The Escapists 2 Guide

Escapists editor for The Escapists 2

Escapists editor

Overview

IDK if this is evedance for an map maker coming for the escapists 2 but the line seems convincing….the file path for the folder is C:Program Files (x86)SteamsteamappscommonThe Escapists 2TheEscapists2_DataStreamingAssetsAudioGeneratedSoundBanksWindows”ObjectPath”: “\Events\Default Work Unit\SFX\Prison_Editor\UI\Play_UI_Editor_Object_Place”I hope one is coming because i love map makers…also idk if im the first to find it and it really does not matter

Prision_Editor_UI.xml

<?xml version=”1.0″ encoding=”utf-8″?>
<SoundBanksInfo Platform=”Windows” BasePlatform=”Windows” SchemaVersion=”11″ SoundbankVersion=”120″>
<RootPaths>
<ProjectRoot>D:ProjectsTheEscapists2AudioTheEscapists2</ProjectRoot>
<SourceFilesRoot>D:ProjectsTheEscapists2AudioTheEscapists2.cacheWindows</SourceFilesRoot>
<SoundBanksRoot>D:ProjectsTheEscapists2AudioTheEscapists2GeneratedSoundBanksWindows</SoundBanksRoot>
<ExternalSourcesInputFile></ExternalSourcesInputFile>
<ExternalSourcesOutputRoot>D:ProjectsTheEscapists2AudioTheEscapists2GeneratedSoundBanksWindows</ExternalSourcesOutputRoot>
</RootPaths>
<SoundBanks>
<SoundBank Id=”2793085097″ Language=”SFX”>
<ObjectPath>SoundBanksDefault Work UnitPrison_Editor_UI</ObjectPath>
<ShortName>Prison_Editor_UI</ShortName>
<Path>Prison_Editor_UI.bnk</Path>
<IncludedEvents>
<Event Id=”2648689255″ Name=”Play_UI_Amb_Editor” ObjectPath=”EventsDefault Work UnitSFXPrison_EditorUIPlay_UI_Amb_Editor”/>
<Event Id=”431200355″ Name=”Play_UI_Editor_Cycle” ObjectPath=”EventsDefault Work UnitSFXPrison_EditorUIPlay_UI_Editor_Cycle”/>
<Event Id=”1761152162″ Name=”Play_UI_Editor_Floor_Down” ObjectPath=”EventsDefault Work UnitSFXPrison_EditorUIPlay_UI_Editor_Floor_Down”/>
<Event Id=”266452161″ Name=”Play_UI_Editor_Floor_Up” ObjectPath=”EventsDefault Work UnitSFXPrison_EditorUIPlay_UI_Editor_Floor_Up”/>
<Event Id=”1436949868″ Name=”Play_UI_Editor_Object_Delete” ObjectPath=”EventsDefault Work UnitSFXPrison_EditorUIPlay_UI_Editor_Object_Delete”/>
<Event Id=”236368987″ Name=”Play_UI_Editor_Object_Marquee_In” ObjectPath=”EventsDefault Work UnitSFXPrison_EditorUIPlay_UI_Editor_Object_Marquee_In”/>
<Event Id=”1876030668″ Name=”Play_UI_Editor_Object_Marquee_Loop” ObjectPath=”EventsDefault Work UnitSFXPrison_EditorUIPlay_UI_Editor_Object_Marquee_Loop”/>
<Event Id=”1907277046″ Name=”Play_UI_Editor_Object_Marquee_Out” ObjectPath=”EventsDefault Work UnitSFXPrison_EditorUIPlay_UI_Editor_Object_Marquee_Out”/>
<Event Id=”159322338″ Name=”Play_UI_Editor_Object_Place” ObjectPath=”EventsDefault Work UnitSFXPrison_EditorUIPlay_UI_Editor_Object_Place”/>
