Trover Saves the Universe Guide

Custom Motion Controller Layout for Trover Saves the Universe

Custom Motion Controller Layout

Overview

This is a step-by-step guide on how to create a custom motion controller layout for Trover Saves the Universe using any SteamVR supported input device with the SteamVR Input system.

SteamVR Input

Trover Saves the Universe uses SteamVR Input from Valve Software which allows users to rebind game actions to any input device supported by SteamVR. More information on SteamVR Input can be found at: [link]

DISCLAIMER: Rebinding is unofficial and unsupported by the Squanch Games development team. The game may not fully reflect custom changes in-game, use at your own risk.

Getting Started with Rebinding

Start by launching SteamVR and in the settings navigate to Devices > Configure Controller

The Controller Binding app will launch and display applications you can create bindings for.

Select Trover Saves the Universe


This will bring you to a screen with the Current Binding and Current Controller.


Hit the controller type to select which one you’d like to make a custom layout for.


Then either select “Edit” on the current binding or “Create New Binding”. This will bring you to a controller layout with actions you can customize on each button.

Rebinding Buttons

Hover over the button you want to edit and click the Plus icon to add a mapping block, select how you want the button to be used for input type.

NOTE: You can have multiple blocks for each button if you want to map several different actions — one case where we do this is to have Attack and the UI navigation Confirm be on the same button.


Then click the Pen icon to begin editing the block.


Select the “Mode” for how you want the input to be triggered.


Select an input segment (in this case one of the D-Pad quadrants) and assign the action you want to map to it.


You can click the Gear icon to edit additional values like overlap percentage, deadzone percentage, and so on.


Click the Checkmark icon when you’re done editing that button.

Repeat this for every button or action you want assigned.

Main Game Actions


Hovering your mouse cursor over Main Game Actions will show any unmapped game actions. You may use any mix of button mapping whether it be having the same action to multiple buttons or a single button performing several different actions.

The following table describes what each action does:

Action
Description
Accept
Confirmation in menu UI navigation
Attack
Trover’s basic attack (can also be held to perform Heavy Attack action)
Back
Return to previous menu UI
Heavy Attack
Trover’s heavy attack
Journal
Open your Power Baby journal
Journal Page Left
Navigate your Power Baby journal to the left
Journal Page Right
Navigate your Power Baby journal to the right
Jump
Trover Jump (and Glide when held)
Object Control
Hold to manipulate objects you’re holding using the same input as Move action (mapped below) instead of each independent Object action
Object Push
Push object away from you
Object Pull
Pull object towards you
Object Rotate Left
Rotate object left
Object Rotate Right
Rotate object right
Pause
Toggle pause state of the game
Pop Down
Lower your chair
Pop Up
Raise your chair
Reset Defaults
When in Options UI, reset them to the default settings
Roll
Trover roll ability
Interact
Push buttons, fling items, or grab objects
Move
Move Trover around the level (can also be used with Object Control action above to move / rotate objects you’re holding)

Save Personal Binding

One you’re done editing your control layout, you can either Save Personal Binding for yourself or Publish to Workshop to share with others in the community.

To confirm you’re using your custom binding, navigate back to the Trover Saves the Universe main page in the Controller Binding app. You should see your custom config listed under Current Binding

Change To Another Layout

If you want to revert back to the official recommended controller layout or change to another layout, click the “View” button on the corresponding config and then hit “Select this Binding”.


If you have local changes you’ve been working on, confirm whether you want to “Discard” or “Save” them on the confirmation box that pops up.

SteamSolo.com