Overview
So, here is another challenge….yep.
Animal Rank Rules
Here are some animal ranks, from most important to least important with how many next to it.
Also: In the tribe there will be at least 2 protectors, 2 hunters (who do berry picking, hunting, etc.) 1 healer, 1 beta, an alpha male and female, 1-5 omegas, and 1-10 apprentices (teens being trained to be hunters and protectors)
Anyway, on with the list of ranks! (most important to least important, as mentioned earlier)
1. Alphas- 1 alpha male and 1 alpha female
2. Betas and pups – 0-1 betas, any number of pups
3. Healers- One apprentice, one healer
4. Protectors- 2-20
5. Hunters- 2-20
6. Apprentices- 1-10
7. Omegas- 1-5
I recommend 1-10 pups, since your food may be gone in a flash.
Tribe Limit – 1-60
Mating and baby rules
Here are the rules about mating and pups.
1. There can be any number of breeding groups. (excluding alphas.)
2. When moving to another island, take all pups and at least 2 breeding groups (excluding alphas.)
3. Pups eat first, omegas eat last.
4. When turning a pup into an apprentice/hunter or protector, the young pup may travel to the alphas for approval- If they approve, they become what they trained for/wanted to be. If there is no approval, they instantly become omegas.
5. Omegas cannot mate, except if they have the following genes, which are considered beautiful:
Ears – Big, round.
Paws – Nimble fingers, runner’s leg, claw.
Jaws – Cracker jaw, big nose, saber tooth fangs, digging trunk.
Tails – Peacock tail, fishing tail, stinky tail.
If they do not, they cannot have offspring – unless in secret.
6. If a new breeding group wish to mate, they mate and if their offspring is considered ‘beautiful’ to you, then they are accepted.
Healer’s rules
Here are the last set of rules, healer’s rules.
1. Healers cannot have offspring.
2. Healers must have an apprentice before they die – if none, a hunter learns the basics of healing and transfers his/her rank if he/she wishes to.
3. If a healer mates with a bearyna, they are transferred to omega rank, with new healer rules being the same as above.
4. No healer will ever poison a nichling with herbs – roll a die to see (there should be more no-outcomes than yes- outcomes on code: 1 = No 2 = yes 3 = no 4 = yes 5 = no 6 = no.) and if they do, they will be banished and/or killed.
The End
THE END.
Go away.
Seriously, just go pester someone for a biscuit or something.
GO AWAY.
That’s it I- Noo, the guide’s ending!