<Event Id=”227949768″ Name=”Play_UI_Editor_Object_Zoom” ObjectPath=”EventsDefault Work UnitSFXPrison_EditorUIPlay_UI_Editor_Object_Zoom”/>
<Event Id=”2744316843″ Name=”Play_UI_Editor_Redo” ObjectPath=”EventsDefault Work UnitSFXPrison_EditorUIPlay_UI_Editor_Redo”/>
<Event Id=”1507633594″ Name=”Play_UI_Editor_Reject” ObjectPath=”EventsDefault Work UnitSFXPrison_EditorUIPlay_UI_Editor_Reject”/>
<Event Id=”1326707255″ Name=”Play_UI_Editor_Select” ObjectPath=”EventsDefault Work UnitSFXPrison_EditorUIPlay_UI_Editor_Select”/>
<Event Id=”2638995677″ Name=”Play_UI_Editor_Undo” ObjectPath=”EventsDefault Work UnitSFXPrison_EditorUIPlay_UI_Editor_Undo”/>
<Event Id=”78195691″ Name=”Play_UI_Prison_Editor_SaveSuccess” ObjectPath=”EventsDefault Work UnitSFXPrison_EditorUIPlay_UI_Prison_Editor_SaveSuccess”/>
<Event Id=”204262233″ Name=”Play_UI_Prison_Editor_Window_In” ObjectPath=”EventsDefault Work UnitSFXPrison_EditorUIPlay_UI_Prison_Editor_Window_In”/>
<Event Id=”1753183512″ Name=”Play_UI_Prison_Editor_Window_Out” ObjectPath=”EventsDefault Work UnitSFXPrison_EditorUIPlay_UI_Prison_Editor_Window_Out”/>
<Event Id=”2951370549″ Name=”Stop_UI_Amb_Editor” ObjectPath=”EventsDefault Work UnitSFXPrison_EditorUIStop_UI_Amb_Editor” MaxAttenuation=”0.000000″/>
<Event Id=”2540960714″ Name=”Stop_UI_Editor_Object_Marquee_Loop” ObjectPath=”EventsDefault Work UnitSFXPrison_EditorUIStop_UI_Editor_Object_Marquee_Loop” MaxAttenuation=”0.000000″/>
</IncludedEvents>
<ReferencedStreamedFiles>
<File Id=”377015532″ Language=”SFX”>
<ShortName>UI_Prison_Editor_Amb_Loop.wav</ShortName>
<Path>SFXUI_Prison_Editor_Amb_Loop_36A3DB5A.wem</Path>
</File>
</ReferencedStreamedFiles>
<IncludedMemoryFiles>
<File Id=”13726324″ Language=”SFX”>
<ShortName>UI_Editor_Object_Place_01.wav</ShortName>
<Path>SFXUI_Editor_Object_Place_01_17DB85E0.wem</Path>
</File>
<File Id=”75648475″ Language=”SFX”>
<ShortName>Amb_Prison_Editor_Edit_Amb_04.wav</ShortName>
<Path>SFXAmb_Prison_Editor_Edit_Amb_04_17DB85E0.wem</Path>
</File>
<File Id=”159179832″ Language=”SFX”>
<ShortName>Amb_Prison_Editor_Edit_Amb_03.wav</ShortName>
<Path>SFXAmb_Prison_Editor_Edit_Amb_03_17DB85E0.wem</Path>
</File>
<File Id=”193873758″ Language=”SFX”>
<ShortName>UI_Editor_Reject.wav</ShortName>
<Path>SFXUI_Editor_Reject_17DB85E0.wem</Path>
</File>
<File Id=”269809386″ Language=”SFX”>
<ShortName>Amb_Prison_Editor_Edit_Amb_06.wav</ShortName>
<Path>SFXAmb_Prison_Editor_Edit_Amb_06_17DB85E0.wem</Path>
</File>
<File Id=”330247134″ Language=”SFX”>
<ShortName>UI_Editor_Object_Marquee_Loop.wav</ShortName>
