Overview
Work-in progress guide.
Preface
Like the description says, this is a work in progress. Much of the loot in the game requires grinding. A lot of time. And I also know I am bound to miss some things. I mainly am making this guide because I went looking online for more details about everything from lore to drops to locations and got nothing. I’m making this as a sort of overview of what I know. There are many things I don’t know, so feel free to comment them below and I’ll add them in. Also spoiler check. There’s tons. Although, if you’re looking for a guide I don’t suppose you probably care.
Also if you happen to know of any other resources, or if there is a guide somewhere hidden on the internet, or I’m just flat out wrong about something, let me know. I want to make sure that I don’t mislead people with some of the assumptions I make in this game, as well as provide the best source of information on this game.
Basics
You start out with 8 inventory slots. 3 are true inventory slots. 2 are weapon slots, the left and right weapons. 1 is the corpse slot. And 2 are the auxiliary item spots.
You can swap which weapon you are using with the swap weapon button(All keys can be rebound, mine is L). Holding any attack button will charge your finisher. Many enemies will require you to use your finisher to kill them.
Some weapons will be passive, meaning you cannot swap to them. They provide benefits like creating clouds to stand on or keeping enemies away. Some weapons will not let you charge your finisher with your primary attack. That is ok because you can still charge it with the swap weapon key.
Weapons have different levels they can start at. They can level up with enough use. The higher the level, the decreased amount of time that has to pass after a missed attack. All attacks do 1 hp damage, so optimize DPS. Read further for an explanation because this an oversimplification.
Corpses are like “suits”. Each corpse has a different finisher than others. Some have additional uses. Key Thief is easily an A-class corpse early game which its ability to go through locked doors for free.
Corpses also have different luck stats, which do not change. Luck modifies the chance of rare enemies spawning, loot drops, and other things. Luck of 100 does not guarantee drops. Luck does not effect crit chance. An odd note, all corpses have a unique luck stat, i.e. you won’t see two different corpses with a luck of 7.
Rage will raise with each consecutive attack that lands. It will decay with the passage of time. When you crit, all of your rage is used in one finisher attack. From what i know, the level at which it is at is added directly to your base finisher damage(1). The formula to find out at what hp you can instant kill an enemy is HPLIMIT = FINISHER DAMAGE + RAGELEVEL. This means with high enough rage, you can just use your finisher on many enemies to outright kill them.
Alignment varies. It can be positive or negative, but regardless which direction, the further away the better. Negative values decrease life regen time. Positive values decrease shield regen time.
Curse charges are odd. I don’t know much about them. I believe you need an item, weapon, corpse, or heart to even use them as well as accumulate them. They manifest in different ways depending on what build you use.
Shield charges are much the same. Except they completely block one incoming attack.
Auxiliary Items are the “ring slot’ of this game. They can upgrade weapons, provide class bonuses, or random perks.
Some important notes about all unique items (Corpses, Weapons, Auxiliary), and storage.
*You can use chests for extra storage. Your item will be there when you come back.
*Items respawn at the location they originate from.
*Items will not respawn if you currently have said item, or it is stored in a chest somewhere in the world.
* If you lose an item, that’s ok. Go back to where it spawns. It’ll be in the chest if it isn’t already stored somewhere else in the world. You can also redefeat enemies for that drop if you lost it.
Holding the inventory button will eat nearby items, or swap items.
You can also rather instead of eating items, pick it up with the mouse and place it in your inventory for later.
Some enemies will spawn differently. The bottom of the screen will say something like
“A key-holding creature has appeared” -Has a key
“A ravenous creature has appeared” -Increases your rage
“A golden creature has appeared” -Has a gold coin
“An albino creature has appeared” -Has a soul
This last section is about my build that I use. It’s OP. Cobalt spear, great spiked shields for the weapons. Ancestor of dust for the corpse. Reapers sun as an aux(attuned to fist projectiles). Class and religion doesn’t matter. Red-blood bell-mankyu heart, to double all projectiles on finisher damage.
Really, all you need is this last heart and rain for just about every boss in the game. Any bellskum heart. It turns 50 percent of projectiles that either you or your attack touch into homing fists, which includes rain and boss bullethells. Most bosses are cheesable this way. In fact, it’s easier to list the ones you can’t.
Father gob, Mama Lamonte, reapers, moon wyrm, sootyhag mines guardian(to a degree), and the moon boss. But if you have ancestor of dust and spiked shields, these won’t be an issue either. Really, the only two I struggled with are father gob and the last reaper.
It should be noted there are absolutely better builds than this. A pyromancer build is amazing to have if you take the class and pray to the god in the root of hell. One monster heart makes you explode into fire when triggered. Combine this with passive items and ancestor of dust and you have another op build.
There are many synergies in this game, so just find what you like and go with it. I wouldn’t say this game is hard on a technical level. It’s a fight for knowledge. Once you know about a technique or item, its just routing a path. So by reading this guide, you take the difficulty out of the game.
Weapons Pt. 1
General Layout
WEAPON NAME-Biome,location
My description
“Lore”
ANTIQUE POT: Sootyhag Mine, far left. In a tall room with metal chains.
Knocks Enemies Upwards
“A magnificent stew pot. One should never disturb another who is at work cooking.”
BOILING POT: Flooded Passage, far bottom, near the train tracks.
Passive. Creates clouds that can be rode on.
“Dinner is ready, and it won’t wait. Take it with you!”
BOOK OF DECAY: Fossil Basin, under the boss room, slightly to the left.
>
“All the failures of the book’s owner are recorded within. A terrible curse assaults those who try to read them.”
BORO HAMMER: Kiriki Garden, fill the berry machine.
Can be used to gain height. Sometimes drops boro berries.
“A weapon created by the berry machine. It does not appear to contain the regenerative properties of the berries. Instead, it seems to have the ability to grow them rapidly.”
BURNCOIL STAVES: Great Grom Wall, left descent, behind locked door.
? Similar to the beam Core? Passive.
“These staves were once the world’s primary power source. They were replaced, as their power was too dangerous.”
COBALT SPEAR: Belly of the Comet God, Boss Fight.
One of my favorites. Fast attack speed. Knockback as the downfall.
“A decorated spear once owned by a guard of the golem forge. While golems have long been abandoned, a pointy end is always useful.”
COSMIC PIKE: Fossil Bassin, near the Cathedral of Dust.
Passive. Enemies that touch the pike are stunned? Definitely hurt + status effect.
“It’s from a place beyond the surface. Strange exotic materials dwell there.”
CRAGROCK PUMMLER: Kiriki Garden, Destroy the Yellow Crystal.
>
“A wizard’s red scarf was tied to this nearly indestructable stone. Perhaps the owner thought it would remain here undisturbed. Clearly, they were wrong.”
CRANK BLASTER: Flooded Passages, near the Well of Stelbus.
