LISA: The Painful Guide

YOUR GANG: companion guide for LISA

YOUR GANG: companion guide

Overview

Covers abilities, basic combat, weapons, and armor for every recruitable companion and Brad.

LEADER OF THE PACK


This guide is for weapons, armors, buffs/debuffs, and abilities. It doesn’t cover recruitment, where to buy items, or how to fight specific mobs.

Update: Added missing shawl to armor list. Fixed minor formatting typos in tables.

WHO SHOULD I BRING?

I’m not here to tell you that.

ABOUT ABILITY LISTS

Blank descriptions are vanilla single target physical attacks.
No mention of chance in description means guaranteed barring mob immunity.
Assume all abilities are single target unless otherwise mentioned.
“Improved” skills (ex. bore vs really bore) normally have a higher success percentage.

QUICK OVERVIEWS

I’ve included these to establish succinctly how the character operates. Please take my overviews with a grain of salt. All companions are beautiful in their own way. I do try to stick only to facts but do not have the time to use characters enough to be absolutely sure.

TYPES OF ARMOR

HEAD: Hat, bald, masks.
CHEST: Ponchos, shirts, pads, shawls, bare chest.
Some companions can use shields, all companions can use accessories.
In some circumstances, an item cannot be removed and thus no upgrades exist (ex: Tiger Man’s tiger head, Garth’s pencil.)

TIP: When deciding not to use a companion, strip them of their gear. Because accessories and shields cannot be bought, you can repurpose the gear for people you’re actually using and sell off anything else.

TYPES OF WEAPONS

Wristbands, guns, bows, boomerangs, clubs, spears, whips, automatic weapons, knives, katanas. Novelty one of a kind weapons are: guitar, playing cards, pencil, duffel bag.

[BRAD] NOBODY

WEAPON: Wristbands.
ARMOR: Bald, ponchos.

QUICK OVERVIEW

Brad lacks the ability to heal, buff, or debuff but is excellent at stunlocking and taking advantage of oil set-ups. Horse stance has no CD or cost and thus can be used whenever, meaning you can spam his AOE trip ability to keep mobs on the ground. Because of his past Joy use, he tends to go into withdrawl at the worst possible time in which case I suggest sleeping it off.

I have included the move sets for his various degrees of armedness. Once you lose both your arms, you lose the ability to dial combo and all abilities must be activated from the skill window. He will also no longer be able to equip wristbands because they’re called wristbands and not anklebands, I guess.

TWO ARM ABILITIES
LEVEL
NAME
EFFECT
2
Buster Punches
3
Surprise Attack
Chance to stun.
5
Fire Ball
Fire element.
6
Dropkick
7
Machine Gun Fist
8
Horse Stance
Brad only, restores SP.
10
Tackle
Chance to trip.
12
Fire Ball 2
Fire element.
13
Head Slide
Chance to trip.
15
Headbutt
Chance to stun.
18
Fire Ball 3
Fire element.
20
Cannonball
22
Fire Ball 4
Fire element.
24
Charging Headbutt
Chance to stun.
25
Homerun Head Slide
AOE, chance to trip.

SINGLE ARM ABILITIES
LEVEL
NAME
EFFECT
3
Surprise Attack
Chance to stun.
5
Fire Ball
Fire element.
6
Dropkick
7
Pea Gun Fist
8
Horse Stance
Brad only, restores SP.
10
Tackle
Chance to trip.
12
Fire Ball 2
Fire element.
13
Head Slide
Chance to trip.
15
Headbutt
Chance to stun.
18
Fire Ball 3
Fire element.
20
Cannonball
22
Fire Ball 4
Fire element.
24
Charging Headbutt
Chance to stun.
25
Homerun Head Slide
AOE, chance to trip.

NO ARM ABILITIES
LEVEL
NAME
EFFECT
5
Fire Ball
Fire element.
6
Dropkick
8
Horse Stance
Brad only, restores SP.
10
Tackle
Chance to trip.
12
Fire Ball 2
Fire element.
13
Head Slide
Chance to trip.
15
Headbutt
Chance to stun.
18
Fire Ball 3
Fire element.
20
Cannonball
22
Fire Ball 4
Fire element.
24
Charging Headbutt
Chance to stun.
25
Homerun Head Slide
AOE, chance to trip.

[TERRY] HINT LORD

“Here’s a hint, you suck. I rule.”
WEAPON: Wristbands.
ARMOR: Shirts.
DESCRIPTION: A lonely man who puts his heart and soul into his hints. He’d be a real asset if he wasn’t so weak.

QUICK OVERVIEW

Single target. Weak debuffs. Guaranteed rage, can heal a single target to full. Use cool pose to keep Terry alive. Can restore SP (rare.)

ABILITIES
LEVEL
NAME
EFFECT
1
Little Cheer
Single target heal.
3
Verbal Bash
Chance to cry or pss off.
4
Inform
Single target SP gain.
5
Knuckle Drop!
6
Cheer!
Single target heal.
7
Cool Pose
Terry only, chance to buff cool.
9
Hype Up!
Buffs rage.
12
Big Knuckle Drop
14
Sailing Knuckle
16
Hot Dance
18
Weather Alert
Chance to trip.

20
Big Bad Knuckle Drop
21
Super Cool Pose
Terry only, chance to buff super cool.
22
The Last Cheer!
Single target, full health, debuff cry.
23
Soaring Knuckle
24
Knuckle Voyage
25
The Hottest Dance

[NERN] ORATOR

“My sweet wife, God rest her soul…”
WEAPON: Handgun.
ARMOR: Bald, shawl.
DESCRIPTION: The self proclaimed historian of his time. He talks a lot.

