Overview
ALL XP INFO. LEVELS. MAPS. LOOT. Started as a list of XP and levels of character now this guide becomes the most detailed one about the Nether Game. Every single aspect is going to be reviewed, explained, presented and disovered for the reader. The work still in progress.
Full Nether Map
Below the whole map of both playable (light part) and non-playable (darkened side) zones of the city in Nether is presented.
Maps of Events
Below is the full map of all the events that may occur in Nether city and westlands is presented.
Event that occur in the game at every safezone location on a map. Every 1,5 hour safezone fails to protect players from nether creatures causing spawn of nethers inside of the zone. In order to bring the safe state of a zone back the player has to repair trasmitting devices of a zone in 1 hour time limit. If player succed to repair all the devices of a zone in a given time, it becomes safe again. If the player failed to repair devises the zone turns into “Compromised” state with the message “Safezone has been compromised. Please evacuate the area. It will be safe again in 00.10.00”. This means that safezone will repair itself in 10 minutes. Untill that time nether creatures remain their spawn inside. Note that each zone has the same time limit for repair (1 hour), but each one has different “compromised” time – from 10 minutes to 30. Sometimes player can see the message “Attack will happen in 00.10.00 minutes”. This means that in the next 10 minutes one of the safe zones will be under nethers attack and its transmitting devices will be broken.
Below is the map of safezones attacks only:
That message on a map means that escort package has been spawned under the “Escort” sign, and the player has to deliver that package to one of the two safezones – Lakeside Safe Haven (LSZ) or High Rise Outpost (HTO). All the escort packages that appear in the city district or region have to be delivered to LSZ and all the packages that appear in westlands have to be delivered to HTO. Player is suppose to deliver package to the escort outpost in the safezone that has purple colored signs. However the player has to be aware of extra difficulty of delivering that kind of package – as soon as it has been picked up all the nethers nearby will immediately approach to the player that picked up the package and follow the character wherever the player will go. The escort package weights 20 lbs and will emit beeping sounds.
It is highly advisable to do such a mission in groups of two or three players so one could carry the package and the rest of players could protect the package. However there is a way to carry the escort package all the way to the safezone alone. To do that the player has to purchase or collect by looting an energetic drink “BroMax” that refills half of a character’s stamina. Hence the player can sprint non-stop, refilling spent stamina with BroMax. The amount of drinks needed depends on a distance player has to cover. It is also advisable to sprint trough the buildings and structures – it will stop the flying nethers and deorganise spawns of the rest of them.
Below is the map of escorts only:
Is the event that spawns The Reaper – biggest nether creature in the game. It spawns together with all other nethers and usually surrounded by them making hunting him more difficult. the event lasts for 15 minutes.
Below is the map of nether reaper events only:
Is the event that simular to nether reaper one, but spawns nether creatures only, without the reaper. Mostly nethers will remain in the region located by sign on the map for 15 minutes. Any attempt to hunt nether creatures there will cause immediate spawn of nethers that will replace killed ones. Hence nether surge is perfect hunting event making earning reputation in thre tribe faster and easier, since each kill will be rewarded with 10 reputation points (REP). Unfortunatelly nether creatures drop almost nothing during the nether surge. In many cases nethers will remain on their places almost ignoring the player untill the character approach too close. Nether surge event sign on map has time countdown and procent scale. While countdown is always running the scale remains unchanged, always, stucked on 0%, always.
Below is the map of nether surges only:
Is the event on a map that spawns drones with loot packages. The event lasts 20 minutes during which between 5 and 8 drones will appear in the sky at the location the sign marked on the map. then drones land explodingloot packages dropping the loot nearby. During its appears and landings drones are emitting crackling sounds. It is highly advisable for all the players to visit loot drops as soon as possible due to possibility of high value drop loot. Most of times loot from drops consint of meds and food supplies, ammo and different grenades. However in 30-40% of cases player can loot ready weapons and top firearms.