I’d say around a 15% chance of successful shot. When it does, it shoots a blast of bullets.
“While less convenient than most guns, it packs quite the ppunch. Its forte is unquestionably the destruction of large beasts.”
CRYSTALLINE COG: Bakyarl Prison, Bottom Middle, near the exit to the wall.
Fires two streams of sticky bullet in a circle around you.
“Part of a factory. Somehow still works on its own.”
DEMON BULWARK: Cemetery of Bells, Chest room.
Hold to create a damaging wall for enemies. Has an auxiliary upgrade.
“A relic used to hold off the rain of demons above. A might wall indeed.”
DEMON’S HAND: Cathedral of Dust, boss fight.
>
“A limb brimming with life long after its severence. It appears fond of making certain gestures. Simple muscle memory, or could it have true intellect..?”
FOOL’S CANNON: Fossil’s Basin, boss fight.
Hold to fire short range blasts.
“A mid-range blasting weapon. It serves the simple purpose of brutal destruction.”
GARDEN KEY: Kiriki Garden, boss fight.
With a Poi heart, the garden key will shoot projectiles when attacking. For the expense of keys.
“Most keys are rust and decreptic, breaking upon use. However, this one is made from stronger stuff. It may find use as a weapon even.”
GATE STAFF: Flooded Passages: boss fight.
Places a short-range stationary turret.
“The entrance to an incomprehensible dimension of suffering. Evil energy pours out. Perhaps if left open long enough, it would destroy this world.”
GIGA PISTOL: Giga Machine.
Can supercharge enemies.
“A gun that shoots giga energy. While powerful, it may actually charge your enemies with power. Use wisely.”
GREAT SPIKED SHIELDS: Belly of the Comet God, near frog’s well.
Passive. You are thorny with knockback.
“Such shields were used by gunsmiths. They offer a moment of protection to land the perfect shot. A mighty offensive power too.”
GREEN BRICK: Sootyhag Mine, near the battery.
Passive. A rotating rectangle will block incoming enemy projectiles.
“Its actually the shell of a long lost creature. Absorbs enemy projectiles.”
HEAVENLY KEY-LADLE: Blessed Surface, Chest in house.
Casts spells from debuffs. Allegedly. I never used it to confirm this.
“A weapon used by the cursed wizard in his prime. It has the ability to scoop up ailments and cast them as spells. With this tool, he surely killed thousands.”
HEX SEED: Great Grom Wall, boss fight.
>
“A strange and omninous plant. It blossoms into a develish energy when in contact with an enemy. Yet, it does not do it with its holder. Perhaps its long term effects are yet to be seen…”
HUNGRY BELL: Cemetery of Bells, Boss fight.
>
“A golden shell of gluttony. It hungers for the past it can never return to. Hopefully, biting things at least eases its urges.”
INK PUNCHER: Belly of the Comet God, Far right.
Throws enemies behind you.
“Ink Contained by a bottle blessed by the god of fists. It smells vaguely sweet.”
KNIGHT’S BLOODSWORD:
At 1hp, it fires slash projectiles.
“A weapon made from the blood of a knight. It exhibits a strange power when the user is near death. Its blood seems rather thin. Perhaps the knight was not in the best health.”
KYURU’S WAND: Cathedral of Dust, Near granny.
Creates and uses curse charges.
“A relic of a powerful witch. Alternates between creating curse charges and spending them to freeze enemies. Time between casts is based on luck.”
LIGHTNING LIZARD STAFF: Cemetery of Bells, just outside the exit of the boss fight.
Can damage yourself.
“A type of lizard used as a catalyst. It’s dried out with age. Worn out equipment is dangerous, so don’t use it.”
LION’S AXE: Cemetery of Bells, upper left. Chest on Wooden Platform.
Alt attack places a beacon. Stay in the beacon long enough to be granted buffs.
“From a legend of old. Rewards stalwart faith with various boons. And of course, mighty chopping power.”
LUCKY PINWHEEL: Skungus Wilds, Uppest left.
Can glide with it.
“A useless toy. A salesman claimed it was extremely lucky, but it shows no such property.”
MAULG’S FIRE: Bakyarl Prison, mid.
Can ignite enemies.
“Once burned in the core of a golem. The golems were eternal. Without death, madness overtook them.”
OVERGROWTH TRIMMER: Kiriki Garden, chest near the berry machine.
Has an auxillary upgrade; however, I couldn’t get it to work.
“Gardening can be a tedious job, eternally weeding away. With the help of tools, the time to finish a task can be made shorter. Perhaps tools can shorten the lives of your enemies as well. Scratches on it read “=+-=-+”.”
PICK OF CINDERS: Sootyhag Mine, boss fight.
>
“A legendary item. Its material has a fiery reaction when hitting the ground. If a cavern of the same stuff existed, it would be warm indeed.”
PLAGUE BLOCKING SHIELD: Great Grom Wall, boss fight.
Can block attacks. Release the plague.
“A half melted shield used to block a grotesque attack. After ages, it’s still covered in plaque goo. Plagues can have all kinds of unwanted attacks, so be careful.”
POUND CHAIN: Bakyarl Prison, boss fight.
>
“The Sadistic tool of a brute. It has been well used. The chain threatens to snap if pulled too far.”
RAIN OF SWORDS: Speech check, Sword Technique.
Attacks and throws a sword in an arc.
“A set of swords used for an unusual technique. They seem to be a hand me down. Undoubtably the previous owner found something better.”
REDFANG RETURNER: Kiriki Garden, Above the starting room.
Boomerang.
“This item appears to have a will of its own. Luckily, it has a clingy personality, and will always return.”
RELIC SWORD: Cathedral of Dust, double chest room.
>
“A massive blade. Of course it is impossible to swing such an immense piece of metal. The thing is purely decorative.”
SAINT’S ALLOY SKULL: Cemetery of Bells, noon fight.
GOD TIER WEAPON. Hold attack to fire a stream of bullets. Alt attack to fire a beam.
“An important artifact stolen by the demon Melkrot. It’s infused with the power of multiple gods. Such light does not go out easily.”
SALT DAGGER: Skungus Wilds, bottom of the left tree, inside.
>
“A tool Made for killing. It’s carved out of magic saltstone from the ocean.”
Weapons Pt. 2
SAC SHOTMALLET: Skungus wilds, boss fight.
Poisons enemies.
“A sac of unknown origin. Perhaps from a plant, perhaps from a creature. Either way, it is poisonous.”
SEED ALEMBIC: Fossil Basin, near the Well of Stelbus
Can cross large gaps.
“A fledgling life resides in this bottle. The little creatures inside crowd out and die, resulting in a blast of air.”
SHATTERSEED BRAND: Sootyhag Mines, Bottom right corner, near class shrine.
Can create projectiles when smashing.