QUICK OVERVIEW

Single target heal, can help kickstart TP users at beginning of fight. I never had any luck with his debuffs. Can restore SP (rare.)

ABILITIES
LEVEL
NAME
EFFECT
1
Discuss Techniques
Single target TP gain.
4
Discuss Powers
Single target SP gain.
6
Ghost Story
No dmg, chance to scare.
8
Finger Beam
12
Discuss Health
Single target heal.
14
Finger Beam 2
15
Insult
No dmg, chance to pss off.
16
True Ghost Story
No dmg, chance to scare.
17
Bore
Chance to sleep.
18
Finger Beam 3
19
Finger Beam 4
20
Dirty Insult
No dmg, chance to pss off.
21
Really Bore
Chance to sleep.
23
Finger Beam 5
25
Finger Beam 6

[ROOSTER] CHANTICLEER

“Goldie…”
WEAPON: Wristband.
ARMOR: Poncho.
DESCRIPTION: A hard edged man with little concern for the outside world.

QUICK OVERVIEW

No heals, two physical AOEs, only one debuff type with percentages far lower than comparable abilities Brad has. Looks like a grown up version of the kid from Scribblenauts.

ABILITIES
LEVEL
NAME
EFFECT
1
C ck Blast
2
Rolling Gale
Chance to stun.
4
C ck Blast 2
6
Rustle Dropkick
9
Rolling Hail
Chance to stun.
13
Rooster Storm
AOE
15
Rolling Hurricane
Chance to stun.
17
C ck Blast 3
20
Hustle Dropkick
22
C ck Blast 4
23
Rooster Apocalypse
AOE
25
Bustle Dropkick

[OLAN] BOWSMAN

“Victory is like a fine whiskey…”
WEAPON: Bow.
ARMOR: Hat, shawl.
DESCRIPTION: A generally reserved man. He handles his bow as well as he handles his liquor, superbly.

QUICK OVERVIEW

No heals, single target, uses TP. Vantage Point helps survivability. Smoky Bow and Blood Bow weapons have chance to debuff (blind, bleed respectively.)

ABILITIES
LEVEL
NAME
EFFECT
1
Big Shot
3
Vantage Point
Olan only, increases evade.
5
Bomb Arrow
Fire element.
10
Rapid Arrow
13
Poison Arrow
Chance to poison.
15
Big Bomb Arrow
Fire element.
20
Deep Poison Arrow
Chance to deep poison.
22
Mega Big Shot
25
Mega Rapid Arrow

[RAGE] LUCHADOR

“My head is iron! IRON BABY!”
WEAPON: Wristband.
ARMOR: Mask, shawl.
DESCRIPTION: An energetic ex pro-wrestler known for his devastating headbutts. El Rage always puts the battle first, and his health second. He has high speed and attack, but somewhat low defense.

QUICK OVERVIEW

Dial combo. No support skills, only one debuff skill with low percentage chance, and one elemental skill.

ABILITIES
LEVEL
NAME
EFFECT
1
Head Rush
3
Missle Headbutt
5
Running Splash
7
Tackle Rush
Chance to trip.
11
Running Geyser
Fire element.
13
Massive Head Rush
19
Meteor Elbow Drop
22
Final Head Rush
25
Astro Elbow Drop

[BEASTBORN] WILDMAN

WEAPON: Whip.
ARMOR: Hat, shirt, pads, shield.
DESCRIPTION: A man raised by animals. He has become your companion due to your display of dominance.

QUICK OVERVIEW

No heals, no buffs, uses TP. If you can keep him alive, he has great high percentage mob control and varied debuffs. Cheap to maintain as he only has 2 weapons in game. Despite burning, Deer Bomb is not fire based.

ABILITIES
LEVEL
NAME
EFFECT
1
Critter Bite
Debuffs weird.
3
Paralyzing Whip
Chance to paralyze.
6
Stampede
9
Deer Toss
12
Whip Flurry
14
Critter Clamp
Stat decrease for 3 turns.
16
Big Stampede
AOE
18
Deer Driver
Chance to stun.
20
Bite
Chance to poison.
22
Deer Bomb
Chance to burn.
23
Big Bite
Chance to deep poison.
24
Big Deer Driver
Chance to stun.
25
Final Deer Driver
Chance to stun.

[MAD DOG] BARBARIAN

“Sorry son.”
WEAPON: Club.
ARMOR: Hat, pads.
DESCRIPTION: A boring man. It’s hard to tell what he’s capable of. He sure can take a hit though.

QUICK OVERVIEW

Single target, uses TP. Glass cannon with high percentage rates to DoT mobs. Works best with a companion who can cast oil.

ABILITIES
LEVEL
NAME
EFFECT
5
Fireball
Fire element, chance to burn.
5
Taunt
Gain 25 TP at the risk of your life.
10
Nail Comb
Chance to bleed.
16
Big Fireball
Fire element, chance to burn.
20
Nail Rake
Chance to bleed.
25
Hellball
Fire element, chance to burn.

[FARDY] TRUCK DRIVER

“I’m unhappy with my figure…”
WEAPON: Club.
ARMOR: Bare chest.
DESCRIPTION: A middle-aged man stripped of his masculinity.

