Overview
The guide written by the developer of Bohemian Killing featuring the complete list of all evidences, endings, easter eggs, interactions and choices!
The Beginning
- Go down the hallway – you can move around using WASD.
- Check the hour on your pocket watch – press T.
- Take out your dagger – press 1.
- Open the door covered in blood.
- After a cut-scene press LMB to kill the woman.
- Listen to the indictment.
- When your attorney asks you if you need his help, press Y for Yes, or N for No.
- By pressing Y you will turn on attorney’s hints during your testimony. They will be available by pressing Q, and holding Space on each tab. Enabling hints will also display notifications 10 minutes before each important event.
- By pressing N you will be on your own during the testimony. Remember that you can not change your mind later.
- After choosing any of these options the judge asks you a question, and your testimony begins.
Evidences and their locations
- Press Tab to open or close the Evidence Menu.
- Press 1 to check evidences of the Prosecution.
- Press 2 to check evidences of the Defense – there are no evidences in the beginning – you have to find them.
- Press 3 to check Supporting evidences.
- To switch between evidences press A/D.
Evidence – Graphology Expertise
- You have to find the hotel guest book – it is available in the hotel, but first you have to rent a room, and then lure the clerk out of the reception. Another option is to wait till 10.45 p.m., when the clerk is gone.
Evidence – The letter from the Ministère de la Justice
- You can find it in the mailbox, which is located on the ground floor of your building.
Evidence – Alfred Ethon’s Journal
- You can find it on the desk in your secret workshop.
Evidence – Marie Capet’s right glove
- You can find it under the door to your apartment, but only if Marie Capet attacked you earlier.
Evidence – Marie Capet’s left glove
- You can find it on the boxes in Marie Capet’s room in Monsieur Brissot’s apartment, but you can pick it up only if you have the right glove.
Evidence – The book from Marie Capet’s room
- You can find it on the bedside table in Marie Capet’s room in Monsieur Brissot’s apartment.
Evidence – Newspaper clippings from Capet’s room
- You can find them hanging on the wall in Marie Capet’s room in Monsieur Brissot’s apartment.
Evidence – The letter to Marie Capet
- You can find it in the bedside table in Marie Capet’s room in Monsieur Brissot’s apartment.
Evidence – Suitcase with money
- You can find it under the desk in the hotel room, but you have to rent the room first.
- If you don’t take it, it will be available later in the game in the same room, but you will have to kill Marie Capet to take the suitcase.
- This evidence will be unlocked in the Evidence Menu when you have the letter to Marie Capet.
Evidence – The letter to Albert Brissot
- You can find it on the desk in Monsieur Brissot’s apartment.
Evidence – The letter from the law firm
- It’s unlocked automatically during a cut-scene.
- To unlock the cut-scene you have to enter the hotel after 10.05 p.m.
Evidence – Hugo Argent’s tesimony #3
- It’s unlocked automatically during a cut-scene on the second day.
- To unlock the cut-scene you have to enter the hotel after 10.05 p.m., be transferred to the prison, and use the bed.
Evidence – Antoine Ethon’s testimony
- It’s unlocked automatically during a cut-scene on the second day, but only if you have unlocked the Graphology Expertise.
- To unlock the cut-scene you have to enter the hotel after 10.05 p.m., be transferred to the prison, and use the bed.
- You can also get this evidence if you unlock the Graphology Expertise after the said cut-scene.
The String of Events and time
- Press Q to open or close the String of Events according to the prosecution.
- To switch between events press A/D.
- Hold Space on each event to see a hint.
- The string of events includes 6 events. The first one is not important, but you should always remember about the remaining five.
- Ignoring the events won’t end well for you. Most of them will happen even if you decide to ignore them, and in some cases the judge can tell that you are lying – for example when you talk to the clerk at a different time than that resulting from his testimony. Also by ignoring the events you can loose a chance to get some of the evidences.
- During your testimony try to plan your line of defense according to the String of Events (press Q), and a current time (press T).
- Time in the game runs like in real-life. It means that 15 minutes of going around and watching antiques will move the in-game time for 15 minutes.
