Temtem Guide

Temtem Traits and Conditions for Temtem

Temtem Traits and Conditions

Overview

A quick guide for better understanding Temtem traits and conditions.

Temtem Traits Part. 01

The species of Temtem possess a characteristic called “Traits” which effect somehow their battle. Most Temtem can have one of two different Traits, while some only have one. These traits can only be positive or negative and usually they are selected randomly upon the birth of a Temtem. When evolving, many Temtem acquire a new set of Traits. The trait of the evolved Temtem will be the one placed in the same Tempedia’s slot as the trait of the unevolved Temtem.

While normally selected by random when a Temtem is born via Breeding, certain gear items can force a parent to pass down its trait to an offspring.

Below are all the traits used in Temtem and who can have the trait:

Avenger
Increases Special Attack and Speed by 1 stage once an ally is down.
Tental

Air Specialist
+15% damage with Wind techniques.
Saku, Barnshe, Zephyruff

Amphibian
When attacked with a Water technique, increases SPD by 1 stage.
Fomu, Saipat, Crystle, Platypet, Bigu

Anaerobic
When attacking with toxicToxic, gets SPDEF+ and SPATK-.
Volarend

Apothecary
When attacking with a special technique, the target gets Poisoned Poisoned Condition Status condition for 1 turn if it’s a rival or Regenerate Regenerated Condition Status condition for 1 turn if it’s an ally.
Orphyll

Benefactor
Regenerated max HP by 10%, once an ally is damaged.
Kinu

Botanist
Adds extra 15% damage with Nature techniques.
Loali, Hidody, Saku, Spriole

Botanophobia
Increases 50% damage once attacked with a Nature technique.
Ganki, Kalabyss

Brawny
20% additional damage is received by physical techniques.
Skunch, Baboong

Bully
Techniques cause 30% more damage when allies outnumber opponents.
Granpah, Skunch, Mastione, Blooze

Caffeinated
Stops the Asleep Status condition.
Paharac, Kaku, Magmis, Umishi, Vulvir, Bunbun

Callosity
Increases Defense by1 stage once attacked by a physical technique.
Cerneaf

Camaraderie
If both the partners are of the relative evolutionary line then it reduces damage by 50% upon attack.
Paharac, Raiber, Spriole, Vulvir

Channeler
Increases 25% damage caused by Special Techniques.
Zenoreth

Cold-Natured
Temtem Freezes instead of getting cold.
Ganki

Demoralize
The speed of the opponent team is decreased by 1 stage upon entering the battlefield.
Raize

Determined
Stop alterations in negative stat stage.
Platimous, Valash, Tuvine

Electric Synthesize
Upon an Electric Technique attack, recovers HP instead of preventing damage received.
Hidody, Nessla, Lapinite

Energy Reserve
Gets vigorized for 2 turns once the HP drops below 25% at the end of a turn.
Piraniant

Fainted Curse
Attackers receives a 40% decrease in max HP when knocked-out.
Pigepic, Azuroc

Fast Charge
Receives 2 times additional speed upon the entry of a digital ally.
Gazuma

Fever Rush
Increases attack by 1 stage once receives a status condition.
Smazee

Flawed Crystal
Increases 50% damage when attacked by a Mental, Toxic, or Electric Technique.
Anahir

Friendship
Immortal to offensive techniques of the ally.
Paharo, Pigepic, Smazee

Furor
Techniques causes 33% more damage once the HP drops below 33%.
Raize, Skail

Guardian
Stop cold, burned, poisoned and doomed Status condition on the ally.
Shuine

Hover
Decreases 50% damage after receiving an Earth technique attack.
Paharo

Hydrologist
Adds 15% more damage with Water techniques.
Fomu, Pewki, Ukama, Oceara, Nessla, Kalazu

Immunity
Withstands damage caused by Toxic techniques.
Shuine

Individualist
Causes failure in Techniques targeting the ally.
Vulor

Last Rush
Being the last Temtem (ally) standing, maximizes attack, special attack and speed by 50%.
Granpah, Capyre, Sparzy

Loneliness
Synergies won’t work on both allies.
Kalabyss

Mental Alliance
If an ally is Mental, it increases Special Attack by 15%
Houchic

Mirroring
Attacker received 20% damage once attacked with a special technique.
Sherald, Hocus, Azuroc, Gyalis

Mithridatism
Prevents the Poisoned Status condition.
Swali, Kaku, Deendre, Oceara, Kalazu

Motivator
Allies regain STA by 10% the beginning of the turn.
Raican

Mucous
Resists Electric technique Type damages and stops the cold and burned Status condition.
Babawa