QUICK OVERVIEW

AOE one trick pony, suffers from depression which cripples his stats. Percentage chance to trip among first three ranks of Truck Slam are actually all the same. Doubles at rank 4.

ABILITIES
LEVEL
NAME
EFFECT
1
Weep
Fardy only, debuff cry.
1
Truck Slam
Chance to trip.
15
Truck Slam 2
Chance to trip.
20
Truck Slam 3
Chance to trip.
25
Truck Slam 4
Chance to trip.

[PERCY] PUSHOVER

“Do you like spiders? Not me…”
WEAPON: Boomerang.
ARMOR: Bald, shawl.
DESCRIPTION: Joined you after a destiny deciding bowel movement. He’s just a regular guy.

QUICK OVERVIEW

Single target heals though doesn’t get his “good” heal until way too late. Pair with an oil debuff companion. Guaranteed burn debuff.

ABILITIES
LEVEL
NAME
EFFECT
1
Body Splash
2
Encourage
Single target heal.
10
Fire Ball
Fire element, burning.
15
Big Body Splash
20
Encourage Greatly
Single target heal.
25
Big Fire Ball
Fire element, burning.

[BUCKETS] PISTOLEER

WEAPON: Handgun.
ARMOR: Shawl, poncho.
DESCRIPTION: He wears a paint can on his head.

QUICK OVERVIEW

Single target, no support abilities, only one debuff. Dual wields handguns.

ABILITIES
LEVEL
NAME
EFFECT
5
Coin Flick
Chance to scare.
10
Bullet Tap
15
Clip Dump
20
Bullet Shuffle
21
Bullet Tornado
22
Bullet Dance
23
Heads or Tails
24
Bullet Ballet

[GARTH] ARTIST

“Death… A true work of art…”
WEAPON: Pencil (novelty.)
ARMOR: Mask, bare chest.
DESCRIPTION: A wandering artist. It’s unclear what his motives are, but he really likes to draw dirty stuff.

QUICK OVERVIEW

Single target, no heals but OK support if you can keep him alive. Use Uncomfortable Drawing on him to increase survivability. Guaranteed: multi-debuff cleanse, pssed off. High percentage chance for everything else. Drawings do no damage.

ABILITIES
LEVEL
NAME
EFFECT
1
Dirty Stab (normal attack)
Chance to poison.
1
Risky Drawing
Buffs ATK.
10
Uncomfortable Drawing
Buffs DEF.
15
Agreeable Drawing
Single target, enemy only, removes blind, confusion, depression, paralysis, scared, and weird.
18
Questionable Drawing
Debuff pssed.
20
Perplexing Drawing
Chance to confuse.
21
Unspeakable Drawing
Chance to stun.
23
Artistic Discussion
Chance to sleep.
25
Creepy Drawing
Chance to scare.

[GEESE] AVIOON

“Victory? Or misery?”
WEAPON: Wristbands.
ARMOR: Shawl, poncho, shirt.
DESCRIPTION: What kind of man lies beneath all these feathers? He speaks only in riddles and rhymes.

QUICK OVERVIEW

Single target, no heal, poison debuffs. Only character with true Animal-type attacks (Beastborn and Yazan’s Animal attacks are still physical based.)

ABILITIES
LEVEL
NAME
EFFECT
5
Super Peck
10
Ultra Peck
13
Poison Peck
No dmg, chance to poison.
17
Hyper Peck
20
Magnificent Peck
21
Deep Poison Peck
No dmg, chance to deep poison.
22
Paralyzing Peck
No dmg, chance to paralyze.
23
Flightless Bird

[CARP] CUTTHROAT

“Gaaarglagleeglah.”
WEAPON: Knife.
ARMOR: Bare chest.
DESCRIPTION: Not much is known about this… Man?

QUICK OVERVIEW

Single target, single hit, no support skills really. Fever River is the only multi-hit attack Carp has. Poison Mist doesn’t actually do any initial damage, unlike Olan’s poisoning abilities. So you can end up using it, have it fail and see nothing for your effort.

ABILITIES
LEVEL
NAME
EFFECT
1
Fever River
1
Hectic Waver
10
Raging Sprinkle
13
Poison Mist
No dmg, chance to poison.
17
Wrist Slash
Debuff ATK and S.ATK.
20
Ankle Slash
Debuff AGI and LUCK.
22
Fever River 2
24
Fever River 3
25
Deep Poison Mist
No dmg, chance to deep poison.

[BO] BARD

“Play on boys, play on.”
WEAPON: Guitar (novelty.)
ARMOR: Shawl.
DESCRIPTION: A loving man. His lack of musical ability allows him to create strange powerful songs…

QUICK OVERVIEW

Bo is amazing support if you can keep him alive and his SP bar filled. No direct damage abilities so spam Guard while you wait for buffs to wear off to conserve SP on your way to bosses.

ABILITIES
LEVEL
NAME
EFFECT
1
Screeching Call
AOE, chance to bleed.
10
Unhearable Call
AOE, debuffs weird.
10
God’s Call
Heals party.
12
Siren’s Call
Removes all debuffs.
15
Dullard’s Call
AOE, chance to sleep.
20
Hell’s Call
AOE, chance to scare.
25
Muscle Call
Ironbody on party.

[HARVEY] LAWYER

“Justice, baby!”
WEAPON: Automatic weapon.
ARMOR: Hat, bare chest.
DESCRIPTION: A shifty Fishman lawyer. For whatever reason he speaks great English, but not Fishman…

QUICK OVERVIEW

Single target, can’t heal, OK debuff support. Awful companion to have if you’re running oil + fire for obvious reasons.