“A weapon of hardened stone. More fragile and volatile crystals grow on it. Only to be cruelly shattered when striking.”
SHELLBUG BLUDGEON: Kiriki Garden, Tuesday well.
Will attack you if you don’t pick up quickly.
“A viscous creature indeed.However, it becomes paralyzed when grabbed by the tail.”
SPINDLE OF THE WAXING SUN: Cathedral of Dust, hidden in the boss room.
Has an auxiliary upgrade.
“A strange relic from a deep place. The end of it is covered in wax. It is uncertain if it is even a weapon. However, it functions well enough like one.”
SWITCH SCHWIVER: Bakyarl Prison, Close to Boss Room.
Has three different attack modes.
“A weapon with multiple forms. Like many other advanced weapons, it was sealed in the Flooded passages. An attempt to make the world more peaceful. Or perhaps a deluded attempt at control.”
YACHSON’S DINNER FORK: Bakyarl Prison, Right next to the Boss room.
Has an auxillary upgrade.
“An artifact of a legendary cannibal. They say he would roam the nights, seeking prey to bring to his abode. His password was known as “++++-=”.”
Some weapons come from the optional corpse heart boss in the Cathedral of Dust.
It comes in the form of a gold-thorn with 2 prefixes. They determine the effect of the weapon.
The first determines the swap effect. The second determines the primary effect.
Primary
ASSASSIN’S
Swap to become spiky.
ENGINEER’S
Swap to feel bouncy.
GIGA
Swap to give alignment.
WAOU’S
Swap to feel floaty
Secondary
FORGED
Counts as a finisher
LEGGED
Randomly gives fungus
MUSHROOM-COVERED
Target takes massive knockback
POISONED
Poisons your enemies
Gunner
You have a little gunner drone. Pressing the gunner button(again mine is rebound to Y) will activate the gunner, who will shoot until its ammo is depleted. Dead enemies drop ammo. I usually use them only for the bosses. The gunner’s “class” can be changed from the bosses you defeat. Each of the main bosses drop a unique one. Absorbing it will swap the class. Defeating the giga versions will also drop a barrel, doubling the shot output at the expense of ammo. You can mix and match.
RUSTY: Starter modification/Kiriki Garden. Fires bullets.
MEATLING: Belly of the Comet God. Fires homing leeches.
WATT: Flooded Passages. Fires short range blasts.
FIEND: Cemetery of Bells. Fires a mid-range beam.
BALLOON: Fossil’s Basin. Fires rockets.
EXOTIC: Sootyhag Mine. Fires fireworks.
VESSEL: Great Grom Wall. Fires magnets.
CHUNK: Bakyarl Prison. Fires bouncing cannonballs.
ALGAE: Skungus Wilds. Fires bubbles.
CROSS: Cathedral of Dust. Fires golden crosses.
Some Special gunners come from the corpse heart boss.
FROG GRIMOIRE: Fires ghost frogs.
ICESKULL GRIMOIRE: Fires iceskulls
STAR GRIMOIRE: Increasing alignment
LOADED BARREL: Loaded under use
Auxiliary
ADVENTURER’S PACK: Defeat rare enemy duo in fossil’s basin.
Crafts random potions from excess ammo.
CANNIBAL’S GEM OF LIGHTNING: Vault code “++++-=”, from associated weapon.
Augments Yachson’s fork to stun.
CATCHING RIBBON: Vault code “-=-=++”, just stumbled on this one
Augments bone claws to always have full daggers.
CHEST COMPASS: Root of hell, secret enemy drop.
Shows stored items.
CLUTCHED TRINKET: Vault code “++==-+”, from sign in passages.
Increases class level by 15.
CRYSTAL LION MASK: Speech check: Comet.
Randomly roar to knock back enemies and projectiles.
EATER’S SPINE: Speech check: Reapers.
Activates the left item slot consumable every 8th time you get attacked.
ELDER’S BACKBONE: Skungus Wilds, acid pit.
Replaces melee attacks with a flamethrower.
EXPLORER’S JOURNAL: ?
Respawn in a random location after death.
FIRE MANDER’S TAIL: Speech check: Hunter
Gain life from taking fire damage.
FROST AMPHIBIAN: Vault code: +-+=+=, sign in Cemetery.
Augments Demon’s bulwark to freeze enemies.
GLACIER FOSSIL: Fossil basin, under the “stairs”
Something frozen in ice.
GOLEM CHAIN: Great Grom Wall, middle, chest in water.
Pulls the item in your left storage slot.
HELMET OF CORROSION: Speech check: Brbl
Become a champion of corrosion when some weapons are active.
LEAF SPINE: Speech point: Berry Maniac
Gives a berry every 6th time you take damage
LUMBAROUS MANDER’S TAIL: Drop from the lumbarous mander.
Attracts ghosts and makes them unkillable.
NAGGING MASK: Kill a moon amoeba
Nags you.
REAPER’S SUN: Defeat the secret final reaper.
Stores the first projectile shot and fires it.
ROTLEG PLAGUE: Large locked crate in the cathedral of dust
When at low hp, damages nearby enemies with the plague
ROYAL SILK: Vault code “==-++-”, from occasional dialogue from Giga Father Gob’s shadow double.
Augments spindle of the waxing sun to smite enemies under 6 hp on crit.
SHOOTING LEECH: Rare drop, parasites in basin.
Parasitic limb that occasionally shoots.
SINEW SCISSORS: Vault code “=+-=-+”, from associated weapon.
Augments gardening shears so that they steal life.
SLUG POWDER: Rare drop from luminous slugs.
Augments the abyss buster to fire during other attacks.
STORM GLASS: Chest next to corpse heart in the Cathedral of Dust.
Causes storms to spawn.
THE GAMEMASTER’S SPARE: Bakyarl Prison, far right, middle.
Can place blocks just about anywhere.
WINGED SPINE: Stelbus well drop.
Increased speed when attacked.
WITCHES BREW: Complete the spell in skungus wilds
Transform into a witch after a third kill. Acts as a finisher.
Corpses
ANCESTOR OF DUST: Cathedral of dust, left side, hidden in ceiling. 10.
Allows flight, damages enemies by touch, temporary invincibility.
“The corpse of someone who lived long ago. A proud and ancient power of life seems to reside in it.”
ARCHIVE SCHOLAR: Skungus wilds, left mid behind locked door. 31.
Shockwave. A temporary scroll that’ll fire a bolt at an enemy.
“Those of the archives seek to document the world. A flawless detail, with every detail preserved. Is it possible to store so much knowledge. Perhaps the world itself is already a perfect record.”
BELLMAN: Speech check: no handouts. 89.
Swing like a bell and fire projectiles.
“A strange person was once seen at midnight. Asking the same question over and over. Was it you who rang the bell?”
BLESSED SURFACE: Reach the surface. 100.
