Medieval Engineers Guide

How to update an existing published blueprint for Medieval Engineers

How to update an existing published blueprint

Overview

if you did some changes on one of your published creations, you may wish to update the published blueprint on Steam Workshop – this guide tells you, how to manage this.

How to do it

Sometimes you build something really cool, do a local blueprint “cool thing”, but when you have published the blueprint, you realize, that there are some points, that you can make better, due to new inspiration, or newly gained knowledge, or simply for a nicer look.

So you change that points in your game, and now you want to share this new, better version with your fellow Medieval Engineers mates here on Steam Workshop too.

But instead of publishing a completely new blueprint on the Workshop, you – understandable – want to update the existing published blueprint, since that new version is so much better, that the old version becomes obsolete.

Therefore you create a completely new local blueprint of your local improved version of that cool thing … named for instance “cool thing V2”.

Then you open the blueprint window (F10-key), search for the published (!) blueprint, that you want to update, and open it with a leftclick.

In the upper right corner is a field with three buttons … for local blueprints “Publish”, “Edit Tags”, and “Delete” … but for published blueprints “Update” (!!!), “Edit Tags”, and “Delete”.

So do in your opened published blueprint a leftclick on “Update”, and on the left side appears a list of your blueprints, where you do another leftclick on “cool thing V2” … confirm, that you want to overwrite the existing published blueprint with the choosen one … that’s it. On Steam there is now under the old name “cool thing” the updated content of “cool thing V2” saved. Cool thing – eh ?!

You may have to (re)edit name and description on Steam, but the content is updated.

SteamSolo.com