ABILITIES
LEVEL
NAME
EFFECT
1
Water Gun
Removes burning.
1
Soak
Removes burning, confusion, hangover, scared, weird.
10
Slander
Chance to cry, bleed, pss off, scare.
14
Wrongful Accusation
Chance to bleed, confuse.
17
Water Gun 2
Removes burning.
20
Restraining Order
Chance to bleed, paralyze.
22
Legal Jargon
Chance to bleed, sleep.
25
Water Gun 3
Removes burning.

[RT] WILDCARD

“Huh?”
WEAPON: Duffel bag (novelty.)
ARMOR: Hat, poncho, shirt.
DESCRIPTION: One wild ♥♥♥♥♥♥♥♥♥♥♥♥♥♥.

QUICK OVERVIEW

Single target, no heals. A lot of debuff choices with high percentage success. Cheap to equip, like Beastborn.

ABILITIES
LEVEL
NAME
EFFECT
1
Bag Fire
Fire element, chance to burn.
10
Bag of What?
No dmg, debuffs weird.
13
Savage Elbow
14
Bag Flames
Fire element, chance to burn.
15
Bag Flash
No dmg, chance to blind.
16
Sleeper Hold
Chance to sleep.
17
Savage Elbow 2
18
Bag of Yuck
No dmg, chance to deep poison.
19
Bag Inferno
Fire element, chance to burn.
20
Savage Elbow 3
25
Nightmare Hold
Chance to sleep.

[QUEEN] QUEEN BEE

“Damn straight.”
WEAPON: Club.
ARMOR: Hat, shawl, pads, bare chest.
DESCRIPTION: The seasoned leader of the Bees. Does not put up with ♥♥♥♥.

QUICK OVERVIEW

Single target, no support or debuff skills, chance to stun is incredibly low. Relies on multiple hits to create big damage. Look into equipping him with clubs that have debuff properties to take advantage of this.

ABILITIES
LEVEL
NAME
EFFECT
10
Threaten
Chance to extort (doubles magazines.)
12
Beatdown
15
Homerun KO
Chance to stun.
20
Big Beatdown
25
Final Beatdown

[CLINT] CASANOVA

“Gutter trash.”
WEAPON: None.
ARMOR: Bare chest.
DESCRIPTION: This man is all looks. Many consider him the most handsome man left on Earth. His strength is equal to his beauty… You do the math on that.

QUICK OVERVIEW

Dial combo. Like a crappier Brad because he has no ability to replenish SP and chance to trip is lower.

ABILITIES
LEVEL
NAME
EFFECT
1
Needle Shower
1
Thigh Cracker
Chance to paralyze.
10
Magnificent Pose
No dmg, AOE chance to blind.
15
Desperado Kick
AOE, chance to trip.
16
Needle Typhoon
17
Ravishing Point
18
Thigh Crusher
Chance to paralyze.
19
Great Desperado Kick
AOE, chance to trip.
20
Ravishing Knife
21
Thigh Crippler
Chance to paralyze.
22
Final Desperado Kick
AOE, chance to trip.
23
Burning Eagle
Fire element, chance to burn.
24
Needle Tsunami

[AJEET] PLAYBOY

“Hmph.”
WEAPON: Wristbands.
ARMOR: Hat, shirt.
DESCRIPTION: This man’s heart is almost as big as he is. A true wizard with his fingers, Ajeet is a force to be reckoned with.

QUICK OVERVIEW

Single target, no heals, offensive abilities burn through SP like crazy. None of his punjabi poke techniques use SP luckily and all have high percentage chance to apply.

ABILITIES
LEVEL
NAME
EFFECT
1
Hush
No dmg, debuffs wary.
1
Needle
No dmg, chance to weird.
1
Gouge
No dmg, chance to blind.
1
Sear
No dmg, chance to burn.
3
Rocket Piercer
6
Finger Beam
10
Space Hammer
13
Rocket Skewer
15
Finger Beam 2
18
Universe Hammer
20
Rocket Impaler
22
Finger Beam 3
24
Abyssal Hammer
25
Falling Tree

[BIRDIE] DRUNKARD

“Joey… Jimmy… I miss you boys.
WEAPON: Wristbands.
ARMOR: Hat, poncho.
DESCRIPTION: A sad, silly drunkard.

QUICK OVERVIEW

Uses TP, only companion with TP-based group heal?, guaranteed oily cast imperative to an oil + fire set-up. Pass Out will save him in a lot of circumstances and being a TP character, you can basically spam group heal with no worry.

ABILITIES
LEVEL
NAME
EFFECT
1
Drinks on Me!
Single target, buffs drunk.
1
Drunkard Tumble
10
Gasoline Spit
No dmg, debuffs oily, chance to blind.
12
Drunkard Tumble 2
14
Secret Stash
Heals party.
16
Drunkard Tumble 3
19
Pass Out
Birdie only, recovers full health, chance to hangover.
22
Lil Diddy
Removes crying, confusion, scared, weird, pssed, wary.
24
Drunkard Tumble 4

[YAZAN] CAT SHEPARD

“That’s a blushing crow to my heart…”
WEAPON: Katana which means “Japanese sword.”
ARMOR: Hat, poncho.
DESCRIPTION: The self-proclaimed Shepherd of Cats. He’s searching for the rumored Cat Haven.

