Overview
A quick guide for better understanding Temtem traits and conditions.
Temtem Traits Part. 01
The species of Temtem possess a characteristic called “Traits” which effect somehow their battle. Most Temtem can have one of two different Traits, while some only have one. These traits can only be positive or negative and usually they are selected randomly upon the birth of a Temtem. When evolving, many Temtem acquire a new set of Traits. The trait of the evolved Temtem will be the one placed in the same Tempedia’s slot as the trait of the unevolved Temtem.
While normally selected by random when a Temtem is born via Breeding, certain gear items can force a parent to pass down its trait to an offspring.
Below are all the traits used in Temtem and who can have the trait:
Avenger
Increases Special Attack and Speed by 1 stage once an ally is down.
Tental
Air Specialist
+15% damage with Wind techniques.
Saku, Barnshe, Zephyruff
Amphibian
When attacked with a Water technique, increases SPD by 1 stage.
Fomu, Saipat, Crystle, Platypet, Bigu
Anaerobic
When attacking with toxicToxic, gets SPDEF+ and SPATK-.
Volarend
Apothecary
When attacking with a special technique, the target gets Poisoned Poisoned Condition Status condition for 1 turn if it’s a rival or Regenerate Regenerated Condition Status condition for 1 turn if it’s an ally.
Orphyll
Benefactor
Regenerated max HP by 10%, once an ally is damaged.
Kinu
Botanist
Adds extra 15% damage with Nature techniques.
Loali, Hidody, Saku, Spriole
Botanophobia
Increases 50% damage once attacked with a Nature technique.
Ganki, Kalabyss
Brawny
20% additional damage is received by physical techniques.
Skunch, Baboong
Bully
Techniques cause 30% more damage when allies outnumber opponents.
Granpah, Skunch, Mastione, Blooze
Caffeinated
Stops the Asleep Status condition.
Paharac, Kaku, Magmis, Umishi, Vulvir, Bunbun
Callosity
Increases Defense by1 stage once attacked by a physical technique.
Cerneaf
Camaraderie
If both the partners are of the relative evolutionary line then it reduces damage by 50% upon attack.
Paharac, Raiber, Spriole, Vulvir
Channeler
Increases 25% damage caused by Special Techniques.
Zenoreth
Cold-Natured
Temtem Freezes instead of getting cold.
Ganki
Demoralize
The speed of the opponent team is decreased by 1 stage upon entering the battlefield.
Raize
Determined
Stop alterations in negative stat stage.
Platimous, Valash, Tuvine
Electric Synthesize
Upon an Electric Technique attack, recovers HP instead of preventing damage received.
Hidody, Nessla, Lapinite
Energy Reserve
Gets vigorized for 2 turns once the HP drops below 25% at the end of a turn.
Piraniant
Fainted Curse
Attackers receives a 40% decrease in max HP when knocked-out.
Pigepic, Azuroc
Fast Charge
Receives 2 times additional speed upon the entry of a digital ally.
Gazuma
Fever Rush
Increases attack by 1 stage once receives a status condition.
Smazee
Flawed Crystal
Increases 50% damage when attacked by a Mental, Toxic, or Electric Technique.
Anahir
Friendship
Immortal to offensive techniques of the ally.
Paharo, Pigepic, Smazee
Furor
Techniques causes 33% more damage once the HP drops below 33%.
Raize, Skail
Guardian
Stop cold, burned, poisoned and doomed Status condition on the ally.
Shuine
Hover
Decreases 50% damage after receiving an Earth technique attack.
Paharo
Hydrologist
Adds 15% more damage with Water techniques.
Fomu, Pewki, Ukama, Oceara, Nessla, Kalazu
Immunity
Withstands damage caused by Toxic techniques.
Shuine
Individualist
Causes failure in Techniques targeting the ally.
Vulor
Last Rush
Being the last Temtem (ally) standing, maximizes attack, special attack and speed by 50%.
Granpah, Capyre, Sparzy
Loneliness
Synergies won’t work on both allies.
Kalabyss
Mental Alliance
If an ally is Mental, it increases Special Attack by 15%
Houchic
Mirroring
Attacker received 20% damage once attacked with a special technique.
Sherald, Hocus, Azuroc, Gyalis
Mithridatism
Prevents the Poisoned Status condition.
Swali, Kaku, Deendre, Oceara, Kalazu
Motivator
Allies regain STA by 10% the beginning of the turn.
Raican
Mucous
Resists Electric technique Type damages and stops the cold and burned Status condition.
Babawa
Neutrality
Prevents all Status Conditions.
Barnshe
Parrier
Decreases 30% damage received by physical techniques.
Mushook
Patient
When using a hold technique, regains max STA by 10%.