- If you have to wait for a certain event to happen, you don’t have to stand still, doing nothing – you can use one of the objects allowing you to skip the in-game time.
Judge will remember this
- Sometimes during the game you can see „Judge will remember this” on the screen. It means that judge’s trust towards you has changed.
- In some cases you don’t have to unlock an additional evidence if you gained enough judge’s trust – he will believe your words. For example – if you want to prove that Marie Capet wanted to rob you, you must have the letter from her room (judge won’t believe that she wanted to rob you without this evidence, no matter how much he trusts you), but you don’t have to unlock the suitcase with money (as a payement for the service) if you gained a lot of judge’s trust – he will believe you on this. Why? Because this evidence is not as important as the letter is.
Choices in the game #1
Below, and in the next section of the guide you can find a list of all choices from the game, and possible solutions.
You can rent a room and explain why you did it. If you decide to do it:
- Talk to the clerk before 10.05 p.m.
You can ignore it, and tell the judge that the clerk is lying. If you decide to do it:
- Don’t talk to the clerk.
You can prove that the room was rented by your father – Antoine Ethon. If you decide to do it:
- Talk to the clerk before 10.05 p.m.
- Try to check the hotel guest book.
- Go to the phone room, or to the hotel room, and use a phone to lure the clerk out of the reception.
- Go back to the reception and check the hotel guest book.
- Enter the hotel again, after 10.05 p.m.
OR
- Talk to the clerk before 10.05 p.m.
- Try to check the hotel guest book.
- Enter the hotel again, after 10.05 p.m.
- Go to the reception and check the hotel guest book.
You can admit that you knew the victim. If you decide to do it:
- Go to Monsieur Brissot’s apartment before 10.00 p.m.
- Go near the door to the kitchen.
- Watch a cut-scene.
You can talk to Monsieur Brissot, which will allow you to enter Marie Capet’s room later. If you decide to do it:
- Go to Monsieur Brissot’s apartment before 10.00 p.m.
- Talk to Monsieur Brissot.
- Choose any option from Choice 3 that will result in Marie Capet robbing you.
- Talk to Monsieur Brissot again.
- Enter Marie Capet’s room.
You can wait for Marie Capet to leave the apartment. If you decide to do it:
- Go to Monsieur Brissot’s apartment before 10.00 p.m.
- Wait till 10.00 p.m.
- Watch the cut-scene.
You can tell the judge that the woman was never there. If you decide to do it:
- Leave your apartment, and don’t go back till 10.30 p.m.
OR
- Be in your apartment around 10.05 p.m. and don’t open the door when you hear knocking.
You can tell the judge that someone broke into your apartment. If you decide to do it:
- Leave your apartment, and don’t go back till 10.30 p.m.
- Enter your apartment after 10.30 p.m. and go to your secret workshop.
- Check the safe.
You can tell the judge that Marie Capet broke into your apartment. If you decide to do it:
- Leave your apartment, and don’t go back till 10.05 p.m.
- Enter your apartment after 10.05 p.m., go to your secret workshop, and find Marie Capet stealing from your safe.
- Watch a cut-scene.
- Check the safe.
You can tell the judge that Marie Capet came to visit you and you didn’t let her in. If you decide to do it:
- Be in your apartment around 10.05 p.m. and open the door when you hear knocking.
- Close the door to your apartment.
You can tell the judge that Marie Capet came to visit you, you let her in, and after a while she left. If you decide to do it:
- Be in your apartment around 10.05 p.m. and open the door when you hear knocking.
- Invite Marie Capet to your apartment, and watch a cut-scene.
- Wait for a couple of minutes.
You can tell the judge that Marie Capet came to visit you, you let her in, and after a while you told her to leave. If you decide to do it:
- Be in your apartment around 10.05 p.m. and open the door when you hear knocking.
- Invite Marie Capet to your apartment, and watch a cut-scene.
- Tell the woman to leave.
You can tell the judge that Marie Capet came to visit you, you let her in, and then she robbed you. If you decide to do it:
- Be in your apartment around 10.05 p.m. and open the door when you hear knocking.
