you level up, you gain some bonuses. Faster Meteorites and more Sacred Cards is what you always get when you level up. As for All Attributes and Raining Gold, they increase in turn. First Attributes, then Gold, then Attributes again. As you level up, it’s possible that other rewards, such as chests, scrolls, and currencies will increase in number too. But as those rewards are based off character level or rank too, it’s possible you don’t see a change when your luck level increases. At Luck Level 2 you will also be able to get Prestige Tokens. With this you can do a 2X prestige for free.
Amulets
Amulets
Amulet can be obtained from the stop, and there are 2 different types. Ones that can be purchased with Golden Keys, and ones that can be purchased using Gems or Real Money. Most of the amulets are essentially “useless” in the fact they don’t give as much as a benefit as you would think.
Currently there are only a few Amulets that are worth buying, the first being Amulet of Knowledge. This amulet costs 2000 gems or $9.99, and will reduce the time taken for your firestone researches, and it worth it in the long run.
The second amulet that people tend to purchase is Amulet of Luck. This amulet gives you a 5% chance to get 2 beers instead of one, effectively giving you 5% more beers per day. The downside is this amulet only works if you are ONLINE, and you do not gain the benefit offline.
There are 2 other amulets that are debatable whether you should buy them or not, and these are the Amulet of King and Amulet of Queen. These amulets give you a chance to skip waves/stages, which in turn helps you to get back to your main stage after a prestige. These ones are fully down to preference.
Meteorites
Meteorites
Once you have unlocked the Library, you will start seeing meteorites falling down onto the battlefield. They will appear once every minute, and just like gold they are automatically collected. Offline rewards will give you meteorites as well, up to 10 hours, so 600 meteorites. There are various ways to get more meteorites. You can use gold items and there are certain upgrades which increases the chance for 2 meteorites to drop instead of 1.
When using / spending your meteorites, your first priority should be unlocking tier 2 and tier 3 equipment on your heroes. The remaining meteorites can be spent inside the library on meteorite research. You can also unlock a second research slot inside Firestone Research, however I suggest saving up for this once you have a lot of Fire Tokens saved up, like 30 or so. Always save enough Meteorites for your next hero unlock!
Meteorite Research
Meteorite Research
Here you can spend your meteorites on research. Unlike Firestone Research, they don’t take time to complete. Just get the right amount of meteorites and you can upgrade them. Also what makes meteorite research different is that every research bonus goes up linear. What this means is that the more levels you put in a research, the less benefit the next one gives you.
As of version 4.0.5, there are 4 trees in total. Each with different bonuses however they are pretty similar.
In each tree, you should prioritize what is going to increase your gold gain, such as Raining Gold fire, then Firestone Effect and Prestigious for example.
Firestone Research
Firestone Research
Here you can spend your fire tokens on research. It takes time to do the research, so once you have collected a lot of fire tokens, you probably want to buy the second research slot, as well as level up the ‘Librarian’ talent. Most researches here are multiplicative. So it doesn’t matter how many levels there are in a certain research, it remains good to level it up.
As of version 4.0.5, there are 7 trees in total.
Again focusing on gold boosting upgrades is best here, although Critical Loot Bonus/Chance are not as great in tree 1 due to calculations. Raining Gold and Firestone Effect will still be your priority, afterwards focusing on specifics depending on your team comp will help you more. So if you run more mana heroes, focus the mana talents etc…
Daily Quests
Daily Quests
Early in the game, daily quests are somewhat important since you don’t get many missions and so the resources you get daily from missions is limited, the daily quests rewards are a nice addition to that. Some of them are difficult to complete and require you to play for a long period of time or come back later in the day and do some stuff. Some planning goes a long way.
One quest you can ignore is the scroll missions. 6 scrolls for 2 items is a bad deal. After you unlock Exotic Merchant, each scroll is worth 80 coins. So to complete this quest, you need to spend 480 coins worth of scrolls to receive 2 items. 2 items are only worth 240 coins on average. So you’re at a loss here.
To make the “open 3 chests” quest easier, you have to save the chest you get from this quest for the next day. So you start the day with 1 chest, then early in the day you can start a chest mission, and later in the day you can start another chest mission. You have 3 total. Open them. Accept the reward and hold onto that chest for the next day.
To make the “Train the guardian twice” quest easier, level up the “Trainer Skills” talent, and later in Firestone Research Tree 1, you can reduce the time for training even further. Lowering it down to 4 hours for each training.
