Black Mesa Guide

Black Mesa Hammer Editor Basics for Black Mesa

Black Mesa Hammer Editor Basics

Overview

Note: This tutorial only applies to Black Mesa Source

Opening Black Mesa Hammer Editor

How to Opening Black Mesa Hammer Editor

– Open Computer
– Local Disk
– Program Files
– Steam
– SteamApps
– Commom
– Black Mesa
– bin
– hammer.exe

Congrats you just opened Black Mesa Hammer Editor
There is no need to configure the files as you opened Black Mesa’s own Hammer Editor

Basic Construction: Blocks + Advanced Shapes

Basic Construction: Blocks + Advanced Shapes

Use the Block tool on the left hand side of the Hammer Editor and drag it out making a block.
Then press enter on your keyboard. Congrats you made your first block.

To make different shapes other than blocks, drag out a box using the block tool (don’t press enter yet)
Go to the right hand side of the Hammer Editor.
Find the menu of Move Selected.
Below this is Objects which has a drop down arrow.
Pressing the drop down arrow will reveal more shapes such as cylinders and spheres
You can edit the detail of these shapes by changing the number below the Objects tab

Displacements

Displacements

Create a block using the block tool and press enter
Then go to toggle texture application and select the surfaces you want to be bumpy
Then go to the displacement tab and press create.
Then use the paint geometry tool to make your bumpy surfaces.
Remember to seal your map as displacements doesn’t seal it

Props

Props are anything that isn’t vital to the basic construction of the map such as chairs and tables. There are two types of props you can use; prop_static and prop_physics.
When you place either of them in a map, they will come up as red boxes. Double click on the red boxes to change its properties. In the properties, there is a line called World Model. Double click on World Model. It will display a new screen, here you can change it to what prop you want.

prop_static is useful in creating props that you don’t want the player to move. For example it can include metal crates, tables and machines.

prop_physics is useful in creating objects that the player can manipulate. This includes wooden boxes and chairs.

Also don’t forget to add info_player_start (in entities) in your map (this is where Gorden spawns)

Light Entites

Light Entities

There are five light entities in the Source Engine but I only find three of them useful. These three are the light entity, light_spot entity and light_environment entity.
Light – Light that shines on the surface its placed on

Light_spot – Light that shines like a cone, looks like normal light

Light_environment – A control light that shines throughout your map (you will need a skybox for this)

Compiling + Running Map

Compiling + Running your Map

To run/ compile your map, go to Files at the top left hand corner of Hammer Editor. Then find Run Map or press F9. A dialogue box will come up asking how to run it (running with the default settings should be fine). Then the Source game which you made your map for will launch with you in the map. Nice work, you just created and ran your custom map in Hammer Editor.

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