Fire a beam. Particle that come off as exhaust do damage as well.
“If you wish for it, a small piece of the sun will live with you forever. Immaterial, it can never be taken away. With this tiny glimmer of hope, struggles forward.”
BLUE COMET FORM: Skungus wilds, catch a blue comet. 37.
Large slash, rotates a blade behind you.
“Blue Comets contain minerals and calcium. You can find them in acidic areas with rare ores.”
CORPSE KING: Vault code: “-*+**=”, from signs hidden around the world. 3.
Spawns a lightning storm to smite enemies.
“The legend of the corpse king. The immortal souls of those who have died become engaged in a final battle. The victor shall rule the dead, known as the corspe king.”
CURSE DWELLER: Great Grom Wall, bottom, under the boss. 0.
Curse Bite. Probably does something with curse charges.
“Curses eat away at the body and mind. Those cursed will surely be devoured soon after. How could it be possible to live in such a state.”
DISCIPLE OF FISTS: Shrine of Fists, Level 1
Throws a Punch
“The God of Fists once punched the comet god into the depths. Such a deed caused a great many to train in his techniques. A banner, to those who would be strong.”
GASH BUTLER: Bakyarl Prison, in prison cell
Throw a knife
“A servant whose absolute obedience became a tool of violence. Personal malice is not a requirement to commit such wicked acts.”
GHOST KNIGHT: Cemetery of Bells, floating platform near wall
Jousting on a dog
“A kind knight who offered company to the pitiful dead. And in return the spirits protected them. As if saying, “thanks for living”.”
GOLEM ZEUS: Visit the three golems across the world.
Dash forward. Spawns two permanent turrets that follow you.
“Little brother of the various golems laying deceased in the world. The golems were an attempt to create god. Despite their failure, perhaps Zeus shall march on.”
GREEN COMET FORM: Catch a green comet.
Throw plant matter.
“Green Comets contain plant matter. They are commonly found in wetter climates, below overgrown areas.”
HALLOWED COMET FORM: Assemble the three comet forms.
Dive down and create three colored worms.
“A clearly evil creature, yet it wears a holy robe. Its as though it could find forgiveness in the end. A saving grace…”
HUNTER OF EYES: Cemetery of Bells, hidden room, left side, mid.
Throws a bouncing egg.
“The green of a hunter, a common sight. However, this hunter seems somewhat off. A specialist perhaps? Or a corruption more sinister?”
IRON BRUISER: Flooded Passages test
Throws a bouncing iron ball. Accelerates
“A once proud craftsman’s final work. He created nothing but failures. Pouring his soul into his last piece. It may not be perfect but it is his legacy.”
KEY THIEF: Kiriki Garden, middle tower, near bottom right.
Dashes throw enemies and doors.
“If there is a box, then of course, one wants to see the contents. In a world of boxes, it is no surprise that such theives are not rare.”
MELKROT ASSASSIN: Chest in Sootyhag, snakelike passage
Pounce onto enemies.
“The blackrock of melkrot birthed many wonders. One of these was a deadly poison, created by melting down the rock. Could such vileness be its true nature.”
MOONLIT SLAYER: Blessed Surface boss
Stuns every enemy on screen. Does not finish them
“Beyond the sun lie the dying children of the moon. Their hope shattered. Their bodies broken. Such pain has made them strong.”
RAINY CAPTAIN: Belly of the comet god, by the metal chains
Roll a ball of bones
“At the bottom of the world lies a land of Hunters. Their proud families destroy the beasts of the depths. In that place, the rain is eternal, and there is no light.”
RED COMET FORM: Catch a red comet.
Throw decaying matter.
“Red Comets contain rotting matter. They are commonly found in areas where death has occurred.”
SAND WIZARD: Fossil Basin chest behind piston
Throw a whirlwind
“Wizards may well be the ultimate life form. Rarely, one’s true potential may rise from a hellish fate. When the world crumbles to dust, a sand wizard may be born. Equipped with a whirlwind device, he’ll fly up to heaven.”
SQUANDI JESTER: Very top of the root of hell. You see the chest in the end sequence.
Bloat, flop, and shoot projectiles
“The less attachment, the easier it is for one to accept their fate. Here’s a soul so empty, it met its fate with cackling laughter. Pitiful indeed, but that too is a strength.”
YELLOW WEIGHT PRISONER: Great grom wall, as soon as you walk in across the gap
Pounce and shockwave
“Those confined to prisons were forced to wear yellow socks. After all, one cannot hide sporting bright colors. Not from the guards, not from the beasts of the wild.”
Hearts/Enemies
The most time consuming part of this guide. Every enemy in the game has a chance to drop their heart. As far as I know, bosses can’t, save for the Corpse Heart. Consuming a heart adds it to your inventory, which means you gain a passive ability and a trigger ability. Each and every enemy has different effects. The color of the heart determines what triggers the active ability.
You can only have 3, and eating more will do nothing but destroy the heart. If you want to keep it, put it in your inventory manually. If you want to remove a heart simply right-click the heart. If you want to make sure you don’t lose your precious powers, there are alters in every biome that look like three boxes on sticks. They correlate to your inventory slots, and you can lock them with a soul. Once locked, you cannot remove the heart unless you then unlock it.
Heart Colors: Trigger Condition
Red: Critical Hit
Orange: Status Effect
Yellow: Timer
Green: Finisher
Blue: Timed Block
(Purple Possibly, haven’t encountered)
Pink: 3rd life regen
Aqua: Gunner
Black: On enemy death
White: Triggers on other triggers
Special Prefixes from the demon corpse event:
Ash: 10th jump
Drool: Random footsteps
Egg: Attacks when wet
Frost: Finisher, but hostile biter spawns
Haze: Trigger 10 times at once on weapons swap, only once per minute (Pretty op if you find the right heart)
Mould: Standing Still
Pus: Life loss
Rust: Shield, but lose shield
Smog: Attack, consumes ammo
Warp: 30th projectile shot
CREATURE: HP
Native Biome
Description of creature
Trigger
Passive
AMU
Gain tentacles
You are always spiky
ARAX
Shoot an oaksbane rocket, grows larger with more projectiles shot
Picking up ammo shoots projectiles
BELL-MANKYU:
Cemetery of Bells
The big bell that stands up when you try to jump over it.
Your attacks multiply
Release bullets when you jump
BELLSKUM
Breath stun gas
Hit enemy projectiles to convert them to homing fists
BITER
Cemetery of Bells
The little yellow dudes that jump towards you and try to bite you
Release a bite forwards
Bites nearby enemies
BOGGOT
Cathedral of Dust
Large flying creature with bat wings
Spawn a friendly ghost
Raise the dead from flesh and bone
BOIBE
Fossil’s Basin
Missile creature
Release a projectile that either creates a curse charge or life
Consume one curse charge to dash
BOOFROG
Release frogs
1hp enemies explode on touch
BOOTLE
Create projectile that shoot down when airborne
Cling to ledges
BURGEON
Consume a charge to heal
Equip a curse weapon when at critical health
CHAIN-WALKER:
Bakyarl Prison
The line of prisoners with chains
Chain nearby enemies to you
Your finishers are augmented with a skeletons barrage
CHUBO
Fossil’s Basin
The blue moth.