Below is the map of loot drop events only:
Full Map of Loot
Below is the full and most complete map of lootable crates that player can find in the game.
■ – is the loot crate that is well notable, placed on a ground;
▲ – is the loot crate that is placed on the very top or roof of a building, on any of other floors or inside of a vehicle;
▼ – is the loot crate that is placed under the roof or the next floor, always on a graound floor;
Red – is the loot crate that is emply, probably bugged out;
Green – is the loot crate that is placed on the very top of a building only, so the player should follow to the top without wasting time on checking the rst of the floors;
Orange – is the melee weapons for free;
Blue – is the loot as a territory bonus (guns);
Violet – is the loot as a territory bonus (food supplies);
Vehicle icon – is the vehicle as a territory bonus (buggy).
Survival Tips
The following is an issue in the latest version of a game, when the player loot or find a weapon/gun player’s character can be unable to pick it up, noticing the message of issuficient space or weight in character’s inventory at the same time having a lot of free space. That problem is only applies to a player if the character already has some weapon equiped in sidearm and ranged slots. It is a current bug and can be solved by:
- Firstly, player has to understand what kind of gun this unpickable weapon is – sidearm (pistol, uzi, micro-smg or can-gun) or ranged (for shotguns, smg, assault and sniper rifles);
- Secondly, player has to unequip the slot of sidearm or ranged weapon respectively to the unpickable weapon;
- To do that simply drag the weapon from sidearm or ranged slot to character’s backpack inventory (never drop it to the ground);
- Finally player will be able to pick up the gun from the ground.
Example – if a player found a pistol having one equiped already, character has to unequp owned pistol in order to pick up the new one. If a player found an assault rifle having a shotgun, the character has to unequip the shotgun in order to pick up the rifle. This bug applies to shooting guns only, never to a melee weapons.
Yet the water in Nether is deadly there is a way to survive being in it. Once falling or jumping into water player has to keep jumping that will keep the character on the water surface and prevent from drawning. Following animations are showing how it looks. Hence this might be a great way of travelling in Westlands that is mostly covered with water leaving some little islands over it. However player has to keep in mind that only swamp/pond kind of water is “swimmable” while the ocean water is not. Ocean water is only a texture that covers the city around so it is impossible to keep character on its surface that leads to immediate drawn and death.
Wing glider is another way of travelling in the city of Nether. Being a useful tool it can be used to glide from the rooftops down to the land, to reach secret spots or to get to other rooftops that unreachable in otherways for hunting/sniping some nethers/players from there. However most of players use glider wrong that leads to fall and immediate death. Hence being quite useful tool it also becomes quite deadly thing. But here is instruction on how it works:
- Firstly the player has to equip the glider into one of four avaliable quick access keys (4,5,6,7);
- It is quite important to equip it into a key slot that is well reachable in order to use it quickly in case of emergency;
- The best solution is to bind these quick access keys to a macro buttons or additional keys on player’s mouse or keyboard if a player has ones;
- Secondly the player has to climb to some height in order to jump from it and use a glider;
- Thirdly the player has to jump fom the height and press and hold the button of a glider being in middle air;
- Holding the button is very important since it takes some time (1-2 seconds) to deploy a glider;
- Player can see the animation of a glider being deployed;
- Finally the player can release the button when the glider has been deployed and continue the flight;
Instructions are simple however player has to keep in mind the following issues and features of using the wing glider:
- Most importantly the player has to keep in mind the delay effect of a glider usage – every ation in nether game happen with a short delay, in case of wing glider that delay might be dealy for character; hence player has to apply good time management of deploying and closing the glider;
- If the player hit any obstacle durring the flight the glider will be closed and character will fall;
- When the player hit any obstacle during the flight the character loose 100 HP;
- The player has to avoid any smokes from fire or campfire in the game during the flight with wing glider, due to the fact that the smoke texture is an obstacle for glider now and character will hit the smoke like as it is a wall resulting the closure of a glider and fall;
- The player can change the angle of a flight by pressing move forward/move backward (W/S) buttons;
- Player can use glider as a parachute in case of unplanned fall from some height by quick press on the glider button falling down;
- If a player deployed the glider and start the flight but then glider got closed during the flight due to some reasons and a character started to fall, player can deploy a glider again to prevent fall;
Trading at “Sal Junk”
The player may trade loot from “junk” category at “Sal Junk” tent which is avaliable at Lakeside Outpost only.