The “complete 9 map missions” quest will mostly go to waste when your rank is low. But this, as well as every other quest, gets easier when rank goes up.
Achievements
Achievements
There are various achievements in the game, they all have multiple levels with their own bonus. All these bonuses are additive, not multiplicative. So only early game do you benefit from them. After you got a few thousand percent in All Attributes, then 100% extra isn’t going to do much for you anymore.
Gems
Gems
Everyday you can get 30 gems by doing 7 daily quests. Also now and then you can collect gems on the Daily Rewards page. In 28 days, you can get 1000 gems through Daily Rewards, and 840 gems through daily quests.
When you start, it’s best to keep hold onto your gems until you are level 120, this is when you will unlock the Alchemist.
At level 120, Dragon Blood will unlock in the store. From this point on it’s best to spend your gems on Dragon Blood. You can only get 200 Dragon Blood per day through missions. With 1000 gems you receive 3600 Dragon Blood. That’s 18 days worth of Dragon Blood. Keep buying it until you have maxed all experiments.
If you are F2P, focusing on Dragon Blood is going to be more beneficial as with your limited supply of gems and legendary chests, this is going to help you progress your gear optimally. If you spend money at times (value packs etc…), and have left over gems, you can choose to spend excess gems either in the Tavern or by Transmuting by your own choice, as distinguishing what’s best right now is difficult.
As of version 4.0.5 there are 4 Alchemy Trees. Always use your dragon blood on experiments when you can, strange dust can be used, as long as you have kept enough saved for your next guardian evolution. I wouldn’t use exotic emblems until you have completed your full exotic upgrade trees.
Exotic Merchant
Exotic Merchant
You will unlock Exotic Merchant at level 30. Here you can sell items and scrolls and receive Exotic Coins in return. With these coins you can buy permanent upgrades. Also at level 65, you will unlock Emblems. From this point on, you receive emblems through missions and you can buy emblems with gems. With these emblems you can buy Epic Chests at the exotic merchant. Using your gems here is not worthwhile though, just use the passive emblems you receive through your map missions.
Back to exotic coins. You want to sell pretty much everything with the exception of (certain) gold items. Either you use all gold items for quicker prestiges and meteorites. Or you only keep gold pouches (10 coins) and buckets (35 coins) for the sole purpose of completing the daily quest. Use 4 gold pouches, 40 coins spent and you receive 3 scrolls in return, worth 240 coins. Profit of 200 coins.
As for exotic upgrades. Your first priority is Prestigious. Yes, whereas Prestigious in Firestone Research is not that good because it’s low percentage and linear. Inside Exotic Merchant, Prestigious is higher percentage and multiplicative. But it has a level requirement. You need to be at least level 50 to buy the first level, and that level requirement goes up by 2 for every purchase you do. Second priority is Raining Gold. After those 2 are maxed, you go raise attributes. Depending on the build, you can go many ways. With a glass cannon build, go for Hero DMG. Then you must decide, All Attributes to support all kinds of heroes, or ready yourself for a mana spellcaster party and level up Magic Spells. All up to you.
Alchemist
Alchemist
You will unlock Alchemist when you reach level 120. Alchemist is a lot like Exotic Merchant with their upgrades but they are called Experiments in Alchemist and the bonus you get is randomly decided for you. You can run 3 experiments at once, each with their own resources. Dragon Blood, Strange Dust and Exotic Coins. The time to complete an experiment varies on the tree you are currently on. Since the bonus you get is random, it’s pretty difficult to say when to use each resource. It is suggested to Dragon Blood right from the start. I suggest using Strange Dust whenever you have enough saved for your next evolution of your guardian. Exotic Coins is tricky as there are multiple pages of upgrades inside Exotic Merchant now.
At level 130, you will unlock Transmuting inside Alchemist. Transmuting allows you to convert chests to higher rarity chests. The only good thing here is Epic Chest to Legendary Chest. But it’s very pricey. It costs 500 dragon blood + 1 epic chest to get 1 legendary chest. With 500 dragon blood you can do 10 experiments. So you have to choose if it’s worth it. Remember that at 140, you get Naval Missions. They’ll give you a Legendary Chest each day.
I would say the best way to spend dragon blood is to use them in experiments. When you have collected another 1.000 gems, you can spend all remaining dragon blood on transmuting legendary chests, and then you use those 1.000 gems on restocking on Dragon Blood. And repeat this over and over. So collect another 1.000 gems, you might have 1.000 dragon blood left, that’s 2 transmutations, then buy dragon blood again. These values may differ depending on how much you play, so basically how many experiments you do per day.