Summon a brief shower
Become quick when wet
CORNET
Turn invisible to most creatures
Crit more often against flee enemies
DROPLET-WYRM
Summons a slime that explodes on death
Randomly find presents
DUBBLE
Create an orb of water
Freeze nearby wet enemies
ECKLE
Throw all your guard tokens at the nearest enemy
You gain a regenerating guard token
FEST
Release smokescreen
Throw a knife whenever you block
FIRE-PUFF
Sootyhag Mines
Little floaty puff things that try to ignite you
You, or a curse charge available, explode into fire
Generate 2 curse charges when taking damage from fire
FOOMIE
Kiriki Garden
Little mushroom dudes that spawn in swarms, floating, drop on your head
Jump on a creature to take control of it
Bouncy while finisher is charged
GARDEN-DRONE
Fire a volley of lasers
Hold jump to hover after jumping
GLOBIN
Ghost jump for five seconds
Transfigure your projectiles to shoot ghost monkeys
GRACHI
Flooded Passages
Fish that rolls when you attack it
Roll backwards
Small amount of control when attacking
GRONG-SAGE
Kirki Garden/Skungus Wilds
The mage dude that fires projectile at you. Semi-rare spawn
Creates grass
Infinite ammo when standing on grass
GYA
Fossil’s Basin
Walking wall
Take a short nap
Spawn a bullet storm when sleeping
KIN KIN
Equip an illusionary sword and claw
Enchant life into projectiles when life is full
LEAPER
Flooded Passages
The monster that hides under the ground, flowers on top of its head, and leaps up at you
Become magnetic
Leave behind a trail of jump jelly
MAFFPAP
Punch rapidly
Hold jump to hop
OOGER
Draw a calamity card
Poison your attacker
PEEPLIT
Sootyhag mine
The pink creature that “sing” at you
Nearest creature lays an egg
Sit on eggs to hatch them faster
PINGPI
Clear enemy projectiles
Release projectiles when knocked back
PLONKER
Gain 5 ammo
Stomp whenever you enter gunner mode
POI
Fossil’s Basin
Pink slug with the glowing parasite
Attaches a key to the nearest enemy(i.e. infinite key supply)
Use keys to shoot projectiles from the garden key
POK
Cast a bonestorm spell
Bones come out of enemies you hit
PRIKO
Kiriki Garden
Orange scorpion thing
Place a fang jar that stockpiles rage
Grow a tail
PUDON
Fungus the nearest enemy
Slime creatures randomly drop armor
PUFFASITE
Race to regain health
Your health regenerates the faster you move
RHITOG
Skungus wilds
The white creature that jumps three times, then charges you
Gain a blast charge that releases with your finisher
Your finisher charges faster
RORUS
Shoot a slow bullet
Your projectiles energize you
ROTPRAWN
Great Grom Wall
The blackish shrimp thing
Create a curse charge
Bright and dark modes augment curse charges
ROWU
Fossil’s basin
The centipede
Summon a crablord
Monsters can ride you
RUDDLE
Summon a slime legion
You are linked to slime creatures when you shoot
RURU
Cemetery of bells
A rat
Devour the dreams of anything sleeping nearby
Run faster over longer distances
SCAITHE
Cathedral of Dust
The black cat/dog that kicks up dust at you
Your luck increases with rage
Unearth turrets whenever you stomp
SHOOTASITE
Attach a gun to the nearest enemy
You can eat your own projectiles for ammo
STEMMIE
Great Grom Wall
The winged insect that drops green things on your head
Release a constellation of light crystals
You gain wings when jumping
TIKE
Cathedral of Dust
Spiky wheel
Create a copy of yourself
Swap attacks become your regular ones
WINGED RURU
Cemetery of Bells
A bat
Become floaty
Gain increased gunner firepower in air
WUMWORM
Sootyhag Mines
The large worm that hides under the ground
Dig into the ground
Headbutt enemies from below to attach a sticky grenade to them
Special Hearts
These drop from the optional boss fight in the cathedral of dust.
HOLY-CORPSE
Your god blesses you
Gain 5 class levels and luck
HUNGRY-CORPSE
Refresh your jump
Eat and drink for a constant rage bonus
MECH-CORPSE
Gain 100 class levels for one second
Consume keys for ammo
PHANTOM-CORPSE
Summon a ghost from an egg in your third inventory slot
Gain the arms of the corpse heart
UNDEAD-CORPSE
Trigger your other hearts twice
You cannot have health or ammo, but you gain shield and curse charges
Consumables
The world is littered with these. The majority of biomes have 2 native plants that grow there. Very few drop from enemies. Items can be picked up and dropped on enemies to apply buff/debuffs to them. Including bosses. Theoretically speaking, you could beat the game purely with consumables and your finisher.
CONSUMABLE: Location
Effect
ANCIENT PEACH: Kirki Garden, rare drop from grass near spawn house.
Full life and removes debuffs
BLAZEDEVIL PEPPER: Cathedral of Dust
Ignite
BUTTERBEAN: Kiriki Garden
Speed Buff, additive
CRYFRUIT DROP: Sootyhag Mine
Freeze
FISH HEAD: Vault Code “+=-=++”
Stops tile crabs from hiding, cauldron ingredient in Skungus Wilds
FORTUNATE FOX-SQUASH: Sootyhag Mine
Raises luck
GOLDPLANT CRISP: Bakyarl Prison
Become Magnetic
GOLD DUST: Speech Check:
Enemies become golden.
GREEN BOROBERRY: Kiriki Garden
Refills Ammo
KNIGHTSHROOM: Skungus Wilds
Fugused
LAYING FOGROOT: Fossil’s Basin
Fall asleep, but regain health once you wake up
MOULDY DANDYLION: Belly of the Comet God
Poisoned
POUCH OF MUSHROOM DUST: Kiriki Garden chest, near the right tower, by the fish pool.
Become covered in mushroom dust. Usable once a day.
POUCH OF SLEEP DUST: Sootyhag Mine, behind locked door
^Same story, but with the night night delight
RAGE SAND: Giga Machine Drop
Enemies are filled with rage.
RED BOROBERRY: Kiriki Garden, moderately rare.
Refills life
ROTTING HONEYFRUIT: Cemetery of Bells.