QUICK OVERVIEW, M’LADY

Single target, can heal self, AOE AGI is whatever. Has a guaranteed bleed.

ABILITIES
LEVEL
NAME
EFFECT
1
Three Wishes
1
Lioness’ Fury
Debuffs bleed.
5
Fluffy Wuffy
No dmg, chance to paralyze.
10
Purrfect
Entire party, buffs AGI.
15
Curse Slash
Chance to scare.
17
Cat Lick
Yazan only, heal.
19
Wrath of the Wind
Debuffs AGI.
20
Bad Mews
Stat decrease for 3 turns.
23
Blood-stained Blade
Self, gain SP.
25
Judgment

[JACK] MAGICIAN

“How did you… Are you a magician?!”
WEAPON: Playing cards (novelty.)
ARMOR: Hat, shirt.
DESCRIPTION: A travelling magician. Problem is, he’s terrible at magic…

QUICK OVERVIEW

Basically a fire mage. Has AOE. Magic Hat is a strange ability that will result in something random happening. It can do damage, debuff, or nothing.

ABILITIES
LEVEL
NAME
EFFECT
1
Trick Card
Chance to burn.
7
Juggle
AOE, chance to burn.
10
Magic Hat
15
Levitate
Chance to scare.
17
Magic Hat 2
19
Mystic Juggle
AOE, chance to burn.
20
Magic Hat 3
23
Wizardly Juggle
AOE, chance to burn.
23
Magic Hat 4

[TIGER MAN] DOJO BUSTER

WEAPON: Spear.
ARMOR: Poncho.
DESCRIPTION: A strange man whose only desire is fighting the strongest of fighters.

QUICK OVERVIEW

Dial combo. Single target, specializes in bleeding and nothing else. Despite having a tiger’s head, none of his attacks are Animal-type (unlike Geese.)

ABILITIES
LEVEL
NAME
EFFECT
15
Double Swipe
Chance to bleed.
20
Pinwheel Slash
Chance to bleed.
21
Wood Peckr Pokes
Chance to bleed.
22
Fly Swatter
Chance to bleed.
23
Paintbrush
Chance to bleed.
24
Red Tide
Debuffs bleed.

[FLY] CART MASTER

“I’m the ♥♥♥♥♥♥♥ coolest!”
WEAPON: Automatic weapon.
ARMOR: Mask, shirt.
DESCRIPTION: A punkass jerk who loves cart racing. He has a sassy tongue and smelly body.

QUICK OVERVIEW

Fly is like a walking marlboro. Perpetually stinky. No heals but high chance to trip. Puke is a gamble.

ABILITIES
LEVEL
NAME
EFFECT
1
Cart Slam
AOE, chance to trip.
17
Cart Slam 2
AOE, chance to trip.
19
Puke
No dmg, chance to debuff a bunch of things.
21
Cart Slam 3
AOE, chance to trip.
23
Super Puke
No dmg, chance to debuff a bunch of things.
25
Cart Slam 4
AOE, chance to trip.

[OLLIE] GREASER

“What a terrible investment!”
WEAPON: Automatic weapon.
ARMOR: Hat, shirt.
DESCRIPTION: A sweaty business owner who’s lost it all. He suffers from depression…

QUICK OVERVIEW

Chance to proc debuffs on his AOEs seems incredibly low. Powders and bleeds seem reliable though. Is depressive like Fardy.

ABILITIES
LEVEL
NAME
EFFECT
1
Dancing Serpent
AOE, chance to trip and scare.
5
Bullet Saw
Chance to bleed.
10
Dancing Dragon
AOE, chance to trip and scare.
15
Weird Powder
No dmg, chance to weird.
17
Flash Powder
No dmg, chance to blind.
20
Bullet Guillotine
Chance to bleed.
21
Dancing Devil
AOE, chance to trip and scare.
23
Sleep Powder
No dmg, chance to sleep.
25
Sister’s Kiss
Debuffs crying and depression, chance to scare.

[SHOCKLORD] PRO WRESTLER

“Sorry for holding you back and screwing up so much…”
WEAPON: None.
ARMOR: Mask, shirt, shawl, pads, bare chest.
DESCRIPTION: A powerful man prone to making mistakes after a life altering ring entrance.

QUICK OVERVIEW

You expected nothing and you were still let down.

ABILITIES
LEVEL
NAME
EFFECT
1
Big Shock!

[SONNY] SCHIZO-WRESTLER

“HARVEY! … Are you sure?”
WEAPON: None.
ARMOR: Bare chest.
DESCRIPTION: A former wrestler exiled for his violent, insane behavior. His only friend is his dog Harvey…

QUICK OVERVIEW

Uses TP, single target, not great at support, can’t heal. Stun and scare chance is super low.

ABILITIES
LEVEL
NAME
EFFECT
1
Lights Out
Chance to stun.
5
Flail
10
Frogsplash
15
Scary Clothesline
Chance to cry and scare.
17
Bear Hug
Chance to stun.
20
Terrifying Clothesline
Chance to cry and scare.
21
Senton Bomb
23
Hideous Clothesline
Chance to cry and scare.
25
Lights Out Forever
Chance to stun.

[BUFFALO] SPORTSMAN

“This is more ♥♥♥♥♥♥♥♥ than that bum call in ’82!”
WEAPON: Wristbands.
ARMOR: Pads.
DESCRIPTION: A former football player. He played so rough, that he lost his eye on the field…

QUICK OVERVIEW

Uses TP, single target, no support skills. Guaranteed burning, high chance for stun but both abilities that do this require you to level him to 25. Patriot Exploder is not fire element despite burning.