Current Heroes (getting more with next updates)
Current Heroes
As of right now, there are a total of 14 heroes in the game. Each hero is unlocked after beating a specific stage. Heroes can fall under different categories, Damage Dealer, Tank or Healer. As well have a different attribute of Mana, Energy or Rage.
To see a full list of the heroes, their stats, attribute, archetype and how to unlock each one, you can check this link: [link]
List of Researches/Upgrades
List of Researches / Upgrades
Raining Gold
The best research or upgrade. Improves the amount of gold you earn, which in turn allows you to get more upgrades or hero levels. With that you can farm higher stages, once again earning more gold. And in the end, earn more firestones.
Prestigious
In Exotic Merchant and Meteorite Research Tree 3, this upgrade is the best. In Exotic Merchant, it gives a decent bonus and it’s multiplicative. In Meteorite Research Tree 3, it gives a big bonus, but it’s linear like every meteorite research. Prestigious inside Firestone Research doesn’t do much.
Firestone Effect
Nice in the beginning, but all researches and upgrades are linear. Means the first level is the best, every level after that loses effectiveness.
Attribute Damage
Often cheaper to level up than All Main Attributes upgrade, and/or giving more bonus per level. Making it better than All Main Attributes, as attack is all that matters. Unless you go with a balanced build, then All Main Attributes might be better for you.
Attribute Health
Good for balanced build. Still wouldn’t advise it. Level it up at the very end, together with Attribute Armor.
Attribute Armor
Armor is worthless. Further it’s the same as health. Level it up at the very end.
All Main Attributes
It’s a good upgrade. Boosts your attack, but is often more expensive to level up, or doesn’t give as much of a bonus per level.
Guardian Power
Good for guardian build. It can help with farming back up to your farming stage after a prestige.
Critical Loot Bonus
Critical Loot Chance
Bad. Currently only available in Firestone Research Tree 1. Maxed out it can give 20% crit chance and 300% bonus. Resulting in 60% more gold on average. 50 firetokens are required for just 60% more gold? No.
Weak Boss
Weak Enemy
Bad. You have to put many resources in it, and it only does so little. 2x 15 firetokens in Firestone Research Tree 1, just to reduce enemy HP by 15%. 1 level in Attribute Damage gives you the same result. That’s how bad it is.
Powerless Boss
Powerless Enemy
Bad. Same as above. It’s even worse when using a glass cannon build, as you get killed anyway. Even with a 15% reduction.
Honor Effect
Medal of Honor
Every research gives a linear boost and the amount is too small to make a big enough difference. You will get most honor effect from ranking up. I suppose only when you play very little and for that reason have a low rank, can honor effect research be good for you.
Intense Training
Trainer Skills
This upgrade/talent is okay. In the current version, you can reduce training time by 50%. This allows you to train the guardian once every 4 hours. Making it easier to complete the daily quest for those that do not play a lot.
Mission Planning
Expeditioner
A must have when you reach level 70. This allows you to do more missions in a shorter amount of time. At level 70, you get Monster Missions. Taking 7 hours on average and using 2 squads. Reducing that time by 30% means you can complete other missions.
Wave Skip
Stage Skip
It’s a decent research. Takes less time to farm up. It gets better when you unlock Alchemist. You can get 84% wave skip in total, and 54% stage skip. You can go from 1 to 500 in less than 15 minutes.
Scroll of Speed
Scroll of Attack
Scroll of Health
Ancient Knowledge
Bad. Scrolls will be sold to the Exotic Merchant.
Reduced Hero Level Up Costs
Does very little.
Meteorite Storm
It’s an average upgrade. You earn more meteorites, but all meteorite research gives a bonus that goes up linear. It takes months before you actually notice a big difference between someone who does not have this. Still it’s prefered as sometimes you get new heroes, and you want to get meteorites quickly to unlock tier 2 and tier 3 equipment.
Mana Heroes
Rage Heroes
Energy Heroes
These upgrades are decent. They increase all attributes of heroes using mana, rage or energy. Ideally you will want a team composition in the future composed of one attribute.
Tank Specialization
Damage Specialization
Healer Specialization
Same as above. Focus on what you have more of in your team composition first.
Fist Fight
Projectiles
Precision
Magic Spells
Same as above.