Traiding at “The Cull”
The player is able to trade all nether parts to different valuable items such as ammo, food supply, meds, gunparts, ready firearms and unique weapons at the “Cull” place. It is destinctively different from any other traiding places with fire around and reddish signs. The Cull trading post is avaliable at all safezones except of Wesstview Outpost (WTO)
is consiered the most valuable of all nether parts due to the ability to be traded to the most powerful sniper rifle, CRU Z3R-1, in the Nether game.
are one of the rarest nether parts that drop by Mantis creatures. Player can find quite a few genuine locations of Mantis spawns and moreover the chance of glands or membrane drop is small. Therefore the overall rareness of these parts is high.
is a unique nether part that drops from almost all kind of nether creatures upon their deaths and can be used as ammo for unique tradable in Cull firearm Heartburner only.
All Guns Info
Below is the list of all the gunparts that avaliable for player and that are required for crafting firearms in the game. Crafting can be done in any safezone at Vlad’s Weaponsmith store that has bright blue signs.
Full list of recepies for crafting guns at Vlad’s Weaponsmith is avaliable below. New recepie becomes avaliable for the player if the one has all the parts that are required:
Being a sidearm and dealing 180 points of damage Mach 9 is a perfect secondary gun. Using 9mm ammo that is cheap and firing in burst mode making 3 shots per one click. Equipped with a 2x scope that allows player to aim more carefully. Magazine capacity is 25 rounds. Weight is 5.50 lbs. Was based on German H&K MP5.
One of the most powerful ranged weapons that delivers massive damage per second. Dealing 800 points of damage per shot. 2 shots per second, can shoot 12 gauge shells in fully automatic mode killing any nether obstacle on a player’s way. This guide author’s favourite the TFC weights 11.46 lbs and was based on Russian Izhmash Saiga 12.
The powerfull sniper rifle that deals 800 damage with 7,62 rounds, 4 in a magazine. Equipped with 4x scope delivering best aim on a long distances. One more advantage of scoping with that sniper rifle is that the view is not blocked with the scope but players can see target even around the scope sign, not only in its center. Loud sound from shots tells who is daddt on tha map. Weights 9.20 lbs. Based on American M14 Sniper Rifle.
The most popular assault rufle in a game, musthave for every surviver. MAG deals 300 damage with fully automatic firing mode, shooting all 30 rounds of 5,56 caliber in a magazine kills any target in several shots. 2x scope allows to shoot more accurate on a longer distances. Weights 8.5 lbs. Based on American AR-15 CQC.
Below is the video with all firearms in the game of Nether showing scopes, fire, recall, reload and sounds:
Player Levels List
Below is the list of Player Levels that player is able to achieve by accumulating certain amount of experience points (XP).