Either find more or less life
RUBBEROUS LAPFRUIT: Bakyarl prison
Bouncy
SHINE HEARTFRUIT: Great Grom Wall
Twitchy
SPIRAL TARCLUSTER: Belly of the Comet God
Tentacled
TANGLE MELON: Flooded Passages
Gunner upgrade, enemies fire bullets
THORNY KINGFRUIT: Kiriki Garden
Thorny
WHITE ASH: Guaranteed drop from the Moon Wyrm
Nearby enemies become albino.
WIZARDS SUNFRUIT: Cemetery of Bells
Stunned
WUFFWUFF HARVEST: Great Grom Wall
Floaty
YELLOW BOROBERRY: Kiriki Garden, rarest of the berries (I’ve only “naturally” found one)
Refills health and ammo
Also there are a few potions, I don’t think enemies can use them.
BUBBLE: You fire tons of bullets outwards.
CLOUD: A cloud appears for you to ride up one
DEATH: You die.
LEAPING: One large leap forward
RAGE: You are filled with rage
RAIN: The rain starts
SPAWNING: Spawns creatures
Classes
You can switch classes at their respective challenge shrines. You must complete 2 waves at the shrine for the class to drop. There is one per biome, except for kiriki garden and great grom wall. Classes can be upgraded by completing daily quests. Switching classes will reset your level.
CLASS: Biome
Effect
CANNIBAL: Cathedral of Dust
Increased Life Duration
CARDMASTER: Fossil’s Basin
Increased card drop chance
EXECUTIONER: Bakyarl prison
Increased rage duration
GRAVEDIGGER: Skungus Wilds
Increased bone drop
HAG-KNIGHT: Flooded Passages
Increased cursed charge limit
HUNTER: Root of Hell
Increased ammo capacity
PROPHET: Cemetery of Bells
Increased Luck
PYROMANCER: Belly of the Comet God
Increased burn duration
SAGE: Blessed Surface
Increased daily rewards
SAINT: Sootyhag Mine
Increased super mode duration
Gods and Goddesses
There are hidden god shrines all over the world. Stand at one long enough(i.e. pray) and they will become your god. Each god has a certain level, which means when your hp = that level, your god has a chance to bless you with that effect. Some shrines have two gods associated, one good, one bad. As far as I know, there are 24 shrines.
NAME, GOD OF BLANK:
Lore
Area
Effect @ lvl
BA, GOD OF IRON
For those that require a sturdy shell.
Sootyhag Mine.
Gain one guard token. 4.
BELPH AND GOR, GODS OF DARKNESS
The path obscured by darkness cannot be seen without walking it.
Cathedral of Dust
Summons a scythe. 2. Ghosts attack. 3.
BENK, GOD OF TEETH
Bite, and bite, and bite.
Blessed Surface.
Summons random biter ghosts. 4.
CANKE, GOD OF BOUNTIES
Tools for the righteous, to gun down the guilty.
Great Grom Wall
Gain ammo. 2.
CHIGAR, GOD OF RATS.
Even the small and helpless have a role to serve.
Cemetery of Bells.
Summons 5 rurus. 1-2.
EELIE, GOD OF WISHES
Wish another day, and it just might be granted.
Kiriki Garden
Gain 1 hp. 1.
EMPTINESS, GOD OF NOTHING.
It’s quiet.
Flooded Passages.
God removal.
FIRE GOD
Root of hell. Need pyromancer class.
Explode into fire.
GEL, GOD OF PITY
Show pity to your enemies and she shall show you the same.
Belly of the Comet God
Your projectiles become life. 0-5.
GRIBU, GOD OF FROGS
May your path be wet, and covered with toads.
Kirki Garden
It rains. 2-4.
HIGGI AND TIL, GODS OF MERCANTILE
Expect nothing for free, except a good bargain.
Sootyhag Mine
Gain 1 hp. 1. Lose 5 ammo. 3.
HOGGOME, GOD OF THE FORGE.
Unbeatable in items of honed weaponry.
Bakyarl Prison.
Gain loaded. 5.
JAKU AND ZAQQI, GODS OF MISFORTUNE
Care to test your luck, stranger?
Root of Hell
Heal if low luck, hurt if high. 1-3. Boost luck. 4-5.
JAMPO, GOD OF CLEANLINESS.
Live without clutter.
Flooded Passages.
Remove enemy projectiles
KAMGOON, GOD OF FUNGUS
His creativity knows no bounds.
Skungus Wilds
Fungus Nearby enemies. 2.
KYURU, GOD OF WITCHES.
Shall we brew a potion together?
Great Grom Wall.
Curse charges give you tentacles. 3.
MIYO AND REYA, GODDESSES OF THE OCEAN
The ocean’s fury drowns out friend and foe alike.
Blessed surface.
Take damage and cast bullets. 3. Take damage and summon tidal waves. 4.
MURM AND MORM, GODS OF FLESH.
Hedonistic and primal, they will stop their feast at nothing.
Bakyarl Prison.
Take damage. 2-5. Regen instantly. 0.
QUATIA, GODDESS OF MIGHT.
Quatia’s gifts will find most useful on the battlefield.
Fossil’s Basin.
Gain rage and alignment. 5.
RAKO AND GEN, GODS OF DEATH>
Gen is merciful, while rako wields death’s sickle.
Skungus Wilds
Regen 1 hp. 1-4. Die. 5.
SASSAWA, GODDESS OF NECROMANCY.
Attachment is forbidden, but recycling the dead is fine.
Cathedral of Dust.
Rarely gain a soul. 0.
SHEDMAR, GOD OF SHIELDS
Strength and faith for those with something to protect.
Fossil’s basin.
Shield yourself. 3-5.
TYA, GODDESS OF SLEEP.
The sleepy must rest after all.
Cemetery of bells.
Everyone sleeps. 1.
UFFLE, GOD OF PILGRIMS
Going on a pilgrimage is a commitment, so be prepared.
Flooded Passages.
Gain a calamity card. 3.
WAUO, GOD OF THE FOREST
In deep forest, strange things dwell.
Skungus Wilds
Grow a random plant. 2.
Shrines
Most biomes have shrines. Each shrine can be donated to. Your level raise by 1 for every five gold you donate. Each shrine has a requirement that you must meet, unless you want your faith to drop by 1 pip. Most of these shrines, I have no clue what they do. The only one I do know for certain is the greed shrine.
NAME: Biome
Effect
Avoid
SHRINE OF THE BLOODBEAST: Bakyarl Prison
?
Don’t die to guardians.
WELL OF STELBUS: Fossil’s Basin
Drop slugs into the well to get items. Winged spine or the abyss blaster.
Don’t stay up late.
SHRINE OF THE FIRST HUNTER: Kiriki Garden
Makes hunters friendly. ?
Don’t kill hunters.
SHRINE OF GREED: Sootyhag Mine
Adds an additional inventory slot for each level.
Avoid leaving greed slots empty.