Neutrality
Prevents all Status Conditions.
Barnshe

Parrier
Decreases 30% damage received by physical techniques.
Mushook

Patient
When using a hold technique, regains max STA by 10%.
Wiplump, Piraniant

Plethoric
When HP is maxed, Temtem has extra 30% Speed.
Wiplump, Ukama

Power Nap
Regains 15% max HP of an Asleep Temtem, at the beginning of a turn
Toxolotl

Prideful
If the target gets knocked-out during attack, receives an increase in attack, Special attack and speed
Raican

Protector
Ally receives an increase in defense and special defense when entering the battlefield.
Kinu

Provident
Increases special defense by 10 stage upon getting attacked by a Fire, Earth, or Melee technique
Sherald

Punching Bag
Damaged caused by melee technique is decreased by 30%
Goolder

Puppet Master
Rival technique gets re-directed to the ally once the HP drops down to 40% or less.
Myx

Pyromaniac
Adds 15% more damage with Fire techniques.
Banapi, Vulor, Mastione

Receptive
Increases one turn when receiving a favorable status condition.
Mudrid, Gazuma, Tuvine, Vulcrane

Rejuvenate
Recovers max HP up to 15% when attacking by a physical technique.
Myx

Resilient
Prevents getting knocked-out due to overexertion.
Tateru, Taifu, Capyre, Tuwai, Platox, Bunbun, Mushi

Resistant
Reduces 1 turn when receiving a negative status condition.
Platox, Mudrid, Gyalis, Mushi

Rested
When the Temtem is on the battlefield during the first two turns, it increases 30% attack and special attack.
Raiber, Pewki, Crystle

Scavenger
If a different Temtem is knocked-out then it regains 15% max HP.
Skail, Lapinite, Valash, Occlura

Settling
For every turn the Temtem stays on the battlefield, it increases 8% attack.
Banapi, Deendre, Cerneaf

Shared Pain
The technique gets redirected to the ally, when back to back attacks are received in the same turn.
Swali, Umishi

Soft Touch
The target won’t wake up if it’s attacked in an asleep status condition.
Tateru, Houchic

Spoilsport
Adds 25% more damage with multi-target techniques.
Tuwai

Strong Liver
Upon getting attacked by a toxic technique, recovers HP in place of damage received.
Goolder

Synergy Master
Increase 25% damage done with synergy techniques while the Temtem participate in the synergy.
Adoroboros

Thick Skin
Decreases 50% damage once attacked by a fire technique.
Magmis

Tireless
Overexertion turn penalization is stopped.
Mushook

Toxic Affinity
Toxic techniques get a damage boost of the same type.
Saipat, Platypet, Orphyll, Zephyruff

Toxic Farewell
The attacker receives Poisoned Status condition for 3 turns, if knocked-out.
Loali, Taifu, Nidrasil, Toxolotl

Toxic Skin
The attacker receives Poisoned Status condition for 2 turns, if attacked by physical technique.
Noxolotl, Blooze, Adoroboros

Trance
If HP drops below 30%, receives asleep Status condition for 2 turns, SPATK +2 and SPDEF +2 if attacked.
Noxolotl

Temtem Traits Part. 02

Trauma
If hit by a physical technique it reduces 1 stage of defense. Once hit by a special technique it reduces 1 stage of special defense.
Anahir

Tri-Apothecary
Upon a special technique attack, the rival target gets poisoned for three turn and the ally target gets regenerated for three turns.
Nidrasil

Vigorous
Increases 50% damage causes by overexerting.
Vulcrane

Warm-Blooded
Prevents the cold Status condition.
Bigu, Occlura, Baboong

Water Affinity
Water techniques get a damage boost of the same type.
Tental

Withdrawal
Regains max HP by 15% and removes the asleep status condition while resting.
Babawa

Wrecked Farewell
Each Temtem loses 25% of max HP once knocked-out by overexerting damage.
Zenoreth

Zen
Receives an increase in defense and special defense upon getting the asleep status condition.
Platimous

Temtem Conditions

All the conditions or status effects that can affect a Temtem in battle.


Asleep
With this effect you can’t attack and can only wakeup upon receiving damage.

Burnt
This effect removes Cold/Frozen Conditions and decreases Attack/Special Attack by 30%

Cold
This effect removes Burnt condition and freezes when afflicted more than once.

Doomed
Once the counter drops down to zero, you faint.

Exhausted
STA costs increased by 50%.

Exiled
Sinergies dont work.

Frozen
Burnt condition is removed and attacking is not possible.

Immune
This effect is not affected by new Status conditions.

Neutralized
This effect avoids any type of resistance and weakness.

Poisoned
Lose 12.5% HP every turn.

Regenerated
Recover 10% HP every turn.

Seized
Gear effects are ignored.

Trapped
swapping out can’t be performed.

Vigorized
STA costs decreased by 50%.

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