Player Level 1: Experience required – 50; Reward – 1 Stat Point;
Player Level 2: Experience required – 150; Reward – 1 Stat Point;
Player Level 3: Experience required – 250; Reward – 1 Stat Point;
Player Level 4: Experience required – 350; Reward – 1 Stat Point;
Player Level 5: Experience required – 500; Reward – 1 Stat Point;
Player Level 6: Experience required – 650; Reward – 1 Stat Point;
Player Level 7: Experience required – 800; Reward – 1 Stat Point;
Player Level 8: Experience required – 950; Reward – 1 Stat Point;
Player Level 9: Experience required – 1.100; Reward – 1 Stat Point;
Player Level 10: Experience required – 1.250; Reward – 1 Stat Point;
Player Level 11: Experience required – 1.450; Reward – 1 Stat Point;
Player Level 12: Experience required – 1.650; Reward – 1 Stat Point;
Player Level 13: Experience required – 1.850; Reward – 1 Stat Point;
Player Level 14: Experience required – 2.050; Reward – 1 Stat Point;
Player Level 15: Experience required – 2.300; Reward – 1 Stat Point;
Player Level 16: Experience required – 2.550; Reward – 1 Stat Point;
Player Level 17: Experience required – 2.800; Reward – 1 Stat Point;
Player Level 18: Experience required – 3.050; Reward – 1 Stat Point;
Player Level 19: Experience required – 3.350; Reward – 1 Stat Point;
Player Level 20: Experience required – 3.650; Reward – 1 Stat Point;
Player Level 21: Experience required – 3.950; Reward – 1 Stat Point;
Player Level 22: Experience required – 4.250; Reward – 1 Stat Point;
Player Level 23: Experience required – 4.600; Reward – 1 Stat Point;
Player Level 24: Experience required – 4.950; Reward – 1 Stat Point;
Player Level 25: Experience required – 5.350; Reward – 1 Stat Point;
Player Level 26: Experience required – 5.750; Reward – 1 Stat Point;
Player Level 27: Experience required – 6.150; Reward – 1 Stat Point;
Player Level 28: Experience required – 6.600; Reward – 1 Stat Point;
Player Level 29: Experience required – 7.100; Reward – 1 Stat Point;
Player Level 30: Experience required – 7.600; Reward – 1 Stat Point;
Player Level 31: Experience required – 8.100; Reward – 1 Stat Point.
Account Levels List
Below is the list of Account Levels that player is able to achieve by accumulating certain amount of experience points (XP).
Account level 1: Experience required – 450; Reward – + 20 HP;
Account level 2: Experience required – 1.080; Reward – + $50 Cash;
Account level 3: Experience required – 1.836; Reward – + 2.0 Backpack Weight Capacity;
Account level 4: Experience required – 2.743; Reward – None;
Account level 5: Experience required – 3.832; Reward – + 10 Hunger Capacity;
Account level 6: Experience required – 5.138; Reward – + $75 Cash;
Account level 7: Experience required – 6.706; Reward – + 3% Melee Damage;
Account level 8: Experience required – 8.587; Reward – None;
Account level 9: Experience required – 10.844; Reward – + 5 Stamina;
Account level 10: Experience required – 13.553; Reward – + 20 Global Inventory Size Limit;
Account level 11: Experience required – 16.804; Reward – + $100 Cash;
Account level 12: Experience required – 20.705; Reward – + 20 Hunger Capacity;
Account level 13: Experience required – 25.386; Reward – + $125 Cash;
Account level 14: Experience required – 31.003; Reward – + 5 Backpack Weight Capacity;
Account level 15: Experience required – 37.743; Reward – + 25% XP Earned;
Account level 16: Experience required – 45.832; Reward – + $150 Cash;
Account level 17: Experience required – 55.539; Reward – + 8% Melee Damage;
Account level 18: Experience required – 67.186; Reward – + $175 Cash;
Account level 19: Experience required – 81.163; Reward – + 15 Stamina;
Account level 20: Experience required – 97.936; Reward – Spawn with 2 Stat Points;
Account level 21: Experience required – 118.063; Reward – + 40 Hunger Capacity;
Account level 22: Experience required – 142.216; Reward – + $200 Cash;
