Monaco: What’s Yours Is Mine Guide

Mission Blueprints (Classic Campaigns) for Monaco

Mission Blueprints (Classic Campaigns)

Overview

This guide contains blueprints for Monaco’s Classic Campaign maps!For Enhanced Campaign map blueprints, please see our Mission Blueprints (Enhanced Campaigns) guide.

Spoiler Note

This guide contains some mild spoilers:

  • Floor plans and secret passages for unlockable missions are included.
  • Unlockable characters are shown.
  • Mission objectives (with story-specific details removed) are described.

Guide Overview

This guide provides every single floor plan for Monaco’s Classic Campaigns; all the floors are fully revealed, showing key objectives and pickups. Plan rough runs with your co-conspirators, or study and learn the blueprints in depth to improve your speedrun routes and strategies!

This guide may be slow to load as it contains a large number of images.

If you have any questions or comments, or find any errors in the blueprints, please leave a comment on the guide and one of the authors will get back to you 🙂

LS00 – Prison Break

Available Characters:

Objective:

Escape!

Floor
Blueprint
Street Level
(EXIT)
Tunnels
Cell Block
(START)

LS01 – Hijack at the Hairpin

Available Characters:

Objective:

Rescue the Mole and escape.

Floor
Blueprint
Route Moyenne Corniche
(START)
Monaco Railway
Shoreline
(EXIT)

LS02 – Lebanese Embassy

Available Characters:

Objective:

Steal 1 trophy and escape.

Floor
Blueprint
Main Office
Second Floor
Street Level
(START, EXIT)

LS03 – Banque Albert

Available Characters:

Objective:

Steal 1 trophy and escape.

Floor
Blueprint
Street Level
(EXIT)
Underground
(START, EXIT)

LS04 – Manoir Moucharder

Available Characters:

Objective:

Rescue the Gentleman and escape.

Floor
Blueprint
Third Floor
Second Floor
First Floor
(START, EXIT)

LS05 – Port de la Condamine

Available Characters:

Objective:

Escape!

Floor
Blueprint
Bridge
(EXIT)
Second Floor
Street Level
(START)
Docks
Sea Level

LS06 – Scorpion and the Frog

Available Characters:

Objective:

Escape!

Floor
Blueprint
Bridge
(START)
Second Floor
Street Level
(EXIT)
Docks
Sea Level

LS07 – Centre Hospitalier

Available Characters:

Objective:

Rescue the Hacker and escape.

Floor
Blueprint
Helicopter Landing Pad
(EXIT)
Psych Ward
Infirmary
Street Level
(START, EXIT)

LS08 – Securitech Corp.

Available Characters:

Objective:

Steal 3 trophies and escape.

Floor
Blueprint
Second Floor
Street Level
(EXIT)
Underground
(START, EXIT)

LS09 – Musee Oceanographique

Available Characters:

Objective:

Steal 3 trophies and escape.

Floor
Blueprint
Top Secret Storage
Nautical Displays
Aquatic Exhibits
(EXIT)
Underground Caverns
(START, EXIT)

LS10 – Discotheque Rouge

Available Characters:

Objective:

Rescue the Redhead and escape.

Floor
Blueprint
VIP Floor
Street Level
(START, EXIT)
Underground Dance Party

LS11 – Quartier Diamant

Available Characters:

Objective:

Steal 4 trophies and escape.

Floor
Blueprint
Street Level
(START, EXIT)
Underground

LS12 – Galerie d’Art

Available Characters:

Objective:

Steal 9 trophies and escape.

Floor
Blueprint
Second Floor
Street Level
(START, EXIT)

LS13 – Place du Palais

Available Characters:

Objective:

Steal 5 trophies and escape.

Floor
Blueprint
Royal Chambers
Second Floor
Street Level
(START, EXIT)
The Crypt

LS14 – Casino de Monte Carlo

Available Characters:

Objective:

Steal 2 trophies and escape.

Floor
Blueprint
VIP Poker Game
Second Floor
Street Level
(START, EXIT)
Underground

LS15 – Hotel de Monaco

Available Characters:

Objective:

Steal 4 trophies and escape.

