Barotrauma Guide

The Barotrauma Medical Handbook - A guide to saving or murdering your friends. (W.I.P) for Barotrauma

The Barotrauma Medical Handbook – A guide to saving or murdering your friends. (W.I.P)

Overview

Want to cause chaos on the ship, or just to be a good doctor? Well this guide will teach how!

Foreword

This guide was created in response to players failing miserably to perform basic medical procedures. By creating this guide, we hope to teach other potential doctors how to save (or eliminate) their co-workers.

Damage Types

These are different forms of damage you can get, and their various sources.

Internal: Cause – hard impacts with blunt objects, walls, or grenades. Cure – opiates, tonic liquid, and antibiotic glue. Effect – none.

Bleeding: Cause – bullets, knives, and other sharp weapons. Cure – bandages and antibiotic glue. Effect – blood loss.

Gunshot: Cause – bullets. Cure – bandages, antibiotic glue, and opiates. Effect – blood loss.

Bite Wound: Cause – hostile animals. Cure – opiates and antibiotic glue. Effect – blood loss.

Burn: Cause – Fires, welder flame, cutter flame, and radiation poisoning. Additionally, if you aren’t trained to use welders or cutters, you will burn yourself. Cure – opiates, bandages, and antibiotic glue. Effect – none.

Crushing: Cause – Being in high pressure water. Cure – escaping the pressure. Effect – death.

Blood Loss: Cause – gunshot wounds, bleeding, and bites. Cure – alien Blood (bad idea), blood packs, and saline packs. Effect – none.

Oxygen Deprivation: Cause – sufforin poisoning, absence of oxygen, and being unconcious from health loss. Cure – oxygenite, deusizine, CPR, and finding oxygen. Effect – none.

Basic Medicine

These are some of the basic types of medicine that you will commonly use.

Bandages: Used seal bleeding wounds and heal burns.

Plastiseal: Works just like a bandage, it can stop external bleeding and heal burns, but better.

Blood Pack: Quickly heals blood loss, nothing else to it really.

Saline: Saline heals blood loss, just like blood packs do, but with some other benefits. Saline is very cheap to make, has more uses than blood packs, and has no down sides, so it is much better than blood packs.

Antibiotic Glue: Antibiotic glue is great for sealing gun shots, cuts, broken bones, and even burns. When using antibiotic glue one someone, it may cause blood clots, causing internal damage.

Tonic Liquid: Tonic Liquid is used for synthesizing complex chemicals, and healing minor internal injuries. Although tonic liquid can heal internal injuries, the amount it heals is basically useless. It also gives doubles the time that it takes for effects to wear off, such as stimulants.

Opioids

General effects of opioids: heals internal damage, can cause opioid overdoes, causes slight oxygen loss.

Opium: The weakest opioid in the game, but it does heals a small amount of internal damage.

Morphine: An opioid which has a strength between opium and fentanyl. It also heals internal damage quite decently.

Fentanyl: The strongest opioid in the game, in fact it is so strong that it only takes two and a half to kill a person. Fentanyl heals internal damage very good, but be careful with using it too much because it can cause opioid overdose or addiction.

Cures

This section talks about the various cures to poisons, infections, and other types of afflictions.

Antirad: Antirad cures radiation poisoning, and radiotoxin. Radiation poisoning will appear like you are constantly taking burn damage for no apparent reason.

Broad-Spectrum Antibiotics: Broad-Spectrum Antibiotics is a great cure for husk infection (may take multiple doses), but only in the early stages. If you use antibiotics for a person with late stages of husk it will just give them damage.

Calyxanide: Calyxanide the best cure you can possibly get for husk infection, so keeping it on any submarine is a good idea. Calyxanide cures all stages of husk infection, but when curing somebody who has late stages of husk infection it may take multiple doses.

Naloxone: Naloxone is the only cure to opiate addiction and overdose, therefore it is very important to have on any ship since opiates are one of the most used drugs.

Cyanide Antidote: Cyanide antidote cures cyanide poisoning.

Morbusine Antidote: Morbusine antidote cures morbusine poisoning.

Sufforin Antidote: Sufforin antidote cures sufforin poisoning.

Deleriumine Antidote: deleriumine antidote cures deleriumine poisoning, which causes psychosis. When curing psychosis, you may need haloperidol instead of deleriumine antidote since there are other ways to get psychosis (such as steroids).

Stimulants

Stimulants cant normally be used to heal your fellow crewmates, but they are still very interesting so this section will tell you about them.

Methamphetamine: This is one of the cheapest and easiest drugs to make. Meth reduces stun length and increases speed.

Hyperzine: Just like methamphetamine, hyperzine is a speed drug.

Anabolic Steroids: In my opinion this is the best stimulant in the game, it makes you into a human tank. When you take anabolic steroids it increases the amount of damage you can take before going unconcious.

Deusizine: Deusizine is actually a good stimulant for medical purposes, which is uncommon for stimulants. This drug heals internal damage, blood loss, and oxygen deprivation, but causes minor burns.

Materials

This section will go over some of the materials required to make the various drugs.

Elastin plant: Used to create elastin, which can be used to create plastiseal bandages.

Aquatic poppy: Can be processed into opium, which can be used to (get high) create various other opiates.

Slime bacteria: When deconstructed, creates antibiotics. Antibiotics can be used for curing simple
afflictions, such as husk infection (in its early stages).

Fiber plant: Creates organic fiber, which can then be crafted into bandages, which can then be upgraded into plastiseal bandages.

Sea Yeast Mushroom: When deconstructed, creates ethanol.

Ethanol: Causes you to become drunk when enough is consumed (Being drunk makes your screen wobble around, making some jobs harder). Ethanol also is used for crafting, creating both fentanyl, which is is great for healing internal damage, and chloral hydrate, a sleeping drug.

Alien Blood: Collected from dead creature by grabbing them then taking it out of their inventory. Alien blood can be made into a blood pack which are compatible with humans. If you use it on a human then it will cause psychosis, but it does provide husk resistance.

Sulfuric Acid: A common ingredient in poisons, such as sufforin, and morbusine, though it is still quite poisonous before being processed into a stronger toxin.

Velanoceps Calyx (husk)

Velanoceps Calyx, or husk infection, is one of the most dangerous diseases that a europan explorer can encounter, but if dealt with quickly and intelligently it wont be very dangerous.

Stage one: Sore throat and aching muscles.

Stage two: At this stage the host of the parasite becomes unable to speak.

Stage three: The parasite will begin to slowly kill its host and extend a stinger out of their mouth to infect other people, also the host will gain the ability to survive without oxygen, and survive crushing pressures without protection.

Curing: Calyxanide can be taken to cure a person stage one and two of velonaceps calyx, but it may take multiple doses so check up on the person to make sure that it has cured completely. Antibiotics can cure the first stage of velonaceps calyx, but just like calyxanide it may take multiple doses.

Resistance: Broad-Spectrum Antibiotics provide husk resistance allowing a person to be bitten by a husk and not contract the parasite. Alien blood also gives husk resistance, but it must be taken with ethanol, otherwise the person taking the alien blood will start to have hallucinations.

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