Time Rifters Guide

Room Editor for Time Rifters

Room Editor

Overview

Feeiling creative? Design & share your own rooms using the Level Editor. Rooms uploaded to the Workshop are used in the Daily Challenge and custom arena game modes.

Save & Load

Here’s a quick runthrough of the Save & Load panel:

Button
Description
New
Creates a brand new room.
Load
Scroll to find an existing room you want to edit then select Load to open it.
Upload to Workshop
Uploads current room to Workshop (must be saved first). Changes to ‘Update Workshop’ when editing a room that was previous uploaded.
View on Workshop
Opens the Workshop in the Steam overlay allowing you to edit the title, description, etc.

Useful Keys

Here are the keyboard keys / gamepad buttons that you’ll use in the Level Editor:

Action
Keyboard/Gamepad Button
Change Room Tool
Tab / Y
Place Voxel/td]

Shoot (Right Mouse Button / Right Trigger

[/tr]

Move Voxel Grid
Use (E / X)
Change Voxel
Use (Left Mouse Buton / B)

[/table]

Room Tools

Voxels

Click once to place a voxel. To remove a voxel, click the same spot again (a red outline will appear around the voxel letting you know that your next click will remove the block).

There are 9 voxels that can be placed in a room:

Voxel Type
Description
Red Enemy
Easiest, gives 10 gold when destroyed.
White Enemy
Gives 20 gold when destroyed.
Gold Enemy
Hardest to destroy but gives 200 gold.
Solid White / Solid Red / Solid Black
Solid blocks that can be used to create platforms, walls, borders, etc.
Trigger
The block with 3 people. Triggers require a player to stand on them to activate. Create puzzles by using wires to connect triggers to jumppads and forcefields.
Jump Pad
Voxel with the up arrow. These voxels send the player flying into the air. If connected to a trigger, requires trigger to be activated, other wise always active.
Forcefield
Pane of glass that obstructs acces. Connect to a trigger to disable.
Door Setup

Allows you to customize each of the doors to your room. Rooms can always be unlocked or place 1 to 4 locks on each door. Can also set whether or not the door can be locked from the other side.

Room Type

There are 2 options; light or dark.

Wires

When in this mode you will see yellow boxes on items that can be connected to a trigger. Connect the yellow box on the tigger to jump pads and forcefields to make those items require a trigger to be activated.

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