Overview
What the wiki has to say about Direwolf Island and my advice to get the gold rank.
Link to Wiki
Direwolf Island Wiki Page [kingdomthegame.fandom.com]
All contents of this guide is from the wiki except for My Advice.
Island Layout
The stone and iron technologies are available on every Dire island. Once payed for each type, their respective tech will be activated for all next islands. The mines on next islands will still have their natural appearance—also accepting coins—which can confuse inexperienced monarchs, and make them spoil some coins unnecessarily.
The Direwolf Mount
The wolf is the starter and the only mount available on this type of island.
The wolf is a powerful hunter that can kill all rabbits and deer within its range with only one charge.
In this aspect it is similar to the bear, but much more efficient, with a longer range and much more stamina.
It can kill greedlings and masked greedlings as well, all with one hit. It is very useful for defending waves at night. On late-game waves though, it’s dangerous to jump out side the walls because it may not kill all greedlings, seriously exposing the pup.
It can damage portals. Caution is though advised when hunting deer around small portals, as the damage can trigger inactive and exhausted portals.
During the rest buff, it can charge several times in a row without getting tired.
The wolf howls when it sees the moon. Howling it can rest, recharging its stamina and receiving the rest buff; i.e.:
it only howls at night (never during the day)
it only howls on plains (never inside forests)
it can howl under a Blood Moon
Usually it only howls once per nighttime, but if it has done any charge attack after howling, and the moon is still there, it may howl a second time to fully recharge before the dawn.
The Wolf Pup
The wolf pup follows its mother from the beginning.
It behaves exactly like the dog, barking in the direction of any incoming Greed and being especially useful before Blood Moons.
The main difference is that the pup cannot be rescued, as the defeat screen is triggered instantly the moment a greedling touches it. So the wolf charge is only useful before this moment.
Spanning The Islands
The Dire island is for speedrunners. Each coin spent on anything not absolutely necessary, means one coin not invested (or delayed to be invested) on the boat, which probably means the Monarch will not travel to as much islands as he/she could. The major distractors are:
the Banker
the stone technology on the very first island.
the iron technology for the first islands.
farms
destroying portals
Blood Moons take place with the same frequency of those in Classic and New Lands—i.e. every five to six days—followed by the usual truce.
There is an overall day count, as in the Two Crowns campaign, making waves and Blood Moons harder as the days pass.
My Advice
- Read Spanning the Islands as this list grows off of what it says.
What to buy and when
- Don’t buy iron tech at all. It’s a waste.
- Buy stone tech on island 3 or 4 and only once.
- On island 5 is the only island you should get a stone castle to get 3 squires, so that you have archers to defend your kingdom on the next/harder islands. (make sure to have 12 archers available for the squires. Also make sure you have 4 extra for the boat).
- Never buy upgrades for the town only ever light the fire (unless its island 5).
- Get 3 builders and 4 archers as soon as possible as this is your boat crew (later the squires and their archers will join your boat crew.
- For the first few islands you will only need the level 2 walls or wood walls(build only one on each side and build them where you would get free walls, this makes it easier for you to defend both sides with the wolf’s attack).
- Only grab a handful of vagrants on each land.
- Invest any coin you can into the boat as soon as possible, it takes about 3 full coin bags (give or take a few) to finish the boat.
- Every new island (except for the first) the 2 vagrants at the Town should be archers.
Timing and what to do & when
- Right after the greed attack, go out to hunt deer.
- You should be off an island within 5 days (unless island 5).
- You’re screwed when winter comes so you have 48 days to make it to 10 lands (your lifeline is coins).
- Make sure your coin bag is full before leaving for the next island.
- Only attack the greed if there are no more coming, and they are all bunched at the wall.
- Last but not least, stay in the walls at night because the moment the greed touch the pup you’re dead.