Barotrauma Guide

Fighting Back: A Barotrauma guide on Weapons. for Barotrauma

Fighting Back: A Barotrauma guide on Weapons.

Overview

I spent some time using various weapons on ai. Poisons, Guns, Etc. This is what i found.

Introduction

Introduction
EDIT: I quickly wanna thank everyone who has viewed this guide for coming, dont forget to check out my other works as you may learn something new, this game has alot of quirks.

Welcome to this guide, if you hadnt read the description before you should now. It details what i did to get the information used in this guide. Without further ado lets begin.

Poisons

Radiotoxin

This is a sort of underappreciated poison for its abilities. I cant tell you that its a strong poison but its distracting potential is amazing. Most ship builders dont stock much antirad, which is one of the ONLY cures for this thing. If you have more radiotoxin than the ship has antirad you can completely distract the whole sub while they scatter around for cures. While its not good for fighting monsters it is good as a final attempt to kill them as it WILL kill them eventually.

Causes burns and Radiation Sickness. 7/10

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Morbusine

Morbusine is described as a highly potent neurotoxin. Its best used for a stun with intent to kill as it gets to 100% in about a minute, doesnt begin hurting the person until 100% and infinite stuns until the affected person dies of oxygen deprivation. Perfect for causing chaos and getting specific people out of the game unless someone actually cares.

Causes morbusine poisoning and eventually Oxygen Deprivation. 5/10 for its likeliness to other poisons.

Sufforin

I cant tell you that this is a interesting poison. Its good for combat but otherwise is just a faster cyanide.

7/10 Good weapon, Uninteresting as a weapon.

Quick note as suggested by Catmail, Whose profile you can visit in the comments unless its deleted.

As i had missed in my first draft of this guide, Morbusine and Sufforin both act as the same poison, or similarily. Although having different cures, Morbusine is hard to make and hard to cure, and Sufforin is easy to make and easy to cure.
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Cyanide

I think this is a well rounded out poison due to its intermediate speed and pain caused during the spreading of the disease. It causes infinite stun at 70% and affected individuals get weaker the more its spreaded. It only puts them in critical state at 100% which makes them very easy to cure if theres any (unless your the medic). The only real problem i’d have with it is its extremely light blue color making it easy to figure out.

A well balanced poison. 8/10

Deliriumine

Not really a good poison fighting-wise. It causes psychosis, an effect that makes people see and hear things that arent real. These can be things like monster noises, fire, rising water, shaky screens (makes you think a monsters hitting the ship). While these can be very confusing they only really work on newer players who have no idea what they do. They also cause deliriumine poisoning which i cant really see any effects from.

3/10 Mostly a traitor mission thing. Fun on new players.

Paralysis

This is the newest poison added at the time of this guide being made. Causes Paralysis, a somewhat fast acting poison that slows down the affected until 100% where they Permastun until anti-paralysis is injected.

6/10 Interesting concept, not much to write home about otherwise.

Husk Eggs (I aint saying that long name)

This is a very interesting poison as its more or less a virus. Its described as an egg that slowly turns the infected into a “husk” of themselves to infect more people.

45% is when signs are shown on heal menu (percentage is always shown on the health scanners.)
80% is when the person gets the infector tendril as i call it. Using an assigned button you can stab out with an appendage from your mouth that infects anyone it hits. I think directly before this you are stunned for a second. It is also noteworthy that at this point your invincible to outside pressures nor need oxygen.
100% is where you die then turn, you permastun then take internal damage rapidly fast until you die. after a few moments you will stand back up and be completely turned without any control over your character.

8/10 due to the innovation and danger of this weapon, you wont have much time to stop it once you have it, no doubt causing alot of chaos in the process.

Fentanyl
Fentanyl isnt exactly a poison, its a medicine. But if you give the affected person about two doses (without syringe gun) they will die extremely fast, there is no cure for this. You just need to get it done. My personal recommendation is to duel hand it and go ham on the target.

9.5/10 good weapon, scary medicine.

Guns

Smg

With fast and straight firing, the Smg is a powerful gun due to its speed and accuracy. It makes up for its slower damage and little stun with speed, a full clip to most parts of the body will put people in a catastrophic state, making survival very unlikely.

7/10 a good gun without any strategy to its name. Holds one mag, or 15 bullets

Shotgun

A powerful gun with a kick, the Shotgun makes up for its massive spread with a strong spread and quick kill up close. want someone dead? walk up to them, pull out this shotgun and fire into their head. They’ll likely die before any medics can save them.

6/10 A good weapon but not much balance. Holds 6 Shotgun Shells

Revolver

By far my favorite weapon. Accurate, powerful and easy to get, revolvers dominate battles by combining the leading factors of both Smgs and Shotguns and removing most of the risk. This guns slow firing time is the only factor making it somewhat balanced.

8/10, would be a 9/10 if there was much balance wise. Holds 6 Revolver Rounds

Syringe Gun

While generally used for far off medical injections, this still counts as a gun. I personally dont recommend it for injecting poisons that need a certain ammount of injections to kill (Like Fentanyl) since it only injects half of the syringe and disappears on hit. But is still useful for long range injections, especially ones from where the victim cant see you.

4/10 Subpar but still a weapon. Holds 4 Syringe Slots

Harpoon Gun
Listed below is all types of ammo this gun shoots and what they do. Keep in mind it can only hold one of these at once.
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Harpoon
Very strong when shot at the right spots, while testing this a single well landed shot to the head caused 33% bleeding and 16% lacerations.