GRANNY GUNSMITHS: Cathedral of Dust
Assemble a weapon from scrap parts scattered across the lands.
Just visit occasionally.?
SHRINE OF FISTS: Cathedral of Bells, Hidden behind a fake wall. By the central bell on the other side of the “stairs”. There is a small button you can push to open the door. Or be like me, whose played this game about 50 hours, and never figure out this game had buttons and use key thief to get it.
Will give you the corpse of a follower at first level. ?
Always have a fist item equipped.
FAMILIAR SHRINE: Great Grom Wall
Eggs hatched here will become your pet at level 1. ?
Don’t neglect your pet. Feed them at least daily.
Passages Shrine
THE DEADEYE’S CATECHISM: Heart
A certain heart from the cathedral of dust allows you to unearth this shrine whenever you stomp. Upgrading it increases it’s rate of fire. Don’t worry, stomping somewhere else will save what level you are at.
?
Calamity Cards
Calamity cards are effects draw from killed enemies randomly. Each one has a requirement you must fulfill in order to activate the cards. All cards have a modifying effect, and a drawback. There are three per area, with some hidden ones (as far as I know just one).
NAME:Area
Unlock method.
Effect
Drawback
My advice
* = I either don’t have advice or you shouldn’t need any. I can’t imagine any of the MASTER OF cards are gonna give you a challenge except for maybe Gob.
MASTER OF GARDEN: Kiriki Garden
Defeat the Guardian
Gain an axe that swings with your attack.
Creatures become ravenous.
*
MANIAC OF BERRIES: Kiriki Garden
Fill the berry machine.
Move faster while attacking.
Bullets appear.
To my knowledge, berry spawns are luck based only in kiriki garden naturally. Green berries are the easiest to find. Red berries have a about 1/10 chance to spawn in place of a green berry. Yellow boroberries have about a 1/100 chance. The easiest way to spawn the golden one is to use an aux item, potion, or heart that spawns random plants until you get one.
DEMON OF SPEED
Eat 9 butterbeans in ten seconds.
Regen speed is boosted.
Enemies appear.
Each butterbean plant drops three beans. Scope out plant where the plants spawn to route a path. You can hold collect the beans and use them later on, as long as it’s in the 10 second time frame.
MASTER OF CEMETERY: Cemetery of Bells
Defeat the Guardian
You gain a nearly unbreakable guard.
You are damaged when you attack.
*
FLIPPER OF CHIMES: Cemetery of bells
Equip a broken bell in both weapon slots.
Your curse charges inflict poison.
Enemies appear.
There are little bell creatures that sometimes. You can pick them up and throw them. To break them, attack them. Sometimes, it’ll kill them. Sometimes, they’ll survive with a broken shell. You need to put a broken one in both slots.
DREAMER OF NIGHTS: Cemetery of bells
Ring the bell at midnight.
Enemies always drop calamity cards
Bullets appear.
Does not have to be midnight. Ring the big bell at noon or midnight, as long as its 12. Doesn’t have to be on the second, just the minute. Expect a fight, but you don’t have to survive. Defeating the miniboss does reward a corpse however.
MASTER OF BASIN: Fossil’s Basin
Defeat the guardian.
Summon flesh creatures when you jump.
Enemies gain shields.
*
WRANGLER OF INSECTS: Fossil’s Basin
Ride a *centipede* for 5 minutes.
You can chain stomp.
Enemies appear.
Pretty easy. Find a centipede in a relatively closed off area. Kill off the other enemies. Jump of the centipede and let the game run.
LIGHT OF STELBUS: Fossil’s Basin
Acquire the Abyss Buster
Donate to max level at the well of stelbus and drop a slug in.
MASTER OF PASSAGES: Flooded Passages
Defeat the Guardian
Gain speed and autocrit based on rage
Enemies may call for help when attacked
*
SAILOR OF STARS: Flooded Passages
Catch a comet
Status effects do damage and count as finishers
Bullets appear
Occasionally, a comet will fall. Just jump into it or let it hit you. If it missed you, it’ll spawn a creature from it. Killing this creature will drop a colored orb that when used will spawn in another comet for you to try again. It will always spawn right above you.
ARTIST OF SPIRALS: Flooded Passages
Spin a turret for a minute.
Your gunner damages enemies on touch.
Enemies appear.
You have to keep attacking the turret to keep it spinning. Clear all nearby enemies first, then focus on it. It will still shoot projectiles so be wary. Use thorny, the shields, or related status effect that damages nearby enemies so that all you have to do is stand next to it.
MASTER OF MINES: Sootyhag mines
Defeat the Guardian
Draw 2 more calamity cards.
Luck is lowered.
*
ACE OF RACING: Sootyhag Mines
Ride in a minecart for 25 blocks.
Block while attacking
Enemies appear
Further than you think. The best location I found to do this is the bottom right of the mines, near the battery. Minecarts often spawn here or up the large gap. You should knock one of them down and all the way to the left side, clear out the enemies and ride it out to the passages.
CASTER OF CURSES: Sootyhag Mines
Gain 30 curse charges.
Haven’t done this one yet. It should be noted that the arena is apart of this area.
MASTER OF CATHEDRAL: Cathedral of Dust
Defeat the guardian
Luck is boosted.
Creatures turn copper
*
GUM OF GIZMOS: Cathedral of Dust
Encounter a group of 6 gizmos.
Gain 5 guard tokens
Bullets appear
It is luck based on whether they spawn at all. The Corpse heart arena is apart of this area. You can increase the number of minions that spawn and it can sometimes spawn in a bunch of gizmos.
BOSS OF BANDITS: Cathedral of Dust
Knock over ten statues without leaving the area.
You release a shotgun whenever you guard.
Enemies appear.
Be careful of the biome borders. If the background changes, you have to restart. It’ll change the statue spawns.
MASTER OF BELL: Belly of the Comet God
Defeat the guardian
Bones will give ammo
Theres a cooldown for missed attacks
*
DELVER OF PITS: Belly of the Comet God
Fall at max speed for *x* seconds.
Your projectiles explode
Bullets appear
Scope out an area with a large drop. Use pools of water to double jump to reach higher.
CALLER OF COSMOS: Belly of the Comet God
Gain 10 tentacles
*
MASTER OF WALL: Great Grom Wall
Defeat the guardian
An airship appears
A giant serpent stalks the area
*
SEEKER OF SKIES: Great Grom Wall
Jump 500 times without leaving the area
Many encounters spawn
Bullets appear
If your trying to do this quickly, get under a block directly above you. This allows you to jump really quickly, limited on your tapping speed.