- Invite Marie Capet to your apartment, and watch a cut-scene.
- Read a book, while Marie Capet is still in your apartment.
- After you’ve finished – check the safe.
You can tell the judge that Marie Capet came to visit you, you let her in, and then she attacked and robbed you. If you decide to do it:
- Be in your apartment around 10.05 p.m. and open the door when you hear knocking.
- Invite Marie Capet to your apartment, and watch a cut-scene.
- Pick up the dagger, or turn on the torture machine.
- Watch a cut-scene.
- Check the safe.
Marie Capet attacks you because she robbed you and didn’t get paid. This scene activates when:
- You took the Suitcase with money before 10.05 p.m.
- You chose any option from Choice 3 that results in Marie Capet robbing you.
Marie Capet attacks you because she couldn’t rob you. This scene activates when:
- It doesn’t matter if you took the Suitcase with money or not.
- You chose any option from Choice 3 that prevents Marie Capet from robbing you.
Marie Capet is standing by the desk counting money from the suitcase. This scene activates when:
- You didn’t take the Suitcase with money from the hotel room.
- You chose any option from Choice 3 that results in Marie Capet robbing you.
Choices in the game #2
You can decide not to kill the woman. If you decide to do it:
- Leave the hotel room when Marie Capet is inside, without killing her.
Ask Marie Capet to give back the stolen documents. If you decide to do it:
- Get the murder scene with Marie Capet counting money from the suitcase.
- Check the safe.
- Talk to Marie Capet in the hotel room.
- You can still kill her afterwards.
- Put the documents back to your safe.
You can decide to take back your stolen documents by force. If you decide to do it:
- Choose any option from Choice 3 that results in Marie Capet robbing you.
- Pick up the dagger from your desk.
- Kill the woman.
- Pick up the stolen documents.
- Put the documents back to your safe.
You can decide to take the suitcase with money when Marie Capet is inside the hotel room. If you decide to do it:
- Get the murder scene with Marie Capet counting money from the suitcase.
- Pick up the dagger from your desk.
- Kill the woman in any way.
- Take the Suitcase with money.
You can decide to kill the woman in cold blood. If you decide to do it:
- Get the murder scene with Marie Capet counting money from the suitcase.
- Pick up the dagger from your desk.
- Kill the woman.
You can decide to kill the woman under the influence of alcohol. If you decide to do it:
- Get the murder scene with Marie Capet counting money from the suitcase.
- Pick up the dagger from your desk.
- Drink champagne in the hotel room, right before killing Marie Capet.
- Kill the woman, while being drunk.
You can decide to commit a murder of passion. If you decide to do it:
- Choose any option from Choice 3 that results in Marie Capet attacking you.
- Pick up the dagger from your desk.
- Kill the woman between 10.30 p.m. and and 11.00 p.m. (quickly after she attacks you in your apartment).
You can kill the woman in self-defense. If you decide to do it:
- Choose any option from Choice 3 that results in Marie Capet attacking you.
- Get the murder scene with Marie Capet attacking you.
- Kill the woman.
You can ignore the meeting, and tell the judge that the man is lying. If you decide to do it:
- Don’t enter your building between 11.20 p.m. and 11.40 p.m.
Meet the neighbor, but tell the judge that your clothes were clean. If you decide to do it:
- Wash off any traces of blood (in the bathroom in the hotel room, or in your apartment), or change your clothes (in your apartment).
- Enter your building around 11.30 p.m.
Meet the neighbor, and admit that your clothes were stained with the victim’s blood. If you decide to do it:
- Kill Marie Capet in any way.
- Enter your building around 11.30 p.m.
Meet the neighbor, but tell the judge that your clothes were stained with your own blood (after shaving). If you decide to do it:
- Shave yourself (in the bathroom in the hotel room, or in your apartment).
- Enter your building around 11.30 p.m.
Meet the neighbor, but tell the judge that your clothes were stained with your own blood (after a fight in a bar). If you decide to do it:
- Get in a fight with people sitting in the bar.