Floor
Blueprint
Penthouse Suite
(START)
Third Floor
Second Floor
Street Level
(EXIT)

LS16 – Epilogue

Available Characters:

Objective:

Steal 4 trophies and escape.

Floor
Blueprint
The Cathedral
(START, EXIT)

PP01 – The Sound of Violence

Available Characters:

Objective:

Rescue the Mole and escape.

Floor
Blueprint
Route Moyenne Corniche
(START)
Monaco Railway
Shoreline
(EXIT)

PP02 – Foreign Affairs

Available Characters:

Objective:

Steal 1 trophy and escape.

Floor
Blueprint
Main Office
Second Floor
Street Level
(START, EXIT)

PP03 – Liquidity

Available Characters:

Objective:

Steal 1 trophy and escape.

Floor
Blueprint
Street Level
Underground
(START, EXIT)

PP04 – Turf War

Available Characters:

Objective:

Steal 1 trophy and escape.

Floor
Blueprint
Third Floor
Second Floor
First Floor
(START, EXIT)

PP05 – Contraband

Available Characters:

Objective:

Steal 3 trophies and escape.

Floor
Blueprint
Bridge
(EXIT)
Second Floor
Street Level
Docks
Sea Level
(START)

PP06 – Drowned Rats

Available Characters:

Objective:

Escape!

Floor
Blueprint
Bridge
(START)
Second Floor
Street Level
Docks
Sea Level
(EXIT)

PP07 – False Teeth

Available Characters:

Objective:

Steal 1 trophy and escape.

Floor
Blueprint
Psych Ward
[/previewimg]
Street Level
(EXIT)
[/previewimg]
The Morgue
(START)
[/previewimg]

PP08 – Devil’s Trick

Available Characters:

Objective:

Steal 1 trophy and escape.

Floor
Blueprint
Second Floor
[/previewimg]
Street Level
(EXIT)
Underground
(START, EXIT)

PP09 – Scent of a Rival

Available Characters:

Objective:

Steal 4 trophies and escape.

Floor
Blueprint
Top Secret Storage
[/previewimg]
Nautical Displays
[/previewimg]
Aquatic Exhibits
(EXIT)
Underground Caverns
(START, EXIT)
[/previewimg]

PP10 – The Red Carpet

Available Characters:

Objective:

Steal 1 trophy and escape.

Floor
Blueprint
VIP Floor
(START)
[/previewimg]
Street Level
(EXIT)
Underground Dance Party
[/previewimg]

PP11 – The Prestige

Available Characters:

Objective:

Steal 8 trophies and escape.

Floor
Blueprint
Street Level
(EXIT)
Underground
(START)

PP12 – Pearls Before Swine

Available Characters:

Objective:

Steal 7 trophies and escape.

Floor
Blueprint
Second Floor
Street Level
(START, EXIT)

PP13 – Royal Flush

Available Characters:

Objective:

Steal 3 trophies and escape.

Floor
Blueprint
Royal Chambers
Second Floor
Street Level
(START, EXIT)
The Crypt

PP14 – One Last Job

Available Characters:

Objective:

Steal 3 trophies and escape.

Floor
Blueprint
VIP Helipad
(EXIT)
VIP Poker Game
High Stakes Floor
Street Level
(EXIT)
Underground
(START)

PP15 – Au Revoir

Available Characters:

Objective:

Steal 4 trophies and escape.

Floor
Blueprint
Penthouse Suite
(START)
Third Floor
Second Floor
Street Level
(EXIT)

PP16 – Identity

Available Characters*:

* IMPORTANT NOTE ON CHARACTERS (HUGE PLOT SPOILER):
Before this final mission, it is revealed that the Locksmith and the Mole are the same person, and similarly for the Lookout/Redhead, Pickpocket/Gentleman, and Cleaner/Hacker. As a result, each available character listed above now has two sets of special abilities.

Objective:

Escape!

Floor
Blueprint
Street Level
(EXIT)
Minimum Security
Maximum Security
Cell Block B
Cell Block A
(START)
SteamSolo.com