Overview
Don’t know where to go? Forgot where that merchant was? Misplaced a companion? This covers all that.
PREFACE & PURPOSE
This is a light guide for LISA. It doesn’t cover secrets or story event flags, only what’s really necessary to navigate through the game without getting lost or stuck.
Bonfire present random event item list is now complete.
Locations are listed in the direction and order in which you come across them. In situations of route divide, I use an asterisk and linebreak.
On every area hub, I’ve listed in spoiler tags what you’re suppose to be doing and where you can go to accomplish this.
I’ve included an inventory list for all merchants. All items sell for 50% value to vendor. For who can use particular items, use my companion guide.
TIP: Use the Shift key to cycle through your gang when buying weapons and armor.
Area and specific recruitment details are listed. For abilities and general usefulness, I made a separate guide. You can sometimes miss out on companions by flagging or not flagging certain events.
Appended to the end of this guide is a list of random encounters. Good if you are low on magazines or just recruited a low level companion.
AREA ONE
1. Village
2. Field
3. Apocalypx-Games
4. Rando Camp
5. Flammable Orphans
AREA ORDER:Rando camp, field, apocalypx-games.
AREA GOAL:Retrieve firebombs, kill a mutant to receive a bicycle, use both to reach and defeat a boss to save a man who can repair the bridge.
TIP: Take advantage of the save point and tent being so close together. Save before sleeping to save scum around RNG stat decreasing events. For information on bonfire random events, check out the party switching and resting section.
On the hangman screen prior to the hub, if you’ve a bicycle, you can access a vendor in the mountain.
– VILLAGE
Particular areas: Bar (party poster), shop, Blue Rockets HQ, weapon cabinet, factory, +DEF dojo.
– FIELD
Particular areas: Snake field, campfire, playground mutant, bicycle.
– APOCALYPX-GAMES
Particular areas: Bicycle checkpoint, barrel bros*, W2D house*, campfire, Magnificent Manes Men’s Club & bar, barrel bros 2.
*Barrel bros, flashback door, mini-village with shop and party poster.
*W2D house, bicycle challenge.
For 5 magazines, you can traverse a barrel bro obstacle course. If you complete it in under 30 seconds and without getting hit, you will receive one domestic jerky. Slower than that, hit by a barrel bro or if you attempt to cheat by dropping into the goal area from start, you receive nothing. Domestic jerky restores 1000 HP and sells for 7 magazines.
– RANDO CAMP
Particular areas: Shadow hallway, Schoolboy Shufflers inn (party poster), firebombs.
– FLAMMABLE ORPHANS
Does what it says on the tin.
TRANSITION
Particular areas: Campfire, telephone poles, motorcycle segment, roulette, pun cave.
Participating in further rounds costs 50 magazines, with each subsequent victory multiplying your return. There are a total of 10 opponents, yielding 3250 magazines and the Sunsetter (gun, +33 ATK, +33 LUCK.)
To return to the roulette building, jump down the hole and go back through the pun cave. You will take no fall damage.
AREA TWO
1. Construction
2. Swamp
3. Desert (TNT)
4. Drive-thru Mountain (TNT)
5. Gym
6. Laboratory (TNT)
7. Karate Village
Not pictured: campfire cave under save point, southward rope leading to Shardy’s dock.
AREA ORDER:Construction, drive-thru mountain
AREA GOAL:Retrieve TNT to clear rocks, use hole in Wally’s to find cave, go back to blockade at hub.
– CONSTRUCTION
Particular areas: Banana Splitz shop, +S.ATK/SP dojo (left), steel frame maze*, bar (party poster) and weapon cabinet, bulldozer segment.
*Steel frame maze, humble abode.
*Steel frame maze, snakeman showdown 1.
– SWAMP
Particular areas: Bar (left), snake swamp, fishpeople village (unobvious entrance), Queen Roger’s Beehive.
– DESERT
Particular areas: Campfire, cave shop (steep drop), +ATK dojo, bar (party poster) and weapon cabinet.
– DRIVE-THRU MOUNTAIN
Particular areas: Drive-thru cult, Wally’s mountain, party poster, Wally’s*, campfire.