Leadership
Good to equal differences in attributes between heroes. Also some people use Blaze as the main source of damage. Level up Leadership to boost him. Fully rely on him for damage, melting through 3-star bosses with the first ability and killing a mass amount of enemies using third ability. It’s a more active build, or clicker is needed.
Team Bonus
Good to equal differences in attributes between heroes. This will give the best result for full idle.
List of Chests
List of Chests
Common Chest
These chests give 1 piece of equipment ranging from common to rare. Also gives 1 item.
Uncommon Chest
These chests give 2 pieces of equipment. At least one is uncommon. The other can be anything from common to epic. Also gives 2 items.
Rare Chest
These chests give 3 pieces of equipment. At least one is rare. The other 2 can be anything from common to epic. Also gives 3 items.
Epic Chest
These chests give 4 pieces of equipment. At least one is epic, and another one is rare. The other 2 can be anything from common to epic. It also has a 10% chance of giving a Legendary Seal for a specific equipment. It also gives 4 items.
Legendary Chest
These chests give 5 pieces of equipment. At least 3 is epic. Another one is rare. The last one can be anything from common to epic. It has a 1 in 10 chance to give a Legendary Seal, and another 1 in 15 chance to give Mythic Seal. It also gives 5 items.
List of Missions
List of Missions
Scout Missions
These missions reward you with 1 honor, 5 emblems and 10 Strange Dust. The duration is 30 minutes on average and takes up 1 squad.
Adventure Missions
These missions reward you with 2 honor, 10 emblems and 2 random scrolls. The duration is 1 hour on average and takes up 1 squad.
War Missions
These missions reward you with 4 honor, 20 emblems and a random chest. 70% common, 20% uncommon and 10% rare chest. The duration is 2 hours on average and takes up 1 squad.
Monster Missions
(unlocks at level 70)
These missions reward you with 28 honor, 140 emblems and an epic chest. The duration is 7 hours on average and takes up 2 squads. Has a 33% chance of spawning on the map.
Dragon Missions
(unlocks at level 120)
These missions reward you with 16 honor, 80 emblems and 50 dragon blood. The duration is 4 hours on average and take up 2 squads.
Naval Missions
(unlocks at level 140)
These missions reward you with 28 honor, 140 emblems and a legendary chest. The duration is 7 hours on average and takes up 2 squads. Has a 25% chance of spawning on the map.
Guilds
Guilds
Guilds play a major role in terms of your progression in the game too. Guilds have perks for the whole guild, and your own personal perk tree. This will help boost you to pushing further into the game.
Available as soon as you enter a guild are Expeditions, these are missions separate from your regular map missions that reward you with Guild Coins and Expedition Tokens. The coins are automatically donated into the guild bank (with exception of ones purchased through the shop) and the tokens are used to upgrade your personal tree to purchase pickaxes.
Pickaxes are unlocked at level 80, and are used in the Arcane Crystal. This is a guild based event, and rewards you with Arcane Crystals based on the damage you dealt with your pickaxes. Each guild has their own crystal and etiquette based on who should be in 1st, 2nd and 3rd place. These crystals are used in Awakening to strengthen your heroes and upgrade their passive abilities.
Tree of Life
Tree of Life
Tree of Life is your “Guild Tree”, which has two different types. A guild boosting one, and a personal boosting one. The “Guild” boosting tree affects everyone who is part of the guild, and the “personal” boosting tree affects just you. If you switch guilds, the guild tree changes depending on what upgrades that guild has done, but your personal tree stays the same and carries over all progress previously.
For each upgrade, you can only level them up to 5 to start, and as your tree level progresses by 10 levels, you can then level up each upgrade a further 5 times. Each upgrade you do grants you “XP” towards your tree level, so they work together.
In terms of what you should upgrade first, your expedition tokens should be spent in this order for best efficiency: First is debated between players of either Firestone Effect or Prestigious (do which you prefer first and the other second), Third should then be Raining gold, Fourth Should be Attribute Damage, and Fifth should then be all attributes. Always ignore armor until you cannot progress further and it is required to up your tree level.
Arcane Crystal
Arcane Crystal
As stated earlier, once you are in a guild, you can access the Arcane Crystal once you are character level 80. Obtaining pickaxes, like a lot of other resources is a passive income where you can claim 1 free pickaxe every 96 minutes, meaning 15 per day and will cap at being able to claim 30, but you can hold onto as many as you want.