Account level 23: Experience required – 171.199; Reward – + 50 HP;
Account level 24: Experience required – 205.979; Reward – Spawn with Crunchy Ben’s;
Account level 25: Experience required – 247.715; Reward – + 10.0 Backpack Weight Capacity;
Account level 26: Experience required – 297.798; Reward – + $230 Cash;
Account level 27: Experience required – 357.898; Reward – + 70 Hunger Capacity;
Account level 28: Experience required – 430.017; Reward – + $275 cash;
Account level 29: Experience required – 516.561; Reward – + 30 Stamina;
Account level 30: Experience required – 620.413; Reward – + 40 Global Inventory Size Limit;
Account level 31: Experience required – 745.035; Reward – None;
Account level 32: Experience required – 894.582; Reward – +17% Melee Damage;
Account level 33: Experience required – 1.074.039; Reward – + 10% Bonus Cash from Selling Items;
Account level 34: Experience required – 1.289.387; Reward – + 125 HP
Account level 35: Experience required – 1.547.804; Reward – + $325 Cash;
Account level 36: Experience required – 1.857.905; Reward – + 20 Bacpack Weight Capacity;
Account level 37: Experience required – 2.230.026; Reward – Spawn with East Sword;
Account level 38: Experience required – 2.676.571; Reward – + $375 Cash;
Account level 39: Experience required – 3.212.425; Reward – Spawn with Bandages;
Account level 40: Experience required – 3.855.450; Reward – + 110 Hunger Capacity;
Account level 41: Experience required – 4.627.080; Reward – Spawn with 4 Stat Points;
Account level 42: Experience required – 5.553.037; Reward – None;
Account level 43: Experience required – 6.664.184; Reward – + 30% Melee Damage;
Account level 44: Experience required – 7.997.561; Reward – Spawn with Crunchy Ben’s;
Account level 45: Experience required – 9.597.613; Reward – + $425 Cash;
Account level 46: Experience required – 11.517.675; Reward – + 60 Global Inventory Size Limit;
Account level 47: Experience required – 13.821.750; Reward – + 45 Stamina;
Account level 48: Experience required – 16.586.640; Reward – + 50% XP Earned;
Account level 49: Experience required – 19.904.508; Reward – + $495 Cash;
Account level 50: Experience required – 23.885.950; Reward – Spawn with Medium Backpack;
Account level 51: Experience required – 28.663.680; Reward – None.
Following screenshot is a preview of a top Account Level with the full list of rewards:
Tribe Reputation List
Below is the list of Tribe Reputation Levels that player is able to achieve by accumulating certain amount of reputation points (REP).
“Friendly”: 1.000 Reputation Points;
“Well Known”: 5.000 Reputation Points;
“Trusted”: 10.000 Reputation Points;
“Honored”: 26.000 Reputation Points;
“Decorated”: 50.000 Reputation Points;
“Cherished God”: 100.000 Reputation Points.
Following screenshot is a preview of a top level reputation in all tribes:
Account XP Bonus List
Below is the list of bonuses given to account level experience accumutation as a reward for a certain reputation in the tribe joined by player.
5.000 REP – 10% Bonus Account XP (“Well Known”);
10.000 REP – 20% Bonus Account XP (“Trusted”);
15.000 REP – 30% Bonus Account XP;
20.000 REP – 40% Bonus Account XP;
25.000 REP – 50% Bonus Account XP;
30.000 REP – 60% Bonus Account XP (“Honored”);
35.000 REP – 70% Bonus Account XP;
40.000 REP – 80% Bonus Account XP;
45.000 REP – 90% Bonus Account XP;
50.000 REP – 100% Bonus Account XP (“Decorated”);
55.000 REP – 110% Bonus Account XP;
60.000 REP – 120% Bonus Account XP;
65.000 REP – 130% Bonus Account XP;
70.000 REP – 140% Bonus Account XP;
75.000 REP – 150% Bonus Account XP;
80.000 REP – 160% Bonus Account XP;
85.000 REP – 170% Bonus Account XP;
90.000 REP – 180% Bonus Account XP;
95.000 REP – 190% Bonus Account XP;
100.000 REP – 200% Bonus Account XP (“Cherished God”).
Territories Map
Below is the full map with territories that are avaliable for tribes to capture marked with icon.