<Path>SFXUI_Editor_Object_Marquee_Loop_36A3DB5A.wem</Path>
</File>
<File Id=”338266529″ Language=”SFX”>
<ShortName>UI_Editor_Object_Delete.wav</ShortName>
<Path>SFXUI_Editor_Object_Delete_17DB85E0.wem</Path>
</File>
<File Id=”443104982″ Language=”SFX”>
<ShortName>UI_Editor_Select.wav</ShortName>
<Path>SFXUI_Editor_Select_17DB85E0.wem</Path>
</File>
<File Id=”475245457″ Language=”SFX”>
<ShortName>UI_Editor_Redo.wav</ShortName>
<Path>SFXUI_Editor_Redo_17DB85E0.wem</Path>
</File>
<File Id=”502069248″ Language=”SFX”>
<ShortName>UI_Editor_Undo.wav</ShortName>
<Path>SFXUI_Editor_Undo_17DB85E0.wem</Path>
</File>
<File Id=”534620417″ Language=”SFX”>
<ShortName>UI_Prison_Editor_Window_Out.wav</ShortName>
<Path>SFXUI_Prison_Editor_Window_Out_17DB85E0.wem</Path>
</File>
<File Id=”562478340″ Language=”SFX”>
<ShortName>UI_Editor_Cycle.wav</ShortName>
<Path>SFXUI_Editor_Cycle_17DB85E0.wem</Path>
</File>
<File Id=”576522251″ Language=”SFX”>
<ShortName>UI_Editor_Floor_Up.wav</ShortName>
<Path>SFXUI_Editor_Floor_Up_17DB85E0.wem</Path>
</File>
<File Id=”577482959″ Language=”SFX”>
<ShortName>UI_Editor_Object_Marquee_In.wav</ShortName>
<Path>SFXUI_Editor_Object_Marquee_In_17DB85E0.wem</Path>
</File>
<File Id=”590440965″ Language=”SFX”>
<ShortName>UI_Prison_Editor_Window_In.wav</ShortName>
<Path>SFXUI_Prison_Editor_Window_In_17DB85E0.wem</Path>
</File>
<File Id=”590642566″ Language=”SFX”>
<ShortName>Amb_Prison_Editor_Edit_Amb_02.wav</ShortName>
<Path>SFXAmb_Prison_Editor_Edit_Amb_02_17DB85E0.wem</Path>
</File>
<File Id=”616068965″ Language=”SFX”>
<ShortName>UI_Editor_Floor_Down.wav</ShortName>
<Path>SFXUI_Editor_Floor_Down_17DB85E0.wem</Path>
</File>
<File Id=”645714211″ Language=”SFX”>
<ShortName>Amb_Prison_Editor_Edit_Amb_01.wav</ShortName>
<Path>SFXAmb_Prison_Editor_Edit_Amb_01_17DB85E0.wem</Path>
</File>
<File Id=”705238812″ Language=”SFX”>
<ShortName>UI_Prison_Editor_SaveSuccess.wav</ShortName>
<Path>SFXUI_Prison_Editor_SaveSuccess_17DB85E0.wem</Path>
</File>
<File Id=”711582762″ Language=”SFX”>
<ShortName>UI_Editor_Object_Marquee_Out.wav</ShortName>
<Path>SFXUI_Editor_Object_Marquee_Out_17DB85E0.wem</Path>
</File>
<File Id=”914852194″ Language=”SFX”>
<ShortName>UI_Editor_Object_Zoom.wav</ShortName>
<Path>SFXUI_Editor_Object_Zoom_17DB85E0.wem</Path>
</File>
<File Id=”957404569″ Language=”SFX”>
<ShortName>Amb_Prison_Editor_Edit_Amb_05.wav</ShortName>
<Path>SFXAmb_Prison_Editor_Edit_Amb_05_17DB85E0.wem</Path>
</File>
</IncludedMemoryFiles>
</SoundBank>
</SoundBanks>
</SoundBanksInfo>
yea thats it just copy and pasted

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