- Enter your building around 11.30 p.m.
Other interesting interactions
Below you can find a list of some optional, interesting interactions from the game.
- You can get in a fight in the bar. It will result in interesting dialogue with the judge.
- You can see some grafitti written on the wall by friends of Marie Capet.
- You can drink alcohol in the bar, and get drunk.
- You can skip time by reading a newspaper in the bar.
- You can see posters of a play sponsored by your company.
- You can try to start a car.
- You can skip time by talking on the phone, or reading two newspapers (1st and 2nd floor).
- You can buy something from the vending machine of your construction.
- You can try to enter other rooms in the hotel, which will result in one of three different dialogues with the judge (1st dialogue before renting the room, 2nd dialogue after renting the room, 3rd dialogue after the robbery).
- You can go to sleep, which will end your testimony (only if Marie Capet is not in the room).
- You can shave or wash yourself in the bathroom (only if Marie Capet is not in the room, or if she is dead).
- You can skip time by talking on the phone, or reading a newspaper (only if Marie Capet is not in the room, or if she is dead).
- You can drink champagne, and get drunk.
- You can drop your knife on the floor next to Marie Capet (if she is there). You have to take your dagger out if you want to put it on the floor.
- You can leave the room (when Marie Capet is inside) without taking your stolen documents. It will result with a special dialogue with the judge.
- You can wait inside the hotel room till Marie Capet comes inside, and surprise her.
- You can notice garbage on the floor, next to the mailbox. It will result in interesting dialogue with the judge.
- You can buy something from the vending machine of your construction.
- You can knock to your neighbors. It will result in interesting dialogue with the judge if you have seen the garbage earlier.
- You can learn something interesting about your friend by looking through his belongings.
- You can get an interesting dialogue with the judge if you get Monsieur Brissot’s permission to check Marie Capet’s room, but you decide to leave his apartment, before checking the room.
- You can skip time by cooking, working on your invention, talking on the phone, reading a book, shaving or washing yourself.
- You can shave or wash yourself in the bathroom.
- You can eat a dinner and drink some wine to get drunk.
- You can put shoppings in the cabinet in the kitchen if you bought anything from your vending machine.
- You can go to your basement using an elevator, to learn how you get parts to your inventions.
- You can see the prototype of your new machine, and see its designs hanging on the wall.
- You can change your clothes in your bedroom.
- You can go to sleep, which will end your testimony.
- You can check your safe, and get an interesting dialogue with the judge.
- You can read a book about a history of torture, and get an interesting dialogue with the judge.
- You can pick up your dagger from the desk, and get an interesting dialogue with the judge. You can put it down later. You have to take your dagger out if you want to put it back on the desk.
- You can read five different letters. During your first visit: letter from your parents, letter from Marie Capet’s parents, letter from Hugo Argent. New letter during your second visit: anonymous letter. New letter during the last visit: letter from your parents 2.
- You can break the wall, creating a hole, and then go to sleep. It will result with judge screaming on you during the next visit in the courtroom (and loosing all his trust).
- If you decide to escape from the prison you can hear an interrogation based on the case of François Claudius Koëningstein (also known as Ravachol) – a french anarchist and a terrorist.
Endings
Below you can find a list of all endings, and steps required to get them (description is brief, as all those things were deeply described in this guide). The described steps are just examples, as you can reach the endings in many different ways ways (based on all the possible choices described above).
Required steps:
- Rent a room in the hotel, check the guest book and get the Graphology Expertise.
- Get the Suitcase with money from the hotel room (before 10.05 p.m.).
- Get The letter from the Ministère de la Justice from the mailbox.
- In the Monsieur Brissot’s apartment notice the woman in the kitchen, and talk with Albert Brissot (before 10.00 p.m.).
- Get The letter to Albert Brissot.
- Go to your apartment, and wait till 10.05 p.m. In the meantime you can get Alfred Ethon’s Journal from your secret workshop.
- Open the door when you hear a knocking. Invite Marie Capet inside.
- After a cut-scene pick up a dagger, or try to use a torture machine.
