Holdfast: Nations At War Guide

A Musican's Guide to holdfast for Holdfast: Nations At War

A Musican’s Guide to holdfast

Overview

A guide on how to play possibly the most fun class in holdfast… Musician!

Introduction

Hello and Welcome to my guide, this is my first one so please leave any feedback in the comments.

The Musician is a class in holdfast that is extremely under represented and sometimes misused, And I wish to change this because I play as a musician 98.261% of the time.

How to play

As musician please, do not be that guy on your team who puts music through your microphone, to play music you Press Q and this menu will pop up:
Yellow is the music the rest of your team is playing, and Green is what you are playing.
if in doubt, click the YELLOW button.

As a musician your weapon is a pistol and a sword, and your main tactic is inpiring people by marching into battle, for good usage of the class, please watch this definitly informative video:

more information on each specific class can be found below.

Bagpiper

Role: Support
An old drunk; Inspire your fellow team members to kill the English occupiers… wait…

Traits:
Musician – Inspiring presence. You increase firearm reloading speed of nearby allies when playing music.

Drunk – You can scream freedom down your microphone and get the whole british team to join you in a charge.

Weaponry:
Pistol – Single-shot muzzle loaded firearm limited by its short range. Pistols can be reloaded more quickly when compared to other firearms. A solid defensive choice for a front-line support unit.

Sword & Sabre Briquet – The French musicians come equipped with a sabre briquet while the British have a sword available at their disposal. Sometimes the fighting gets uncomfortably close, even for a musician.

Equipment:
Bagpipes – the result of throwing a cat inside of a bag and hitting it repeatedly with your elbow.

Fifer

Role: Support

It takes powerful lungs and a constitution of stone to play a fife into battle. This class supports nearby allied troops with bonuses.

Traits:
Musician – Inspiring presence. You increase firearm reloading speed of nearby allies when playing music.

Resilient – A strong sense of duty. This trait slightly increases the HP of the fifer to give him a better chance of survival in battle.

Weaponry:
Pistol – Single-shot muzzle loaded firearm limited by its short range. Pistols can be reloaded more quickly when compared to other firearms. A solid defensive choice for a front-line support unit.

Sword & Sabre Briquet – The French musicians come equipped with a sabre briquet while the British have a sword available at their disposal. Sometimes the fighting gets uncomfortably close, even for a musician.

Equipment:
Fife – There is a reason that a high pitched mouth instrument was used on the battlefield; you can hear the higher notes playing across the field of battle despite the deeper sounds of fierce conflict. Pierce the orchestra of war with your tunes.

Advice:
Numlock makes you walk in a straight line.

Drummer

Role: Support
An old favourite; Drums are the percussion of war, inspiring warriors with their thudding tempo since man first learned to kill. Like the fifer, nearby allied troops are supported with bonuses.

Traits:
Musician – Inspiring presence. You increase firearm reloading speed of nearby allies when playing music.

Resilient – A strong sense of duty. This trait slightly increases the HP of the drummer to give him a better chance of survival in battle.

Weaponry:
Pistol – Single-shot muzzle loaded firearm limited by its short range. Pistols can be reloaded more quickly when compared to other firearms. A solid defensive choice for a front-line support unit.

Sword & Sabre Briquet – The French musicians come equipped with a sabre briquet while the British have a sword available at their disposal. Sometimes the fighting gets uncomfortably close, even for a musician.

Equipment:
Drums – Thud, bang, crash and WAR! You know that chaos is around the corner when the war drums start to beat the percussion of battle.

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