Barotrauma Guide

Crash Course: Basic Wiring for Barotrauma

Crash Course: Basic Wiring

Overview

So You Want To Know About Wiring?

Red

What does red wire mean?

It means it is related to power(Usually in vanilla)

Blue

What does it mean

it means other things that aren’t power related, like position in, trigger in, charge% and etc

Reactor Power Out

1)Alright starting off, you need a nuclear reactor and junction boxes (depending on the size of your ship, you may need 8 JB or just 2).
2)spawn nuclear reactor
3)press “e” on the reactor
4) click red wire
5)drag red wire into “power_out”
6)drag wire into JB and press “e”
7) pull the wire to “power”
Congrats you’ve powered a junction box, but how do you distribute it because the the nuclear reactor is only allowed one wire to power_out. Well simple just wire the reactor powered JB to distribute the power to other JBs
1) click on red wire
2) hook it up on “power”
3)go to another junction box
4) hook it up to the “power”
There you powered your second JB.
Facts: JB “power” isn’t like “power_in” and “power_out”, the “power” can do both power in and out so you can hook a battery “power_out” to the JB and also hook the “power_in” to the same JB
(NOT RECOMMENDED AT ALL INEFFICIENT)

Junction Box Power Distribution

Hoping you reed the rest of the guide, we are going to learn how to distribute power.
1) take your JB connected wire
2) press “e” on the item that needs power
3) link it to the “power_in”, “power_out”
There you go, you have powered the item.
Lists of (most of the) items that need power or gives out power:
Fabricator
Deconstructor
Med-Fab
JB
Capacitors
Coil gun
Rail gun
Nav
Pumps
Engine
O2 gen
Battery
Lamp
(Notes: If you ever find yourself having too much JBs connected to lamps, you can always place a relay component)

Where Are My Wires supposed To Go

Coil Guns:
coil guns and rail guns need to be wired to power and a periscope. The power must come from a capacitor and the periscope’s “position_in” and “trigger_in” must be hooked to “trigger out” and “position out”.
Pumps:
Pumps must be connected to Nav terminal and JB. “Velocity_Y out” must be connect to “set_target_ level” and “power_in” must be connected to “power”
Engines:
Engines must be connected to Nav and JB. “Velocity_x_out” must be connected to “Set_force” and “power_in” to “power”

Additional Info

Doors And Buttons:
Have you ever find yourself unable to access a doors? Or a griefer unwiring doors?
Well it’s an easy fix. Hook these two together:
“toggle_state” (door)goes to ” state_out” (button)
BOOM! You’ve got access to the door.
Batteries:
(I am not a pro sub builder, don’t make fun of my ways…)
This is probably the most basic way of making a efficient running battery.
1)Spawn 2 button, they are used to control power output and input
2) Spawn 2 relay components, they are used for relaying power
3)Spawn as many batteries you want.
Alright, you have spawned everything. One relay will be used to power the sub and one will be used for powering the batteries. I will use A as power in and B as power out.
1) Hook relay A’s “power_in” to JB ” power”
2) Hook batteries to A’s “power_out”
3) A’s “toggle_state” can be wired to the “signal_out” of Nav or a button
4) Hook B’s “power_out” to JB “power”
5) Hook batteries to B’s “power_in”
6)B’s “toggle_state” can be wired to the “signal_out” of Nav or a button
(Hooking up both power in and out for batteries in Nav is just wasting space for other signals)

Crash Course Sum Up

Alright red wires/ label means it’s power related
Blue wire/ blue labels means everything but power related
“power_in” means input power and “power_out” means power output
Alright that’s all you need to know about wiring I think

Guides (Not By Me)

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Oreo Gaming has very good videos on Sub building and wiring

SteamSolo.com