Overview
We probably all want to know if floor 6 is actually a thing in this game.This article will be created so people can talk about it, and so that we can hopefully find something interesting!
Yuppie Psycho Elevator data
We probably all want to know if floor 6 is actually a thing in this game.
I’ve searched through the files, and came across a certain file named l.p
This holds most data of the game i think.
It has level data in it. has the names of maps in them (i think they end with .xml in the end) and much more things like whenever you go through a door what specific level it loads should also be in this file.
After searching i came across something that most likely looks like the elevator data.
It looks like this shown in the screenshot.
As you can see, all floors are here. Even the underwater floor which you later go to in the game.
The keypoints to look at is this (value is the value of the button i suppose, and the id is the level data that it loads):
value=”0″ id=”00_Lobby”
value=”1″ id=”01_Dining_Room”
value=”2″ id=”02_Initiation”
value=”3″ id=”03_IT
value=”4″ id=”04_Hive_Hall”
value=”5″ id=”05_Office_Hall”
value=”6″ id=”elevator”
value=”7″ id=”07_Archives_Hall”
value=”8″ id=”08_Garden_Hall”
value=”9″ id=”09_Board_Hall”
value=”10″ id=”10_Management”
value=”corvo” id=”00_Corvo_Hall”
As you can see, floor 6 just has the elevator written down in it, and has no real data as far as i could find.
This most likely means that floor 6 just does not exist, it is not in the game at this point unless we find an unused level, which i will tell you about in the next section
Levels inside of the game. (map file names)
In the same file we spoke about, as far as i understand it it seems like map data is stored in this file with an .xml extension.
I was not able to actually find these xml files inside of the game folder, perhaps it is stored elsewhere?
All map files i was able to find in l.p are all in a list as shown below:
00_Corvo_Cape.xml
00_Corvo_Hall.xml
00_Corvo_Office.xml
00_Inner_Elevator.xml
00_Lobby.xml
00_Stairs_Hall.xml
00_Union_Airduct.xml
00_Union_Office.xml
01_Dining_Room.xml
02_Chapman_game.xml
02_Domori_Corridor.xml
02_Domori_Room.xml
02_Domori_Room_Past.xml
02_Glitch_Memory_Baby.xml
02_Glitch_Memory_Corridor.xml
02_Glitch_Memory_Office.xml
02_Glitch_Rei_Mind.xml
02_Initiation.xml
02_Pool.xml
02_Residence_Hall.xml
02_Water_Cocoon.xml
02_Water_Entrance.xml
02_Water_Exit.xml
02_Water_Hall.xml
02_Water_Office.xml
02_Water_Sintranet.xml
03_IT.xml
03_Lab.xml
04_HHRR_Entrace.xml
04_HHRR_Mouth.xml
04_Hive_Airduct.xml
04_Hive_Airduct.xml
04_Hive_DM_Arena.xml
04_Hive_DM_Cubicles.xml
04_Hive_DM_Hole.xml
04_Hive_DM_Puke.xml
05_Airduct.xml
05_Office_Bathroom.xml
05_Office_Bathroom_END.xml
05_Office_Boss_Desk.xml
05_Office_Door_B.xml
05_Office_Door_C.xml
05_Office_Door_D.xml
05_Office_Door_E.xml
05_Office_Hall.xml
05_Sintranet.xml
05_Sintranet_Corvo.xml
05_Sintranet_Library.xml
05_Sintranet_Library_Hidden.xml
05_Sintranet_Line.xml
05_Sintranet_Pool.xml
07_Archives_Hall.xml
07_Archives_New_AV.xml
07_Archives_New_AV_Door02.xml
07_Archives_New_AV_Door03.xml
07_Archives_New_AV_Door03_Kate.xml
07_Archives_New_AV_Door04.xml
07_Archives_New_Boxroom.xml
07_Archives_New_Entrace.xml
07_Archives_New_Shelves.xml
07_Archives_New_Tapes.xml
07_Archives_New_Tunnel.xml
07_Archives_Old_Library.xml
07_Archives_Old_Mummy.xml
08_Garden_Hall.xml
08_Garden_Tent.xml
08_Mausoleum.xml
09_Art_Gallery.xml
09_Board_Hall.xml
10_Management.xml
cutscene_02.xml
cutscene_cave.xml
dlc1_01_Canteen_end.xml
dlc1_02_Chapman_game01.xml
dlc1_02_Chapman_game02.xml
dlc1_02_Chapman_game03.xml
dlc1_02_Chapman_game_Wakeup.xml
dlc1_02_Domori_Burning.xml
dlc1_02_Domori_Corridor_past.xml
dlc1_02_Domori_Room_Past.xml
dlc1_02_Domori_cart_room.xml
dlc1_02_Sintra_House_Bathroom.xml
dlc1_02_Sintra_House_Bedroom_Fathers.xml
dlc1_02_Sintra_House_Bedroom_Sintra.xml
dlc1_02_Sintra_House_Hall_01.xml
dlc1_02_Sintra_House_Hall_02.xml
dlc1_02_Sintra_House_Kitchen.xml
dlc1_02_Sintra_House_Office_Father.xml
dlc1_02_Sintra_House_Office_Mother.xml
dlc1_02_Sintra_House_livingroom.xml
dlc1_02_Sintra_House_photo.xml
dlc1_03_Archives_cam.xml
dlc1_03_Board_Hall.xml
dlc1_03_Canteen_cam.xml
dlc1_03_Garden_Hall.xml
dlc1_03_HiveHall_cam.xml
dlc1_03_ITdoshi_cam.xml
dlc1_03_Lobby_cam.xml
dlc1_03_Manage_cam.xml
dlc1_03_OfficeHall_cam.xml
dlc1_03_OfficeHugo_cam.xml
dlc1_03_Residhall_cam.xml
dlc1_03_Security_Boss.xml
dlc1_03_Security_Hall.xml
dlc1_04_HHRR_Mouth_Wakeup.xml
dlc1_04_Hive_Hall_Wakeup.xml
dlc1_04_Hive_Swery.xml
dlc1_05_ODF_Hugos.xml
dlc1_05_ODF_cubicles.xml
dlc1_05_Office_Door_F.xml
dlc1_06_cam.xml
dlc1_09_Art_Gallery_Wakeup.xml
dlc1_10_Manage_end.xml
elevator.xml
game_start.xml
global.xml
stories.xml
Everything level related is shown above.
I did not see any hidden / secret level, this all seems used. (unless anyone found something i didn’t find ofcourse 🙂
Is there anything level related that missed that anyone else managed to find?
Level load manipulation.
Inside of file l.p, you can technically manipulate the load data of the game.
If you want a specific section to load a different level then normally you could do that.
If you want to mess with these files, back them up first.
I myself edited 07_Archives_New_AV_Door04, which is the third door to the right of the video / cassette tape area. (image below)
I cannot tell you what exactly you can load and what lines you have to change, since most of the times it crashes (i manged to load some levels)
Try playing around with this and locate this file name and try to edit it.
Extra information / Ending of this guide.
So this is what i found. A bunch of levels and the elevator data.
I was basically looking for the existence of floor 6, and found this instead.
Perhaps there are still levels somewhere, test levels of some sorts that we can see?
I love secret / hidden levels in games, that is the whole reason i started looking for it.
If there is anything i missed, or anything you want me to add, or if you have any feedback. Leave it in the comments below.