- After a cut-scene check the safe.
- Wash yourself, or change your clothes to get rid of blood.
- Go out into the hallway, and pick up Marie Capet’s right glove.
- Go to Monsieur Brissot’s apartment, and talk to him.
- Go to Marie Capet’s room, and pick up Marie Capet’s left glove, Paper Clippings, Marie Capet’s book, and the Letter to Marie Capet.
- Go to the hotel, and watch a cut-scene. The letter from the law firm will be unlocked.
- In the prison go to sleep. During the next cut-scene you will unlock Antoine Ethon’s testimony, and Hugo Argent’s testimony #3.
- Go to the hotel room, and don’t kill Marie Capet. Escape from the room.
- In the street go to the bar, and get in a fight.
- Around 11.30 p.m. (you can read a newspaper in the bar to skip time) enter your building, and watch a cut-scene.
- Go to your apartment, wash yourself, or change your clothes, and go to sleep.
Required steps:
- To get this ending repeat all the steps from the 1st ending, but DON’T check the hotel guest book. In result, at the end you won’t have the Graphology Expertise, and Antoine Ethon’s testimony.
Required steps:
- To get this ending repeat all the steps from the 1st ending (make sure that Marie Capet attacks you in your apartment), but kill her when she attacks you in the hotel room.
Required steps:
- To get this ending repeat all the steps from the 1st ending, but DON’T take the Suitcase with money from the hotel room. Later Marie Capet should be counting money in the hotel room. Drink champagne, and kill her while being drunk.
- You actually don’t need any evidence to get this ending, but then you should get a few points in judge’s trust.
Required steps:
- To get this ending repeat all the steps from the 1st ending (make sure that Marie Capet attacks you in your apartment), but DON’T take the Suitcase with money from the hotel room. Later Marie Capet should be counting money in the hotel room. Kill her between 10.30 p.m. and and 11.00 p.m. (quickly after she attacks you in your apartment).
Required steps:
- To get this ending DON’T take the Suitcase with money from the hotel room.
- Get at least Letter to Marie Capet, OR Alfred Ethon’s Journal, and The letter from the Ministère de la Justice (Marie Capet’s book, and Paper Clippings can be helpful).
- Try to get as many judge’s trust as possible.
- Kill the woman in cold blood while she’s counting money.
- You actually don’t need any evidence to get this ending, but then you should get much more judge’s trust.
Required steps:
- To get this ending repeat all the steps from the 6th ending, but don’t get too much of judge’s trust.
Required steps:
- The easiest and quickest way to get this ending it to go to your apartment and go to sleep.
Required steps:
- You can escape during any visit in prison. Remember that if you tried to escape during your previous visit in prison (in the same playthrough), and you didn’t make it – you won’t get a second chance.
- Stand next to the window, and turn left (you can break the wall on the right from the sink) – start clicking on the wall (it can be easier if you crouch).
- Go through the hole, jump down, and go into a ventilation shaft.
- Jump down through the broken grate.
- You can go right to see an easter egg (described in this guide), or go left to escape.
- When you reach a broken grate start clicking on it, to break it down.
- Go forward and turn left.
- Go above the execution room (this is the same place from the Death Sentence ending).
- Jump down to the morgue.
- Pick up the saw.
- Use the saw on the door.
- Go through the door.
Easter eggs and references
Below you can find a list of all easter eggs and references from the game.
- Alfred Ethon – The main character is a ♥♥♥♥♥ brought up in a poor family of shopkeepers. He invented the Shopping Vendor and even went a step further. He found an investor and in turn set up a company called Le Feu. His name derives from Alfred Dreyfus, the character of the famous scandal in the late 19th century. The surname Ethon is one of the versions of the name of the vulture/eagle, which according to Greek mythology ate Prometheus’ liver.
- Marie Capet – She comes from a poor family, but is very intelligent. She is also disappointed with the fact that she failed to pursue her dream career. She thinks she is better than her schoolmate Alfred Ethon. Her character was inspired by Marie Gabrielle Capet, a French painter from the turn of 18th and 19th century, who had failed to make a career matching her talent. In addition, the Widow Capet is a prison nickname of the beheaded Marie Antoinette, the Queen of France.
