Overview
Knowledge about the game, slowly gathered and systematized.Suggestions are welcome in the comments and information that should be added or changed.English is not my native language, so in case of any mistakes, please let me know. Planned chapters: Races, weapons, equipment, crew andelements such as: worlds, enemies and similar …
Races
The choice of race is an important element of the game and can determine the fighting style.
In the game, in addition to the basic races, during the game, we can find “sub-races” which we can also start the game.
Each race has a tendency to develop in specific areas(determined by racial bonus), but we can always distribute development points as we see fit
The skill tree also depends on the choice of race.
I will not describe individual skills because everyone can make a character and check (they are well described).
Humans
Humans are a very mobile race, they are very good at withdrawing from the fight thanks to the mine slot and thrusters.
Preferred armament with a high brust dramage.
Speed is the preferred form of defense, they have no preference between armor and shield defense.
An effective tactic is to attack the enemy and start escaping, leaving mines behind. In case of a difficult fight, use the speed to withdraw from the fight.
Humans are considered as good race to start the game because they do not impose the style of the game, so they are very universal and thanks to good speed and mines they can save their skin in critical situations.
Dryad
Race that focuses on active defense and active regeneration, for which dealing damage is of secondary importance, considered good for diplomatic play.
The energy sane weapon of choice as active defense consumes a lot of energy, and lack of energy equates to the failure of these systems.
It is recommended to develop a balanced defense between shield speed and armor, thanks to the active armor repair system we have great opportunities for long-term forays.
The recommended tactic is to separate your opponents and fight to exhaustion using our active regeneration.
Race is very simple in combat, however, it is demanding when equipping, badly selected equipment that will quickly drain the energy, will lead to our quick death.
Utopians
Utopians, masters of electronic warfare, a race dedicated to electronic superiority.
Not very friendly to new players due to the specific specialization.
The preferred rapid-fire weapon to take advantage of the high chance of critical damage. Laser weapons are dedicated to them.
Shield defense is preferred, and it seems to be in keeping with the race’s vision
The combat tactic is to be a flying gunship that destroys defenseless enemies with the help of electronic warfare that breaks down their defenses
The specific design of the Race requires you to familiarize yourself with the game mechanics in order to make good use of the advantages of the bonuses. Utopians can be both very strong and very weak – a lot depends on the knowledge of the user.
An unquestionable advantage in the later stages of the game is high accuracy, but this feature is not very difficult to develop.
Fringe
A-10 Thunderbolt of the galaxy’s firepower defeats the enemy before he can understand what has struck him.
A good weapon has a lot of burst damage, a race directed towards plasma weapons.
Defense is balanced between shield and armor.
But it will be easier to put on good shields.
The tactic of the fight is to fly into the enemy, tearing him apart with our firepower, then repeat.
A good race for beginners may only have a survival problem if we focus too much on the firepower itself.