Overview
My collected strategies for most encounters/dungeons. You should no longer have difficulties beating the game if you follow this. Should work with all character classes, just have 1-2 healers (or casters with healing spells).((Underlined Stuff should be a priority))
Sunken Empire
Armor: Best
Weapons: Best
Protection: Burning, Stunned!! (you might not stand a chance against boss without stun protection)
Bossloot: Debuff/Curse/Confuse/Damage All (Harp) (get this ASAP)
Ancient Temple
Armor: Best
Weapons: Fire/Burning, Magical
Protection: Confused, Stunned
Bossloot: Faithweapon
Boneyard
Armor: Wyrm
Weapons: Griffon
Protection: Cursed, Poisoned, Infested (boss hard without them, especially on higher levels)
Bossloot: Bone Sword – inflicts 25% sickness / scale 13 + STR 70% + Dex 80% — (Thanks to Zagato)
Devil’s Reef
Armor: Leviathan
Weapons: Wyrm
Protection: Cursed, Poisoned, Stunned
Bossloot: Poison Crossbow (very nice) — (Thanks to Zagato)
Stormy Peaks
Armor: Griffon
Weapons: Fire/Burning
Protection: Stunned
Bossloot: Tooth (good melee – bleed and armordebuff)
Haunted Mansion
Armor: Best/(Griffon helps)
Weapons: Fire, Physical
Protection: Burning
Bossloot: Necronomicon (damage all magical neutral)
Byting Woods
Armor: Best/(Leviathan helps)
Weapons: Burning
Protection: Stunned, Bleeding, Poisoned, Infested
Bossloot: Giant Mortar (stun armordebuff)
Arcane Armory
Armor: Best(Griffon helps)
Weapons: Burning, Magical
Protection: Stunned, Soft, Fire/Burning
Bossloot: Tazer (magical dmg , 100% stun) — (Thanks to Zagato)
(you need this to defeat Death himself ^^ maybe you can beat him without it, but it’s very hard and rng)
Old Volcano
Armor: Phoenix
Weapons: Leviathan
Protection: Stunned, Burning
Bossloot: Burning Sword “Scream of the Phoenix.” It has a range of 1-2, 100% burn chance, is magical, and is based on 10% strength + 75% dexterity + 25% magic + (a base amount, might depend on player level, mine says 10). — (thanks to SexyPanther)
Goblin Outpost
Armor: Best/(Griffon helps)
Weapons: Magical
Protection: Bleeding, Stunned, Sick
Bossloot: Pitchfork
Cyclopean Pyramid
Armor: Wyrm
Weapons: Burning
Protection: Confused, Stunned — (thanks to Haohmaru for Additions)
Bossloot: …
Randoom Meteorite
Armor: Best
Weapons: Fire/Burning, Poisoned
Protection: Infested, Bleeding, Burning, Curse, Confused, Stunned (every little bit helps)
— (thanks to SexyPanther for Additions)
Bossloot: …
Gates of Ashtur
Armor: Best
Weapons: Best
Protection: Confused, Burning, Curse — (thanks to SexyPanther for Additions)
some mobs use confuse and burning, but no one uses it in AoE, and the burning only hits your front guy. The boss does AoE bleed, which isn’t a big deal either — (thanks to rpgarcher)
Bossloot: …
Mentionable (lootwise) Pre-Dungeon-Encounters
Flying Tentacle Guy – Loot: Infesting Whip (hits 1-3)
Hand reaching out of ground – Loot: Necromancer’s Hand (Spell all)
Strange staring Guy – easy with lots of protection (especially stun/confuse/curse) – Loot: something good but i forgot ^^
Pre Dungeon encounter loot green pipe, Reach in and could get Sword of Shrooms, or be attacked by mushrooms. — (thanks to Exxor: Killer Drake)
Death himself – use the Tazer (Stun him) – loot: Deadly Scythe — (thanks to zzache)