*Wally’s, cave, dead end.
– GYM
Particular areas: Cave, flesh hole (immediately right of cave entrance), Pretty Boys HQ, gym, weight lifting.
Mash spacebar to lift. Only Brad receives XP.
– LABORATORY
Particular areas: Houses with basements, laboratory.
– KARATE VILLAGE
Particular areas: Defunct bar (party poster), village, novelty vendor Morty.
WARNING: If you give TNT to the two men who appear at area hub, they will kill everyone in the village, including unrecruited companions and vendor (taking along their inventory as well.) They will not reappear anywhere else. Use a higher ground route around them if you need to make it to the blockade and do not wish the villagers to be killed.
– SHARDY’S ISLAND TOURS
While standing next to Shardy, select and use the map from your key items screen. Shardy has a crap memory and no pockets, so you must do this every time you want to go there.
Map can be purchased from Morty in Area Two: Karate Village.
Particular areas: Ground level, mountain top hut (unobvious “rope.”)
Map can be taken from fishpeople village in Area Two: Swamp.
Particular areas: Cart race, trash stroll, bar, campfire.
There are four opponents for cart racing. Each race costs 10 magazines and gives you 20 back upon victory.
TIP: If you made a spacebar mash macro for weight lifting, use it for cart racing.
Map can be found in Area Three: Atelier.
Particular areas: Exterior, lobby, first floor, second floor, third floor, suite, backroom.
Some hints if you are stuck:
First floor, first door, right side of painting.
Second floor, first door, left of nightstand.
Second floor, last door, right of nightstand.
Third floor, last door, left side of painting.
TRANSITION TWO
Particular interest: EWC, bar (party poster), Devil’s Machine.
Small hole on EWC screen leads to area three.
There are three divisions you may participate in.
- Eternal Championship (solo)
- Tag Team Championship (duo)
- Dystopian Rumble (main party)
Consists of 5 rounds. The first 4 rounds provide 1000 XP and a small amount of magazines. Upon completion, you will receive the Tag Team Title Belt (+6 ATK, +22 DEF, +24 S.ATK, -12 AGI.)
You aren’t penalized for wiping, repeatable. Grants 2000 XP, 0-35 magazines.
If you need to switch party members, just head over to the small village and use the poster there. To throw matches as Brad, spam horse stance. It’s more efficient than guard..
TIP: Put off completing the Eternal Championship until you’re done with everything else. You will lose the ability to do dystopian rumbles.
AREA THREE
1. Atelier
2. Public Bath
3. Blood Forest
4. Ice Bowl
5. Seesaw Valley
6. Campfire
7. Pleasant Field
8. Gary’s Cave Exit
Tardy is waiting for you at the very end of a screen to the right.
AREA ORDER:order irrelevant. seesaw valley, blood forest, ice bowl, public bath.
AREA GOAL:Retrieve wood, mint cloth, large fan, and toolbox to make a boat and leave.
– ATELIER
Particular areas: Gallery, backroom.
– PUBLIC BATH
Particular areas: Bouncer hallway, Beady’s room (left, dead end), red tide room*, crab room, bird room*, leftside placid bird room, bamboo room*, killing room.
*Red tide room, crab room (left, dead end.)
*Bird room, rightside placid bird room (dead end.)
*Bamboo room, glorious nippon room, smoking room (dead end.)
– BLOOD FOREST
Particular areas: Cave, +everything dojo (entrance inside cave), blood forest.
– ICE BOWL
Particular areas: Cave, dynamite sliders, homicidal snowmen, Peter’s hunting grounds.
– SEESAW VALLEY
Particular areas: Seesaw buildings, weapon cabinet, Mr. Perfect’s dead end.
– PLEASANT FIELD
Particular areas: Cave*, deserted village, bar (party poster), motorcycle race.
*Cave, Gale Motorcycle Club.
PARTY SWITCHING AND RESTING
You can switch party members out at party posters. Max party size is 4. There are 9 posters throughout Olathe.