Wiplump, Piraniant
Plethoric
When HP is maxed, Temtem has extra 30% Speed.
Wiplump, Ukama
Power Nap
Regains 15% max HP of an Asleep Temtem, at the beginning of a turn
Toxolotl
Prideful
If the target gets knocked-out during attack, receives an increase in attack, Special attack and speed
Raican
Protector
Ally receives an increase in defense and special defense when entering the battlefield.
Kinu
Provident
Increases special defense by 10 stage upon getting attacked by a Fire, Earth, or Melee technique
Sherald
Punching Bag
Damaged caused by melee technique is decreased by 30%
Goolder
Puppet Master
Rival technique gets re-directed to the ally once the HP drops down to 40% or less.
Myx
Pyromaniac
Adds 15% more damage with Fire techniques.
Banapi, Vulor, Mastione
Receptive
Increases one turn when receiving a favorable status condition.
Mudrid, Gazuma, Tuvine, Vulcrane
Rejuvenate
Recovers max HP up to 15% when attacking by a physical technique.
Myx
Resilient
Prevents getting knocked-out due to overexertion.
Tateru, Taifu, Capyre, Tuwai, Platox, Bunbun, Mushi
Resistant
Reduces 1 turn when receiving a negative status condition.
Platox, Mudrid, Gyalis, Mushi
Rested
When the Temtem is on the battlefield during the first two turns, it increases 30% attack and special attack.
Raiber, Pewki, Crystle
Scavenger
If a different Temtem is knocked-out then it regains 15% max HP.
Skail, Lapinite, Valash, Occlura
Settling
For every turn the Temtem stays on the battlefield, it increases 8% attack.
Banapi, Deendre, Cerneaf
Shared Pain
The technique gets redirected to the ally, when back to back attacks are received in the same turn.
Swali, Umishi
Soft Touch
The target won’t wake up if it’s attacked in an asleep status condition.
Tateru, Houchic
Spoilsport
Adds 25% more damage with multi-target techniques.
Tuwai
Strong Liver
Upon getting attacked by a toxic technique, recovers HP in place of damage received.
Goolder
Synergy Master
Increase 25% damage done with synergy techniques while the Temtem participate in the synergy.
Adoroboros
Thick Skin
Decreases 50% damage once attacked by a fire technique.
Magmis
Tireless
Overexertion turn penalization is stopped.
Mushook
Toxic Affinity
Toxic techniques get a damage boost of the same type.
Saipat, Platypet, Orphyll, Zephyruff
Toxic Farewell
The attacker receives Poisoned Status condition for 3 turns, if knocked-out.
Loali, Taifu, Nidrasil, Toxolotl
Toxic Skin
The attacker receives Poisoned Status condition for 2 turns, if attacked by physical technique.
Noxolotl, Blooze, Adoroboros
Trance
If HP drops below 30%, receives asleep Status condition for 2 turns, SPATK +2 and SPDEF +2 if attacked.
Noxolotl
Temtem Traits Part. 02
Trauma
If hit by a physical technique it reduces 1 stage of defense. Once hit by a special technique it reduces 1 stage of special defense.
Anahir
Tri-Apothecary
Upon a special technique attack, the rival target gets poisoned for three turn and the ally target gets regenerated for three turns.
Nidrasil
Vigorous
Increases 50% damage causes by overexerting.
Vulcrane
Warm-Blooded
Prevents the cold Status condition.
Bigu, Occlura, Baboong
Water Affinity
Water techniques get a damage boost of the same type.
Tental
Withdrawal
Regains max HP by 15% and removes the asleep status condition while resting.
Babawa
Wrecked Farewell
Each Temtem loses 25% of max HP once knocked-out by overexerting damage.
Zenoreth
Zen
Receives an increase in defense and special defense upon getting the asleep status condition.
Platimous
Temtem Conditions
All the conditions or status effects that can affect a Temtem in battle.
Asleep
With this effect you can’t attack and can only wakeup upon receiving damage.
Burnt
This effect removes Cold/Frozen Conditions and decreases Attack/Special Attack by 30%
Cold
This effect removes Burnt condition and freezes when afflicted more than once.
Doomed
Once the counter drops down to zero, you faint.
Exhausted
STA costs increased by 50%.
Exiled
Sinergies dont work.
Frozen
Burnt condition is removed and attacking is not possible.
Immune
This effect is not affected by new Status conditions.
Neutralized
This effect avoids any type of resistance and weakness.
Poisoned
Lose 12.5% HP every turn.
Regenerated
Recover 10% HP every turn.
Seized
Gear effects are ignored.
Trapped
swapping out can’t be performed.
Vigorized
STA costs decreased by 50%.