5/10 A worthy middle man of the harpoon category.

Explosive Harpoon
Ever wanted your strong weapons to be explosive? Well, Your a monster This harpoon isnt what your looking for sadly, the main difference between this one and the normal harpoon is a slight stun. I expect it to be much stronger when using multiple shots but otherwise its fairly simplistic.

5.5/10 Its technically better.

Physicorium Harpoon
This one actually perplexes me, but ill give it the benefit of the doubt and assume that is the difference. This harpoon is exactly like the other one but with an added bonus of getting stuck in people, im not sure what difference this makes but i assume its worth it due to this requiring alien materials.
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Flamer
Doing exactly what its name says, this one burns people FAST. I mean like REALLY fast.

7/10 Enjoyably fun. Takes one tank

Stun Gun

While this gun is good for runners, due to it only having one shot before you need to reload you will find alot of the time stun batons are alot better. Still, it does its assigned job well.

6/10 Does its job, point added on for added range benefits. Only one shot.

Alien Pistol

Looking at this weapon its clear the developers knew how hard it would be to get this and make it worthwhile. The gun causes a range of effects from burning to psychosis. It also stuns every time you fire making this good in any kind of combat. It also has a durability meter of sorts so you cant use it much before its useless.
7/10 good gun, well balanced, hard to get and quick to break. Takes one Alien Power Cell

Ancient Weapon

This has some of the same mechanics as the alien pistol, the durability, how hard it is to find, but its also different in some other ways. Using the weapon on a person causes only burning and rises somewhat slowly but at 100% they are permastunned. Its also DEVISTATING on the hull of the ship, breaking anything in a matter of 2 seconds.

6/10 Subpar killing wise, horrifyingly powerful against ships. Takes one Alien Power Cell

Melee/Misc

Introduction/Section Info
This part will contain side weapons like plasma cutters, along with other items like toolboxes.

Stun Baton
A fan favorite among many security alike, this weapon gives stun and blunt force trauma. Requires a battery and eats ’em up fast, which can cause problems when you have boarders or a large crowd of people you need downed.

7/10 Very Reliable.

Diving Knife
A suprisingly background esque weapon, this one is good for if you have a downed enemy and want them to bleed very fast as it causes 10% every hit, making duel wielding two of these weapons a very safe choice for fast kills.

6/10 A Solid Weapon.

Husk Stinger

This is basically a cruder diving knife. Found on husks sometimes, it does more bleeding percentage and less lacerations when compared to the diving knife.

6/10 Practically indentical to the diving knife.

Wrench
It does 2 blunt force trauma, generally found with engineers. Generally a last resort weapon.

3/10 not really a weapon.

Screwdriver
A worse diving knife.

4/10 still a better weapon than the wrench.

Crowbar
Very uninteresting as it is just a stronger wrench, doing 4 blunt force trauma damage. like the screwdriver and the wrench, its likely found in engineering related areas aboard ships.

3.5/10 Also a better weapon than the wrench but is two handed.

Toy Hammer
Gonna keep this one quick because it doesnt do anything at all except stun a person for half a second, good for getting killed by that one unhinged security officer.

1/10 not a weapon at all, kinda funny i guess.

Welding Tool
I’ve noticed that im obviously getting bored of these ones so im gonna try not to. Much more useful for welding as it only causes 1% burns every 5 seconds. i honestly cant tell you its even close to a weapon.

1.5/10 more than the toy hammer for having actual damage, still not reliable though.

Plasma Cutter
Sadly just a SLIGHTLY faster welding tool damage wise, though you can cut up bodies and try to feed them to the captain, hopefully he wont shoot you.

Toolbox
Fairly weak but is useful for running away from an attacker due to its slightly good stun timer and easy access.
4.5/10 Has a pretty good use unlike alot of these weapons.

Grenades

Grenade Launcher
Below will be listed both kinds of grenades this launcher shoots.
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40mm Grenade
Basically the same as a grenade (which is further down this section.) but faster.

6.5/10 a great innovation in the market of slightly faster grenades.

40mm Stun Grenade
Does the same job as a stun grenade once again. slightly faster though.

5.5/10 it does its job.
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Stun Grenade
Fairly Reliable, does 20% Stun.

5/10 Knows its job and does it.

Frag Grenade
General standard explosive. does a large range of cut-related damage on explosion, damage ranging depending on how close you are.

6/10 Good weapon, does its job.

Emp Grenade
Technically qualifies as a weapon due to the deep scar tissue damage it does. its main focus is on the electrical damage it causes when it explodes, which will probably get you beaten to death by any mechanics or engineers aboard the sub, especially if its in one of those rooms FULL of junction boxes.

3/10 Good for some chaos, will likely get everyone to hate you.

Incendium Grenade
An explosive that bursts into flames, causes burns (obviously) and deep scar tissue damage. great chaos causer and can really mess things up.

8/10 Notable Choice in the Catalog of Chaos

The End/Credits

This is probably the end. Though it would help me plenty if you suggest things for me to add, ill have a spot below this for everyone who suggested ideas. i really just wanna teach people new parts of the game.

Credits
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Catmail: Informed me about a part of the Morbusine and Sufforin in the Poison section i missed.
UristMcPotashMaker: Recommended (I think) that i add how much ammo each gun uses ingame.
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If you see me ingame you can say hi, ill probably be injecting people with Fentanyl or something.

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