- Area One: Village
- Area One: Apocalypx-Games
- Area One: Rando Camp
- Area Two: Construction
- Area Two: Desert
- Area Two: Drive-Thru Mountain
- Area Two: Karate Village
- Transition Two
- Area Three: Pleasant Field
You can rest for free at campfires. Here are the possible things that can happen to you.
- Farted on (does nothing.)
- Creeped on (does nothing.)
- Have a joy mask put on (does nothing.)
- Threatening note (does nothing.)
- Party member kidnapped, ransomed (100/200 mags, Blue Rockets/Pretty Boys.)
- Have a current party member abandon you.
- Poisoned/deep poisoned.
- Item theft (jerky, perfume.)
- Magazine theft (20.)
- Present (mystery jerky, fancy perfume, firebomb, joy, old sock.)
- Gale Motorcycle Club event (Area Three campfire only, member permanently lost.)
There is a tent in Area One where you can rest for free. You may suffer a stat-decreasing random event however. You will permanently lose 10 health and 10 luck.
There are also two inns where for 10 magazines you can rest and have nothing bad happen to you. One is at Area One: Rando Camp (inside a tent) and another is Area Two: Construction.
When you’ve reached the EWC, you may rest safely and freely at the bed there any time after the first bout.
RANDOM ENCOUNTERS & FARMING
This is an excellent early farming area. If you get low on health or SP, simply use the save point and tent right outside. Even when XP given seems low, you are still receiving 10 magazines and items. Mystery jerky sells for 5 magazines, diet cocola cola for 2. Mob can be killed in one 350+ dmg hit making this go very fast.
While XP given is more than Shadowy Figures, snakes drop nothing, have two phases, and can poison you. Poison can be cured by cigarettes but there is no one in game that sells them.
Exactly the same as the other shadow hallway.
Snakes here cast a higher level poison but otherwise function the same. They give more XP but still drop nothing.
Out of the way, drops no items and less magazines than shadowy figures. Also higher stats and casts more debuffs. Not suggested.
You aren’t penalized for wiping, repeatable. Grants 2000 XP, 0-35 magazines, no items. Best place to grind XP but opens very late in the game.
DOJOS
There are 4 dojos in Olathe. By completing the dojo master’s challenge, you receive a consumable scroll that can be used on one character. Check your key items.
- AREA ONE: VILLAGE
- AREA TWO: CONSTRUCTION
- AREA TWO: DESERT
- AREA THREE: BLOOD FOREST
+8 DEF
+8 S.DEF
+5 S.ATK
+5 SP
+8 ATK
+8 LUCK
+5 ATK
+5 DEF
+5 AGI
+5 LUCK
+5 S.DEF
PAIN MODE & SAVE POINTS
Pain mode can be activated after defeating the dog tormenting Terry. When this mode is activated, save points become one-use and disappear. New mobs, bosses and an area also open up when you’re in pain mode. I have listed save points below. There are 36 in total. Please tell me if I missed any.
Here is a spreadsheet I made as a checklist. There are two versions.
Printable version[docs.google.com]. Google docs version[docs.google.com].
- Tutorial Area
- Brad’s House
- Blood Cars
- Hub
- Village
- ApocalypX-Games: Mini Village
- ApocalypX-Games: Before W2D House
- ApocalypX-Games: Magnificent Manes
- Rando Camp
- Campfire
- Pre-motorcycle Segment
- Post-motorcycle Segment
- Hub
- Construction: Inn
- Construction: Pre-bulldozer Segment
- Swamp: Bar
- Swamp: Beehive
- Karate Village
- Laboratory: Houses
- Desert
- Drive-thru Mountain: Wally’s Mountain
- Drive-thru Mountain: Wally’s Cave
- Dismal Island
- Garbage Island: Cart Racing
- Garbage Island: Ollie’s Approach
- Resort Island
- EWC
- Past EWC Cave
- Hub
- Seesaw Valley: Building
- Seesaw Valley: Before Dead End
- Pleasant Field: Deserted Village
- Blood Forest
- Ice Bowl: Homicidal Snowmen
- Island
- Prison Cells