- Albert Brissot – Alfred Ethon’s neighbour is a lord from an old, aristocratic family, which unfortunately lost its importance after the French Revolution. Now he is squandering away what is left from his family’s wealth, he has neglected both himself and the house, and is spending most of his time drinking. His name comes from a real French aristocrat Jacques Brissot, a lawyer, politician, philosopher, and one of the leaders of Girondists.
- During your escape from prison you can hear an interrogation inspired by the case of François Claudius Koëningstein (also known as Ravachol) – a french anarchist and a terrorist.
- The game features excellently represented Parisian architecture from the early 19th century. The streets and tenements closely resemble those on the Montmartre hill.
- The design of the courtroom follows that of the real one located in the Paris-based palace of justice (Palais de Justice de Paris) on the island of Ile de la Cite.
- The prison is very much reminiscent of the La Sante prison, built in the mid 19th century in the 14th district of Paris.
- Graffiti on the walls refers to the slogans of the French Revolution, and Paris Commune and calls to kill the rich.
- Indoor posters are authentic French graphics from the turn of the 19th and 20th century. The drawings in Alfred Ethon’s atelier feature the vision of France after 2000 as imagined by graphic artists from the time.
- Shopping vendor – Alfred Ethon’s invention, which operates similarly to today’s online shopping. In many places in Paris there are storehouses to which farmers, bakers, butchers etc. deliver their produce. Each storehouse supports a dozen or so shopping machines. After inserting a coin and choosing the product, it is sent in a special capsule, which is transported to the vendor via a system of pipes. Although the concept is fictional, it is perfectly in line with predictions on the world after 2000 in the times of Bohemians. There are two vendors in the game – in the hotel, and in the hallway of your building. You can also find a said pipe in your basement.
- Technology in the game is based on „Paris in the Twentieth Century” by Jules Verne.
- In the game we will find many references to the so called Dreyfus affair, i.e. the case of a French officer wrongly accused of and sentenced for treason. The case was a symbol of injustice and rehabilitation, which for 10 years sparked emotions and tormented the conscience of the French society. It also triggered a political and social crisis, leading to major changes in the country. The game is set in the same year as the year of the Dreyfus affair, i.e. 1894. In the courtroom there is a portrait of the then French Prime Minister Charles Dupuy, for whom the Dreyfus affair was the end of career. In the game we can also find copies of Le Petit Journal, a genuine newspaper from the time.
- The main character has a pocket watch on him, with the above latin legal phrase (“It is better to let the crime of the guilty go unpunished than to condemn the innocent”) inscribed on it, which is a motto of the game.
- The law presented in the game is based on real Code pénal de 1810 by Napoleon Bonaparte.
- All forensic science, psychology, and medicine presented in the evidences is authentic, and used in real life.
- The background storyline is based on the myth of Prometheus.
- In the beginning Alfred Ethon was Prometheus – he gave people „fire” (his invention), creating the company „Le Feu” – which means „Flame” or „Fire” in french. In the company’s logo you can see Alfred Ethon holding a torch. The company was also a sponsor of a play based on the myth of Prometheus (you can see posters of this play in the game).
- Thanks to his invention Alfred Ethon became rich, and famous – he became a god, creating a very powerful weapon based on fire.
- After Alfred Ethon became a god, Marie Capet took his place as Prometheus – she stole the fire from god (the designes from his safe).
- Alfred Ethon lives in Mekone street – trick at Mekone was an event in Greek mythology in which Prometheus tricked Zeus for mankind’s benefit, and thus incurred his wrath. Exactely what Marie Capet did by stealing the designes from Alfred Ethon.
- Then Alfred Ethon became the eagle – he killed Prometheus (Marie Capet) by a single blow to her liver. The hotel in which the murder took place is named after the mountain on which the eagle was tormenting Prometheus – Caucasus. Also in the mythology the eagle’s name was Aethon (sometimes written as Ethon).