ABILITIES
LEVEL
NAME
EFFECT
1
American Tornado
15
Savage Rush
20
Boulder Screw
22
Barbaric Rush
25
Lumberjack Tackle
Chance to trip.
25
Rubble Screw
25
Satan Rush
25
Mountain Screw
25
Patriot Exploder
Debuffs burning.

[CRISP] SWORDSMAN

WEAPON: Sword bundle (novelty.)
ARMOR: Shawl.
DESCRIPTION: A true warrior. He’s only with you because you’ve taken his lover hostage.

QUICK OVERVIEW

Single target, guaranteed burning, high chance to bleed. I bet you feel silly for keeping Toby hostage right now.

ABILITIES
LEVEL
NAME
EFFECT
1
Million Cutter
Chance to bleed.
1
Hot Cutter
Debuffs burning, chance to bleed.
1
Wet Cutter
Water element, debuffs burning for some reason, chance to bleed.

[D.CK] PARTY BOY

“I’m like… A party swan, and dude… I gotta soar, man.”
WEAPON: Boomerang.
ARMOR: Mask, shawl.
DESCRIPTION: A middle-aged man who really loves to party. He’s typically hungover.

QUICK OVERVIEW

TP user, can start self off with fast TP gain, chance to trip is very low, so-so support though “Party mode” buffs ATK, S.ATK, AGI, and LUCK. Thrusts hit multiple times.

ABILITIES
LEVEL
NAME
EFFECT
1
Machine Gun Thrust
1
Party Foul
Chance to stun.
11
Gainer
14
Headspin
AOE, chance to trip.
16
Party Time!
No dmg, chance to put party in party mode.
19
Party Pose
Self, gain TP.
20
Rager Pose
Self, gain TP.
22
Big Machine Gun Thrust
23
Perfect Headspin
AOE, chance to trip.
25
Final Party Time!
No dmg, puts everyone in party mode.

ADDENDUM

HEALERS

Single target healers:
Terry, Nern, Percy.
AOE healers:
Bo, Birdie.
Self-healers:
Yazan, Birdie.

CLEANSERS

AOE:
Bo.
Single target:
Harvey, Birdie, Garth (enemy only.)

SELF SUFFICIENT

There are a few companions who can restore TP/SP. This can be useful during long treks through areas or if you’ve no restorative items.
D.ck: Can restore TP, self-only.
Nern: Can restore TP, SP.
Terry: Can restore SP.
Mad Dog: Can restore TP, self-only, taunts.
Yazan: Can restore SP, self-only.
And of course, Brad can restore his own SP.

DIAL COMBOS

Always manually enter skill combos. When you enter combos with the dial system, you are hitting the mob for as many letters are involved plus the skill itself.

OIL + FIRE COMBO

While I wouldn’t say that oil and fire is overpowered, I will say that there are no mobs to my knowledge who are resistant or immune to oily debuff. That makes it the most reliable ability to have. And while some mobs are resistant to burning, that has no bearing on their fire weakness when oily. The caveat to running this combination is that there is only one companion who can cast oily: Birdie.

WHAT ABOUT WATER?

There are only two companions (Harvey, Crisp) who have water-based attacks and about as many mobs who are actually inately vulnerable to it. There is no ability that modifies water’s usefulness.

ANIMAL ELEMENT

Geese is the only companion with pure animal-element attacks. There are mobs who are weak to animal attacks (Man’s Worst Friend) and mobs who are resistant to physical attacks (Oak Tree Steve.) I’m also of the mind that Ironbody buff only applies resist to physical damage, not animal damage. The only mobs who are resistant to animal damage are the Blood tribe and actual animals (snakes, squirrels, spiders, deer.)

JOY USERS

These are companions that I believe by default have addictions to Joy and are susceptible to withdrawal. I did not include this on their character sections because I’m not really sure anyone cares.

  • Carp
  • D.ck
  • Tiger Man
  • Queen
  • Clint
  • Buckets

BUFFS AND DEBUFFS

NAME
EFFECT
SCARED
STUNNED
FALLEN
CONFUSION
can’t perform actions
OILY
WEAK to fire
WITHDRAWAL
MINUS to EVERYTHING
BLIND
MINUS to HIT
WARY
MINUS to DEF
WEIRD
MINUS to ATK & DEF
CRY
MINUS to HIT
DEPRESSION
MINUS to ATK, DEF, AGI
PSSED
MINUS to HIT
PLUS to CRIT
will autoattack anyone
DRUNK
MINUS to HIT, EVADE
PLUS to CRIT, ATK, DEF, LUCK
HANGOVER
MINUS to HIT, EVADE
PLUS to CRIT
IRONBODY
PLUS RESIST to PHYSICAL ATTACKS
STINK
PLUS to EVADE
RAGE
PLUS to CRIT
JOY
PLUS to CRIT, DEF
COOL
REGENS HEALTH
SUPER COOL
REGENS HEALTH AND SP

ITEMS that BUFF/DEBUFF/PURGE

Most of these cannot be bought from a merchant.

ITEM
EFFECT
TISSUE
Removes crying, blind.
JOY
Removes depression, withdrawl.
CIGARETTE
Removes poison.
BOTTLE OF WATER
Removes hangover, burning, weird, scared, confusion.
BOTTLE OF DIRTY WATER
Chance to poison.
POTATO LIQUOR
PARTY LIQUOR
ONION VODKA
OLATHIAN WHISKEY
Adds drunk.
NUGGET
Adds stink.

ARMOR AND WEAPON LIST

Here is a list of all equippable items. I have included prices for items that can be bought from a merchant. Check my other guide to find the specific merchants. Items at beginning of list with no price tend to be default equipment on companions. Also I did not keep notes for boss drops or item finds unfortunately.

TIP: Use the Shift key to cycle through your gang when buying weapons and armor.

– WEAPONS

WRISTBANDS
NAME
DETAIL
PRICE
Sweaty Wristbands
+2 ATK
Hint Lord Sweatbands
+3 ATK
Wool Wristbands
+5 ATK
44
Red Armbands
+8 ATK
41
All-star Bands
+13 ATK
48
Studded Bands
+35 ATK, -8 AGI
Desert Village
Cotton Wristbands
+38 ATK
55
Queen Bands
+50 ATK, +5 AGI
121

BOWS
NAME
DETAIL
PRICE
Wooden Bow
+2 ATK
Longbow
+14 ATK, +4 AGI
20
Hunting Bow
+18 ATK
34
Smoky Bow
+23 ATK, chance to blind
48
Gwyn’s Bow
+31 ATK, +30 LUCK
51
Bone Bow
+40 ATK, +7 AGI
56
Blood Bow
+60 ATK, +7 AGI, chance to bleed
66
Martlo Bow
+60 ATK, +21 AGI, -5 LUCK
Dismal Island

AUTOMATIC WEAPONS
NAME
DETAIL
PRICE
Suzi
+6 ATK
Potato Peeler
+12 ATK, +5 S.ATK
44
Pisler
+19 ATK, +5 S.ATK
55
Luckluster
+23 ATK, +5 S.ATK, -20 LUCK
67
Tuesday Morning
+34 ATK, +10 S.ATK
82
Crimson Tide
+45 ATK
111, Dismal Island
Grenada 9
+52 ATK
130
Dandy Boy
+70 ATK, +11 AGI
Resort Island

HANDGUNS
NAME
DETAIL
PRICE
Revolver
+3 ATK
Pea Shooter
+9 ATK, +5 S.ATK
34
Show Stopper
+13 ATK
45
Nosey
+20 ATK, +5 S.ATK
56
Peacemaker
+23 ATK, +10 S.ATK
67
The Ruler
+28 ATK
78
Sunsetter
+33 ATK, +33 LUCK
win Russian Roulette
Snubby
+45 ATK, +16 AGI
144/Resort Island

KNIVES
NAME
DETAIL
PRICE
Butter Knife
+23 ATK, +4 AGI, chance to bleed
Rusty Knife
+23 ATK, +5 AGI, chance to bleed and poison
Brad’s Home
Machete
+34 ATK, +6 AGI, chance to bleed
56
Switchblade
+50 ATK, +12 AGI, chance to bleed
67
Combat Knife
+76 ATK, +12 AGI, chance to bleed
41

SPEARS
NAME
DETAIL
PRICE
Wushu Spear
+4 ATK, +4 AGI
Sharpened Curtain Rod
+8 ATK
87
Mighty Spear
+13 ATK, +3 AGI
132

BOOMERANGS
NAME
DETAIL
PRICE
Broken Boomerang
+13 ATK, +5 AGI
Wooden Boomerang
+17 ATK, +7 AGI
33
Decent Boomerang
+20 ATK, +14 AGI
50

KATANAS
NAME
DETAIL
PRICE
Sabre
+14 ATK, +4 AGI, chance to bleed
Eastern Blade
+22 ATK, +4 AGI, chance to bleed
88

WHIPS
NAME
DETAIL
PRICE
Whip
+12 ATK, +4 AGI
Extension Cord
+19 ATK
44
Adventure Whip
+25 ATK
77

CLUBS
NAME
DETAIL
PRICE
Dry Stick
+4 ATK
Spiked Club
+6 ATK, chance to bleed
area one exit
Wet Stick
+10 ATK, +4 AGI
-51
Wooden Bat
+15 ATK
31
Big Zinger
+17 ATK, +3 AGI, fire element
37
Metal Bat
+19 ATK, chance to bleed
41
Chopping Axe
+20 ATK, chance to bleed
45
Head Rocker
+20 ATK, chance to stun
46
Nail Bat
+24 ATK
65
Sluginator
+30 ATK
78
The Homer
+39 ATK, +20 LUCK, -10 AGI, chance to trip

Novelty Weapons
  • Guitar
  • Pencil
  • Playing Cards
  • Duffel Bag
  • Sword Bundle

– ARMOR

Accessories and shields cannot be bought.