HEART OF MOLD: Great Grom Wall
Hatch a midnight moldgut familiar
Haven’t achieved this yet. From what I know, eggs spawn when two creatures of the same species “interact”. It’s random chance, maybe affected by the luck stat. The egg will spawn what species created it. You need to get a moldgut egg. It has to be hatched at the familiar shrine. You have to donate at least 5 gold to unlock the shrine. I haven’t attempted this yet solely because I don’t know how to remove the familiar I already have. I just killed it off finally by starving it, but it took like a month.
MASTER OF PRISON: Bakyarl Prison
Defeat the guardian
Life cells appear
Mama Lamonte stalks you
*
BROTHER OF BLOODSHED: Bakyarl Prison
*Defeat *x* prisoners at the same time*
You damage all nearby enemies
Enemies appear
Honestly, I did this one so fast I didn’t have time to check what it said. I assume it’s kill the line of prisoners very quickly, or x amount at the same time. I achieved this with my OP build which I might write about later. Try the cobalt spear, shields, and ancestor of dust.
CATCHER OF CATS: Bakyarl Prison
Knock over 5 deliver cats without leaving the area.
Haven’t done this yet. I assume is random spawn based on luck. You’ll know it when you see them. They drop a potion when caught. They match your running speed to trapping them is your best bet.
MASTER OF WILDS: Skungus Wilds
Defeat the guardian
Gain a spinning fire sword.
Wind blows
*
GLASS OF CORROSION: Skungus Wilds
Survive in acid for 3 minutes
Haven’t achieved this yet. No clue how yet either, but betting on a heart or item that’ll do it.
GROVE OF ANTIQUITY: Skungus Wilds
Encounter a scaithe.
You get an umbrella
Enemies appear
To encounter a scaithe here, there are two methods. When you defeat a biome’s guardian, the monsters there are free to roam the world. So, if you defeat father gob, scaithes have a small chance to spawn in the wilds. I don’t really enjoy waiting for my luck to turn, so the method I used is to capture one in a shrimp net. Release it in the wilds and you got an easy card. You need a shrimp net for this.
Calamity Card Pt. 2
EXECUTIONER OF IMPS: Root of Hell
Kill 100 Imps without leaving the area
Summons ally suurflings
Summons enemy surflings
*
SHRIMP OF CONFUSION: Root of Hell
Enter every portal without leaving the area
Gain tentacles
Fungused
You HAVE to go through both sides of the portal. Not just one way. Don’t worry about the cemetery portals, they don’t count as they would take you out of the area.
REAPER OF GODS: Root of Hell
Become a reaper.
Haven’t done and don’t know how. Killing three reapers does nothing. Killing the optional fourth does nothing as well. The dude in the corner seems suspicious but you cant attack him. You can’t feed him a death potion.
TALKER OF TALKS: Blessed Surface
*Complete the speech check.*
Consume curse charges to cast bite spells
Life is converted to curse charges
Just talk to the man in the house.
SLAYER OF MOONS: Blessed Surface
Defeat the Moon Wyrm
Gain a spell binding trident
Bullets appear
The moon wyrm spawns during the bossfight on the moon. You have to wait until the timer is up. I would aggro the boss, and then climb back up into the hallway to wait. It’s a pretty easy boss. It also drops a great item for farming souls.
ADVENTURER OF UNKNOWN
Travel to the far east
You damage enemies with a moonlight beam
It can overheat and damage you
If you walk to the left far enough, it wraps back around. Don’t worry if it doesn’t give it to you, just keep moving left until it does. You may have to wrap more than once.
There are bonus cards as well. I got one from a random enemy spawn. The one-eyed hunter. But that was ages ago so I don’t remember the details.
Major Puzzles
This section is to talk about what I consider to be the “major puzzles”. Puzzles that take some time or are difficult to figure out.
Belly of the Comet God Statue
Comets can sometimes fall from the sky. If they hit the ground, a unique enemy spawns. Killing the enemy will drop a colored orb. There are not used at the statue. Consuming the orb will spawn another comet right on top of you. If you get hit by it, you are granted a colored comet form. These comet forms are good on their own, but can be used at the statue. You’ll need one red, green, and blue.
*Red Comets fall where there is dead/decaying matter. Great Grom Wall.
*Green Comets fall where there is water and plant matter. Flooded Passages.
*Blue Comets fall where there is calcium and minerals. Skungus Wilds.
Assembling these will give you the hallowed comet form.
Skungus Wilds Cauldron
There is a sign by the cauldron that provides you a recipe. 2 blazedevil peppers, greenblood foomie, and a fish head. Jump in twice to stir and wait 6 seconds. The blaze devilpeppers come from the cathedral of dust. The heart comes from the foomies. The tiny floaty mushrooms in Kiriki garden. It has to be a greenblood heart so it’s going to require some grinding. The final ingredient is a little complicated. The madman’s monument in the cathedral of dust occasionally. Has some dialogue that is a vault code. Use this vault code to acquire the fish head.
Locked Boxes
There are large locked boxes around the world. One in skungus wilds, one in cathedral of dust, and possibly a third. They can be unlocked with a key of sickness, acquired by a speech check with the demon. For the cathedral of dust box, all you have to do is push the buttons to then unlock the second lock. Then key hitting it until it breaks. You’ll get an item.
As for the one in skungus wilds, the buttons don’t push in. The symbol on the box is different so it’s possible you have to do something different.
The Vault
This room is beneath fossil’s basin and above the flooded passages. It has six buttons, which each one can be set to either – + or =. It will drop a unique item for each code provided and can be used again if you lose the item. You can more or less brute force solutions out of it, pretty easily. There’s only 729 possible different codes (3^6) and I actually accidentally found one for an auxiliary upgrade I currently haven’t found yet in the game. All the codes are put next to what they unlock up top.
Demon’s Corpse
Spend a soul to start a plague. This plague lasts for 100 enemy kills, then disappears. You can make it last longer with souls. Each enemy now drops hearts with different triggers, listed in the hearts section. Enemies also have a chance to spawn with a weapon piece. There are stocks, barrels, and cores, which can be made into a gun at grannies. The gun must have one of each and there are different combinations.
Hunter Slayer
Spend one soul to make sure hunters no longer spawn. Spend another to make them reappear again. That’s about it.
Limbless Skeleton
This dude is hanging up in a cell near the top left of the prison. It’s said his limbs can be seen across the world at the end of the month. My guess is, log in at the end of the month, collect the limbs hidden across the world, and collect your prize. Haven’t done this yet.
Golems
There are three golems hidden in the world. One in the cathedral of dust, probably the easiest to find. Far west side on the surface. One in bakyarl prison, right side mid section. And one in skungus wilds, behind a hidden wall in the center. Visiting all three will reward you with an a-tier corpse..
My todo list.
*Accurate shrine descriptions
*Rage, alignment, and curse info
*Enemy hp and description to make finding hearts easier
*Speech checkpoints, lore and item drop
*Corpse heart and bestiary arena drops and items
*The infection drops(beast in the wilds)