Your reward is based on your performance and “damage dealt” to the crystal with your pickaxes, and as mentioned earlier, each guild works on this differently as to ensure everyone is getting their own fair share of crystals.
To see the full formula of how your reward is calculated you can view the wiki page at this link: [link]
Hero Awakening
Hero Awakening
Linking into Arcane Crystals, Hero Awakening unlocks at level 80, and is where you use your obtained Arcane Crystals. Similar to how Alchemist Experiments work, Hero Awakening will apply to Random Heroes rather than you specifically choosing which hero to focus on. Each upgrade costs 500 Arcane Crystals and gives varying experience when used. Every hero gives a different effect of either Raining Gold, Prestigious or All Attributes where the effect increases with each hero level gained.
To view the full list of how much experience is needed to level a hero, and the strength of their relevant effect you can go to this link: [link]
Verkades game experiences (Quote out of his origin guide)
My Game Experience
As I write this, 07/09/2019, I’ve played 119 days. I am a very active player, almost never missing any missions. Always theorizing about all kinds of things to improve my game play. Also calculating the effectiveness of certain things, like armor.
Very early in the game I realized that armor attribute sucked. I realized I was still getting damage from enemies no matter how much armor I had. At my farm stage, the damage received varied a little bit, but by adding the damage received + the armor on each hero, I found that the result was the same for every hero. This meant that the damage reduction was linear. Quicky after that I found that there’s a cap to this damage reduction of 90%. This meant that armor could at maximum effect only make HP 10 times more effective. I also knew that by not spending void crystals on belt at all, I would save enough crystals to put 1 extra enchantment on the shoulder compared to enchanting them both equally. Doing this on only 4 heroes, that would result in x16 more HP. Which is already better than armor attribute can ever provide. Since that day: armor = bad.
As more heroes got added to the game, I started theorizing about glass cannon builds. By not having to level up shoulder, I would save enough crystals to put 1 extra level on wrist. Just like I said before with belt and shoulder. The more heroes you get, the bigger the difference will be. At this time there were 8 heroes, so 2^8 = 256. Which meant that I would get 256 times more attack compared to a balanced build which I was using at that time. I wasn’t sure if this was enough or not to make a glass cannon build work, as the heroes will spend a lot of their time dead. I estimated that I would need to farm 8 stages higher, this meant I would need to get 6.561 times more attack.
As more heroes got added, I finally decided to make the switch. However going from a balanced build to a glass cannon build is not easy to do. You can raise wrists, and start ignoring shoulders. But when you need to get 6.561 times more attack before you start seeing a benefit, that requires a lot of time.
So I switched to a guardian build. There were many things I could do to boost guardians. Also Firestone Research Tree 3 just got unlocked. So I focused on guardian there, and with the second slot I pushed to the end for Attack Attribute, All Main Attributes and Raining Gold. I also started enchanting wrists, as I did not have to be concerned with HP. Pretty quickly it worked out for me, and I was pushing through many stages pretty quickly. But after like a month, all the researches and upgrades that are beneficial to the guardian got maxed.
So I started increasing hero stuff again. Now they were finally built for glass cannon build, as all wrists were 2 enchantments higher than shoulders. Also unlocked some new heroes during the time I used the guardian, and their shoulders were unleveled. It took some time with research to get heroes as strong as the guardian. Then the question was, how many stages higher would they need to be able to farm at to become better than a guardian build.
I did not really test this. Because heroes were getting so strong so quickly, mainly because I was increasing Team Bonus and Hero DMG inside Exotic Merchant. After the heroes could farm 11 stages higher, I made the switch. So I stopped using the guardian, and let the heroes do their thing. Finally I had control over my computer back, no longer had to use the clicker which prevented me from using the computer.
This is also when I started writing this guide, as some people requested/suggested it. At this time I was still under the impression that a balanced build is better early on. I still believed that you would need to farm 8 stages higher with a glass cannon build compared to a balanced build to make the glass cannon build work. But now that I had a glass cannon build, I could finally test it.
The result was surprising. With 4 heroes (1 is useless), I managed to do 65-70 kills per minute on a balanced build, and 30-35 kills per minute with a glass cannon build. The difference in kill speed is only 2.3 times. So you would need to get 2.3 times more gold per kill when using glass cannon build. This meant you only had to farm 4 stages higher, not the 8 stages that I had imagined. With only 4 stages, you would only need to get 81 times more attack. Even a beginner with 4 or 5 heroes can pull this off. So from this point on, I suggest ignoring health and armor.