— HEAD SLOT

BALD
NAME
DETAIL
PRICE
Sunscreen
+7 DEF, +3 S.DEF
12
Deluxe Sunscreen
+14 DEF, +9 S.DEF
50
Hair-Gro
+23 DEF, +23 S.DEF, +2 ATK, +2 S.ATK, +6 LUCK
Black Ranger
Hyper Hair-Gro
+28 DEF, +30 S.DEF, +8 ATK, +2 S.ATK, +5 AGI, +6 LUCK
Columbo

HATS
NAME
DETAIL
PRICE
Worn Helmet
+8 DEF, +5 S.DEF, -1 AGI
12
Horrace’s Hardhat
+22 DEF
Horrace
Turban
+3 DEF, +13 S.DEF
Straw Hat
+6 DEF, +4 S.DEF, +1 LUCK
Businessy Hat
+7 DEF, +5 S.DEF, +1 ATK, +1 S.ATK, -2 LUCK
Fisherman’s Hat
+11 DEF, +5 S.DEF, +3 AGI, immune to cool
Dandy Hat
+32 DEF, +32 S.DEF, -4 AGI
50
Winter Cap
+8 DEF, +9 S.DEF
Mid-Life Crisis Hat
+12 DEF, +9 S.DEF, +4 ATK, +4 S.ATK, -18 LUCK
33
Football Helmet
+23 DEF, +5 S.DEF, -4 AGI

MASKS
NAME
DETAIL
PRICE
Sweaty Mask
+1 ATK, +1 DEF
Pink Helmet
+7 DEF, +13 S.DEF, +2 AGI
Sparkly Mask
+20 DEF, +20 S.DEF
14
Black Helmet
+34 DEF, +34 S.DEF, +4 AGI
Black Ranger

— CHEST SLOT

BARE CHEST
NAME
DETAIL
PRICE
Bare Chest
+1 ATK, +1 DEF
Oiled Chest
+4 ATK, +23 DEF

PADS
NAME
DETAIL
PRICE
Nipple Patch
+4 DEF
Football Pads
+5 DEF, +2 S.DEF, +2 AGI
7
Elite Pads
+11 DEF, +3 S.DEF
13
Skate Pads
+15 DEF, +8 S.DEF
22
Spiked Pads
+17 DEF, +5 S.DEF
26
Meaty Pads
+21 DEF, +6 S.DEF, -1 AGI
30
Turquoise Pads
+30 DEF, +15 S.DEF
40
USA Flag
+40 DEF, +40 S.DEF, +21 AGI
Seesaw Valley

PONCHOS
NAME
DETAIL
PRICE
Itchy Poncho
+4 DEF
Buddy’s Poncho
+5 DEF, +3 S.DEF, +5 LUCK
to area three
Leather Poncho
+7 DEF, +2 S.DEF, +2 AGI
Damp Poncho
+6 DEF, +4 S.DEF, -2 AGI, resist to burning
12
Shag Poncho
+13 DEF, +10 S.DEF, -4 AGI, flammable
16
Rain Poncho
+13 DEF, +10 S.DEF
17
Picnic Blanket
+15 DEF, +11 S.DEF, heal each turn
26
Greasy Poncho
+15 DEF, +11 S.DEF, +2 AGI, oily
26
Hawaiian Poncho
+18 DEF, +3 S.ATK, +26 S.DEF, +1 LUCK
31
Rando Poncho
+23 DEF, +14 S.DEF
pick up
Silk Poncho
+35 DEF, +35 S.DEF, +9 AGI, +5 LUCK
Resort Island

SHIRTS
NAME
DETAIL
PRICE
Cheetah Jersey
+4 DEF, -2 LUCK
Drab Tank Top
+6 DEF, -1 AGI
11
Sweaty Shirt
+7 DEF
Cutoff Sweatshirt
+10 DEF, +16 AGI, chance for cool
Sports Jersey
+12 DEF, +9 AGI, -6 LUCK
24
Floral Shirt
+20 DEF
Lab Coat
+21 DEF, +34 S.DEF
Laboratory Basement
Fur Coat
+23 DEF, +3 S.DEF
26

SHAWLS
NAME
DETAIL
PRICE
Dainty Shawl
+8 DEF, +1 S.DEF, +3 AGI
20
Childs Blanket
+15 DEF, +15 S.DEF, +3 AGI
21
Cotton Shawl
+10 DEF, +5 S.DEF, flammable
18
Trash Bag Shawl
+14 DEF, +5 AGI, stink
Plastic Tarp
+23 DEF, +23 S.DEF, -8 AGI
40
Ninja Scarf
+25 DEF, +18 S.DEF, +12 AGI
Public Bath
Grandma’s Shawl
+50 DEF, +43 S.DEF, +7 S.ATK, -5 AGI

— ACCESSORIES

Most accessories are default items on companions though some can be found lying on the ground.

NAME
DETAIL
Source
Stench
stinky
Beastborn, RT, Fly
Glasses
+1 DEF
resist cool
a Treasure Hunter cave
Diary Entries
+1 AGI
+1 LUCK
Terry
Lucky Feather
+6 S.ATK
+3 LUCK
Geese
Karate Belt
+5 ATK
+5 S.ATK
+5 DEF
+5 S.DEF
+5 AGI
Crisp
Cat Paw
+10 AGI
Yazan
Denim Jeans
+1 ATK
+3 S.ATK
+2 DEF
+1 AGI
+10 LUCK
Shocklord, Clint
Cape
+12 DEF
+12 S.DEF
+12 AGI
Garth
Old Sock
+14 AGI
stinky
Percy, Birdie, campfire random
Dead Flower
+10 LUCK
Brad
Nipple
+20 LUCK
-4 everything else
Cut it off.
Locket
+4 DEF
+2 AGI
+30 LUCK
Laboratory?
Badass Belt Buckle
+33 DEF
Ajeet
Tag Team Title Belt
+6 ATK
+22 S.ATK
+22 DEF
-12 AGI
Tag Team Championship
Eternal Title Belt
+11 ATK
+33 S.ATK
+33 DEF
-12 AGI
Eternal Championship
Mike’s Belt Buckle
+20 ATK
+40 S.ATK
+40 DEF
+40 S.DEF
Devil’s Machine
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