Bonuses are apply for all players in a tribe that territory belongs to. It is possible to to have all the bonuses at the same time having all territories captured by the player’s tribe.
There are following territories avaliable:
- Cook Tower Territory (Orange): Bonus – + 50% to all XP earned by player;
- St. Williams Territory (Purple): Bonus – Faster HP regeneration if a player in the capturing zone;
- Shanty Stilt Town Territory (Cyan): Bonus – + 50% to all cash reseived from looting and selling items (not for package deliery payments);
- Cull Complex Territory (Red): Bonus – Trading prices with cull two times cheaper, applies only for the cull on that territory;
- Apartment Complex Territory (Yellow): Bonus – Makes capturing other territories faster;
- Military Grain Silo Territroy (Green): Bonus – Spawns weapons nearby (Melee, Smith&Risley, Warren, Haz, KB-12, Pipe Snipe);
- Sunken Mini-Mall Territory (Violet): Bonus – Spawns food nearby;
- Landsunk Residental Territory (Blue): Bonus – Spawns a vehicle (buggy) nearby.
Notes
Below is the list of notes with explanation of detailes.
- The Account Levels List presented in this guide is the most detailed of all that were suggested in any of other guides and fully covering all Account Levels that are avaliable in the game for now;
- Rewards for achieving new Account Levels may look confusing for new players. For example if a player is rewarded with “+20 Global Invetory Size Limit” (Account Level 10) then after achieving Account Level 30 player is rewarded with “+40 Global Invetory Size Limit”. However these bonuses does not stack giving only a totall bonus of “+40 Global Invetory Size Limit” , but not +60. Same rule applies to all bonuses as “Stamina”, “Hunger Capacity”, “Backpack Weight Capacity”, “XP Earned”, “HP”, “Stat Points” and “Melee Damage”;
- In the Account Levels menu players may notice a common bug when “Account Level” section shows not the Account Level player already achieved, but the Account Level that will be the next, hence making further leveling observation confusing. The best advice would be to look at the next reward or experience needed (check with the list provided in the related section of this guide) to understand what Account Level player already achieved;
- All “Cash” rewards from obtaining Account Levels are stackable, given once only and player is not rewarded with them again or after death;
- There is an option to “Ascend” player’s Account Level with the button (Appendix 1) that becomes avaliable if the player reaches the last Account Level and arr experience required for it. However if the player press that button a little message will appear (Appendix 2) explainng that “Ascending” will remove all rewards axcept of a Global Inventory Size and return Player Account to the very beginning letting the player to start leveling again. Generally speaking there is no practical use in ascending and it is not recommended to do;
- Joining a Tribe for new players is higly recommended for better experience accumulating in future, due to the usefull bonuses that reputation in the tribe is giving to a player;
- Bonuses from Reputation Level in the player’s tribe making accumulating of experience for achiving new Account Levels easier and faster. Hence delivering one TTO to TYO package (from Tower Outpost to train Yard Outpost) gives a player only 1040 experience points both to Player Level and Account Level. However having a better percentage of “Account Bonus XP” is increasing the amount of experience gained from package delivery by the shown percentage. For example 50% Account Bonus XP makes delivery cost 1560 XP but not 1040 as it was before;
- Being a member of one of the tribes player is higly advised to capture “The Cook Tower” territory (Appendix 3) due to the bonus of + 50% to all experience that player (and all other players that also are members of that same tribe) receives in the game. It is possible to stack this effect with the bonus from tribe reputation in order to achieve an enormous amount of experience for a single package delivery (1040 xp + 520 xp (tribe bonus) + 520 xp (territory bonus) = 2080, twice as much in totall);
- The Reputation Points (REP) for Reputation Levels in tribe that player joined presented in this giude numerically (Appendix 4). However in game these points are shown by scale.
Appendix 1. Ascend button:
Appendix 2. Ascend message:
Appendix 3. The Cook Tower Territory:
Appendix 4. Reputation in tribes is shown by scale, but not numerically as this giude presents: